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Posted
3 hours ago, HexBolt8 said:

Well, being a slave is not a part-time occupation.  A slave wears a collar.  If another mod needs to replace the collar, it can do so.  There's no conflict.  If you dislike NPC comments, you might consider turning those off in the comments mod.

Could you make the collar slot adjustable to another slot. This would make it work with other mods that use that slot.

Posted
5 hours ago, akssi said:

Is there any supported SE version?

Aside from the one you can DL if you klick on that nice green button and select "Better NPC Support for Devious Devices 0.6 SE.7z"? Nope.

Posted
23 minutes ago, BigOnes69 said:

Could you make the collar slot adjustable to another slot. This would make it work with other mods that use that slot.

No, they use the standard slot collar used by DD and ZAP.  If other mods use the same slot for accessories, I recommend editing those mods to change the slot.  Then you'll be compatible with any mod that uses DD or ZAP collars.

Posted
3 hours ago, SquirrelinEye3000 said:

I there any possibility to turn off events from a mistress when you are in combat or in the middle of conversation?

This mod won't start events while you're in combat or conversation (or swimming, crafting, having sex, or various other things that shouldn't be interrupted).  However, it's possible to occasionally have unlucky timing, so an event might start a second before you enter a conversation, and then the owner reaches you a second after that.  The mod also periodically checks if you're busy while the owner is approaching to talk to you, but it can't be instantly aware if your situation changes.

Posted
5 hours ago, HexBolt8 said:

This mod won't start events while you're in combat or conversation (or swimming, crafting, having sex, or various other things that shouldn't be interrupted).  However, it's possible to occasionally have unlucky timing, so an event might start a second before you enter a conversation, and then the owner reaches you a second after that.  The mod also periodically checks if you're busy while the owner is approaching to talk to you, but it can't be instantly aware if your situation changes.

But I constantly having issues with this mod when i'm in combat or in conversation. During skyrim quest I always being interrupted. Is there MCM menu option to reduse this amont of events?

Posted
45 minutes ago, SquirrelinEye3000 said:

But I constantly having issues with this mod when i'm in combat or in conversation.

I don't know what to say about that.  The mod tries hard to avoid that sort of thing.  I have never, not even once, been interrupted in combat by this mod.  If you are "constantly" being interrupted in combat by this mod, something is definitely wrong.

 

47 minutes ago, SquirrelinEye3000 said:

Is there MCM menu option to reduse this amont of events?

A common reason for the owner starting a conversation to you is because you didn't offer service soon enough after you're able to.  If you wait too long, the owner will stop waiting for you to do it and just talk to you instead.  Offering service promptly avoids that.  You could also turn off all events that have MCM settings, but if you're going that far, you really might as well stop using the mod.  Since something in your game is causing the bizarre behavior of constant interruptions in combat and conversation, I recommend doing that.  Leave enslavement as soon as you can, and be sure to remove it as a Simple Slavery outcome so you don't get enslaved again.  You don't need to try to remove the mod and risk corrupting your game, since the mod shuts down except for the MCM when you're not enslaved.

Posted (edited)
14 hours ago, HexBolt8 said:

No, they use the standard slot collar used by DD and ZAP.  If other mods use the same slot for accessories, I recommend editing those mods to change the slot.  Then you'll be compatible with any mod that uses DD or ZAP collars.

I use xedit to do that for other mods. Often having to stop playing make the modification then restart the game. Some mods such as Toys conflict and you can not continue their story line.  The reason I ask you is that your more responsible and get things done while other modders are somewhat more less reliable in that regard. The outcome is to keep your mod working constantly and theirs temporary.

Edited by BigOnes69
Posted
3 hours ago, HexBolt8 said:

I don't know what to say about that.  The mod tries hard to avoid that sort of thing.  I have never, not even once, been interrupted in combat by this mod.  If you are "constantly" being interrupted in combat by this mod, something is definitely wrong.

 

A common reason for the owner starting a conversation to you is because you didn't offer service soon enough after you're able to.  If you wait too long, the owner will stop waiting for you to do it and just talk to you instead.  Offering service promptly avoids that.  You could also turn off all events that have MCM settings, but if you're going that far, you really might as well stop using the mod.  Since something in your game is causing the bizarre behavior of constant interruptions in combat and conversation, I recommend doing that.  Leave enslavement as soon as you can, and be sure to remove it as a Simple Slavery outcome so you don't get enslaved again.  You don't need to try to remove the mod and risk corrupting your game, since the mod shuts down except for the MCM when you're not enslaved.

Anyway thanks for answer. Here I attach a load order. Hopes it'll help to find out what's wrong.

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     ccBGSSSE001-Fish.esm
254 FE   0 ccQDRSSE001-SurvivalMode.esl
254 FE   1 ccBGSSSE037-Curios.esl
  6  6     ccBGSSSE025-AdvDSGS.esm
           Unofficial Skyrim Special Edition Patch.esp
  7  7     High Poly Head.esm
  8  8     SexLab.esm
  9  9     Schlongs of Skyrim - Core.esm
 10  a     SexLabAroused.esm
 11  b     Devious Devices - Assets.esm
 12  c     Devious Devices - Integration.esm
 13  d     Devious Devices - Expansion.esm
 14  e     Devious Devices - Contraptions.esm
 15  f     ZaZAnimationPack.esm
 16 10     SexLab - Sexual Fame [SLSF].esm
 17 11     CreatureFramework.esm
 18 12     SkyUI_SE.esp
 19 13     FNIS.esp
 20 14     RaceMenu.esp
 21 15     XPMSE.esp
 22 16     RaceMenuPlugin.esp
254 FE   2 BHUNP3BBB.esp
254 FE   3 RaceMenuMorphsBHUNP.esp
 23 17     Vivid WeathersSE.esp
 24 18     Vivid Weathers SE - Classic.esp
 25 19     Vivid Weathers SE - Extended Snow.esp
 26 1a     Vivid Weathers - Extended Rain.esp
254 FE   4 [Odd] RyanReos Spartan Hoplite.esp
 27 1b     UIExtensions.esp
254 FE   5 SimpleItemSpawner.esp
 28 1c     DaedraBowOfDeath.esp
 29 1d     Doomshard Bow.esp
254 FE   6 Asuras Guard [Armor].esp
254 FE   7 RegaliaOfTheScorned.esp
 30 1e     GhostWeaponsNoEnchants.esp
 31 1f     KS Hairdo's.esp
 32 20     austin'sironsword.esp
 33 21     CL's GreyWardenSword.esp
 34 22     Drizzt Swords.esp
 35 23     GoldMoonSword.esp
 36 24     King's Sword.esp
 37 25     Warmonger Sword.esp
 38 26     Zulfiqar Sword of Ali.esp
254 FE   8 SGEyebrows.esp
254 FE   9 CS_Sigrun.esp
 39 27     JaxonzRenamer.esp
 40 28     Unbound Bow.esp
 41 29     Fashions of the Banditry.esp
 42 2a     SimpleOutfitManager.esp
 43 2b     SOS - TRX - Futanari Addon Horse.esp
 44 2c     Schlongs of Skyrim.esp
 45 2d     SOS - Smurf Average Addon.esp
 46 2e     SOS - VectorPlexus Muscular Addon.esp
 47 2f     SOS - VectorPlexus Regular Addon.esp
254 FE   a Devious Devices SE patch.esp
 48 30     SexLab Extra Voices.esp
 49 31     SexLabMatchMaker.esp
 50 32     TRX - AncientQueen.esp
 51 33     SLAnimLoader.esp
 52 34     MoreNastyCritters.esp
 53 35     SexLabHorribleHarassment.esp
 54 36     submissivelola_est.esp
 55 37     UltimateCombat.esp
 56 38     PsycheAnimationObjects.esp
 57 39     SexLab Aroused Creatures.esp

 

Posted (edited)
15 minutes ago, SquirrelinEye3000 said:

Anyway thanks for answer. Here I attach a load order. Hopes it'll help to find out what's wrong.

It might be a stupid question, but what makes you think it's SLTR that approaches you during conversations and combat? (seeing horrible harassment in LO)

Even if it is and you have an odd way to deal with a Mistress (like ignoring her until it's to late and run into battle and quickly start conversation with everything on cell changes) you can let her wait via your follower framework and do the combat thing.

Tweaking MCM is important for any and all mods, especially if you have many that trigger force greets or spontaneous sexy times.

SLTR is a mod that allows you a lot of freedom if you give up some too ?

If you get annoyed from being enslaved I wonder if this is the right mod for you.

Try SD+ or Devious followers (after being debt enslaved) and compare.

Edited by donttouchmethere
Posted
6 hours ago, BigOnes69 said:

The reason I ask you is that your more responsible and get things done while other modders are somewhat more less reliable in that regard. The outcome is to keep your mod working constantly and theirs temporary.

Thanks, I appreciate your words.  However, it would be irresponsible for this mod to change the slot of a DD device.  Other mods are likely to have to interact with it.  Simple Slavery has to remove it for the auction.  If we were discussing an accessory clothing item added by this mod, then sure, there could be flexibility on the slot.  But ZAP and DD have established a standard for device slots, so SLTR follows the standard for compatibility with all other mods that use ZAP or DD items.

 

It is frustrating when an armor mod adds pieces that use DD slots.  I too have to take the time to edit the pieces that I want to use, but it is the right way to do it.  A small bonus benefit is that, whereas armor mods use whatever slots they like, when I edit slots I assign the same slots for similar items, so equipping one clothing/armor belt replaces any other one my character might have been wearing.

Posted
7 minutes ago, akssi said:

Let me share my own Collar Textures
You need to install DD ChainCollar Only and Caenarvon's Cosplay Pack in the folder, otherwise Textures will be lost
I'm an SE user, I don't know if LE users can use it
DD ChainCollar Only has forgotten where to download it
Cosplay Pack download link
https://www.nexusmods.com/skyrimspecialedition/mods/90892

Collar.zip 17.99 MB · 0 downloads

Modified bell, kitten, pet and puppy
It contains lola custom Collar

Posted
在 2023/6/4 在 AM2 点 09 分,Talesien 说:

除了那个你可以DL如果你点击那个漂亮的绿色按钮并选择“更好的NPC支持Devious Devices 0.6 SE.7z ”?没有。

I didn't see the reply for a while, sorry.
I tried it, it doesn't work

Posted
56 minutes ago, akssi said:

I didn't see the reply for a while, sorry.
I tried it, it doesn't work

It works fine for me (did already on 1.5.97 and still does with 1.6x), if it fails for you, you probably have some sort of conflict.

Posted

I've got an issue. I'm sure it's a simple mod conflict thought not sure what it is. I go to submissive lola and look at mods and it states ap 8 is loaded. However I am getting none of the animations. My character does not crawl, kneel or dance. The whipping scenes are my master drawing a sword and beating me with it despite the fact I selected cat o 9 tails. So what am I missing? I mean the sex scenes work fine so I'm failrly certain FNIS is loaded correctly and functional. 

Posted
1 hour ago, blackkatt said:

I mean the sex scenes work fine so I'm failrly certain FNIS is loaded correctly and functional. 

You could try reinstalling ZAP 8 and rerunning FNIS afterwards.

Posted (edited)
1 hour ago, blackkatt said:

I've got an issue. I'm sure it's a simple mod conflict thought not sure what it is. I go to submissive lola and look at mods and it states ap 8 is loaded. However I am getting none of the animations. My character does not crawl, kneel or dance. The whipping scenes are my master drawing a sword and beating me with it despite the fact I selected cat o 9 tails. So what am I missing? I mean the sex scenes work fine so I'm failrly certain FNIS is loaded correctly and functional. 

waaait, aren't you the one that also had issues with SD+ animations?

That makes already two mods.

If HexBolt8's idea with reinstalling ZAP8 doesn't work start a tech support topic and post your FNIS output there.

Either you miss requirements for SD+/SLTR (which would be ZAP8) or you have unsolved issues with FNIS

(you didn't by chance only installed the ZAP txt file from ZAP8 downloads? instead following it's link to the real download?)

Edited by donttouchmethere
Posted

I am. and I assumed it might be an issue of dualing mods to I removed the SD+ but still getting the issue. I started a new game as suggested. But I mean the animations aren't even attempted I just stand there. So while the mod is there, it's not actively working. I'll try a remove and reinstall and see what that does. 

Posted
5 minutes ago, blackkatt said:

I am. and I assumed it might be an issue of dualing mods to I removed the SD+ but still getting the issue. I started a new game as suggested. But I mean the animations aren't even attempted I just stand there. So while the mod is there, it's not actively working. I'll try a remove and reinstall and see what that does. 

SD+ and SLTR work fine together.

Because you seem to have mainly an animation issue (you don't CTD on game start which would happen if you miss any master plugin), so I guess it's either not correctly installed requirements or an FNIS issue.

Posted
11 minutes ago, blackkatt said:

I mean the animations aren't even attempted I just stand there.

A simple test for whether ZAP 8 is installed and its animations loaded with FNIS is to try this command in the console:  player.zbfPointDown

Posted

Hi, so this is a 2 questions. What are the conditions for each event? I have a slave score of 100 and have never been placed in an armbinder for example. I would assume this mod would put me in more devices from time to time.

 

I upgraded from 2.0.40 (really really old, sorry) to 2.0.64. I see new events which is cool, however, whenever I ask "Can I serve you Mistress" the dom (Lydia) just stands there and does nothing. For example, I might kneel after 10 in game minutes, but then she doesn't do anything after "Enough. Stand Up." Did I do something wrong here?

Posted
1 hour ago, TajZ said:

I have a slave score of 100 and have never been placed in an armbinder for example.

The armbinder is a choice for hand restraint on the Devices page of the mod's MCM.  It's used for the "Time to Relax" event (when you're carrying too much) and as punishment for harming the owner in combat (if you enabled that option).

 

1 hour ago, TajZ said:

I upgraded from 2.0.40 (really really old, sorry) to 2.0.64.

That's from August 2021, but unless you updated while one of the major events was active, there shouldn't be a problem (and even if there was a problem it would only affect that quest).

 

1 hour ago, TajZ said:

whenever I ask "Can I serve you Mistress" the dom (Lydia) just stands there and does nothing.

That part hasn't changed much since your older version, just refinements to the player kneeling part itself.  Offering service starts a scene that ends with "Enough.  Stand up." when it sets a script variable to stop the scene.  You can check that value right after "Enough.  Stand up." by entering "sqv vkjmq" in the console and looking for ::SceneLocked_var.  If it's true, the scene will still be running.  When the value goes to false, you'll stop kneeling, the scene will end, and the owner will talk to you.

 

You could test if offering service works with a new game, but I think the update to your current game should be okay.

Posted
22 hours ago, HexBolt8 said:

The armbinder is a choice for hand restraint on the Devices page of the mod's MCM.  It's used for the "Time to Relax" event (when you're carrying too much) and as punishment for harming the owner in combat (if you enabled that option).

 

 

That part hasn't changed much since your older version, just refinements to the player kneeling part itself.  Offering service starts a scene that ends with "Enough.  Stand up." when it sets a script variable to stop the scene.  You can check that value right after "Enough.  Stand up." by entering "sqv vkjmq" in the console and looking for ::SceneLocked_var.  If it's true, the scene will still be running.  When the value goes to false, you'll stop kneeling, the scene will end, and the owner will talk to you.

 

 

I kinda wish the armbinder was used more often, like a rule being that you must be in an armbinder when in safe zone - though that can also a rule if you use the Leah/Leon quest in DCL. I hit my dom atleast 5-8 times with sword and magic but all that happened was I was whipped, not restrained. Went from 100 submission to -35. Time to Relax worked though. 

 

I still have problem where the game freezes or stutters the conversations, but I was able to go from "Enough. Stand up" to an event trigger. I think this could because something is wrong with my current install as some characters heads are completely invisble i.e. Sam, Belethor, and Delphine - can hear them talk, but can't interact with them. Further, my fps drops precipitously from 60 to down to about 3-5 fps after a few minutes running. Made my 3 prostitution events taxing to say the least. I would like to see more like fashion slave which hasn't triggered in Solitude yet. Or Sluts integration, but all in all, really enjoyed mod and going to 100 submission after 4 days.

Posted
3 hours ago, TajZ said:

I still have problem where the game freezes or stutters the conversations, but I was able to go from "Enough. Stand up" to an event trigger. I think this could because something is wrong with my current install as some characters heads are completely invisble i.e. Sam, Belethor, and Delphine - can hear them talk, but can't interact with them. Further, my fps drops precipitously from 60 to down to about 3-5 fps after a few minutes running.

Yes, I saw your LO. It appears to me it is in dire need of renovation. Mostly it seems to be very, very old. Updating all the mods in LO would be a good start and sort out the patches for head wear that are all over the place.

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