Hex Bolt Posted June 7, 2023 Author Posted June 7, 2023 (edited) 3 hours ago, TajZ said: I hit my dom atleast 5-8 times with sword and magic but all that happened was I was whipped, not restrained. Of course. It works exactly like the description in the MCM. 3 hours ago, TajZ said: I would like to see more like fashion slave... A Slave to Fashion is getting a major update and a new companion event in the next version. 3 hours ago, TajZ said: I kinda wish the armbinder was used more often, like a rule being that you must be in an armbinder when in safe zone This mod won't just randomly equip restraints on the PC (there are other mods that do that). If a restraint is applied, it's for a reason, usually a punishment. Armbinders block the use of crafting stations. Having to wear one in safe areas would soon stop being fun when it becomes clear that a device designed to restrain the hands really does that. Edited June 7, 2023 by HexBolt8
blahity Posted June 7, 2023 Posted June 7, 2023 @HexBolt8Have you thought about including any integration with your Love Sickness mod? Follower offers strong hand with unique dialogue or only when you have Love Sickness, new personality-based comments from the PC's Master/Mistress when affected by Love Sickness, Unique Thoughts when affected by Love Sickness, Master/Mistress offers contract extension while the PC is affected, prostitution gold bonus when affected by Love Sickness. That sort of stuff.
Hex Bolt Posted June 7, 2023 Author Posted June 7, 2023 28 minutes ago, blahity said: Have you thought about including any integration with your Love Sickness mod? Yes, but it's a niche mod that won't appeal to everyone, so I'd like any integration to be transparent, things like owner comments specific to that condition, so players won't feel like they're missing anything if they don't use that mod. 33 minutes ago, blahity said: Follower offers strong hand with unique dialogue or only when you have Love Sickness, new personality-based comments from the PC's Master/Mistress when affected by Love Sickness, Unique Thoughts when affected by Love Sickness, Master/Mistress offers contract extension while the PC is affected, prostitution gold bonus when affected by Love Sickness. Prostitution gold earned really should go down when Lola's mind is that loopy, though perhaps you meant quota. Quota could get an automatic boost. The contract extension idea is interesting. I've been wanting more ways to force contract extensions, so that players (if they wish) can use that as an entrapment mechanism, in the way that debt works in Devious Followers. The next version of SLTR already has options for contract extension for owner bleedout. 3
blahity Posted June 8, 2023 Posted June 8, 2023 5 hours ago, HexBolt8 said: The contract extension idea is interesting. I've been wanting more ways to force contract extensions, so that players (if they wish) can use that as an entrapment mechanism, in the way that debt works in Devious Followers. The next version of SLTR already has options for contract extension for owner bleedout. It also could be done playfully or aggressively depending on the owner's personality type. "Having a good time? You can keep feeling good, all you have to say is you want to extend your contract :)" The more obedient the PC is the longer the periods of time you can reply. 1
SkyAddiction Posted June 8, 2023 Posted June 8, 2023 7 hours ago, HexBolt8 said: Yes, but it's a niche mod that won't appeal to everyone, so I'd like any integration to be transparent, things like owner comments specific to that condition, so players won't feel like they're missing anything if they don't use that mod. Prostitution gold earned really should go down when Lola's mind is that loopy, though perhaps you meant quota. Quota could get an automatic boost. The contract extension idea is interesting. I've been wanting more ways to force contract extensions, so that players (if they wish) can use that as an entrapment mechanism, in the way that debt works in Devious Followers. The next version of SLTR already has options for contract extension for owner bleedout. I wouldn't mind some Love Sickness integration, It's pretty low-key mod that doesn't require much interaction and can be made mostly harmless if the player just wants to use it for atmosphere and roleplaying. If you're after contract extensions, how about large losses in sub score? If that drops by, say, 20 in a day, you get an extension. Also, max negative sub score should just auto-extend the contract by a day or two every time you end the day with it that low. "Fighting me doesn't help you, pet. I can wait you out and there's nothing you can do about it." 1
Hex Bolt Posted June 8, 2023 Author Posted June 8, 2023 18 minutes ago, SkyAddiction said: Also, max negative sub score should just auto-extend the contract by a day or two every time you end the day with it that low. "Fighting me doesn't help you, pet. I can wait you out and there's nothing you can do about it." Thanks, I'll add that to the ideas list. 1
Rylalei Posted June 8, 2023 Posted June 8, 2023 I'm not sure if this was asked before, but will there be more additions to the playmate?
Hex Bolt Posted June 8, 2023 Author Posted June 8, 2023 6 hours ago, Rylalei said: I'm not sure if this was asked before, but will there be more additions to the playmate? Support for a vampire playmate is on my to-do list, but the focus is on the master/mistress. To support as many players and play styles as possible, the playmate's role is intentionally vague, anywhere from a strong dominant like a Devious Follower to a complete submissive (or anything in between). 2
TheOtherMe2 Posted June 9, 2023 Posted June 9, 2023 On 4/18/2023 at 3:11 AM, Roggvir said: I will drop a message here, once the voice pack is finished. Regarding the IPA/ARPAbet, i think i would manage, but having a help from somebody who knows what they're doing, would be of course better, so thank you. I am not at that point yet, but if i feel like i could use the help, i'll let you know. Did anything ever come of this? I still can't find up to date voice files and my attempts in the past to make my own have gone poorly.
rain0001 Posted June 9, 2023 Posted June 9, 2023 Hey, thanks for you work! The Simple Slavery integration seems (didn't test) working only if the PC has followers, which, I understand, is to be expected, considering the intent of the mod. Currently the auction ends, with the PC supposedly bought by someone and tasked to find this person. In reality there's no one, since the PC didn't have any followers. It would be great, if, in case of no followers, one of the vanilla followers would be randomly chosen, teleported to the auction to follow you and become the buyer.
Hex Bolt Posted June 9, 2023 Author Posted June 9, 2023 1 minute ago, rain0001 said: Currently the auction ends, with the PC supposedly bought by someone and tasked to find this person. In reality there's no one, since the PC didn't have any followers. It would be great, if, in case of no followers, one of the vanilla followers would be randomly chosen, teleported to the auction to follow you and become the buyer. The mod does exactly that. You just have to preselect one or more potential followers on the MCM "Mod Integration" page as auction buyers. One will be randomly chosen from your selections, teleported to the slave market, recruited as a follower, and a scene will play as the follower enslaves you.
Hex Bolt Posted June 9, 2023 Author Posted June 9, 2023 On 6/7/2023 at 10:42 PM, SkyAddiction said: I wouldn't mind some Love Sickness integration, It's pretty low-key mod that doesn't require much interaction and can be made mostly harmless if the player just wants to use it for atmosphere and roleplaying. After some thought, I decided to add love sickness detection for the next update (coming soon). This is simply detecting a condition and reacting, just like reacting to high arousal. There are no MCM settings, just a few owner actions. I don't want it to look like I'm using one mod to promote another one, and players shouldn't feel like they're missing out if they don't have the other mod. If Lola has the love sickness effect, the owner will increase the prostitution quota, and also sometimes propose a contract extension that Lola always accepts in her befuddled state. More prostitution over an extended contract period increases the chance of more love sickness, which feeds the cycle. Lola is on her way to becoming a permanent sex slave. 4
CaptainJ03 Posted June 9, 2023 Posted June 9, 2023 (edited) 5 hours ago, rain0001 said: It would be great, if, in case of no followers, one of the vanilla followers would be randomly chosen, teleported to the auction to follow you and become the buyer. Hexbolt already answered that, but I want to stress that you must have chosen a valid follower. I am not sure if someone like Uthgerd the Unbroken or Ysolda would work, if you haven't done their little quest before with this PC. The list stays the same (*) from one playthrough to the next, so it might need a tweak with a new char. (*) Edit: the author even cared for that: If a potential follower isn't found, the list is cleaned up and you get a notification. Edited June 9, 2023 by CaptainJ03
just_Gina Posted June 9, 2023 Posted June 9, 2023 @ CaptainJ03...not sure if someone like Uthgerd the Unbroken or Ysolda would work, if you haven't done their little quest before with this PC Can't speak for all followers with quests, but Uthgerd works just fine without doing hers. 1
donttouchmethere Posted June 9, 2023 Posted June 9, 2023 6 hours ago, HexBolt8 said: You just have to preselect one or more potential followers "more" I can have MORE now instead of one. Arghs, missed that. Want to surprise myself ?
akssi Posted June 9, 2023 Posted June 9, 2023 11 hours ago, HexBolt8 said: 经过一番思考,我决定在下一次更新(即将推出)中添加相思病检测。这只是检测一种情况并做出反应,就像对高度唤醒做出反应一样。没有 MCM 设置,只有一些所有者操作。我不希望它看起来像是我在使用一个模组来推广另一个模组,如果玩家没有另一个模组,他们不应该觉得他们错过了。 如果萝拉有相思效果,店主会增加卖淫名额,有时还会提出续约,萝拉总是在迷糊状态下接受。在延长的合同期限内卖淫的次数增加会增加患相思病的几率,从而助长恶性循环。萝拉正在成为永久的性奴隶。 Compared with this, I hope there are more playmate interaction plots
Lenore Posted June 9, 2023 Posted June 9, 2023 (edited) I've used this mod for years and never had an issue with the whipping before, now it near kills me and even triggers the defeat scenario. I really just am not sure what is causing it. It did seem to start with this newest version, is there a change to whipping? Edited June 9, 2023 by Lenore
Hex Bolt Posted June 9, 2023 Author Posted June 9, 2023 Version 2.1.0 Devious Devices version 5.2 or higher is now required. This mod will not work correctly with older versions. The mod will warn you, but not stop you, though device equipping & unequipping will not work with DD 4. Version 2.0.64, which uses DD 4, will remain available. Do not update to this version while the Pony Express or Fashion Slave or Whiterun Walk quests are running. This update adds new features that are ENABLED by default. You must turn them off if you don't want them. Most device lists have changed, so check your settings on the Devices page. New: A new event, "Parade", replaces the Whiterun Walk. - Follow your owner on a walk through the city, naked. - It can occur in Whiterun, Solitude, Riften, or Markarth when score is above 50. Won't start in rain or snow. - The destination is chosen from several possible ones in each city. - It uses a single cooldown, regardless of which city it occurs in. - It sends the DHLP-Suspend event to warn peril mods to leave you alone, and it temporarily blocks Body Search. New: A new event, "Inflatable Toy Challenge", is an addition to events for scores over 80. Enjoy an inflatable plug primed with a few squeezes. - You're free to remove it anytime you wish -- if you can. - Intentionally pumping it increases your score. - During prostitution, you may ask to have the plug removed. Volunteering to be a whore will get you an easy release. - The event has a cooldown setting. The event is enabled by default. New: A new event, "Bound for a Jarl", can occur when "A Slave to Fashion" starts. You'll be required to get Jarl Elisif's opinion of your fashion outfit. - The jarl's questions are randomly chosen. More are available if you wear a fashion corset or harness, especially with nipple piercings. New: On the Rules page, the new setting "Fashion slave chance" replaces the Fashion Slave menu (never, daytime, always). - It's the chance for the event to start in Solitude. If 100%, the quest always starts. Otherwise, the chance is checked once, and will not be checked again for one day. - It can now start at night. It will not start while Skyrim's "Fit for a Jarl" quest is running. - The default is 25%, so it's enabled (until you change it) even if your old setting was "never". New: On the Rules page, the new setting "Whipped Eye Candy chance" is the chance to have to remain naked for a few minutes after a punishment whipping (unless you were already naked). This is just another way to get the Eye Candy effect, so the settings for asking to wear clothes again apply. New: The MCM Rules page has a new Combat section in the lower right of the page. - The "Punish harming owner" setting has moved to this section. New: A new MCM Rules combat setting, "Owner uses combat potions". Enabled by default. - To encourage crafting and carrying potions, the owner can use a few prepared potions in combat. See below for details. - If you're already enslaved, you MUST toggle this feature off and back on for it to take effect. New: A new MCM Rules combat setting, "Bleedout adds contract days". Each owner bleedout adds contract days (this amount multiplied by the number of times the owner entered bleedout). Default is 1. Has no effect if there is no contract. New: A new MCM Rules combat setting, "Bleedout adds prostitution quota". Each owner bleedout adds a percentage to your next prostitution quota. The total increase (for multiple bleedouts) is capped at 100%. Default is 25%. Has no effect if score is below the prostitution threshold. New: A new MCM Rules combat setting, "Bleedout: owner takes potions". After a battle, the owner will take a few of your most valuable healing potions (this amount multiplied by the number of times the owner entered bleedout). Default is 2, limited to 6 total. Potions taken will be marked as stolen, in case you were thinking about taking them back. Has no effect unless "Owner uses combat potions" is enabled. New: A new Devices setting for Fashion Slave, "Fashion body attire", lets you choose between hobble dresses, corsets, or body harnesses. - There are also new settings for "Body harness" and "Bondage corset" to select their color. New: A new Devices setting, "Blindfold fun", lets you be blindfolded for extra excitement when you ask to be spanked or whipped. - Enabled by default. This cosmetic blindfold will NOT interfere with your ability to watch the scene. New: While "A Slave to Fashion" is active, you can now ask your owner to update your outfit (useful if you changed MCM outfit options). New: A new MCM menu, "Follower's reaction", replaces the old toggle, "Follower knows you're submissive". - The choices are Not Expecting, Expectant (default), and Forceful (new). They only affect the Strong Hand quest. - The Forceful option makes the follower's reaction domineering and supremely confident. You'll have to agree to a minimum contract of 2 weeks and you cannot enslave yourself for gold. The "Contract days added per punishment" setting will be changed to 3 (if it's lower), though nothing prevents you from lowering it later. New: A new MCM menu, "Who asks about enslavement", replaces the two toggles for whether you ask or the follower asks for the Strong Hand quest. New: Detection of love sickness from the Love Sickness mod (optional). - When prostitution starts, the quota gets an automatic boost. The owner will mention this (gloat, really). - The owner might propose a 3-day contract extension. You always agree. Changed: Changing cooldown settings is more intuitive now. The amount of change is applied to the time the event will next be available, so if you reduce the cooldown by one day, you shorten the time when the event will next start by one day. Changed: "A Slave to Fashion" is now a miscellaneous quest, so it won't appear in the completed quests log. Changed: For the Fashion Slave quest, you can ask the owner to unequip the outfit if the prostitution quest is active. Changed: The Fashion Slave quest has more options for footwear, including thigh-high ballet boots and non-ballet boots. Changed: The Fashion Slave quest already had exceptions for the vanilla "Fit for a Jarl" quest to model the Radiant Raiment outfit but, for simplicity, Fashion Slave will end when you accept that quest and it will not be available again until you have modeled for Elisif. Changed: The MCM Devices page now supports white armbinders, hobble dresses, restrictive shoes, and gloves. - Most device menus have changed, so CHECK YOUR SETTINGS. Don't forget exported settings. Changed: Pony leg cuffs are now available in red and white, depending on your pony outfit color. Changed: Pony Express now equips a leather body harness matching your pony outfit color. - These harnesses permit sex. The old options for no harness or the SLUTS Redux harness have been removed. Changed: The Fashion Slave event has new lines for more variety. - Added a new response to agree reluctantly (it's not punished). Changed: This mod now uses DD 5's faster, more efficient functions to equip & remove devices. Changed: The collar check event now really checks for manipulated locks. Zaz collars are not checked. Changed: The owner now ensures that the collar is locked at the end of the Strong Hand quest. Zaz collars are not checked. Changed: The follower will no longer wander off while you equip the collar during the Strong Hand scene. Changed: All "Take this collar" lines for Strong Hand changed somewhat to reflect the Owner Attitude setting or Follower's Reaction setting. Changed: For Simple Slavery auctions, the owner will now walk over to study the notice board while you're in the slave pen, then walk to the center of the hall to watch while the auction takes place. Changed: The Submissive Lola book is now also available in Dragonsreach (bookshelf, left side of the main hall). Changed: I have implemented a new timing mechanism for vibration events, so they last a number of seconds rather than a number of Devious Devices vibration cycles, where the time varies with processor speed. You might need to adjust your vibration time scaling setting. Changed: The "Disabled" option for blindfold is no longer valid, and it no longer blocks "Lights Out" (set the cooldown to 0 for that). Changed: The default for "Submission growth rate" is now 50%, down from 100%. Does not affect your current setting. Changed: The default for "Contract days added per punishment" is now 1, up from 0. Does not affect your current setting. - As a reminder, contract days are never added for punishment if the contract time is zero. Changed: A little reorganization of the Cooldowns page. - "Hair Change" now uses its quest name, "A New Look". - The 3 events that require a score of 80 are now grouped together on the right side of the page. Changed: A new random comment makes use of DD 5's new ExposedBreasts keyword. Removed: Removed the blue and pink pony gear (boots and bridle) and those color choices for pony outfit color. Fixed: The force greeting for "Time to Relax" was not triggering the "owner beckons" scene. Fixed: Road Trip could incorrectly end very quickly with SLUTS Resume 3. Fixed: The brown armbinder was black (I guess no one has used it). Combat Potions Spoiler Your owner can have up to 6 potions prepared to use in combat. Talk to your owner to add or remove combat potions. Prepared potions are limited to those that restore Health, Magicka, or Stamina. You can give crafted potions, even ones with multiple effects, if they have an appropriate restore effect. The feature has a toggle on the Rules page. It's enabled by default. If you're already enslaved, you must toggle this feature off and back on for it to take effect. This setting cannot be exported or imported. This is a submissive slave mod, not a combat mod, so the combat potions feature is intentionally limited. It lets you serve your follower by providing potions, though it has no effect on submission score. (Otherwise, you could give potions, gain score, take them back, and give them again.) Think of the prepared potions as being worn in 6 slots on a potion belt for ready access. The low number limits script load, which is important in battle. It's 6 more potions than the follower could use without this feature (or a follower potion mod). Potions are used one at a time, at least 10 seconds apart. They will even be used in bleedout. You will be notified when they're used. Priority goes first to low health, then magicka, then stamina, using a prepared potion that has the restore effect for that attribute. The prepared potions are kept in a secret pouch, not follower inventory. They are available to the position of "owner", not a specific follower. When enslavement ends, these potions are returned (unless the owner sells you). When the owner uses a potion, you'll hear its sound, even at extreme distances. This is an unavoidable consequence of the way the game implements potion sounds. 10
Hex Bolt Posted June 9, 2023 Author Posted June 9, 2023 (edited) 1 hour ago, Lenore said: I've used this mod for years and never had an issue with the whipping before, now it near kills me and even triggers the defeat scenario. I really just am not sure what is causing it. It did seem to start with this newest version, is there a change to whipping? No. The most reason significant change was the option for SlaveTats tears after whipping. The whipping scene sets the PC to essential, and each hit does 1 point of base damage. It's very possible that combat or gameplay overhaul mods are greatly amplifying the damage due to being naked, or hit from behind, or not blocking a power attack, or for other reasons, but that's a matter for those mods and their configuration. Also, a follower mod or follower framework setting might be enhancing the follower's damage, though again, the base damage inflicted is just 1. I recently was testing long periods of whipping, and damage was not high (certainly no player bleedout, though the end does briefly play the bleedout animation). Edited June 9, 2023 by HexBolt8
Lenore Posted June 9, 2023 Posted June 9, 2023 4 minutes ago, HexBolt8 said: No. The most reason significant change was the option for SlaveTats tears after whipping. The whipping scene sets the PC to essential, and each hit does 1 point of base damage. It's very possible that combat or gameplay overhaul mods are greatly amplifying the damage due to being naked, or hit from behind, or for other reasons, but that's a matter for those mods and their configuration. Also, a follower mod or follower framework setting might be enhancing the follower's damage, though again, the base damage inflicted is just 1. I recently was testing long periods of whipping, and damage was not high (certainly no player bleedout, though the end does briefly play the bleedout animation). Ok, though I don't have any combat mods, it really must be something in my load order. Thanks for the quick answer! I'll sort it out.
akssi Posted June 9, 2023 Posted June 9, 2023 1 hour ago, HexBolt8 said: 不。 重大变化的最主要原因是鞭打后 SlaveTats 的眼泪选项。鞭打场景将 PC 设置为基本状态,每次击中都会造成 1 点基础伤害。战斗或游戏玩法大修模组很可能会因裸体、从背后被击中、无法阻挡强力攻击或其他原因而大大放大伤害,但这是这些模组及其配置的问题。此外,追随者 mod 或追随者框架设置可能会增强追随者的伤害,但再次造成的基础伤害仅为 1。我最近正在测试长时间的鞭打,伤害并不高(当然没有玩家流血,虽然结束会短暂播放流血动画)。 Is 5.1 OK?
Hex Bolt Posted June 9, 2023 Author Posted June 9, 2023 1 minute ago, akssi said: Is 5.1 OK? No. "Devious Devices version 5.2 or higher is now required."
akssi Posted June 9, 2023 Posted June 9, 2023 2 minutes ago, HexBolt8 said: 否。“现在需要 Devious Devices 5.2 或更高版本。” Is there a DAR version of Devious Devices 5.2?
akssi Posted June 9, 2023 Posted June 9, 2023 13 minutes ago, HexBolt8 said: 否。“现在需要 Devious Devices 5.2 或更高版本。” I am an SE user, 5.2 seems to be incompatible.
Hex Bolt Posted June 9, 2023 Author Posted June 9, 2023 8 minutes ago, akssi said: I am an SE user, 5.2 seems to be incompatible. Devious Devices SE 5.2
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