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Posted (edited)

Sorry for bringing up the english lessons again, but...
Is that "it's" there ok? it feels fine-ish, though maybe a little "archaic"? (if that is a word to describe it), but in the same time it feels like the sentence would sound a bit "cleaner" without it.

Quote

"Just don't leave town until you're finished.  No traveling until your body gets what it needs and it's earned me some coin."

 

Edited by Roggvir
Posted
16 minutes ago, Roggvir said:

"Just don't leave town until you're finished.  No traveling until your body gets what it needs and it's earned me some coin."

 

I suspect that particular "it's" is a contraction of "it has", so the complete sentence would be:

 

"Just don't leave town until you're finished.  No traveling until your body gets what it needs and it has earned me some coin."

 

 

Just my opinion, but that sounds more formal than typical spoken English. Most folks would leave out the second "it" when saying something like that:

 

"Just don't leave town until you're finished.  No traveling until your body gets what it needs and has earned me some coin."

Posted

yeah, i kinda like how the original sounds - it makes the follower sound more ...eloquent? more educated? ...i guess kind of like HexBolt8 mentioned somehwere before.
But i wanted to make sure that it fits, so if yes, perfect.

Posted (edited)

Herowynne is right about the meaning.  I prefer to not change the wording, since it emphasizes viewing Lola as an object (your body is going to earn money, not you are going to earn it).  The situation should feel demeaning and humiliating.

Edited by HexBolt8
Posted

@HexBolt8 Another typo i missed before:

Quote

So you may ask to be freed any time you wish.
However, until then I assume you want to be treated you as if you have no rights whatsoever.
Understood?

 

Posted (edited)

@HexBolt8 Aaand another one that i missed...

Quote

Yes, I know you.  What new sordid detail of your debaunched existence will you reveal?

 

Edited by Roggvir
Posted

While working on the voices, i realized the mod is severly lacking in one particular regard - it doesn't support Rieklings as the owners!

Imagine how funny would that be, with every dialogue like...

Riekling Warrior: khaz mak kra kak kas kaaa!
            Lola: ...
Riekling Warrior: khaz mak kra kak kas kaaa! chrashka kaa!

            Lola: ...?
Riekling Warrior:
*starts beating Lola with his spear for not obeying his orders*


Every single interaction would end up like this ?

(hmm, that isn't actually much different from how it goes with any other follower anyway ?)

I think this would be hillarious, if you ever get bored @HexBolt8, this is something you could do :)

Posted (edited)

@HexBolt8 An idea - add some support for pet creatures.

Even in vanilla game (or at least with DLCs like Dawnguard), you can have normal follower AND some creature with you at the same time.
Armored troll, husky, death hound, or other normal dogs.
So, you could add some optional shennanigans the follower could force Lola to do, if you detect these creatures are currently actively following (and provided that some "creature content" option is ON).
The trolls in particular could result in some really funny scenes.

Edited by Roggvir
Posted
6 hours ago, Roggvir said:

I think this would be hillarious, if you ever get bored @HexBolt8, this is something you could do

I think I'd have to be really drunk.

 

6 hours ago, Roggvir said:

Even in vanilla game (or at least with DLCs like Dawnguard), you can have normal follower AND some creature with you at the same time.

Noted for possible shenanigans.

Posted

@HexBolt8 I found some possible isues with dialogue.

Load submissivelola_est.esp in xEdit and find INFO xx05DF29.
Look at its Response #0 "I didn't rescue you.  I bought you, slave, and I can do as I please with my possessions."

...notice the Response number is set to 0 - that is unusual, reponses seem to normally start from 1.

Now, the issue this causes...
The response came into my attention because the Creation Kit wasn't listing any voice types for it, no matter the conditions to limit/expand the available voice types for this response.
This is annoying, because as a consequence the dialogue export CSV doesn't list the filename for this voice line, the batch processing skips it, and i have to construct the filename manually myself and rename the file and whatnot...
NOW, as soon as i renumbered the responses in this INFO using xEdit, so they start from 1 instead of 0, it fixed the problem of CK showing no voices for the line.

You may think "who cares about CK", but maybe you should fix these i ncase that zero could cause any issues in the game too.
I didn't check in game, if the line works properly, so i don't know.

There are other Infos (that i know of), having the same problem:
xx0602F7 But it doesn't really matter if it's true or not.  I want you to persuade people that it is.
xx05DECB Now I believe you were about to thank me.
xx05DEC2 The lighting up there exaggerated your curves.  I like seeing everyone lust for my slave.
xx05DEC3 The lighting up there flattered your size.  I like seeing everyone lust for my slave.

xx05DF28 Did you think this would just be sex and bondage fun?  You wanted a strong guiding hand, and I'm going to give you exactly that, slave.

 

...these may not be aLL of them though, i suggest making an xEdit script to check the response number on all topics - i intend to do that later, but i do not know when i get to it, so no promises (could be better not to wait for me, IF you can make a script for that yourself).

Posted (edited)
56 minutes ago, Roggvir said:

I found some possible isues with dialogue.

It's nothing that affects game play.

 

The response numbers need only be in ascending order.  They don't have to start at 1, and they don't have to be consecutive numbers.  In the past (not necessarily in this mod, just something that I've observed), I've edited dialog and deleted the first line, so that the first response is 2.  It works.  Sometimes I've deleted a line in the middle of a string a responses (e.g., 1, 3, 4) and that works, too.  Apparently I've also started the numbering at 0 in at least one place.  It's unfortunate (and unintended) if that causes problems for import/export scripts, but it doesn't affect the way that the responses play out in the game.  The responses play in ascending order.

 

Although there's no value to me to renumber responses, if you care to make a list of instances of non-consecutive response numbers or responses that don't start with 1, I can go ahead and change them.

 

Your communications are thoughtful and well organized, but things like this are easier to read with fewer colors.  Honestly, it's a distraction.  Color is helpful for reporting missing or misspelled words, since it pinpoints the problem, but I ended up copying your last comment into a plain text editor so I could read it without distraction.

Edited by HexBolt8
Posted
10 minutes ago, HexBolt8 said:

Although there's no value to me to renumber responses, if you care to make a list of instances of non-consecutive response numbers or responses that don't start with 1, I can go ahead and change them.

 

I made script that checks the numbers (in the spoiler, if you want it)

Spoiler

{
  Checks "response number" of every topic info, and reports possibly problematic values.
  Apply to a plugin, or Dialog Topic group.
}
unit UserScript;

function Initialize: integer;
begin
	AddMessage('=== Checking response numbers ===');
end;

function Process(e: IInterface): integer;
var
	d, i, r, responsesCount: integer;
	dial, dials, info, infos, responses, response: IInterface;
	responseNumber: integer;
begin
	Result := 0;
	if Signature(e) <> 'INFO' then Exit;
	responses := ElementByName(e, 'Responses');
	if not Assigned(responses) then Continue;
	responsesCount := ElementCount(responses);
	for r := 0 to Pred(responsesCount) do begin
		response := ElementByIndex(responses, r);
		responseNumber := GetElementNativeValues(response, 'TRDT\Response number');
		if responseNumber < 1 then begin
			AddMessage( IntToHex(FormID(e), 8) +' - response #'+ IntToStr(r) +' - INVALID response number ' + IntToStr(responseNumber) );
		end
		else if responseNumber > responsesCount then begin
			AddMessage( IntToHex(FormID(e), 8) +' - response #'+ IntToStr(r) +' - response number '+ IntToStr(responseNumber) + ' is greater than response count ' + IntToStr(responsesCount) );
		end
		else if (responseNumber <> r+1) then begin
			AddMessage( IntToHex(FormID(e), 8) +' - response #'+ IntToStr(r) +' - response number out of order ('+ IntToStr(responseNumber) +')' );
		end;
	end;
end;

function Finalize: integer;
begin
end;

end.

 

...it reports numbers out of order, numbers greater than the actual response count, and of course the zeros.
But only the zeros are something worth doing anything about, if you'd be so kind.

Here is a list of all INFOs where it found a zero response:
0005DEC2, 0005DEC3, 0005DECB, 0005DF28, 0005DF29, 000602F7

(all of them were reported in previous post)

 

 

39 minutes ago, HexBolt8 said:

use fewer colors

Noted, i'll keep it in mind.

Posted

I'm trying to decide should I install radiant prostitution or not since this mod has a basic prostitution function built in according to the first page. I already have DCL installed and maria eden so to add a third prostitute mod would be complicating things right?

Posted

Having trouble with v2.0.37 - seems to cause a CTD during loading a save, including when making a new game.  Crash dump appears to suggest that it's the result of a conflict of some sort, exception is generated by an invalid memory access.  No luck yet figuring out what the conflict is.

Posted (edited)

Just got an idea for the mod - the player shouldnt be the only Lola in the world, would be fun to meet other Lolas with their Masters during your travels. The Masters can share stories of their Lolas being good/bad, and Lolas can share their experience. Maybe Masters would be in the mood to order their Lolas for a duo performance? Maybe they will be in the mood to share their Lolas wtith each other for some time? I think the mod will go on a whole another level with this.

Edited by Onomatophobia
Posted

What a fantastic mod! Thank you, Hexbolt! Definitely one of the best mods out there for a Devious Skyrim playthrough.

 

And a special thanks to Operand for the instructions on changing the name "Lola". The arduous process of going through all the scripts actually taught me how difficult it is to code Skyrim, and led to newfound appreciation for all the modders out there. Maybe even an impetus to eventually try out coding too... ?

 

Incidentally, having successfully changed "Lola" to a more preferred term, I am now attempting to tackle how to make Ponygirl Express available for my male PCs (they should have some fun too! ?). I previewed the dialogue and choices when going through the scripts, and found them to be really well-written (as is the rest of the mod), and too good to not use for all my PCs. Thanks to "DD for Him" and the rest of the compatible patches, the pony devices and animations actually show up very nicely for male PCs. Currently, I use the console command "sexchange" to make the dialogue option available, then "sexchange" back after the quest has been initiated. Still trying to figure out how to tweak the scripts to make this process smoother... not much luck so far, though ?

Posted
17 hours ago, Roggvir said:

Here is a list of all INFOs where it found a zero response:
0005DEC2, 0005DEC3, 0005DECB, 0005DF28, 0005DF29, 000602F7

I will update these for the next version.

 

12 hours ago, Zor2k13 said:

I'm trying to decide should I install radiant prostitution or not since this mod has a basic prostitution function built in according to the first page. I already have DCL installed and maria eden so to add a third prostitute mod would be complicating things right?

The basic prostitution provided by this mod is very minimal.  You will probably have a better experience if you install Radiant Prostitution.  It shouldn't conflict with other mods, and you could just use it for this mod's prostitution.  (Unless you go to the trouble to set up your owner as your pimp or madame, you would start soliciting by talking to an innkeeper.)

 

8 hours ago, brewmasterhal said:

Having trouble with v2.0.37 - seems to cause a CTD during loading a save, including when making a new game.

I've no idea what that could be.  I can just suggest checking that you have the mod's hard requirements installed (as listed in the mod description).

 

1 hour ago, Onomatophobia said:

Just got an idea for the mod - the player shouldnt be the only Lola in the world, would be fun to meet other Lolas with their Masters during your travels.

It's complicated adding new NPCs to the game as random encounters.  Mods that do that often make the game slow and/or unstable.  It would be interesting to have encounters with enslavement or bondage themes, but that's not something that I want to try to do.

Posted
1 hour ago, Tamahoki8360 said:

I am now attempting to tackle how to make Ponygirl Express available for my male PCs (they should have some fun too!).

I wasn't aware that DD for Him worked so well with pony gear and animations.  I wrote the quest specifically for female characters, so the language uses terms like "filly" and "good girl".  More importantly, if you get the task for the stable master or the one to collect gold, your character could well end up having sex with a man.  Unless you're okay with gay sex, that's not going to work well for you (and if you prefer gay sex, there will be times when it's sex with a female, so it's problematic either way).

 

1 hour ago, Tamahoki8360 said:

What a fantastic mod!

Thanks!

Posted (edited)

I dislike Devious Devices very much (Too unoptimized, messing with native system functions), wish you could remove it as a dependency and just use ZAP or add support for Toys.

Edited by NoJoker
Posted
4 hours ago, HexBolt8 said:

It's complicated adding new NPCs to the game as random encounters.  Mods that do that often make the game slow and/or unstable.  It would be interesting to have encounters with enslavement or bondage themes, but that's not something that I want to try to do.

 

They dont have to be random encounters. could be just NPCs wandering the world.

Posted (edited)
21 hours ago, NoJoker said:

I dislike Devious Devices very much (Too unoptimized, messing with native system functions)...

DD5 is significantly optimized for performance over DD4.  However, many mods, including this one, have been slow to catch up and make use of DD5's optimized functions.  That update to use DD5's new functions is on my to-do list.

 

To the best of my knowledge, Devious Devices does not alter native system functions (though it does add a few C++ functions of its own), nor does it replace any of Skyrim's scripts.  (That's more than can be said for most follower frameworks, which do overwrite vanilla scripts.)  There's nothing in the Devious Devices installation package to indicate otherwise.  You might have received some bad information about this.

 

Edit:  I checked with Kimy, who confirmed that Devious Devices does not modify native system functions, though (as noted previously) it does add new functions of its own.  If you heard this misinformation somewhere and remember where you heard it, it would be worthwhile to let that person know.  Well-meaning people can unintentionally spread things that turn out to be incorrect.

Edited by HexBolt8
More info
Posted
12 hours ago, NoJoker said:

I dislike Devious Devices very much (Too unoptimized, messing with native system functions), wish you could remove it as a dependency and just use ZAP or add support for Toys.

HexBolt8 answered this already (with modders insight), I can only answer as a mod-user.

DD5 doesn't do much to your game. It adds devious devices, which come with some scripts, but that's not very much different from any clothing mod that heeds HDT support and/or high heels scripts.

Maybe you remember when you've first set up SexLab and wondered "where's the sex scenes? Why doesn't anything happen?" - this is very much the same with DD. It's a framework and needs mods to spread the stuff into the game.

On the other hand, if you're referring to Cursed Loot - yes, that's annoying and interferes a lot with normal gameplay. But thats a different mod.

Posted (edited)
On 6/4/2021 at 4:07 AM, HexBolt8 said:

DD5 is significantly optimized for performance over DD4.  However, many mods, including this one, have been slow to catch up and make use of DD5's optimized functions.  That update to use DD5's new functions is on my to-do list.

 

To the best of my knowledge, Devious Devices does not alter native system functions (though it does add a few C++ functions of its own), nor does it replace any of Skyrim's scripts.  (That's more than can be said for most follower frameworks, which do overwrite vanilla scripts.)  There's nothing in the Devious Devices installation package to indicate otherwise.  You might have received some bad information about this.

 

Edit:  I checked with Kimy, who confirmed that Devious Devices does not modify native system functions, though (as noted previously) it does add new functions of its own.  If you heard this misinformation somewhere and remember where you heard it, it would be worthwhile to let that person know.  Well-meaning people can unintentionally spread things that turn out to be incorrect.

 

Ok thanks for the clarification. I'll keep an eye on the development, love your support for old mods. By system function I meant Skyrim's system function, it interfere with native UI system, body slot, inventory system etc... It can cause problem with some other mods like Quick Loot

Edited by NoJoker
Posted
20 minutes ago, NoJoker said:

By system function I meant Skyrim's system function, it interfere with native UI system, body slot, inventory system etc.

There might be a language barrier problem with the word "native".  In this context, it generally refers to things that are built into the original system.  DD doesn't change Skyrim's UI or interfere with the way it works.  That said, it certainly does use body slots and provide locking devices for them, and it will temporarily move consumable items out of inventory if the PC is equipped with a gag that blocks eating & drinking.  The latter part is probably what you were referring to.

 

My only point here is that while DD can at times be intrusive by moving consumable items, or reducing PC carry weight to a negative value to prevent running, it's not doing anything spooky or dangerous to your game.  No doubt DD (like may other mods) can can have conflicts with other mods that you're using, and the decision to use DD (or any mod) is a personal choice.

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