Hex Bolt Posted May 12, 2022 Author Posted May 12, 2022 10 hours ago, Xiaron said: the message to return to my owner is still in the Misc section of my quest journal. It's an unintended side effect of my switching that quest (and sweeping) to a miscellaneous quest rather than a side quest. It's on my list of things to fix.
Leoosp Posted May 13, 2022 Posted May 13, 2022 (edited) @Anunya I have been looking back through your posts trying to find your Thoughts.json you posted in the past, however it can't be found. I'm wondering whether it was lost during the recent issues with this site. If that is the case or you know the post number where it is please link to the post or if has been lost can you please re-upload? Also something new have you ever used the custom confessions feature? If so can you also please upload this as well? Edited May 13, 2022 by Leoosp
Leoosp Posted May 13, 2022 Posted May 13, 2022 On 5/2/2022 at 8:40 PM, HexBolt8 said: Players who decide to use these should remember that any "vkj" scripts will become obsolete the next time that they're updated. (vkjmq changes frequently, and in fact has already changed for the next update.) Players should be careful about applying overrides, so that they don't end up overwriting a newer file with an older "patched" version. Perhaps those SFS - Comments scripts with the permission of the user who altered them could be merged into this mod's official codebase, with or without appropriate alterations?
Leoosp Posted May 13, 2022 Posted May 13, 2022 (edited) On 5/2/2022 at 8:15 PM, caqa said: Some script edits to make Submissive Lola 2.0.51 (only use on version 2.0.51!!) work with the Sexual Fame (Comments) mod, heavily inspired by TDF Prostitution scripts. Prostitution adds to "whore fame" and spank/whipping to "Masochist Fame". vkjmq.psc 116.44 kB · 6 downloads vkjpimpedbasic.psc 13.49 kB · 5 downloads SL_Access_SLSF.psc 935 B · 5 downloads vkjmq.pex 112.42 kB · 7 downloads vkjpimpedbasic.pex 12.14 kB · 7 downloads SL_Access_SLSF.pex 1.56 kB · 6 downloads Are these for LE or SE please? If for SE can they please be re-compiled for LE? Edited May 13, 2022 by Leoosp
bnub345 Posted May 13, 2022 Posted May 13, 2022 2 hours ago, Leoosp said: Are these for LE or SE please? If for SE can they please be re-compiled for LE? These scripts should be useable on both SE and LE afaik. I don't think any of these mods have SKSE plugins or anything. 1
Schrage Posted May 13, 2022 Posted May 13, 2022 Hello, I may need some help here, actually I cant even get the mod to work, when I install it with mod organizer 2 and run Fnis it appears to be fine. But when I start the game it automatically crashes, in the main menu. Any idea why this happens?
Hex Bolt Posted May 13, 2022 Author Posted May 13, 2022 7 minutes ago, Schrage said: when I start the game it automatically crashes, in the main menu. Thar usually indicates a missing required master file. Start by double checking the requirements (and their prerequisites).
Schrage Posted May 13, 2022 Posted May 13, 2022 46 minutes ago, HexBolt8 said: Thar usually indicates a missing required master file. Start by double checking the requirements (and their prerequisites). Oh my mistake for not reading, I'm missing some mods, like sex lab aroused and etc, thanks. I will try that. 1
agukiin51 Posted May 14, 2022 Posted May 14, 2022 hello! I'm trying to edit light armor from SSEEdit so that SLTR will detect it as clothing and allow me to wear it as an alternative to nudity, when I open the game it shows me that it's clothing and SLTR lets me put it in the MCM, but when I put it on for now it forces me to take it off like it's still armor... Any idea how to fix this?
Hex Bolt Posted May 14, 2022 Author Posted May 14, 2022 38 minutes ago, agukiin51 said: I'm trying to edit light armor from SSEEdit so that SLTR will detect it as clothing and allow me to wear it as an alternative to nudity Remove all armor keywords, such as ArmorCuirass. 1
Naps-On-Dirt Posted May 14, 2022 Posted May 14, 2022 Is it this mod that detects when you or an NPC is stuck in a scene and then offers to stop it? If so, how is that accomplished?
Schrage Posted May 14, 2022 Posted May 14, 2022 Hello, I'm having trouble downloading devious devices, It have to be from mega downloads but I dont have a subscriber account so my downloads are limited, anyone would be kind to share the file from other sources?
Hex Bolt Posted May 14, 2022 Author Posted May 14, 2022 1 hour ago, Naps-On-Dirt said: Is it this mod that detects when you or an NPC is stuck in a scene and then offers to stop it? If so, how is that accomplished? This mod and DFC both do it. I'm not sure about DFC's implementation, but this mod just has IsInScene checks for the speaker (the owner) and the PC when you use the "Master/Mistress?" topic.
Naps-On-Dirt Posted May 14, 2022 Posted May 14, 2022 19 minutes ago, HexBolt8 said: This mod and DFC both do it. I'm not sure about DFC's implementation, but this mod just has IsInScene checks for the speaker (the owner) and the PC when you use the "Master/Mistress?" topic. How do you end the scene if the player chooses that? I managed to solve my problem now but its not the first time I've gotten stuck in a scene so I really want to know how to break out of it without knowing the scene RefID.
agukiin51 Posted May 14, 2022 Posted May 14, 2022 5 hours ago, HexBolt8 said: Remove all armor keywords, such as ArmorCuirass. ok, i will try. Thank you!!!
agukiin51 Posted May 14, 2022 Posted May 14, 2022 6 hours ago, HexBolt8 said: Remove all armor keywords, such as ArmorCuirass. It worked, Thank you very much!! ?
Hex Bolt Posted May 15, 2022 Author Posted May 15, 2022 5 hours ago, Naps-On-Dirt said: How do you end the scene if the player chooses that? Spoiler Scene curScene = PlayerRef.GetCurrentScene() if curScene != none curScene.Stop() endif curScene = OwnerRef.GetCurrentScene() if curScene != none curScene.Stop() endif
Roggvir Posted May 17, 2022 Posted May 17, 2022 @HexBolt8 (i am still on SLTR 2.0.38, having no time to port my personal changes to the newer version, so what follows may not be relevant to the new versions, but i am going to tell you anyway...) I noticed at the end of vkjmq.DisplayThought(), you are calling JValue.Release() on "thoughts" and "data" variables. That won't do anything, because none of those JC objects are retained - you are never calling JValue.retain() on any of them. If an object isn't retained, its internal "retain counter" doesn't increment, which the release() function checks for, causing it not to do anything at all (because there isn't anything it can do - there is nothing to release, if nothing is being retained). Of course it doesn't break anything, but i suspect maybe you meant to use JValue.zeroLifeTime() instead (to minimize the life time of the object so it doesn't linger around for 10 seconds)? OR maybe you just forgot to add the JValue.retain() at the beginning? 1
Hex Bolt Posted May 17, 2022 Author Posted May 17, 2022 5 hours ago, Roggvir said: I noticed at the end of vkjmq.DisplayThought(), you are calling JValue.Release() on "thoughts" and "data" variables. I did this because I've seen well-known mod authors do it this way, using release without retain. Perhaps it's just perpetuating a bad model, but I'm erring on the side of safety. If release isn't needed, it's a miniscule performance penalty. But if it is needed (either now or sometime later when the script changes), its absence would cause save file bloat.
Roggvir Posted May 17, 2022 Posted May 17, 2022 (edited) So... i had to set up a new development environment after a HDD crash, and got sidetracked and did this to the Thoughts: It's an optional tiny, ESL flagged plugin, that SubLola mod can detect and automatically use. It uses iWant Widgets mod to handle displaying of the thoughts, giving you some nice options: Category icons Every category CAN have its own icon. You can set the icon image, color, and size. (in theory, it could be easily modified to allow assigning icons to individual thoughts, but i didn't feel the need) Multiline text You can use "\n" to insert linebreaks, so you can have a slightly longer text IF YOU WANT. (the example text shown on the screenshot is intentionally made extremely long to illustrate the point) Text color, font, and size You can set different text color for each category, different text size, and different font. Icon+Text screen position You can set position where the thought icon and text appears. Adjustable Text Speed If you are a slow reader, you can change how long it takes until a thought disappears. It is controled by a simple float value, which is multiplied by the number of characters the thought has, to get the expiration time in seconds. All settings editable in Thoughts.json No MCM, no unnecessary scripts. Your settings are stored in the Thoughts.json, while keeping the system 100% compatible with the default, official Thoughts.json format. So, you don't need to do anything special to use your current thoughts with this, it will just use some default settings unless you add the setting options into your Thoughts.json. Now, a question for @HexBolt8: Would you be interested in adding this optional part into the official mod? I made it with that in mind, in case you'd be interested, so it is super simple to integrate - the plugin contains only one simple quest and script, both called vkjFancyThoughts You add that quest into your plugin, or keep it as a separate ESP (flagged as ESL) so people can simply NOT load the optional plugin if they want to keep the original form of thoughts. Make a simple edit to the vkjMQ.DisplayThought() function, adding simple check for existence of the vkjFancyThoughts quest, in which case it will defer the "Thoughts" fuctionality to its script. I am now also thinking about adding means to play voice files for the thoughts, but ...that is for way later, if ever. I have other promises to keep and projects to finish first. Edited May 17, 2022 by Roggvir 5
Antiope_Apollonia Posted May 17, 2022 Posted May 17, 2022 9 minutes ago, Roggvir said: Would you be interested in adding this optional part into the official mod? Personally, I wouldn't use it. I don't use the current Thoughts feature, either, though. It seems counter to immersive roleplaying to have the game telling me what the PC is thinking; that's my job as the player! I think all kinds of elaborate thoughts on Antiope's behalf when I'm playing SLTR, and I can do so much more flexibly and responsively than would any implementation of this feature that I can conceive of. That being said... I really like your take on the feature aesthetically. It seems like a nice implementation, and if I were inclined to make use of such a mechanic, I'd be happy to use your addon. 2
Hex Bolt Posted May 17, 2022 Author Posted May 17, 2022 (edited) 1 hour ago, Roggvir said: Would you be interested in adding this optional part into the official mod? Yes. Although the author doesn't advertise it, I see that the widget also works with LE (that would have been a deal breaker). The multi-line support will be particularly nice. 1 hour ago, Roggvir said: Your settings are stored in the Thoughts.json, while keeping the system 100% compatible with the default, official Thoughts.json format. Excellent! iWant's permissions are very open, so I could just credit iWant's developer and make the assets available with SLTR as an optional download. I'm very busy right now, but if you can send me your files, I will integrate this functionality into the mod when I can, and credit you of course. Edited May 17, 2022 by HexBolt8
Roggvir Posted May 18, 2022 Posted May 18, 2022 15 hours ago, HexBolt8 said: Yes. Although the author doesn't advertise it, I see that the widget also works with LE (that would have been a deal breaker). The multi-line support will be particularly nice. Excellent! iWant's permissions are very open, so I could just credit iWant's developer and make the assets available with SLTR as an optional download. I'm very busy right now, but if you can send me your files, I will integrate this functionality into the mod when I can, and credit you of course. Nice. I will fix some insignificant bug i just found, polish it a bit, then send it to you. Though, knowing myself, it will probably take a few hours ?
Roggvir Posted May 18, 2022 Posted May 18, 2022 Any tips as to where could i find some neat icons to accompany various thoughts? (for that "Fancy Thoughts" option) It could be some icons for emotions, or something related to BDSM/submission, or it could be something more pictoresque - like those perk animations Fallout 4 shows you for Sandman Kill, etc., except ideally of course it should be a bit more sexier.
Schrage Posted May 19, 2022 Posted May 19, 2022 Hello, recently I started playing it and its amazing, I just have one question. How can I be taken on a walk by my mistress in whiterun with (I assume) the black leather pet suit and leash? I'm already score 92 with the mistress but it dosent seems to trigger it.
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