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Posted
56 minutes ago, HexBolt8 said:

It tells SexLab to play an animation with the Feeding tag.

Well, now I'm confused.  So it doesn't need any gender role tags.  Well, I just checked, and it doesn't have any FF tags after all.  I'm not sure what put it into my head that it did, but you can see the JSON.  SLALVampireFeed.json  So now I have no idea why they're getting called during prostitution, but it's happened a couple more times since the initial report.

Posted
56 minutes ago, Antiope_Apollonia said:

So now I have no idea why they're getting called during prostitution, but it's happened a couple more times since the initial report.

As far as I can see, those feeding animations shouldn't be used for prostitution sex.  Depending on the situation, the mod will choose tags like Blowjob, Vaginal, or Lesbian.  Since those tags aren't in your feeding animations, they should never be selected.  In the unlikely event that there are no matches for the selected tags, the mod tries again, searching only for the "Sex" tag (which those animations lack).

Posted
1 hour ago, Antiope_Apollonia said:

Well, I just checked, and it doesn't have any FF tags after all. 

 

Okay, that's good news! I'm glad I didn't mess up the tags.

Posted
15 hours ago, ThyFoe said:

Greetings. I don't know if someone has encountered this problem but when prostitution is active,  I can't progress on quest (there is no dialogue option).

Hello!, As you have already been told above, you should explain yourself better, but from what I can understand, have you verified that you have properly installed Fuz Ro D-oh? It is an essential requirement. my english is bad sorry.

Posted
22 hours ago, HexBolt8 said:

I see that this is your first post.  Welcome!

 

When looking for assistance, it helps a lot to provide as much information as you can.  There are friendly people here who'd like to help you, but they can't read your mind.  To start with, the mod has two systems for prostitution, but you didn't say which one you're using.  You didn't say where you are on the quest, what the current objective is, or what you expected to be able to do to progress on the quest.  You didn't tell us what you did to try to fix the problem, such as verifying that all requirements are installed or reinstalling the mod.  The people here who can help might not have the patience to try to pull the information out of you, so if you can tell us as much as you can about the problem, you're much more likely to get help.

Thanks for the welcome. as for the problem What I mean is On Working Slave quest, I don't have any dialogue option progress . only ones from vanilla and other mods I installed.Since I can!t complete the quest and doesn't let me to leave city, I had to disable forced prostitution quest in settings to continue.

 

In the picture,Working slave quest is active and there are the only option from a random npc.All other functions of Sub. lola works. except this.

I hope this would be helpful to find out of my problem.

test.PNG

Posted
32 minutes ago, ThyFoe said:

In the picture,Working slave quest is active and there are the only option from a random npc.

You probably have too many dialog topics to display (all of the ones in the picture are added by other mods), so you have to scroll through them to see them all.  If you can't scroll, you might need to use a mod that improves the dialog area to handle more than just a few topics.

Posted

Has anyone tried replacing “Lola” with something else while using the project echo voice pack? I’m curious if it’ll make all the dialogue silent, or just use Lola or something else.

Posted
5 hours ago, cbeyond8027 said:

Has anyone tried replacing “Lola” with something else while using the project echo voice pack? I’m curious if it’ll make all the dialogue silent, or just use Lola or something else.

You can edit the dialogue lines in the plugin, replacing "Lola" with anything you want.
As a result, if you have subtitles ON, you will see the subtitles using the changed name.

But it will have no effect on the audio files - what you hear will be still the same as before.

To change the audio, you need to regenerate the audio files for the lines you changed, using xVASynth (or edit them in some audio editing program, cutting out the "Lola" part and replacing that with whatever - which will be way bigger amount of work than using xVASynth, and it will sound like shit unless you are a magician and spend insane amount of hours on each line, so best to use xVASynth if you intend to do anything like that).

Posted
31 minutes ago, Roggvir said:

You can edit the dialogue lines in the plugin, replacing "Lola" with anything you want.
As a result, if you have subtitles ON, you will see the subtitles using the changed name.

But it will have no effect on the audio files - what you hear will be still the same as before.

To change the audio, you need to regenerate the audio files for the lines you changed, using xVASynth (or edit them in some audio editing program, cutting out the "Lola" part and replacing that with whatever - which will be way bigger amount of work than using xVASynth, and it will sound like shit unless you are a magician and spend insane amount of hours on each line, so best to use xVASynth if you intend to do anything like that).

Guess it’s time to learn xVASynth. I use this mod with Lydia and want her to condescendingly call me Thane the whole time. Thanks

Posted
5 minutes ago, cbeyond8027 said:

Guess it’s time to learn xVASynth. I use this mod with Lydia and want her to condescendingly call me Thane the whole time. Thanks

A noble goal indeed...

Posted (edited)
4 hours ago, cbeyond8027 said:

Guess it’s time to learn xVASynth. I use this mod with Lydia and want her to condescendingly call me Thane the whole time. Thanks

In that case, you can save a lot of time by synthesizing audio for the changed lines, only for the voice Lydia uses.
Considering the name "Lola" is used in only about 180 lines, it isn't a too big of a task (you can even spend some time on some manual tweaks to make the lines sound better).

 

To get you started, here is a list of all lines containing "Lola", for FemaleEvenToned voice (which is what Lydia uses) in TXT and CSV format to use in xVASynth.
It contains 3 files:
 

  • _FemaleEvenToned.txt
    This is in the Creation Kit Dialogue Export format - probably useless to you, but who knows.
  • _FemaleEvenToned_xVA.csv
    This is a CSV format, ready to be loaded into xVASynth for batch processing.
  • _FemaleEvenToned_xVA.txt
    This is a TXT format, ready to be loaded into xVASynth for batch processing.

 

Just edit the lines in the "_FemaleEvenToned_xVA.txt" or "_FemaleEvenToned_xVA.csv" (whichever you want to use in xVASynth - i prefer the CSV), replacing "Lola" with "Thane", and feed that to xVASynth in batch mode.
Then you may also need to make a patch for the "submissivelola_est.esp" plugin, where you also edit the lines, replacing "Lola" with "Thane" (to find the lines, you can use the output filenames as listed in the CSV, to lookup the TopicInfo formIDs, then find those formIDs in xEdit, replace text, be happy).

Lola to Thane for Lydia's voice.zip

Edited by Roggvir
Posted

I used this mod in my last run and loved it, it's really well streamlined and "flows" naturally, allowing you to go on playing the rest of the game while at the same time making sure you can't ignore your Lola status. I did notice some quirks, not with the mod itself but with the Extension - sometimes I would get a base mod demand from the master while being tied by an Extension and wouldn't be able to comply, resulting in an angrier master. Has anyone reported anything similar, could there be a failsafe checking if there are any active events that might come in the way and stop other events from firing if true? Maybe it's been added since I last installed the mod, probably around last Summer.

 

Also S.L.U.T.S. - this time because of a problem with that mod, where if the PC gets untethered from the carriage to be used in another animation (like a Sexlab animation, which could trigger if your master makes a demand during the trip) - you're glitched and can't make the carriage move anymore unless you save and reload the game - this workaround works all the time, but it's a nuisance... Wonder if there could also be a way to halt other events from triggering if the PC is engaged in a SLUTS run. 

 

I also tried Devious Followers, configured to let SL take the lead. It worked surprisingly well, though I did end up paying back my debt and removing master from the Devious Follower list, probably because of similar issues with events competing and getting in the way of each other.

 

Finally, I think there might have been a bit of fighting between these mods with regards to which mod gets to decide what restraints you should wear. When you were subjected to a mandatory "dress code", another of these mods could force a different device on you, causing you to unequip the mandatory one and displease your master.

 

Not saying these are bugs that need correcting, just wondering if things have changed in the updates since I last installed SL, or if ultimately one has to decide whether to live with a few issues or use only the main mod. I did think the add-ons were worth it for the situational fun, but had to resort to "consoling" my master's disposition to be able to max and see the mod in full.

 

Cheers, and thanks for this is one of the best Sexlab mods, certainly the best player enslavement experience I've played so far.

Posted
5 hours ago, petronius said:

could there be a failsafe checking if there are any active events that might come in the way and stop other events from firing if true?

There is, though it's possible that the extension wasn't using it.  The mechanism stops a time-sensitive task from starting while another one is active.  For example, while doing the slow walk to the Bannered Mare, you won't also be told to fetch an ale.  But you could get the ale event while prostitution is active, because the latter has no time limit.

 

5 hours ago, petronius said:

Wonder if there could also be a way to halt other events from triggering if the PC is engaged in a SLUTS run. 

This mod already does that, though (again) the extension might not be using the blocking mechanism, and DFC & SLTR are not aware of each other's events.

 

5 hours ago, petronius said:

When you were subjected to a mandatory "dress code", another of these mods could force a different device on you, causing you to unequip the mandatory one and displease your master.

In general, DFC and SLTR only care about device types, so this should be rare.  The only specific device that SLTR requires (not counting the extension) is the Move Your Ass plug for "Faster, Lola, Faster" -- but that event won't start if a "blocking" or "quest" plug is already equipped (the extension's anal hook is not technically a butt plug but it uses that slot, so that is a conflict, though I think it could be solved by adding keywords to the hook).

 

5 hours ago, petronius said:

just wondering if things have changed in the updates since I last installed SL, or if ultimately one has to decide whether to live with a few issues or use only the main mod.

The extension isn't being maintained, so as new features are added here, there's an increased chance of conflict.  If there's something in the extension that you'd like to see here, just make a suggestion.  I'm not really looking to duplicate things from there, but there's room for something that's similar but different (as long as it fits the tone of the mod, since the extension ventures into areas where I'd rather not go, especially things that are especially harsh or that immobilize the PC for a while).

Posted
1 hour ago, HexBolt8 said:

The extension isn't being maintained, so as new features are added here, there's an increased chance of conflict.  If there's something in the extension that you'd like to see here, just make a suggestion.  I'm not really looking to duplicate things from there, but there's room for something that's similar but different (as long as it fits the tone of the mod, since the extension ventures into areas where I'd rather not go, especially things that are especially harsh or that immobilize the PC for a while).

oh, I definitely loved the event where master tied you up in some corner in the city and went away to get drunk LOL Was that SLTR or the extension? Damned, the locations were super well chosen. This is definitely disruptive, but that's one huge merit of SLTR as a whole - forcing the player to adjust the pace to events in the game. Learn patience, grasshopper :P

 

I'll give it another run with the full suite and make note of any conflicts as they happen, let you know which features are seemingly at odds.

Posted
7 hours ago, petronius said:

I definitely loved the event where master tied you up in some corner in the city and went away to get drunk LOL Was that SLTR or the extension?

Extension

Posted
56 minutes ago, HexBolt8 said:

Extension

I really like the "City Bondage" feature from that extension mod. I would love to see you add more location for it or even more humiliating event. ;D .

Posted
5 hours ago, HexBolt8 said:

Extension

 

Having stated that I really like that event I don't mean to imply that I think it should be the normal pace of the mod - I think SLTR has a really good pace and footprint on normal gameplay, still allowing you to do other things while at the same time making sure you don't "forget your place". I agree with your reluctance to "venture into certain areas"! Also, I don't quite remember, but aren't the extension events all toggleable in the MCM? So if you do add some stuff inspired by it, leaving other stuff out - with proper configuration users could still use any remaining content from the extension, while making sure there are no overlapping features, isn't that right? Or maybe there's just a main toggle for harsher content as a whole? In that case, maybe an MCM patch for the Extension allowing each event to be toggled on/off individually would be great. Perhaps that could even be controlled in the main SLTR MCM? But I'm being lazy - I should just fire the game with both and confirm what I don't quite remember LOL Been building up my current setup for too long

Posted

@HexBolt8 would you know if this is an intentional change made by the extension mod, or a conflict derived from an update to SLTR that wasn't carried out to the extension, seeing as it's not been updated in almost a year now? Or maybe both, an intentional change but also incompatible with the current version... Doesn't hurt to be careful about mods that make changes to other mods, if the latter are still being updated and the former aren't...

 

image.thumb.png.629613781276ce9b709532e5bafe2269.png

Posted
1 hour ago, petronius said:

 would you know if this is an intentional change made by the extension mod

It's probably unintentional, due to being outdated.  Its location change events, like "Run, Lola, Run" and the Whiterun walk, aren't checking event blocking, so it could give you more than one time-critical task and cause you to fail.

Posted

@HexBolt8 I was wondering whether you have recently checked out Last Seed - Primary Needs Wellness Disease at Skyrim Nexus - Mods and Community (nexusmods.com) as it has had a lot of work done on it recently? I know you don't really want to integrate too tightly with needs mods, though iNeed is really good it may be worth giving the version 3.5 update of Last Seed a try with this modification.

 

And imagine what it would be like with the owner responding natively to events involving Lola and Last Seed - hunger, vitality, disease etc. Able to provide other sources of comments and actions. Allows for the capacity to have it so that hunger and thirst can be handled, for instance if the Lola has been gaged - especially with a no food gag or PonyGirl bit. The owner needs to be able to handle the needs dynamically.

Posted
2 hours ago, Leoosp said:

I know you don't really want to integrate too tightly with needs mods, though iNeed is really good it may be worth giving the version 3.5 update of Last Seed a try with this modification.

I just don't see much overlap with this mod.  I use iNeed, but I haven't felt like anything is really missing here.  The gag is equipped for a relatively short time.  I suppose if you repeatedly misbehave while gagged you could keep extending the time, but you'd have to intentionally do that.  Otherwise, you'll be free before it's much of a problem.  This approach works with all needs mods.

Posted (edited)
1 hour ago, HexBolt8 said:

I just don't see much overlap with this mod.  I use iNeed, but I haven't felt like anything is really missing here.  The gag is equipped for a relatively short time.  I suppose if you repeatedly misbehave while gagged you could keep extending the time, but you'd have to intentionally do that.  Otherwise, you'll be free before it's much of a problem.  This approach works with all needs mods.

It's not just hunger and thirst, it also has tiredness, exhaustion, muscle strength, disease amongst others. Not to mention being in sync with such mods considering how the timings for events are configured. It adds more granularity to the needs system, for both player and NPCs such as followers. So a better linkage to Last Seed.

 

Can allow for when cooking and providing drinks etc for the owner, you can use the Last Seed Util modder's resource, to have the owner use its system to base what, the choice for meal is based on. Thus they can judge how well their needs were catered for, as well as how well they were looked after when un-well. Also it can be used to affect how well the Lola is treated by the owner, dealing with disease and addiction, how well the owner controls Lola's diet.

 

Based on their submission score and the behaviour of the Lola an owner may provide, different food and/or drink etc to the slave, also it may or may not always meet a varied diet. Utilising the resource provides the information necessary to implement such a capability, it also allows for handling vitality and a set of data (values) which can be criteria for owner and/or Lola specific dialogue.

Edited by Leoosp

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