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Posted
8 hours ago, Murderdevil said:

Does this work with Sexlab P+?

 

I keep getting "Sexlab - FATAL - Thread" Errors when asking for spankings.

I use P+ and I haven't been getting errors for whipping or spanking. Are you sure you've enabled spanking animations properly tagged as spanking?

Posted
1 hour ago, blahity said:

Are you sure you've enabled spanking animations properly tagged as spanking?

This mod will warn you if it can't find any spanking animations.  In that case, it will use general sex animations instead.  It shouldn't fail unless a player has no sex animations installed and enabled, but that problem would quickly become obvious.

Posted
On 4/5/2023 at 5:33, HexBolt8 said:


- Si hay interés, puedo agregar alimentación para un compañero de juegos vampiro.

 

Hello! I would love it if the partner could also feed on Lola, it would give it more relevance, for my part I would love it if you put it.

Posted

I would welcome such feature too, as I'm playing with a friendly vampire playmate and she's just chugging those blood bottles non-stop ?

Posted

Any idea what would be causing the "time to relax" quest to keep starting even though I am nowhere near the weight percentage required. It happens almost as soon as I leave a city even after emptying my inventory and increasing my carry capacity with the console. I don't have any mods that deliberately mess with carry capacity, LOTD adds backpacks but I doubt that's it.

Posted
27 minutes ago, jeneva000 said:

LOTD adds backpacks but I doubt that's it.

When in doubt: disable, clean save, test, make sure. Better than wasting HexBolt's time.

Posted

Do the NPCs who become ex-owners have any comments or custom greetings when talking to them again post-release?  Would that be something you'd be interested in adding?   I tend to serve a 5 day sentence then ask to be released, until I get sold to SS++ again and get the Lola outcome again and do it all over.  So I am always curious when I run into them again if they'd be happy to see me, or mad, or whatever.  

Posted
59 minutes ago, Naps-On-Dirt said:

Do the NPCs who become ex-owners have any comments or custom greetings when talking to them again post-release? 

plain talking - I think no. Re-submittig? yes, along the lines of "told ya!"

Posted (edited)
13 hours ago, jeneva000 said:

Any idea what would be causing the "time to relax" quest to keep starting even though I am nowhere near the weight percentage required.

This is not a common problem.  It's probably something in your game that's modifying your carrying capacity or inventory weight in a way that isn't obvious.  You could create a new game with a minimal mod set to test this situation, and if there's no problem then gradually add back your usual mods until you find the culprit.

 

Edit:  I found the cause, a bug introduced in the last update.  I'll publish a fix today.  I'm sorry for the inconvenience.  Thank you for reporting the problem.

 

7 hours ago, Naps-On-Dirt said:

Do the NPCs who become ex-owners have any comments or custom greetings when talking to them again post-release?

CaptainJ03 answered this one.

 

7 hours ago, Naps-On-Dirt said:

Would that be something you'd be interested in adding?

Until recently, that wouldn't have been easy, but the mod now tracks all former owners.  The difficulty with adding greetings would be determining the former owner's current attitude.  As you probably discovered, the owner is upset if you choose to end enslavement (unless you do it quickly, while it's still new for you).  Would this person still be unhappy with you, eager to try it again, or something else?  I think that would depend on things the mod can't know, like the NPC's personality and the nature of your relationship, both past and present.  Perhaps the best that can be done is a general comment like "You know you want to wear my collar again" if you're not wearing one.

 

7 hours ago, Naps-On-Dirt said:

I tend to serve a 5 day sentence then ask to be released, until I get sold to SS++ again and get the Lola outcome again and do it all over.

The owner should probably add time for repeat enslavement, especially after spending gold to free you, but I guess players can change that easily enough on their own if they want that.

Edited by HexBolt8
Posted

Regarding contract times, I'll look at the feasibility of adding settings for min and max random times.  The current system of 3, 5, 7, 14, or 30 days (5-day minimum if bought at the auction) doesn't allow for much fine tuning, especially for times longer than a week.

Posted (edited)
12 hours ago, jeneva000 said:

Any idea what would be causing the "time to relax" quest to keep starting even though I am nowhere near the weight percentage required. It happens almost as soon as I leave a city even after emptying my inventory and increasing my carry capacity with the console. I don't have any mods that deliberately mess with carry capacity, LOTD adds backpacks but I doubt that's it.


I've been having this issue ever since I updated to the latest version, prior to then I had no problems with "time to relax". My mod list other than the update didn't change and I've been using LOTD.

Something I noticed however is it didn't appear randomly, but rather when I walked within a select number of specific areas often times on the road. If I took a different route, or gave the spot in question a wide birth then I was never beckoned to. If I went to one of these spots however I was beckoned to, and every time I got the "time to relax" event on the latest update. For the sake of testing I went to Honningbrew Meadery in Whiterun. After walking past it a little on the road (toward the ritual stone) my events would pop. Again every time this event was "time to relax"

To test further I rolled back to the previous update, started a new character and went back to honningbrew with the same npc I used as a mistress with my other character. Once more an event triggered but it wasn't "time to relax" but rather "Run Lola Run". She wanted nord mead.

Will note, I tried to latest update with a fresh character as well and did the Honningbrew test. The only event that popped up was "time to relax"

I'm not entirely sure if this was helpful but it's what I noticed.

Love this mod, easily one of my favorites!

Edited by Marrin
Posted
10 minutes ago, Marrin said:

I've been having this issue ever since I updated to the latest version, prior to then I had no problems with "time to relax". My mod list other than the update didn't change and I've been using LOTD.

Thanks, I will investigate.  The latest version cleaned up some of the event handling.  Maybe I didn't wash off all the soap.

Posted
13 hours ago, jeneva000 said:

Any idea what would be causing the "time to relax" quest to keep starting even though I am nowhere near the weight percentage required.

 

1 hour ago, Marrin said:

I've been having this issue ever since I updated to the latest version, prior to then I had no problems with "time to relax".

I found the cause, a bug introduced in the last update.  I'm sorry for the inconvenience.  Thank you both for reporting the problem.  I'll publish a fix today.

Posted

Version 2.0.63

 

A bug fix release to correct a problem that could cause the "Time To Relax" event to start in error.

 

Fixed:  "Time To Relax" could start when it should not, due to a bug introduced in the last version.

 

Changed:  Reversed the change in the previous version that blocked "Run, Lola, Run" while "Time To Relax" is active.  Cooking and stripping are still blocked, but nothing prevents fetching an ale or sprinting with bound hands.  The mod already had logic to handle both quests running at the same time, so the two events will work together.

Posted

Having three issues.

 

1. Despite having vampire animations installed, a vampire owner doesn't feed. (doesn't even do a vanilla feeding animation). The text shows up but I just get a score increase and nothing happens.

 

2. Sometimes (but not always) when starting a sex event with the master/mistress, they are both randomly warped to some location on top of a barrel in the middle of the sky above whiterun and all the ground is distorted as if this part of the world shouldn't exist. (Can be fixed with a COC command). There's even a loading screen if I am far away from whiterun. Happened to me while I was in Riften of all places.

 

3. Whipping animations are broken. My character enters their pose properly but the master/mistress just stands there until my character exits the pose and I regain control.

Posted

I am having trouble also with the vampiric animations, i downloaded SLAL SE and Vampiric feeding animations for SLAL, i rebuilt, enabled and registered animations in the SLAL mcm menu, and i still get the default sexlab oral sex animation with Serana.

 

I have looked up this issue in previous posts so my issue is I don't know how to "Tag" animations as "feeding animations", that whole process confuses me, could someone please elaborate on that a bit further?

Also the person above me mentioned whipping animations also not working because they don't have that "Tag", how do I tweak those aswell?

Posted
33 minutes ago, Aki K said:

Despite having vampire animations installed, a vampire owner doesn't feed.

This mod looks for animations with the "Feeding" tag.  You didn't say which animations you installed, but many "vampire" animations do not have that tag.  You can check an animation's tags by mousing over it on the Toggle Animations page of SexLab's MCM.

 

40 minutes ago, Aki K said:

The text shows up but I just get a score increase and nothing happens.

What text?  It's a SexLab animation.

 

37 minutes ago, Sabertoothtigerz89 said:

I am having trouble also with the vampiric animations, i downloaded SLAL SE and Vampiric feeding animations for SLAL, i rebuilt, enabled and registered animations in the SLAL mcm menu, and i still get the default sexlab oral sex animation with Serana.

Only two of the animations from that pack come tagged as "Feeding".  You can check an animation's tags by mousing over it on the Toggle Animations page of SexLab's MCM.  Also, be aware that this mod does not guarantee that it will work with Serana, but if it's recognizing Serana as a vampire and you're getting the dialog for vampiric feeding, you seem to have solved any problems with using her as the owner.

 

39 minutes ago, Sabertoothtigerz89 said:

I have looked up this issue in previous posts so my issue is I don't know how to "Tag" animations as "feeding animations", that whole process confuses me, could someone please elaborate on that a bit further?

A mod like SLATE will let you add or remove animation tags.

 

45 minutes ago, Aki K said:

Sometimes (but not always) when starting a sex event with the master/mistress, they are both randomly warped to some location on top of a barrel in the middle of the sky above whiterun and all the ground is distorted as if this part of the world shouldn't exist.

That's a well-known SexLab problem.  If SexLab can't position the actors, something goes badly wrong and the game engine moves the PC to outside coordinate 0,0, which is near the giant camp outside Whiterun.  After that happens, SexLab tends to stay bugged for a while.  Triggering a sex scene in a large interior area with no obstacles can sometimes clear the problem, but it's not caused by this mod.

 

49 minutes ago, Aki K said:

Whipping animations are broken. My character enters their pose properly but the master/mistress just stands there until my character exits the pose and I regain control.

Whipping is handled by ZAP.  This mod just sets up and starts ZAP's whipping scene.  The Compatibility section of this mod's download page lists incompatible mods that break the ZAP whipping.  Or, you might have found a new ZAP incompatibility.

 

48 minutes ago, Sabertoothtigerz89 said:

Also the person above me mentioned whipping animations also not working because they don't have that "Tag", how do I tweak those aswell?

You don't.  ZAP's whipping scene does not use SexLab, so it does not use SexLab tags (or any other tags).

Posted
40 minutes ago, HexBolt8 said:

Only two of the animations from that pack come tagged as "Feeding".  You can check an animation's tags by mousing over it on the Toggle Animations page of SexLab's MCM.  Also, be aware that this mod does not guarantee that it will work with Serana, but if it's recognizing Serana as a vampire and you're getting the dialog for vampiric feeding, you seem to have solved any problems with using her as the owner.

 

A mod like SLATE will let you add or remove animation tags.

 

 

Hi again, I installed Slate, it does indeed show the animation tags but it tells me i have 0 vampire feeding animations, what other mods have vampire feeding animations? slal vampire feeding didn't seem to add anything, but what about better vampires? or any other mod u might know?

Posted
25 minutes ago, Sabertoothtigerz89 said:

I installed Slate, it does indeed show the animation tags but it tells me i have 0 vampire feeding animations

SLATE's function is to add (or remove) tags on animations.  You can use it to add the Feeding tag to any animations that you'd like to use for that purpose ("i downloaded SLAL SE and Vampiric feeding animations for SLAL").

Posted

What I am not sure of: does the owner have to be a "fully-fledged" follower managed by AFT, NFF or similar? Or can I just be a potential follower, which then its AI is managed by the Submissive Lola mod?

Posted
1 hour ago, Gudulba said:

What I am not sure of: does the owner have to be a "fully-fledged" follower managed by AFT, NFF or similar? Or can I just be a potential follower, which then its AI is managed by the Submissive Lola mod?

 

Pretty sure you don't need a framework. A SubLola owner can work with vanilla Skyrim follower management just fine.

Posted
1 hour ago, Gudulba said:

What I am not sure of: does the owner have to be a "fully-fledged" follower managed by AFT, NFF or similar? Or can I just be a potential follower, which then its AI is managed by the Submissive Lola mod?

You don't need a follower framework.  The owner just has to be a "current" follower (recruited and following you).  This mod doesn't manage the owner follower like a follower framework does.

 

A follower framework has two benefits for this mod (if you want them).  First, it lets you have more than one follower, which is necessary to have a playmate or to use the switch owner feature.  Second, it can give you a more natural experience if the framework supports follower sandboxing.  It's nice to arrive home or enter a tavern and see your follower wander around, sit in chairs, and relax.  

Posted
6 hours ago, HexBolt8 said:

Whipping is handled by ZAP.  This mod just sets up and starts ZAP's whipping scene.  The Compatibility section of this mod's download page lists incompatible mods that break the ZAP whipping.  Or, you might have found a new ZAP incompatibility.

As to that, it seems that many DAR combat animations can override the whipping animations unless you specifically exclude the crop, paddle, etc. in the DAR conditions. In addition it seems that Attack-MCO (https://www.skyrim-guild.com/mods/attack), one of the best and most common combat overhauls these days has the potential to break whipping (as in the described, whipper 'draws weapon' does nothing for a while, "sheets weapon", scene over, sometimes there is even an "attack" or three in between doing nothing, often accompanied by way overshooting the target. Still not sure what causes it exactly, as sometimes it works, sometimes it doesn't, but I guess it's connected to the movement fixes Attack has and the local navmesh.

Posted
7 hours ago, Talesien said:

As to that, it seems that many DAR combat animations can override the whipping animations unless you specifically exclude the crop, paddle, etc. in the DAR conditions.

Good point, I'll add that info to the mod page during the next update.  To work with ZAP, SLTR only actually uses the punishment cane while temporarily switching its display model.  You see the owner wielding a paddle, but it's really the cane.  A player could exclude the cane, or the keyword zbfWeaponPunishment (which is used by all ZAP punishment weapons).

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