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Posted

On the Fashion Slave subject, I'm looking at replacing the Never / Daytime / Always setting for the event with a chance slider (0 to 100%).  The Daytime option will be lost, but I don't think it was very useful, since you probably had no means of removing the outfit at night (that is, if you have the owner take your keys).  I can check the chance per visit to the city, so if you go outside the city walls and return, that's a new visit, but if you go in and out of the Winking Skeever, that's not a new visit.

Posted
1 minute ago, shrtjsrtj said:

What about chastity piercings?

They have most of the same problems as chastity belts.  This mod has a lot of sex, so any device that blocks sex also blocks that content (as well as sex content from other mods).

Posted
35 minutes ago, HexBolt8 said:

So, when the talk turns to shoes, who pops up to talk?  :) 

 

Those look like the Black Leather Slave Ballet Heels.  Those are already available, first choice in the list.

Nope they are in Devious Devices 5.2, devious devices - expansion.esm to be exact. They come in red, black and white:
 

red_waxed_bondage_heels.jpg

Posted
4 minutes ago, Gräfin Zeppelin said:

These are different ones.

Different to what? These are the ones I've been referring to, so nope, not different from my point of view. ^^

Posted
2 minutes ago, Talesien said:

Nein, sie sind in Devious Devices 5.2, Devious Devices – genauer gesagt in der Erweiterung.esm. Es gibt sie in Rot, Schwarz und Weiß:
 

red_waxed_bondage_heels.jpg

 

In German, this is actually called patent leather ... and means REAL leather which is specially coated - not plastic aka PVC.

 

Posted
21 minutes ago, Talesien said:

Nope they are in Devious Devices 5.2, devious devices - expansion.esm to be exact. They come in red, black and white:
 

red_waxed_bondage_heels.jpg

 

That's nice, but confusing as hell because that's not DD 5's name for them.  You're apparently using the Devious Lore patch to rename them:

 

image.png

 

I recall an incident when I was trying to help a player.  I told him he needed a Restraints Key to unlock the device.  He all but called me a liar because he knew there was no such thing in Devious Devices, because he'd used the console to search for it.  The Devious Lore patch had renamed it to Skeleton Key or something like that.  Similarly, I searched my game for "waxed" and came up with zero, because DD doesn't use that term.

 

Perhaps we can all agree to just speak Devious Devices, so we're all on the same page.

Posted
Vor 18 Minuten sagte HexBolt8:

 

Das ist nett, aber verdammt verwirrend, weil das nicht der Name von DD 5 für sie ist. Sie verwenden offenbar den Devious Lore-Patch, um sie umzubenennen:

 

image.png

 

Ich erinnere mich an einen Vorfall, als ich versuchte, einem Spieler zu helfen. Ich sagte ihm, dass er einen Fesselschlüssel benötige, um das Gerät zu entsperren. Er nannte mich fast einen Lügner, weil er wusste, dass es so etwas in Devious Devices nicht gab, weil er die Konsole verwendet hatte, um danach zu suchen. Der Devious Lore-Patch hatte es in Skeleton Key oder so ähnlich umbenannt. Ebenso habe ich in meinem Spiel nach „gewachst“ gesucht und null gefunden, weil DD diesen Begriff nicht verwendet.

 

Vielleicht können wir uns alle darauf einigen, einfach nur von Devious Devices zu sprechen, damit wir uns alle einig sind.

 

ScreenShot661.png.6e4af6fc399a7659e5e163a9c6de4949.png

Posted
38 minutes ago, Talesien said:

Different to what? These are the ones I've been referring to, so nope, not different from my point of view. ^^

Ah different ones than from Miauzis picture. I got confused a bit here it seems.

Posted (edited)
3 minutes ago, Gräfin Zeppelin said:

Ah, andere als auf Miauzis Bild. Anscheinend war ich hier etwas verwirrt.

 

when I think that I have something similar to my last picture (without locks but with buckles) in my shoe cupboard.

?

 

and to get other thoughts ... maybe read a story???

?

 

 

Edited by Miauzi
Posted (edited)

With recent additions, I have 15 footwear options for Fashion Slave.  Rather than expand the list further, I'll replace the old Ebonite Catsuit Ballet Boots with suggested Ebonite High Heels, which look a good bit nicer.  The slave ballet heels (already available in Fashion Slave) also look very nice, if a player likes the ballet style rather than high heels.  The update will also have thigh-high bondage boots and one style of flat boots for those who prefer to not have Lola walk on her toes.

 

Edit:  The slave ballet heels are the ones in Miauzi's picture.

Edited by HexBolt8
Posted
25 minutes ago, HexBolt8 said:

That's nice, but confusing as hell because that's not DD 5's name for them.  You're apparently using the Devious Lore patch to rename them:

Sorry, my bad. While I did check them in the console to make sure of the origin and noticed Devious Lore touched them, I didn't think it had changed their name of all things.

Posted
11 hours ago, HexBolt8 said:

I recall an incident when I was trying to help a player.  I told him he needed a Restraints Key to unlock the device.  He all but called me a liar because he knew there was no such thing in Devious Devices, because he'd used the console to search for it.  The Devious Lore patch had renamed it to Skeleton Key or something like that.  Similarly, I searched my game for "waxed" and came up with zero, because DD doesn't use that term.

 

Perhaps we can all agree to just speak Devious Devices, so we're all on the same page.

Yes, the renaming of Devices by Devious Lore is really annoying. I've been using that mod only recently and like it a lot, but I never really find what I'm looking for, especially not with all the new device options added in DD5.2

 

It's Simple Skeleton Key for the Restraints Key, and Ornate Skeleton Key for the Chastity Key.

 

 

Posted (edited)

Hey, I'm having trouble getting this mod to work. I've tried starting a new game, but no MCM menu shows up, and I'm unable to find the Submissive Lola book in the locations listed. I'm running Skyrim 1.5.97.0.8, and the version of this mod that I'm trying to use is 2.0.64. I don't quite know where to start in order to try and get this working for me, so please let me know what other information would be helpful.

Edited by bigman5706
Posted
4 hours ago, bigman5706 said:

I'm having trouble getting this mod to work.

Start by checking that you have all requirements and their requirements.  Recently, some people have gotten hung up trying to install ZAP 9, which is pretty large.  Unless you really want something from ZAP 9, ZAP 8 provides everything that this mod uses.

Posted
6 minutes ago, HexBolt8 said:

Start by checking that you have all requirements and their requirements.  Recently, some people have gotten hung up trying to install ZAP 9, which is pretty large.  Unless you really want something from ZAP 9, ZAP 8 provides everything that this mod uses.

Ah, I had seen that ZAP was suggested on the modpage, but I didn't know it was required. Is that ZaZ Animation Pack? I'll give it a try

Posted
2 minutes ago, bigman5706 said:

I had seen that ZAP was suggested on the modpage, but I didn't know it was required. Is that ZaZ Animation Pack?

Yes.  Zaz Animation Packs for SE.  The download links for ZAP 8 are halfway down the page.

 

By convention, mods listed in the File Information box under "Requires" are hard requirements, but mod authors often suggest other optional mods in the description text.

Posted
2 hours ago, HexBolt8 said:

Yes.  Zaz Animation Packs for SE.  The download links for ZAP 8 are halfway down the page.

 

By convention, mods listed in the File Information box under "Requires" are hard requirements, but mod authors often suggest other optional mods in the description text.

 

Thank you for your patience^^ As you can see, I'm pretty new here and I'm still gettin used to this place.

 

I'm trying to install ZAP 8 now, but GenerateFNISforUsers keeps giving me a "too many animations" error?

Posted
28 minutes ago, bigman5706 said:

GenerateFNISforUsers keeps giving me a "too many animations" error?

Install the XXL version of FNIS or remove some animation packs that you don't really need.  The latter will improve SexLab performance.

Posted
3 hours ago, HexBolt8 said:

Install the XXL version of FNIS or remove some animation packs that you don't really need.  The latter will improve SexLab performance.

That seems to have worked^^ Thank you!

Posted

Gentlemen
I would like to ask if there is a MOD where a Follower can cast spells after being bound by Devious Devices' shackles and handcuffs?
Like bwitch, but bwitch is only useful for dragonborn

Posted (edited)

I have read the past comments about furniture. I also thought having some bdsm furniture interaction would be nice. I am not meaning that the PC would be locked in for any amount of time but rather the furniture gets used to punish or reward or provided a place for a sex scenario. While I am a fan of the walk to the Bannered Mare in Whiterun, I feel that it is lacking a little. There is a mod by t.ara called “Bannered Mare Immersive Sexual Playground” that has a lot of furniture already (it also changes Whiterun some by adding bondage furniture throughout the city). I do know that t.ara says that the playground is not SSE compatible but i have had no issues to date.

 

The other thought I had had on some of the comments is in relation to the owner being able to fully lock the collar on. While i see that this would allow for more immersion into being a submissive (slave) i think having a toggle or weighted slider would be best. My reasoning on this would be due to the vanilla quests and the tiring comments when you have any bondage gear equipped. If you pause this mod (due to a quest requirement) it would be nice to be able to “easily” remove the collar.

 

Whatever is decided is good and I am a fan of this mod.

Edited by 9-BIT
Typo
Posted
3 hours ago, akssi said:

Gentlemen
I would like to ask if there is a MOD where a Follower can cast spells after being bound by Devious Devices' shackles and handcuffs?
Like bwitch, but bwitch is only useful for dragonborn

In combat or outside combat? In combat my followers always seem to break out of their bonds and snap back in after combat ends (they always did, far as I can remember), out of combat is a different story, but few followers cast any meaningful spells outside combat.
Not what you want, but perhaps an acceptable workaround might be: https://www.loverslab.com/files/file/13237-better-npc-support-for-devious-devices/

 

Posted
14 minutes ago, Talesien said:

实战还是外战?在战斗中,我的追随者似乎总是会挣脱他们的束缚,并在战斗结束后迅速恢复(他们总是这样做,据我所知),脱离战斗是另一回事,但很少有追随者在战斗之外施展任何有意义的咒语。
不是您想要的,但也许可以接受的解决方法是:https ://www.loverslab.com/files/file/13237-better-npc-support-for-devious-devices/

 

Is there any supported SE version?

Posted
5 hours ago, 9-BIT said:

The other thought I had had on some of the comments is in relation to the owner being able to fully lock the collar on. While i see that this would allow for more immersion into being a submissive (slave) i think having a toggle or weighted slider would be best. My reasoning on this would be due to the vanilla quests and the tiring comments when you have any bondage gear equipped. If you pause this mod (due to a quest requirement) it would be nice to be able to “easily” remove the collar.

Well, being a slave is not a part-time occupation.  A slave wears a collar.  If another mod needs to replace the collar, it can do so.  There's no conflict.  If you dislike NPC comments, you might consider turning those off in the comments mod.

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