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Posted

Estoy probando el mod en la versión de español, muy buen trabajo!

Está muchísimo mejor que la ultima versión que yo había probado, realmente este mod es excelente.

However, I have some problems that persisted in all the versions that I played.
Many of the dance animations don't work. In fact, I'm also having trouble finding the Zaz v8 for Skyrim SE, so half of the animations aren't available either.
Someone help me with that?

Posted
4 hours ago, petterparker09 said:

Many of the dance animations don't work. In fact, I'm also having trouble finding the Zaz v8 for Skyrim SE, so half of the animations aren't available either.
Someone help me with that?

https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/

Note: You need to scroll down for the link, do not try using something from the DL button!
You probably want the Zaz8.0+ Rev. 3 version for your body type.

Posted
On 5/26/2022 at 10:44 PM, Roggvir said:

@HexBolt8 btw. while fixing the errors i listed in my previous post, i found one that should definitely interest you:

 

Response #2 on INFO xx02DB1D had response number set to 50 (which is strinkingly unusual), and "Emotion Value" set to 3 (which is actually what the response number should be).

So, i think you switched those numbers by mistake and the "Anger" Emotion Value is supposed to be 50, and response num 3.

Would you be opposed to post your reformatted CSV for SubLol? I wanted to try to adapt this mod using a non-Skyrim voice. I've attempted to recreate a dialogue export, and when I try to filter it down to a single voice, I always seem to come up short. 

 

In the past, I had taken one of the Japanese voiced followers (With English Subtext) and manually created all the voice files using the Cyberpunk 2077 V-Female voice. It came out pretty good, but I was never able to get permission to release it. So, now I want to create a whole new follower with that voice. But one that's not a pushover to The Dragonborn.

 

 

 

I would love to see how this mod comes out using the same voice as the samples below.

 

 

 

 

 

 

 

 

 

 

 

Posted
9 hours ago, petterparker09 said:

Many of the dance animations don't work.

Do you have TDF?  As explained in the MCM footnotes and the mod description, the right column of dances are from TDF.

On 12/12/2020 at 7:05 AM, HexBolt8 said:

- Although TDF Prostitution is not supported, if you've installed it (or even just installed its animations), this mod will use the TDF dances.

 

There's also the Standalone Installer that I made a while back.  The permission I received would allow @HexBolt8 to put it on the download page or even package it into SLTR, but he didn't seem to want to do so.

Posted
2 hours ago, ScroodPooch said:

Would you be opposed to post your reformatted CSV for SubLol?

As far as i am concerned, you can do whatever you want with it, post it wherever you want.
IF there is anybody to ask, then maybe @HexBolt8, because that exported dialog comes from his mod, or mod he took over / is maintaining.

Posted
3 hours ago, Roggvir said:

As far as i am concerned, you can do whatever you want with it, post it wherever you want.
IF there is anybody to ask, then maybe @HexBolt8, because that exported dialog comes from his mod, or mod he took over / is maintaining.

I had just assumed he'd be fine with it, but that's not a safe assumption. So, yeah, you are correct. It is HIS mod 1st and foremost.

Posted
5 hours ago, Roggvir said:

As far as i am concerned, you can do whatever you want with it, post it wherever you want.
IF there is anybody to ask, then maybe @HexBolt8, because that exported dialog comes from his mod, or mod he took over / is maintaining.

I'm fine with it if you choose to post it.  It's just data from part of the mod.  I think it would helpful though to include a note in the post that dialog usually changes with each mod update, so people should just be aware that it will become outdated.

Posted

So I'm getting ready to start a new long playthrough, and I've been messing around with using SS++ "Enslave Me Now" with my SLTR Mistress as the buyer as the starting condition.  Some things I've noticed:

  • The dialogue from Mistress after the purchase seems clearly to have been written with the assumption that you were sent to SS++ by Defeat.  It doesn't really fit a lot of other roleplaying scenarios.  My idea was to "meet" Mistress through the auction, but that'll require retconning that conversation.  
  • SS++ strips equipped devices, so you can't pre-equip your preferred collar for SLTR.  I've always pre-equipped a Red Ebonite Collar for SLTR, but with the SS++ start, I need to also bring a key to unequip whatever other collar Mistress equips.
  • I'm not certain if I've correctly diagnosed this, but here's my best guess: The SS++ Slave Market is in Riften, so it's a valid location for Working Slave.  The check for Mistress's poverty level is happening before the gold from SLTR's gold settings is being added to her inventory, so upon enslavement, she briefly thinks she's poor.  Despite being at 0 score, I got the Working Slave straight away after enslavement with the dialogue to the effect of, "I was thinking about making some purchases, but I'm a little short of funds."  Or it may be unrelated, as I seem to recall the SLTR MCM setting for minimum level to start Working Slave (currently set to 30 for me) being broken.
  • One NPC paths too close to the stage during the auction, so the player can get constantly barraged with vanilla proximity greetings during the auction, repeatedly interrupting the event.  It doesn't happen every time, but it's really annoying when it does.  It seems like different NPCs can occupy the "pacing in front of the podium" role (which is kinda weird, anyway—down in front!), so I'm not sure if it's related to specific NPCs or what.  I know I saw it with Oka Sirlo.  But probably that pathing could use an edit.
  • Mistress doesn't seem to be paying attention to the auction before buying you.  She stands by the crucifix the whole time.
  • (I think this is a known issue?) The slave that's supposed to be mounted on the crucifix isn't; she just stands beside it.  This always works fine if I come back later for Trophy Slave, but has been broken every time I've tried getting sent directly to SS++.
Posted
4 hours ago, Antiope_Apollonia said:

SS++ strips equipped devices, so you can't pre-equip your preferred collar for SLTR.  I've always pre-equipped a Red Ebonite Collar for SLTR, but with the SS++ start, I need to also bring a key to unequip whatever other collar Mistress equips.

SS++ leaves DCL questitems alone (but you get several pop-ups about it), so marking a collar as quest item in xedit might be a workaround for that.

 

4 hours ago, Antiope_Apollonia said:

One NPC paths too close to the stage during the auction, so the player can get constantly barraged with vanilla proximity greetings during the auction, repeatedly interrupting the event.  It doesn't happen every time, but it's really annoying when it does.  It seems like different NPCs can occupy the "pacing in front of the podium" role (which is kinda weird, anyway—down in front!), so I'm not sure if it's related to specific NPCs or what.  I know I saw it with Oka Sirlo.  But probably that pathing could use an edit.

Never had that happen, at any rate, perhaps a greeting distance reducer or: https://www.nexusmods.com/skyrimspecialedition/mods/24720 might also fix that.

Posted
10 hours ago, Antiope_Apollonia said:
  • One NPC paths too close to the stage during the auction, so the player can get constantly barraged with vanilla proximity greetings during the auction, repeatedly interrupting the event.  It doesn't happen every time, but it's really annoying when it does.  It seems like different NPCs can occupy the "pacing in front of the podium" role (which is kinda weird, anyway—down in front!), so I'm not sure if it's related to specific NPCs or what.  I know I saw it with Oka Sirlo.  But probably that pathing could use an edit.
  • (I think this is a known issue?) The slave that's supposed to be mounted on the crucifix isn't; she just stands beside it.  This always works fine if I come back later for Trophy Slave, but has been broken every time I've tried getting sent directly to SS++.

Interestingly I have never seen either of these issues. Do both of these things happen every time you get sent to auction or just the first time you hit the "enslave me" button? And does it also happen if you get sent to SS++ via other means?

Posted (edited)
10 hours ago, Antiope_Apollonia said:

The dialogue from Mistress after the purchase seems clearly to have been written with the assumption that you were sent to SS++ by Defeat.  It doesn't really fit a lot of other roleplaying scenarios.  My idea was to "meet" Mistress through the auction, but that'll require retconning that conversation.  

Defeat is the usual means for being sold into slavery (though some mods can send you there for other reasons), so that assumption probably won't change, but possibly you could change your premise.  Maybe your character visited the slave market (out of "curiosity") and her future mistress noticed her.  Or maybe she was "reverse shopping" for a suitable owner.  She could voluntarily submit right there, or use the "follower enslaves" option.  This would also let you pre-equip a collar.

 

10 hours ago, Antiope_Apollonia said:

The check for Mistress's poverty level is happening before the gold from SLTR's gold settings is being added to her inventory, so upon enslavement, she briefly thinks she's poor.

That's a race condition, where processing occurs in parallel, and the poverty check happens first.  I've just added a check to prevent that.

 

10 hours ago, Antiope_Apollonia said:

I seem to recall the SLTR MCM setting for minimum level to start Working Slave (currently set to 30 for me) being broken.

As far as I can see, it's working, but the owner poverty condition was ignoring it.  That was probably unintentional.  (I'm guessing I added the setting after the poverty logic was in place and didn't think to add a check there.)  I've fixed this now.

 

10 hours ago, Antiope_Apollonia said:

One NPC paths too close to the stage during the auction, so the player can get constantly barraged with vanilla proximity greetings during the auction, repeatedly interrupting the event.

There's no assigned role or idle marker for standing in front of the platform.  The bidders have assigned seats.  Rarely, another NPC will decide to sit down first, blocking the bidder, who gets stuck trying to sit.

 

10 hours ago, Antiope_Apollonia said:

Mistress doesn't seem to be paying attention to the auction before buying you.  She stands by the crucifix the whole time.

In most situations, the owner doesn't appear until after the auction.  For the case where the current owner is buying you back, the owner might be considering a different purchase, instead.  ?

 

10 hours ago, Antiope_Apollonia said:

The slave that's supposed to be mounted on the crucifix isn't; she just stands beside it. 

Actors don't always mount furniture correctly.  The ZAP cruxes are prone to this.  In the console, select the slave and enter "resetai".

Edited by HexBolt8
Posted
5 hours ago, Talesien said:

perhaps a greeting distance reducer or: https://www.nexusmods.com/skyrimspecialedition/mods/24720 might also fix that.

I would caution against either of these, because some mods rely on an NPC's ability to reliably greet the PC with a "hello".  Unless it's changed, DFC uses a "hello" from the devious follower to start things off.  I've seen some players complain that this never starts, and I've wondered if maybe they're using a mod that makes it difficult for the follower to greet the PC.  Some of the "mod never works" comments that I see for other mods may well be due to things like this, so use greeting limiters use with caution.

Posted
34 minutes ago, HexBolt8 said:

Defeat is the usual means for being sold into slavery (though some mods can send you there for other reasons), so that assumption probably won't change

Maybe an MCM toggle for the PC's prior relationship with the Auction Buyer is in order?  Even if you get sent by Defeat, I don't see any reason why your designated Auction Buyer would have to be a current follower when you're defeated—or even ever to have been a follower that playthrough.  (If I were using Defeat, I still wouldn't have my Auction Buyer be a current follower, because if we got defeated together, how is it that I've been enslaved, and she's running around free and flush with enough cash to buy me?)  And the current dialogue is just very explicit in its assumptions that the Auction Buyer was the PC's follower, and that something went drastically wrong whilst they were adventuring together.  So there is almost no wiggle room for roleplaying here.  You can just ignore that dialogue and pretend it didn't happen, but that's not a great solution.

 

I would say this is the thing that jumps out at me the most as a limitation on the usability of SS++ with SLTR.  Maybe a more neutral dialogue would be a good default, and the current dialogue could be an opt-in alternative for users who fit the assumptions it's making.  

 

2 hours ago, HexBolt8 said:

That's a race condition, where processing occurs in parallel, and the poverty check happens first.  I've just added a check to prevent that.

Is that "race" as in vroom vroom?  Or "race" as in Nords and Bretons and so on?  Like the conditions are "racing" to see which takes priority?  

 

2 hours ago, HexBolt8 said:

As far as I can see, it's working, but the owner poverty condition was ignoring it.  That was probably unintentional.  (I'm guessing I added the setting after the poverty logic was in place and didn't think to add a check there.)  I've fixed this now.

Good to hear.  I remember having some issues with premature prostitution in my last playthrough, too, but I don't remember what the conditions were exactly.  I know I'd have been enslaved before leaving the Abandoned Prison, though, last time.

 

3 hours ago, HexBolt8 said:

There's assigned role or idle marker for standing in front of the platform.  The bidders have assigned seats.  Rarely, another NPC will decide to sit down first, blocking the bidder, who gets stuck trying to sit.

I don't think that's what I've observed; there's no sort of "pile up" or anything.  The bidders are just called "Bidder 1" etc., right?  Whereas the named NPCs have some sandboxing/pathing packages.  It's the wandering named NPCs that can cause that issue.  That pacing back and forth in front of the podium path probably should be shifted away a bit, I guess.  It doesn't look like a super natural place for an NPC to be milling about, anyway.  

 

3 hours ago, HexBolt8 said:

In most situations, the owner doesn't appear until after the auction. 

Oh?  I'll have to make sure I try dismissing her as a follower before hitting "Enslave Me Now"—I need to add her to NFF while setting things up, so I probably just left her following, I guess.  Couldn't your Auction Buyer be placed in the audience?  Having her sitting on one of the benches amongst the crowd would definitely add something to the experience.

 

3 hours ago, HexBolt8 said:

Actors don't always mount furniture correctly.  The ZAP cruxes are prone to this.  In the console, select the slave and enter "resetai".

Yeah, this is why I wish Display Model were more standard instead of so many mods always relying on ZAP.  Display Model furniture basically never fails, but it seems like almost no one uses it.

Posted
37 minutes ago, Antiope_Apollonia said:

 

Yeah, this is why I wish Display Model were more standard instead of so many mods always relying on ZAP.  Display Model furniture basically never fails, but it seems like almost no one uses it.

So true.

Posted
45 minutes ago, Antiope_Apollonia said:

Even if you get sent by Defeat, I don't see any reason why your designated Auction Buyer would have to be a current follower when you're defeated—or even ever to have been a follower that playthrough.

This mod doesn't make those assumptions.  You chose to make your auction buyer your current follower, then you triggered an auction.  It's reasonable then for that person to behave as if you had been defeated together.

 

48 minutes ago, Antiope_Apollonia said:

Like the conditions are "racing" to see which takes priority?  

Like a horse race.  The wrong one was winning, so I'm holding it back at the gate to give the other one a big head start.

 

50 minutes ago, Antiope_Apollonia said:

I don't think that's what I've observed; there's no sort of "pile up" or anything.

This is purely a Simple Slavery thing, not SLTR.  I don't have fine control over where they wander, but I might move them back more and reduce their sandbox radius.  This should be rare; I don't think I've ever seen it.

 

53 minutes ago, Antiope_Apollonia said:

Couldn't your Auction Buyer be placed in the audience?  Having her sitting on one of the benches amongst the crowd would definitely add something to the experience.

All seats are already assigned to bidders.

 

54 minutes ago, Antiope_Apollonia said:

I'll have to make sure I try dismissing her as a follower before hitting "Enslave Me Now"

Yes, do that and it should play out as if you just met.  The follower will get teleported to the slave market at the end of the auction.

Posted
2 hours ago, HexBolt8 said:

This mod doesn't make those assumptions.  You chose to make your auction buyer your current follower, then you triggered an auction.  It's reasonable then for that person to behave as if you had been defeated together.

Eh, it at least partially does.  It sounds like maybe I need to do some further testing being careful to dismiss my follower first and see what happens.  But even setting that aside, I'm still unconvinced that assuming you got there via Defeat—especially without even having Defeat installed—is a reasonable assumption even when you do have your Auction Buyer following.

 

2 hours ago, HexBolt8 said:

Like a horse race.

But... horses... don't say "vroom vroom"!  ? I've never been clear on what people mean by "race conditions"—this is the first time it's occurred to me I was being led astray by homonyms.  TIL!

 

2 hours ago, HexBolt8 said:

This is purely a Simple Slavery thing, not SLTR.  I don't have fine control over where they wander, but I might move them back more and reduce their sandbox radius.  This should be rare; I don't think I've ever seen it.

This is one of the areas of modding I understand the least, so I don't have much useful to suggest here in terms of what's feasible or how to go about it.  But, in general, I'd guess that NPC pathing near the platform/podium cuts a little too close, and under normal circumstances, it's just out of range and everything's fine, but if anything get's jostled slightly or some lag intervenes or anything, that NPC can end up in hail range, and then everything is really obnoxious.  So if a bit more of a buffer can be made, that'd probably be a boon.

 

2 hours ago, HexBolt8 said:

All seats are already assigned to bidders.

That seems... surmountable.  Just one pet's opinion, but I'd say it'd be worth clearing out a chair or adding an additional one.  It'd make a big difference to the feel of the auction.

 

2 hours ago, HexBolt8 said:

Yes, do that and it should play out as if you just met.

I'll report back after further fiddling.

Posted (edited)
5 hours ago, Antiope_Apollonia said:

I've never been clear on what people mean by "race conditions"


“Race condition” is a computer science term: https://en.wikipedia.org/wiki/Race_condition

 

A race condition occurs when the software behaves unexpectedly because the computer is executing two different parts of the software in parallel at the same time, and the two parts of the software finish their work in a different order than the software was designed to assume.

 

In other words, a race condition is a bug that occurs due to parallel parts of the software finishing in an unexpected order.

 

 

Edited by Herowynne
Posted
34 minutes ago, Herowynne said:

In other words, a race condition is a bug that occurs due to parallel parts of the software finishing in an unexpected order.

Yeah, it all made intuitive sense as soon as I realised I was thinking of the wrong "race" lexeme.

Posted

Sorry if I'm just kinda lumping things that are straight SS++ together with things that pertain to the interaction between SS++ and SLTR, but it seems silly to have two conversations in parallel, and I'm not completely certain exactly where the line is between the two anyway.  Hope you don't mind.

  • So I ran through it a couple more times with making sure Mistress were dismissed before starting, and that collaring dialogue is definitely a much better fit.  I especially like the "You're lucky I took pity on you" bit.  The collaring exchange feels like it's missing a little something, though.  Hard to put a finger on exactly what.  Maybe one more back-and-forth about what Mistress is planning to do with Lola—to what end she bought you?  Nothing wrong with it as it is per se, but it feels like a missed opportunity to be one of the really memorable big moments that SLTR is so good at delivering on.
    • Maybe another thing that could add a bit of richness to the interaction would be if Lola starts standing—or even bound, either still on the platform or in some kind of furniture, where Mistress has to take you down—and kneeling is done on command, perhaps even a command that can be resisted!
    • The little squatting animation Mistress plays for putting on your collar is a nice touch.  That'd be an improvement on the fade to black in the normal SLTR start collaring scene.  (What's the animation called, by the way?  Might be a nice addition to my side project, too.)
  • The signage around the slave market advertises "all slaves guaranteed free of disease", but this is false advertising!  I intentionally tangled with some skeevers before hitting "Enslave me now!" for science, and my ataxia was left untreated before I was sold.  
  • The kneeling animation in the collaring scene with Mistress after the auction doesn't respect the SLTR setting for kneeling animations.  The better kneeling animation is even called "CollarMe"!
  • I forgot to mention this before, and I guess I'm probably not noticing anything revelatory here, but can the door from the Riften side be fixed?  It reminds me of old cartoons where you just pick up a door, lean it against the wall, and open it.  It really needs the black square behind it like vanilla doors have, and adding the border like the guard door right next to it has would make it look more natural, too.
  • The dialogue with the Slavemaster is frustrating.  It feels like I should be able to have multiple conversational turns with him, but he tells me "I'm up" after the first question each time.  For example, there's the dialogue about "some of the buyers are women", which doesn't make narrative sense to say until after being told you'll be sold.  But unless you ask it first, you never get the chance.
    • Maybe there should be a more explicit auction trigger dialogue, along the lines of, "How long are you going to keep me here?"  That way, you'd be able to go through the other dialogues as much or as little as you want.
    • Bonus points if the "some of the buyers are women" dialogue could respect your gender preference from either the SLTR or Sexlab MCM.  It's a little weird for a gay girl to be worried about being sold to other women.
  • On the subject of putting your Auction Buyer in the crowd, if the benches are full, why not just use a wall marker and have her leaning against one of the columns or even the wall by the door?
Posted
12 hours ago, Antiope_Apollonia said:

What's the animation called, by the way?

IdleSearchingChest

 

12 hours ago, Antiope_Apollonia said:

It's a little weird for a gay girl to be worried about being sold to other women.

That's not the point.  And you might have your mind too much on sex.  Its actual function is to immersively specify a master gender preference for the SD+ outcome.  It's also there as window dressing, if the PC happens to be surprised that women buy slaves, too (who might simply go to work in a mine -- there's even an outcome mod for that).

Posted
11 minutes ago, HexBolt8 said:

IdleSearchingChest

Huh, clever.  Cheers.

 

11 minutes ago, HexBolt8 said:

And you might have your mind too much on sex. 

Well, I don't remember exactly—because it's hard to get the dialogue for reasons described above—but as far as I remember, the dialogue itself is seemed to be pretty clearly referring to sex.  Anyway, for me at least, it'd be a lot more plausible to ask about the men in the gallery than the women.  (Even from an explicitly non-sexual angle, it'd make more sense for Antiope to be asking about the men, actually, since I've worked hard to construct my Skyrim such as to elevate the role of women like Mistress.)  I'm not sure the best way to do it—I'm not sure exactly what's possible in terms of conditional dialogue here—but I think either having a couple more options for the PC to represent different gender attitudes or having the dialogues determined by your gender preferences would be a boon.

 

14 minutes ago, HexBolt8 said:

(who might simply go to work in a mine -- there's even an outcome mod for that).

That reminds me.  Changing tack completely for a moment, I've been meaning to bring this up for a while.  I recall you mentioned you're interested in doing something where Mistress loans Lola out for a period of time, but you hadn't figured out a way to do it.  I feel like Slaves of Tamriel Plus Plus (I assume this is what you're referencing here) would be a great candidate for an optional integration event along those lines.  I've been intrigued by that mod for quite some time—the description on the mod page certainly riles my loins even in spite of the penis part—but I've never had any decent ideas for how to integrate it into a playthrough.  Mistress having some vaguely defined business to attend to that requires her to leave her slaves would be a perfect way to fit it in.  It'd need to have a quite long maximum configurable cooldown, and it'd probably need a configurable duration, but a shortish "holiday" from SLTR to SoT++ could be quite interesting.

Posted

So again :  Doing "serious business" spams questlog every times 2 lines more.

How can it be that i am the only one who see this ? are you all blind  ?

 

 

furthermore : i dont understand why hex lost so many chances. For example the whiterun walk to bannered mare. how boring. how wasted. it could be good : with pc crawling and everybody jump on her on the way. But no, must be boring.

or talking about putting an analplug in pc, but never doing. except this childish race to next landmark

or no use of horse, neither the own one nor near stables. same for dog.

 

All this must be done by other mods and then loud crying why thinks get messed up.

 

But what am i critizising a system, that cannot even bring the sexpartners in the right position in bed,, levitate one outside in the air.

Posted (edited)
2 hours ago, shiagwen said:

furthermore : i dont understand why hex lost so many chances. For example the whiterun walk to bannered mare. how boring. how wasted. it could be good : with pc crawling and everybody jump on her on the way. But no, must be boring.

Crawling might be an option. OTOH "everyone jump on her", have you any idea how long this event would take in this case? (Especially with a mod that populates the cities?) Might be somewhat fun the first time (perhaps), but it's certain to get annoying VERY fast (I'm also not sure if it vibes with the mods general tune for the owner to allow everyone to take advantage of you willy nilly). I've already toned down the Prostitution event to only happen very seldom and with a minimum of required customers. I've only so and so much play time and like to make some progress in addition to Lola events. Allowing for exactly that is one of the guiding principles of this mod. If you prefer a more hardcore experience, well you could try Maria Eden perhaps or if you feel really "adventurous" do an extension for Lola that tunes it more to your taste. Be warned though it's a ton of work and a lot to learn.^^ (That's why we all tend to badger Hex to tune SLTR more to our taste after all, if it were easy to do it ourselves ... well some might still badger him, but perhaps fewer people.^^)

The bed thingy, well it's a known problem, often simply the result of badly placed furniture markers (you know Sexlab ... or Skyrim don't know what a bed is or where it is or anything like that, all they have is a 'marker' that tells the program here be a bed and this is how it's aligned. If that marker is off ... well ...). Of course animations are also occasionally offset, especially older ones.

You could try SexLabUtilities+ it got a decent system to help with alignment issues, but you will have to adjust them manually the first time around.

 

2 hours ago, shiagwen said:

or no use of horse, neither the own one nor near stables. same for dog.


Not everyone is into bestiality, personally I've it deactivated in Sexlab. I'm not adverse to have it included for those that like it, but only as an option that can be toggled off. Though perhaps Hex isn't into it either. Again if you feel adventurous, see above. ^^

Edited by Talesien

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