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Posted

Been playing around with, mostly, the new stuff this weekend and everything seems to be working as expected except for "Lights Out" and "Inflatable Toy Challenge" which I couldn't get to occur. Any ideas what that might be due to?

Posted
14 minutes ago, jasdffdsafads said:

Been playing around with, mostly, the new stuff this weekend and everything seems to be working as expected except for "Lights Out" and "Inflatable Toy Challenge" which I couldn't get to occur.

Score must be at least 80.

Posted
2 minutes ago, jasdffdsafads said:

Yes, I read that, but even though I tried it in the 80 to 100 range, I couldn't get it to show up.

Cooldown must be enabled, of course.  None of the 80+ score events will trigger in a dungeon.  The toy event has other requirements:

Not already wearing a butt plug.

The prostitution quest is not active.

Pony Express is not running.

Posted (edited)
9 minutes ago, HexBolt8 said:

Cooldown must be enabled, of course.  None of the 80+ score events will trigger in a dungeon.  The toy event has other requirements:

Not already wearing a butt plug.

The prostitution quest is not active.

Pony Express is not running.

I assume any value > 0 = true? I was mainly playing around in Whiterun, Solitude and Markarth and no obvious quest was running (maybe in the background as not correctly marked as completed?) + the requirement that nothing else is "blocking access" // I will test it again tomorrow with a reinstall + new save to see if that fixes the problem.

Edited by jasdffdsafads
*new
Posted (edited)
15 minutes ago, jasdffdsafads said:

I assume any value > 0 = true?

Presumably, you're checking quest stage and you're asking about that.  The actual check used is GetQuestRunning.

 

The 80+ score events also have only a 15% chance of triggering when all other conditions are met, so you might have been unlucky.  I'm going to remove that chance condition (I believe it's a holdover from earlier days before major events had configurable cooldowns).

 

15 minutes ago, jasdffdsafads said:

the requirement that nothing else is "blocking access"

Oops.  Actually, there is no access check (an oversight that I'll have to fix).  Right now, it will trigger even if the PC is belted.

Edited by HexBolt8
Posted
5 hours ago, HexBolt8 said:

Actually, there is no access check (an oversight that I'll have to fix).  Right now, it will trigger even if the PC is belted.

Right in line with Cursed Loot - the traps can insert plugs even when you're belted with something that requires special keys.

I'd always assume that Mistress has the keys and can insert or remove plugs without much hassle. DFC also does that.

Posted

Came across two bugs.

 

1) Mistress wants sex in the middle of the streets. I have the option to suggest going to the next inn - get zapped. "I wasn't asking!"

 

2) option to unequip bow and quiver while kneeling works - but only the quiver is re-equipped afterwards.

(if no one else has problems, I do have Auto Unequip Ammo installed)

Posted

still have problems with whipping scene. my mistress take some submissive pose after i stand for whipping.

she takes whip only at the end of scene. tested other mods and whip scenes are ok (naked defeat, pama beatup, sd and others).

i have Zaz 9, is there may be problem. tried to place Lola and Zaz to bottom in Mo, no overvritings.

Posted (edited)
1 hour ago, crococat said:

i have Zaz 9, is there may be problem. tried to place Lola and Zaz to bottom in Mo, no overvritings.

It's stated under "Compatibility" in the mod description that whipping does not work if you have ZAP 9, though there is a patch fix somewhere in the ZAP 9 support topic.  For what it's worth, all you need for this mod is ZAP 8.  I'm not aware of any mod that uses ZAP 9 content yet.

Edited by HexBolt8
Posted
On 6/10/2023 at 4:46 PM, HexBolt8 said:

You might be missing the ZAP textures for mark decals.  Other than the gentle whipping option for reward whippings, the whipping scene doesn't mess with PC body textures.  If it is a decal problem, putting on any kind of body clothing will clear the effect.

So...the problem persists. Still no clue what causes it, still violet body after getting whipped. The weapon impact decals of ZAZ/ZAP are installed, your mod says ZAZ 8 is present... what am I missing???

Posted
16 hours ago, jasdffdsafads said:

I will test it again tomorrow with a reinstall + new save to see if that fixes the problem.

I reinstalled the mod and removed all mods that are not needed, except for things like "Cleaned Skyrim SE Textures" which can't affect functionality. After that, I created a new character and tried it out. I found that the two aforementioned are still not possible (maybe I really am just extremely unlucky - that would be insane), but I did find a visual bug: under "Devices", the box for vibrating piercings is unchecked by default, but they get equipped anyway, indicating a discrepancy between the visual and the actual. Could this occur in other places as well? 

Posted
8 hours ago, CaptainJ03 said:

Mistress wants sex in the middle of the streets. I have the option to suggest going to the next inn - get zapped. "I wasn't asking!"

Hmm, I'm not seeing that.  It might be due to an earlier force greeting that didn't terminate when it should.  I will watch for that kind of thing and fix it if I come across a cause.  If you see this again and you remember the last force greeting from this mod, that could be useful.  Thanks for mentioning this.

 

I've also noticed that this option exists inside inns.  I'm going to keep it but change the wording there to going to a room, so you don't do it in the big public area.

 

8 hours ago, CaptainJ03 said:

option to unequip bow and quiver while kneeling works - but only the quiver is re-equipped afterwards.

(if no one else has problems, I do have Auto Unequip Ammo installed)

If have that mod too, and yes, I see the same thing.  The two mods are probably fighting each other.  I'll see if swapping the unequip order helps.

Posted
31 minutes ago, Cornoholio said:

The weapon impact decals of ZAZ/ZAP are installed, your mod says ZAZ 8 is present... what am I missing???

I don't know.  Possibly another mod is trying to apply a texture that's missing.  Something else in your mod set might be the culprit.

 

19 minutes ago, jasdffdsafads said:

I did find a visual bug: under "Devices", the box for vibrating piercings is unchecked by default, but they get equipped anyway, indicating a discrepancy between the visual and the actual.

That's odd, when I install the mod into a game, the toggle is checked -- which it should be, since the value is initialized to true.  This is not one of those settings where the actual setting and the visual setting are separate, so the toggle should always agree with reality.  Did you perhaps import settings and change the setting without realizing it?

 

42 minutes ago, jasdffdsafads said:

I found that the two aforementioned are still not possible (maybe I really am just extremely unlucky - that would be insane)

I'll dig some more.  Maybe I missed something when I checked earlier.

Posted
1 hour ago, HexBolt8 said:

I'm not aware of any mod that uses ZAP 9 content yet.

thanks, now i know where is problem

Posted (edited)
1 hour ago, jasdffdsafads said:

I found that the two aforementioned are still not possible

Did the hair change event trigger for you?  That's the other score 80+ event.

 

Edit:  I found it.  The "Devious Games" group of score 80+ events were originally intended to run one at a time, so it had "Max concurrent quests" set to 1.  The other events won't start while "A New Look" is running.  You probably had the hair change active.   The hair change doesn't feel like a game, so it should be allowed to run concurrently with the other two.  So, I'll open that up but make Lights Out mutually exclusive with Inflatable Toy Challenge.

Edited by HexBolt8
Posted
52 minutes ago, HexBolt8 said:

Did the hair change event trigger for you?  That's the other score 80+ event.

 

I don't suppose there's an easy way for users to change the score threshold? I'd love to have Lola's Master change her hairstyle much sooner than at 80+ submission...

Posted
41 minutes ago, Anunya said:

I don't suppose there's an easy way for users to change the score threshold? I'd love to have Lola's Master change her hairstyle much sooner than at 80+ submission.

There's no way for players to change that.  However, I will probably just move A New Look out of Devious Games and into a different event group with a score threshold of 50.  The hair change doesn't feel like a "game", and it's not at all challenging (it was a lot more undesirable in the original mod, when it simply shaved Lola's head).

Posted
2 hours ago, HexBolt8 said:

Did you perhaps import settings and change the setting without realizing it?

I am not sure about that, but I will look into it.

 

1 hour ago, HexBolt8 said:

You probably had the hair change active.

I didn't even think about that.

Posted (edited)

// Bug was sitting in front of the PC you can ignore it. Maybe still a request to let the user define at what Border the Owner takes the Potion. 25% is pretty late in a "modern Combat skyrim in a decent difficulty"

 

i play now a while on this version with the new Defeat Version and Potions.

 

I'm uncertain if i did something wrong but the Owner has 5 HP potions did not use them one time and always went into Bleed out. Stands up again and charges again in with 10 hp without using one of the potions and done again.

 

As Follower Framework is use EFF.

 

Owner using Combat Potions is active. And i only used Vanilla Heal Potions (so no modded ones)

MCM is set to active also Potions are at the Owner.

 

I did some testing

Spoiler

Step 1. Checking the State before a fight

image.png.01459717026c0526e8db20707841ce11.png

Step 2: Go in a fight TGM myself and let owner fight alone and monitor

We can clearly see, quest is started, HP Potions are detected

image.png.d5812e37138c952c2a3c84e7284435c0.png

 

 

Step 3 wait until something happens -> owner tries to drink HP potion this does not work, Owner loses fight and goes into Bleedout

You can see this that the scriipt tried it because it set HealthPotions to False

image.png.d5c30c3391b965445398bc1dfec20537.png

 

Step 4 Checking Inventory

(to save space, trust me this is the Potion window... over the msitress menu)

We have 1 small potion of health still in the inventory

image.png.b7d24c87f5de584bebcab98721a545d9.png

Scripts says still HP Potion False

image.png.a29849b2fe85aa32855a25439a58d892.png

 

 

The issue can have 2 root causes: Cause 1 the dmg comes to fast. My Game is pretty dmg heavy and hard. So maybe the script is simply to slow and then bugs out. But that would be very bad time luck in 6/6 cases i monitored.

Or we have an issue in this lines int the combatmonitor.

Potion pot = GetPotion(KwRestoreHealth)
if pot != none

 

 

 // Edit right after posting i had another Idea for the root cause.

 

It's basically an slight incompatibility with defeats default settings. i guess. Default Followers go down at 30%hp, this mod triggers first at 25%.

Why the Potion state changes i don't understand, because even if the drinking of the potion would fail, the potion should still be marked as available.

 i try again a fight with defeat to 1 %

 

// Resolved Yes, sorry. Defeat Value is really the issue. Didn't think about that. Now at least the Owner took an HP potion

Edited by coffeeink
Resolved
Posted
3 hours ago, HexBolt8 said:
12 hours ago, CaptainJ03 said:

option to unequip bow and quiver while kneeling works - but only the quiver is re-equipped afterwards.

(if no one else has problems, I do have Auto Unequip Ammo installed)

If have that mod too, and yes, I see the same thing.  The two mods are probably fighting each other.  I'll see if swapping the unequip order helps.

As it turns out, it was just a silly mistake in the script, unrelated to Auto Unequip Ammo.  It's fixed now.

Posted
1 hour ago, HexBolt8 said:

There's no way for players to change that.  However, I will probably just move A New Look out of Devious Games and into a different event group with a score threshold of 50.  The hair change doesn't feel like a "game", and it's not at all challenging (it was a lot more undesirable in the original mod, when it simply shaved Lola's head).

 

Great :)

And yeah, it's not much of a game - and the current implementation is a lot less harsh than having your head shaved.

Posted

Another oddity.

PC got bound and gagged by a Cursed Loot trap, with Devious Lore I can ask any follower to unlock me, Lola of course asked her Mistress.

Got the small notification that I can offer service and did that.

Stood up, nothing but "Mistress beckons to you" - which just happens from time to time. Okay, so I talked to her. Normally it just continues playing the scene, this time the script assumed that I said no to her request or tabbed out. I never got the option to comply, my answers were always only no, until "Never! Fuck you!" at the end. With the initial request not even appearing once on screen, Lola and I didn't have the faintest idea what Mistress wanted.

I was still gagged when I asked for service.

 

Only lines SLtR related in the logfile is this:

 

Spoiler

at the start of the game:

[06/12/2023 - 08:32:39PM] Loading game...
[06/12/2023 - 08:32:39PM] Cannot open store for class "vkj_s0504248B", missing file?
[06/12/2023 - 08:32:39PM] WARNING: Unable to get type vkj_s0504248B referenced by the save game. Objects of this type will not be loaded.
[06/12/2023 - 08:32:39PM] WARNING: Unable to get type zazWhp_NPCscript referenced by the save game. Objects of this type will not be loaded.
[06/12/2023 - 08:32:39PM] WARNING: Variable ::AO_Quest_var on script AR_Ref_AliasScript has an invalid type ao_questscript loaded from save. This variable will be skipped.
[06/12/2023 - 08:32:39PM] WARNING: Variable JJSofiaVariables on script WW42GYHSofiaMaintenanceScript has an invalid type jjsofiavariablesscript loaded from save. This variable will be skipped.
[06/12/2023 - 08:32:40PM] WARNING: Could not find type vkj_s0504248B in the type table in save
[06/12/2023 - 08:32:40PM] WARNING: Could not find type zazWhp_NPCscript in the type table in save
[06/12/2023 - 08:32:40PM] WARNING: Could not find type zazWhp_NPCscript in the type table in save
[06/12/2023 - 08:32:40PM] WARNING: Could not find type zazWhp_NPCscript in the type table in save
[06/12/2023 - 08:32:40PM] WARNING: Could not find type zazWhp_NPCscript in the type table in save
[06/12/2023 - 08:32:40PM] WARNING: Could not find type zazWhp_NPCscript in the type table in save

 

during the above mentioned scene:

[06/12/2023 - 08:44:05PM] Error: File "Love Sickness.esp" does not exist or is not currently loaded.
stack:
	<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
	[vkjMQ (22026EC9)].vkjMQ.IsLovesick() - "vkjmq.psc" Line 4018
	[vkjTrick (2202AA5A)].vkjtrick.OnInit() - "vkjtrick.psc" Line 51

...but the same lines appear 8 minutes earlier w/o anything gone wrong

 

 

I don't expect you to find anything with this vague description, but sometimes one already has that nagging thought of "did I do that right?"

 

Posted
18 minutes ago, CaptainJ03 said:

Got the small notification that I can offer service and did that.

Stood up, nothing but "Mistress beckons to you" - which just happens from time to time.

The force greeting can be finicky about distance.  Sometimes, if you're too close you'll get the "beckons" notification.  My experience is that it's best to take a few steps away and then the force greeting will complete.

 

29 minutes ago, CaptainJ03 said:

Normally it just continues playing the scene, this time the script assumed that I said no to her request or tabbed out. I never got the option to comply, my answers were always only no, until "Never! Fuck you!" at the end. With the initial request not even appearing once on screen, Lola and I didn't have the faintest idea what Mistress wanted.

I wonder if that's because of the gag.  I will test this situation.

 

30 minutes ago, CaptainJ03 said:

Only lines SLtR related in the logfile is this:

The script reference warning will happen in a game where you updated to 2.1.0 and the Parade event triggers.  I tested that thoroughly, and it's okay.  The Love Sickness warning is also harmless.  You don't have that mod installed, so SLTR doesn't find it when it checks for it.  It's unfortunate that simply checking for the presence of the mod generates a log warning.

 

38 minutes ago, CaptainJ03 said:

I don't expect you to find anything with this vague description, but sometimes one already has that nagging thought of "did I do that right?"

Your description indicates that it was a "pet trick" event (like dancing or stripping).  You get two more chances to agree, but possibly the gag interfered.  I will look at that interaction.  I'm sorry that you had this problem.  Thank you for the detailed report.

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