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Posted (edited)
20 hours ago, HexBolt8 said:

I'm guessing that you accidentally posted on the wrong topic.

Yes, yes I did.  Not even the right forum (SBC is in SexLab Downloads.)  I think I switched tabs to check something and then forgot and posted here instead of there.  Sorry about that!  Deleted the wayward post.

Edited by Naps-On-Dirt
Posted

This one's for the the community. How many of you, who use this mod, play as a male PC with a Mistress owner, AND use SSE? I'm betting that not many do. If there is someone out there who made it work like that...I'd like to know how you did it. IMO...SL 1.63 and SL 1.65 are garbage. I'm aslo assuming that this mod is incompatible with FG and OSA / OStim.

Posted (edited)
52 minutes ago, mr wolf said:

i can't seem to get the playmate to work it wont let me select  the option 

To select a playmate, you must be enslaved, and the NPC must be a current follower.

Edited by HexBolt8
Posted

I am playing Lola for the first time on SE and have a great time! Great work!

 

There's one possible issue I stumbled upon: when going to bed, the mistress decided to tie my PC to the wall (kind of suspended by chain on the wall). I was able to "escape" this device by using the "jump" key. After that, I didn't seem to have the "Mistress" dialog topics anymore.

 

- Should I be able to escape such a device by jumping? I had a similar issue with Prison Alternative, where by jumping the bound hands would get free because some mods were colliding with ZAP idle animations -> https://www.loverslab.com/topic/168444-prison-alternative-a-modular-prison-system/?do=findComment&comment=4079316

 

- If indeed that kind of escaping shouldn't be possible. could that explain why I was missing the "Mistress" dialog topics afterwards?

Posted
59 minutes ago, Gudulba said:

I am playing Lola for the first time on SE and have a great time! Great work!

 

There's one possible issue I stumbled upon: when going to bed, the mistress decided to tie my PC to the wall (kind of suspended by chain on the wall). I was able to "escape" this device by using the "jump" key. After that, I didn't seem to have the "Mistress" dialog topics anymore.

 

- Should I be able to escape such a device by jumping? I had a similar issue with Prison Alternative, where by jumping the bound hands would get free because some mods were colliding with ZAP idle animations -> https://www.loverslab.com/topic/168444-prison-alternative-a-modular-prison-system/?do=findComment&comment=4079316

 

- If indeed that kind of escaping shouldn't be possible. could that explain why I was missing the "Mistress" dialog topics afterwards?

 

That's from the Kal addon which is old and unsupported. The way those inn scenes are supposed to play out go like this: you walk to the tie up location, get tied up, get a gag and vibe device, have a popup telling you to wait til morning, wait, owner walks over and frees you.

 

They're really finicky and can easily break so you need patience with them, but some of them are really cool and worth checking out.

Posted
3 minutes ago, shrtjsrtj said:

 

That's from the Kal addon which is old and unsupported. The way those inn scenes are supposed to play out go like this: you walk to the tie up location, get tied up, get a gag and vibe device, have a popup telling you to wait til morning, wait, owner walks over and frees you.

 

They're really finicky and can easily break so you need patience with them, but some of them are really cool and worth checking out.

Ah, I see. I indeed have installed the Kal addon. Thanks for the information!

Posted

there is a question:
After wearing a shockable piercing jewelry, the absorption of the dragon soul will make the piercing jewelry on the body vibrate crazily. How is it triggered?
My lola's obedience has exceeded 50. The master also put a puncture on lola. I have already killed the first dragon in the main quest. The puncture does not seem to vibrate when absorbing the dragon soul.

Posted
22 minutes ago, akssi said:

The master also put a puncture on lola. I have already killed the first dragon in the main quest. The puncture does not seem to vibrate when absorbing the dragon soul.

There is no minimum score requirement.  The first dragon kill for the main quest ("Dragon Rising") at the Western Watchtower might use a different game script, so that one might not trigger the vibrations.  If you have left enslavement and then become enslaved again, you might have to turn the MCM option for vibration when absorbing a dragon soul off and then back on.

Posted (edited)

@HexBolt8How do you force end this mod?  Asked when contract is over, nope, ballgag. MCM can't find an option to end the mod.  And Slave forever is off.

Edited by Beyound
Posted
13 minutes ago, Beyound said:

MCM can't find an option to end the mod.

That's by design.  You must tell the owner that you want to leave enslavement when you have no contract time.

 

14 minutes ago, Beyound said:

Asked when contract is over, nope, ballgag.

I don't think it was as simple as that (ask, no, gag).  When you ask to leave enslavement, the owner will try to talk you into staying.  If you simply choose "I'd just like to end this now", you'll go free*.  But if you let yourself get sidetracked and explore the owner's offer, you're not considered to be serious about leaving.  If you then ask right away to leave a second time, that's nagging, which is punished with a gag.

 

Wait until you can ask to have the gag removed (the game's wait function works fine for that), then ask to leave enslavement and be resolute about your decision to leave.

 

* You can also be denied for a few other reasons, but if so, you'll be told why.  For instance, you can't leave with a negative score or while you have a short-term task to perform, but that will be explained.  Since you didn't mention any explanation for the denial, I'm assuming that this doesn't apply in your case.

Posted (edited)
26 minutes ago, HexBolt8 said:

Wait until you can ask to have the gag removed (the game's wait function works fine for that), then ask to leave enslavement and be resolute about your decision to leave.

 

* You can also be denied for a few other reasons, but if so, you'll be told why.  For instance, you can't leave with a negative score or while you have a short-term task to perform, but that will be explained.  Since you didn't mention any explanation for the denial, I'm assuming that this doesn't apply in your case.

After ballgag asked, nope same.  Ask about contract nope. Wait ingame hour ask again, nope nothing again, repeat 8 or 9 times.  There is no clear way to end this.

 

There is roleplaying, and there is being unfun to the point i want to delete my saves to before i got enslaved.

 

Edit: seriously you have to lower your score to below 50, this is the problem, nothing in the mod says this, no where on the mod page says this.  If people want to end being enslaved let them, instead of this mess of trying everything  Went from being a fun and interesting mod to wanting to just start my character over again.  And no failsafe in the MCM.

Edited by Beyound
Posted
56 minutes ago, Beyound said:

you have to lower your score to below 50

This can only happen if you set "keep beyond this submission score" setting to 50. Its default is 101 (disabled). Not the mod's fault.

Posted (edited)
1 hour ago, dnoah said:

This can only happen if you set "keep beyond this submission score" setting to 50. Its default is 101 (disabled). Not the mod's fault.

Yes my fault for setting that and forgetting (months ago), You know what is its fault? Greying/Locking that option, to make it look disabled.  Not notifying what was needed to be done to leave.

Edited by Beyound
Posted (edited)
2 hours ago, Beyound said:

Yes my fault for setting that and forgetting (months ago), You know what is its fault? Greying/Locking that option, to make it look disabled.  Not notifying what was needed to be done to leave.

I can feel your frustration, been there, done that. Still, perhaps a little bit less public venting? Lots of people think the mod makes it too easy to end enslavement as is. It's also not very conductive to roleplay if the mod hits you with technical stuff all the time.
Does not work: Go through the MCM with a fine comb, is a more effective strategy.
Lets not forget this mod is completely free and Hex is pouring a lot of free time into it. I assume you had your fun playing with the mod? Ok, at the end you had a problem (of your own creation) that the mod did not protect you from. Honestly not a big deal, unless you subscribe to being a self-entitled whiner. Are you? No? Great, so how about saying thanks and politely suggesting a possible change (which may or may not be taken into consideration). Accusing modders of doing a poor job is not very conductive to them continuing their work. Except perhaps behind a paywall, after all if it starts to feel like a job, one should at least get some pay out of it. Not what we want, is it?

Edited by Talesien
Posted

As if that stick in the ass, forcing the pc to run, wasnt childish silly enough, the landmark Helgen wasnt recognized from the mod at all.  Nonono !

Posted
8 hours ago, Beyound said:

Yes my fault for setting that and forgetting (months ago), You know what is its fault? Greying/Locking that option, to make it look disabled.

By default, the setting is enabled, so you're free to change it at any time (unless you're enslaved to SLTR from Devious Followers, a special case that I don't think applies here since you didn't mention it).  Otherwise, it's only disabled if the player toggles the Cheat Prevention setting, "No changing the Kept Below setting".  The help text for that one says (exact quote, including capitalization):


"BE CAREFUL.  This prevents you from changing the "Kept below this submission score" setting on the main page.  Set that one BEFORE locking yourself out.  Think very carefully before locking the anti-cheat settings if this one is enabled."

 

8 hours ago, Beyound said:

Not notifying what was needed to be done to leave.

When you ask to leave enslavement with a score less than the kept-below threshold, the owner says this:

 

"No.  Your behavior has been dreadful.  You've been rebellious and quite a handful.

You haven't lived up to your end of the arrangement.  

I'm not going to release you from your collar until you've at least tried to be a good slave."

 

That's a pretty good indication that low score is keeping you from leaving enslavement.  As @Talesien said, it's "not very conductive to roleplay if the mod hits you with technical stuff all the time."  At one point I'd tried having the owner break the fourth wall and talk about MCM settings.  That was very poorly received by the players, so I removed any instances of it.

 

A player has to opt in to this score restriction, so the owner's words are just a reminder that the player is getting what was asked for.  It is unfortunate that a lengthy break in your gaming caused you to forget that you'd enabled this setting (as well as the cheat prevention option to disable the setting after you'd set it).  Feeling frustration is understandable.  However, the MCM does warn about using that setting, and the owner's response is a reminder that low score is the problem.

 

A limitation of written words is that the reader can't sense tone or intent, so I'll say that my next statement is not intended as a put-down.  When communication doesn't work well, it's helpful to understand why, so I'll mention that if you go back and look at your problem report, it's very minimal.  If it had included a summary of the interaction, starting with at least a paraphrasing of the owner's denial (before a second attempt resulted in a gag for pestering), I'd have been able to tell you that the low score setting was blocking your exit, saving you however long it took (and the added frustration) searching settings until you found the solution on your own.  It's natural to be frustrated, but the better the problem report is, the more likely the mod author can provide good support.

 

11 hours ago, Beyound said:

And no failsafe in the MCM.

It's not the norm for enslavement mods to provide an easy out.  Having a button to click to escape undercuts the experience.  If you look at other enslavement mods, few (if any) let you just click to end enslavement.  It's the nature of enslavement or captivity mods.

 

I believe the mod provided fair warnings and indications of what was happening, without resorting to immersion-breaking displays of technical information, but I am sorry (I mean that, it's not empty words) that you had a frustrating experience.

Posted (edited)
4 hours ago, shiagwen said:

the landmark Helgen wasnt recognized from the mod at all.

Although Helgen has a map marker, its location is not linked to it, possibly a unique situation because Helgen is the vanilla starting location.  With no link, the mod doesn't see the map marker.  I will look at possibly adding a separate check for Helgen.

 

Update:  The next version will recognize Helgen as a landmark.  On the east side, you must actually enter the gate to be in the area that the game considers to be "Helgen", but on the north and west sides it's sufficient to just get close to the gates (or most places around the wall).  Although the town was obliterated, hopefully someday the jarl will get around to designating it as a historical landmark.

Edited by HexBolt8
Posted (edited)

- As of ZAP 9.2, ZAP 9 causes the whipping done by this mod not to work.  The author is working on a fix.

 

?

 

 

Is that still true for ZAP 9.3?

Edited by donttouchmethere
Posted
4 minutes ago, donttouchmethere said:

Is that still true for ZAP 9.3?

Is that a trick question?  :)  The current version is 9.2.  The last that I'd heard, t.ara was working on a fix (or has a fix), so presumably that will be in 9.3.

Posted (edited)
25 minutes ago, HexBolt8 said:

Is that a trick question?  :)  The current version is 9.2.  The last that I'd heard, t.ara was working on a fix (or has a fix), so presumably that will be in 9.3.

?

 

No, I'm just drowning in mod updates after such a long LL break. Guess I start seeing things ?

So many mods/addons/updates/fixes/patches/changelogs/support topics to keep in mind and I have only 2 Screens (and one confused brain) ?

 

Dang, ZAZ 9.2 was too big to handle so I did the unthinkable and dropped it into skyrim/data, because you know, never needs to be uninstalled, right? ?‍♂️

Edited by donttouchmethere

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