Snook001 Posted June 5, 2022 Posted June 5, 2022 16 hours ago, HexBolt8 said: Extension Maybe set the a new location in a more public place? Please ?? 1
Leoosp Posted June 6, 2022 Posted June 6, 2022 (edited) @HexBolt8 I discovered in the effcore.psc file a method to have the follower, which is the player owner to start sandboxing even on EFF. As well as other actions which are related, to the EFF follower framework:- RegisterForModEvent("XFL_System_ActionEvent", "XFL_SendActionEvent") RegisterForModEvent("XFL_System_AddFollower", "XFL_AddFollower") RegisterForModEvent("XFL_System_Wait", "XFL_SetWait") RegisterForModEvent("XFL_System_Sandbox", "XFL_SetSandbox") RegisterForModEvent("XFL_System_Follow", "XFL_SetFollow") RegisterForModEvent("XFL_System_Dismiss", "XFL_RemoveFollower") RegisterForModEvent("XFL_System_OpenInventory", "XFL_OpenInventory") RegisterForModEvent("XFL_System_UpdatePanel", "XFL_UpdatePanel") RegisterForModEvent("XFL_System_WaitAll", "XFL_WaitAll") RegisterForModEvent("XFL_System_FollowAll", "XFL_FollowAll") RegisterForModEvent("XFL_System_SandboxAll", "XFL_SandboxAll") RegisterForModEvent("XFL_System_RemoveAll", "XFL_RemoveAll") RegisterForModEvent("XFL_System_EvaluateAll", "XFL_EvaluateAll") RegisterForModEvent("XFL_System_SneakAll", "XFL_SneakAll") RegisterForModEvent("XFL_System_WaitList", "XFL_WaitList") RegisterForModEvent("XFL_System_FollowList", "XFL_FollowList") RegisterForModEvent("XFL_System_SandboxList", "XFL_SandboxList") RegisterForModEvent("XFL_System_RemoveList", "XFL_RemoveList") In addition, Extensible Follower Framework is missing its SEQ file which seems to have never been generated for it following Skyrim LE version 1.7 or above update. As EFF for Skyrim LE hasn't had updates from after the time before the Skyrim update. This causes the dialogue option of having the follower sandbox, to not register. Edited June 6, 2022 by Leoosp
Dovah-Kolvas-Brutsul Posted June 6, 2022 Posted June 6, 2022 Good day all! I am currently tempted to start a male PC playthrough with this and Gigolo in SkyrimVR, but am curious about the implementation of devious devices for male characters here. For example, what type of devices are used and how often have you encountered them, as well as if there is an mcm option for them? Does anyone have any experience playing as a male PC with this mod?
Hex Bolt Posted June 6, 2022 Author Posted June 6, 2022 1 hour ago, Dovah-Kolvas-Brutsul said: what type of devices are used For the best experience, you'll probably want Devious Device For Him (maybe not necessary for collars, but I'm guessing that an armbinder won't fit well without it). While a slave, you'll wear a collar all the time. You'll also see a gag, some form of hand bindings or armbinder, and a butt plug. A small number of events use female-specific devices, but for compatibility they won't be offered to male characters. Devices are used in ways that don't restrict your ability to play Skyrim. 1 hour ago, Dovah-Kolvas-Brutsul said: is an mcm option for them? Yes, you can choose your preferred type for each device that the mod uses.
Clea Strange Posted June 6, 2022 Posted June 6, 2022 (edited) a thought/suggestion the player character ends up as a traveling prostitute and offers her services to anyone she see's as long as they are not hostile. once becoming lola you are forbidden to fight. The owner does the fighting and defending but then would need make the owner stronger than what they are. option to where the latex dress outside of the city while you go where ever. option to be branded/tattoo Edited June 6, 2022 by Clea Strange
Talesien Posted June 6, 2022 Posted June 6, 2022 (edited) 1 hour ago, Clea Strange said: the player character ends up as a traveling prostitute and offers her services to anyone she see's as long as they are not hostile. Sounds pretty disruptive, unless you get rejected a lot that would make normal play nearly impossible. 1 hour ago, Clea Strange said: once becoming lola you are forbidden to fight. The owner does the fighting and defending but then would need make the owner stronger than what they are. While it is easy to buff a follower to handle about anything, this is still Skyrim and even good follower frameworks like NFF can only do so much. In the end you will always end up with situations where your follower simply won't do the job. Also I'm not certain if there are no 'targets' that are protected (i.e. can only be killed by the PC). And that's not even considering that there are areas where your followers can't accompany you (Sovengarde, Apocryphia, etc.) and even if you get them in, at least Apocryphia isn't navmeshed, so a follower would be useless there (not sure on Sovengarde). If the PC isn't fighting ever, he will have no fighting skills hence will have a pretty difficult time in those situations. Edited June 6, 2022 by Talesien 4
Antiope_Apollonia Posted June 7, 2022 Posted June 7, 2022 (edited) Since the branding thing is being discussed again, and LoversLab search is all borked and it's hard to find older posts, I'm just re-posting this for the sake of reference. (Contains spoilers for the 100 Score event.) Spoiler On 1/7/2022 at 1:39 PM, Antiope_Apollonia said: Are you familiar with the branding event that's included in the Extension? It doesn't work very well. And its implementation has nothing to do with the 100 submission event. And it has almost no dialogue or narrative with it. But it is a decent basic framework that could serve as a starting point, and you could even just make the Extension a soft dependency and use its animation. Here's a sketch of how it might go: Hide contents You can ask for this through a dialogue branch with Mistress following the "something permanent" option in the first part of the event. If you do so, then when the blacksmith asks if Mistress will be branding you today, too, you just answer, "Yes, sir/ma'am." If you don't, you'll have a second opportunity to start when the blacksmith asks, leading you to answer to the effect that you're not sure and you'll have to ask Mistress about it. The blacksmith then says s/he'll work on the tag in the mean time, so you go through the tag text decisions here, then progress through the blacksmith's dialogue is paused until you do so and return with an answer. (This also solves the minor oddity of how the blacksmith makes the tag literally instantly in the current event.) You could also offer a second chance to back out if you wanted, either when the blacksmith asks if you took the first path, or upon returning to Mistress if you took the second. If you've chosen this path from the start, then when the blacksmith asks and you confirm, instead of proceeding to give you the tag, the blacksmith makes his/her comment about these jobs being fun and tells you to go bend over the anvil. If you had to return to Mistress first, then when you return to the blacksmith, s/he makes the comment and tells you to go bend over the anvil. Either way, maybe interacting with the anvil is what initiates the animation. When you enter the "bend over the anvil" animation, Mistress walks to the other side of the anvil, and the blacksmith would walk behind the player. As we were discussing previously, they'd need scripts to walk, but you'd want to include a "teleport to the spot" action before their subsequent actions in case they get stuck. Mistress kneels in front of you. I'm pretty sure I've seen a couple of animations that could work for this. I know there's at least one suitable animation in either ZAP or vanilla—on one knee with the head looking downish—which is used in Home Sweet Home for the "Get down" pose under the "Pose for me, pretty!" dialogue. Hide contents Matryoshka spoilers, yay! I don't remember for sure what the vanilla sneak animation looks like I've had it modded for so long, but I think it might be suitable, too. While you're all in position, you could have a brief dialogue where Mistress asks if you're scared and reassures you that she's right there with you. After the player-Mistress dialogue is concluded, the blacksmith asks if you're ready, and Mistress answers, "Yes." The blacksmith plays the branding animation from the Extension. You'd want to have something built in here to keep the blacksmith from returning to his/her routine immediately after animating in case the event takes place right before they'd otherwise close up shop—just leave him/her standing there until the player returns. Note: One of the things that's broken about the Extension's version of this event is that, after walking to position, Mistress is allowed to resume her sandboxing package while the player animates getting in position, so then Mistress is no longer in position when she plays the branding animation, so she just brands some random air in the vicinity. I don't know of a suitable animation for this, but maybe someone else does, or maybe an animator wouldn't mind making something—it'd be a small job, and I could ask one or two folks. At any rate, ideally, at this point, you'd all stand up, and Mistress would play some short caressing animation where she rubs your bum where you were just branded to sooth the pain a bit, then she tells you what a brave pet you were and asks you to go bring her the tag and present it like a good girl. The player talks to the blacksmith—this could basically be the remainder of the current dialogue, just adjusted slightly to reflect that the blacksmith made it while the player was talking to Mistress—and receives the tag, and the blacksmith is released to his/her normal AI package. The player kneels and talks to Mistress. Mistress affixes the tag, and the event proceeds as it currently does or however it might be expanded in the future. I don't think any of that would be especially difficult to develop, although I could be overlooking some complications. You could make the Extension a soft dependency—which you may want to do anyway in pursuit of sleep events—and do everything with pre-existing assets. I wouldn't think you'd have too steep a learning curve to get that minimal level of SlaveTats integration, which would still itself be optional—you could do the event without SlaveTats installed, and you just wouldn't actually get a visible brand. Obviously having more configurability in terms of the appearance and location of the brand would be great, but it certainly wouldn't be necessary to make this a really positive addition; you could always add more configurability at some point in the future if you get the inclination to play with SlaveTats more. --- So I've been playing the Main Quest in my current playthrough for the first time in a while. I know it's a popular roleplaying solution to use a non-Dragonborn mod with SLTR, but I had an idea for addressing this continuity issue for players who don't have such mods or just want to play the Main Quest. How about a little event between Mistress and Lola during Dragon Rising—maybe after the "Investigate the Dragon" stage, ideally after the guard makes his comment there—where Mistress makes it clear to Lola that, "This doesn't change anything." Maybe something about Lola's Voice being Mistress's to wield. Maybe something about how this increases Mistress's standing, as the owner of the Dragonborn, not Lola's. You may want to add further small dialogues from Mistress at other points in the Main Quest to reinforce this point, but I don't have specific ideas in mind off the top of my head. I don't think this would be necessary for it to be a good addition, though, so unless you do have some ideas to this effect, you could just put a pin in that as something to keep an eye on for future development. You could further have an optional rule where Mistress tells you that slaves aren't allowed to Shout, and she will gag you any time you try it. ("No! Bad slave!") That could get a little tricky, as there are a few points in the Main Quest where Shouting is necessary, and there are a few areas of the game that can't be accessed without Whirlwind Sprint. One solution would be to monitor the Main Quest progress and suspend the rule at certain times when Shouting is required. But more simply, and maybe a better solution overall, you could instead just go the route of having Lola have to ask for Mistress's permission before Shouting—that should work pretty well. You could avoid a lot of the potential conflicts by allowing an (MCM-togglable) exemption for Whirlwind Sprint, which some players would probably want just for convenience, too. So, putting it all together, Mistress telling Dragonborn Lola not to get uppity is just part of the mod. Two toggles on the MCM Roleplaying tab: the first is for "Dragonborn slaves may not Shout without permission", and the second is for "Whirlwind Sprint exempt from Shout permission". --- And since we're already here, two quick notes: Mistress demands sex → "It's time to give the men of this town a show they'll never forget." → Might should this instead refer to the "girls of this town" when Mistress's and Lola's sexual preferences are both set to Women in the MCM? With my setup with Mistress and Lola both being gay, there's never any indication other than this one dialogue that Mistress would have the remotest interest in titillating men—she doesn't even make Lola dance for them for training. I'm not one of them—nothing against having some nice beards around as long as they keep their trousers on—but I know some users even use SkyFem with SLTR, which would render this even more out of place. How about making the Public Humiliation debuff affected by how the NPC reacts to you? If you get the much coveted "what a good pet" type response, you could even get a small bonus instead of a penalty. There seem to be three or four "tiers" of NPC response dialogues, so there could be corresponding intensities of (de)buff, e.g., -2, -1, 0, +1. Edited June 7, 2022 by Antiope_Apollonia Onoz, syntactic ambiguity! EVERYBODY PANIC! 1
Talesien Posted June 7, 2022 Posted June 7, 2022 7 hours ago, Antiope_Apollonia said: How about making the Public Humiliation debuff affected by how the NPC reacts to you? If you get the much coveted "what a good pet" type response, you could even get a small bonus instead of a penalty. There seem to be three or four "tiers" of NPC response dialogues, so there could be corresponding intensities of (de)buff, e.g., -2, -1, 0, +1. I like that idea, might even go further though and add an option for it to be all neutral or buffs (with the positive reactions being the weakest) for a Slave that gets off on humiliation. (Last time I used SLTR I had that option deactivated precisely for that reason, as it made no sense in the context of a humiliation (& some pain) craving exhibitionist.) 1
Antiope_Apollonia Posted June 7, 2022 Posted June 7, 2022 6 hours ago, Talesien said: for a Slave that gets off on humiliation. It doesn't really matter what the slave gets off on, though. It's not about her. The Speech skill basically governs how other people judge you; it's what a lot of RPGs call "charisma". No matter how sexy you feel, if other people are revolted by you, they're going to be less receptive to your persuasion. That's why I think it should work how I described. If you do something that makes NPCs react to the effect of, "Ew, gross slave, get the fuck away from me before you get your grossness on me!" then it totally fits to get a Speech debuff. But when NPCs react to the effect of, "Aw, what an adorable pet you are! What a credit to your Mistress's reputation!" then it feels really out of place to get a debuff that basically means you're reviled; it'd feel more fitting to get a little boost for their thinking you're such a good girl! As far as I recall, the Public Humiliation debuff is a much older mechanic than the diverse NPC reactions—it used to be that NPCs always reacted with disgust. One of the best updates our dear @HexBolt8 has made was to introduce variety to NPC reactions, but it seems like the Public Humiliation debuff could use a tweak to catch up with that change. 1
Talesien Posted June 7, 2022 Posted June 7, 2022 22 minutes ago, Antiope_Apollonia said: The Speech skill basically governs how other people judge you; it's what a lot of RPGs call "charisma". No matter how sexy you feel, if other people are revolted by you, they're going to be less receptive to your persuasion. That's why I think it should work how I described. If you do something that makes NPCs react to the effect of, "Ew, gross slave, get the fuck away from me before you get your grossness on me!" then it totally fits to get a Speech debuff. But when NPCs react to the effect of, "Aw, what an adorable pet you are! What a credit to your Mistress's reputation!" then it feels really out of place to get a debuff that basically means you're reviled; it'd feel more fitting to get a little boost for their thinking you're such a good girl! That's a limited view, for one Charisma has to do with "force of personality" and that relies very much on you (how self secure you are, how empathic you are, etc.). You also assume that the NPC did witness those 'gross' acts, which often times will not be the case. So that part of the argument is kinda moot already. Let us explore it a bit further though. One person might be amused and call you a good pet, but the next might find it a repugnant display. Or vise versa. Yet you think it's ok to give a debuff (or not) based on one NPC's reception, why exactly is one thing ok but the other is not? You are contradicting yourself IMO. Last but not least, I just asked for an option, no one forces you to use that option, so assuming the extra work is limited (which I think it will be), what exactly do you lose from that option going in?
Hex Bolt Posted June 7, 2022 Author Posted June 7, 2022 15 hours ago, Antiope_Apollonia said: How about a little event between Mistress and Lola during Dragon Rising ... where Mistress makes it clear to Lola that, "This doesn't change anything." I don't want to modify a vanilla quest, but it should be possible to detect the return to Whiterun at a particular quest stage. 15 hours ago, Antiope_Apollonia said: Mistress telling Dragonborn Lola not to get uppity is just part of the mod. A general statement like this should work. I'd want to avoid specifics, though, since some players handle it as the PC is the Dragonborn held on a short leash, but others play it as the owner is taking credit for being the Dragonborn. 15 hours ago, Antiope_Apollonia said: You could further have an optional rule where Mistress tells you that slaves aren't allowed to Shout, and she will gag you any time you try it. Sure, that's possible (with a toggle, of course). However, I don't think I agree with an exemption for Whirlwind Sprint. My view is that doing so without permission (and outside combat) is clearly being "uppity", since it's convenient for the slave but forces the master/mistress to sprint to catch up. Also, using it during an event like Run, Lola, Run could well be considered cheating, as well as showing off. 15 hours ago, Antiope_Apollonia said: How about making the Public Humiliation debuff affected by how the NPC reacts to you? 7 hours ago, Talesien said: I like that idea, might even go further though and add an option for it to be all neutral or buffs (with the positive reactions being the weakest) for a Slave that gets off on humiliation. You guys are missing the point. ? Although this certainly can include the slave's reaction, it's primarily about the reaction of other NPCs. As the debuff description says, "People are still talking about what you did." Your deed is the talk of the town. Unfortunately, the game's ability to handle a social debuff is badly limited. All it can do is affect bartering prices, and that's independent of the reaction of the NPC you performed the act with. A social debuff for bartering has been discussed in the DFC topic and I don't think it ever went anywhere, since it would involve tampering with vendor dialog and conflicting with any other mod that does that too. However, this gives me an idea for a new Thoughts category for having the humiliation buff. Players would be free of course to write positive or negative thoughts. 1
Antiope_Apollonia Posted June 7, 2022 Posted June 7, 2022 (edited) On 5/29/2022 at 6:33 PM, Antiope_Apollonia said: Well, now I'm confused. So it doesn't need any gender role tags. Well, I just checked, and it doesn't have any FF tags after all. I'm not sure what put it into my head that it did, but you can see the JSON. SLALVampireFeed.json So now I have no idea why they're getting called during prostitution, but it's happened a couple more times since the initial report. Okay, well, the good news is that it turns out I wasn't losing my mind. The bad news is that something hinky is going on, and I have no idea what it is. Antiope just tried to eat her client again, though. Spoiler I don't have SLEN or SLATE, so that can't have anything to do with it—I just edit the JSONs directly if I need to modify tags. And, as you can see in my previous post, the JSON is tagged correctly. So where the hell is SexLab getting this FF tag? 1 hour ago, HexBolt8 said: I don't want to modify a vanilla quest I know you wouldn't, and I wouldn't suggest that, either. I'm just suggesting detecting progress in the vanilla Main Quest and piggybacking on that to trigger some Mistress–Lola interaction to contextualise the vanilla content in a way that's consistent with SLTR. For example, I think you'd want to detect when the player completes the "Investigate the Dragon" stage, then have Mistress deliver the initial exposition. You might have some further comment from Mistress after the player completes the "Report back to Jarl Balgruuf" stage, and then some more comments during the Greybeard quests, etc. 1 hour ago, HexBolt8 said: but it should be possible to detect the return to Whiterun at a particular quest stage. I wouldn't use returning to Whiterun as the trigger, because the player isn't forced to return right away after discovering she's Dragonborn. You find out at the Western Watchtower, and then you can wander for as long as you like doing whatever before going back to Whiterun. I'd use the quest stages instead. 1 hour ago, HexBolt8 said: However, I don't think I agree with an exemption for Whirlwind Sprint. My view is that doing so without permission (and outside combat) is clearly being "uppity", since it's convenient for the slave but forces the master/mistress to sprint to catch up. I agree from a roleplaying standpoint, and I would leave that toggled off, personally. But I think it's often a good design choice to make some concessions to the user experience, even at the expense of maximally immersive roleplaying, and I know there are going to be users who would rather just retcon some excuse to use Whirlwind Sprint than sacrifice that convenience. It's similar to fast travelling. In this case, it has the further advantage of reducing the situations where you'd be prevented from being able to complete content by not being allowed to Shout almost—but not quite—to zero. 1 hour ago, HexBolt8 said: it's primarily about the reaction of other NPCs. That was exactly my point. The way it's framed in the dialogues is that you show some NPC what kind of a slave you are, and then she goes off and starts gossiping about it with the rest of the town, which in turn affects Lola's reputation. So if her reaction is, "What a good girl! What a credit to her Mistress's reputation!" then it seems weird to imply that she's then spreading malicious gossip that paints Lola in a bad light. Isn't it more parsimonious to assume she's telling everyone how charming and well-trained you are? Again, in the perfect world, different NPCs would have different reactions—some might hear such gossip and think, "Wow, what a lovely slave!" and others might think, "Ugh, charming and well-trained or not, she's still a gross fuck-slave!"—but in the imperfect world we live in, I think it requires less suspension of disbelief to imagine that the NPC community at large would take the gossiper at her word than to assume they'd uniformly react exactly counter to what she's whispering about. Edited June 7, 2022 by Antiope_Apollonia
CaptainJ03 Posted June 8, 2022 Posted June 8, 2022 10 hours ago, HexBolt8 said: I'd want to avoid specifics, though, since some players handle it as the PC is the Dragonborn held on a short leash, but others play it as the owner is taking credit for being the Dragonborn. There are Dragons? I was always wondering when Mistress gives me the talk about clothing restrictions, what's the fuss with the "unless there are dragons about". Been at the Firebrand Whiskey again, have we? Don't worry, I'll watch your drunk ass. Your beautiful drunk ass, I might add, but drunk nonetheless. ? Honestly, in 4k hours of playing I've only finished the main quest twice. Since I've installed LAL I avoid visiting Helgen and even starting the main quest. Would be interesting to know the proportion of how many people do the mainquest. 10 hours ago, HexBolt8 said: However, I don't think I agree with an exemption for Whirlwind Sprint. My view is that doing so without permission (and outside combat) is clearly being "uppity", since it's convenient for the slave but forces the master/mistress to sprint to catch up. You cannot go through Ustengrav without two words of the Whirlwing sprint, otherwise you can't get through the portcullis.
just_Gina Posted June 8, 2022 Posted June 8, 2022 @CaptainJ03 Would be interesting to know the proportion of how many people do the main quest. For me it is 50/50, depends on which Alt Start mod/s best fit my backstory. When SLtR is running, and after the auction, DB or not DB is pretty much meaningless to the buyer, which pretty much makes it meaningless to Lola.
Talesien Posted June 8, 2022 Posted June 8, 2022 I'm usually doing at least parts of the main story ... I like "TIID", especially if running around without armor. ^^ Recently I often simply started as the DB using Alternate Perspective. I also tried Redux for a non-DB run, but that one seems to do odd things. Whenever I've it in my load order I'm getting stack dumps (from other mods). Used unbound once ... ended up becoming the DB after all back then, also had issues with that one, though I can't remember what exactly anymore, perhaps time to give it another try. ^^
Hex Bolt Posted June 8, 2022 Author Posted June 8, 2022 10 hours ago, CaptainJ03 said: You cannot go through Ustengrav without two words of the Whirlwing sprint, otherwise you can't get through the portcullis. So, you'd just have to ask permission to do that. That seems reasonable. 10 hours ago, CaptainJ03 said: Would be interesting to know the proportion of how many people do the mainquest. Rarely. Skyrim Unbound (Reborn) has a setting for dragons. I play as a regular adventure and let dragons start appearing around level 30-35. They're just another difficult enemy. Maybe someday a dragonborn of legend will appear to put a stop to them, but there's no one like that around here.
Antiope_Apollonia Posted June 8, 2022 Posted June 8, 2022 11 hours ago, CaptainJ03 said: Since I've installed LAL I avoid visiting Helgen and even starting the main quest. I often do exactly the same. But I do like Skyrim's Main Quest well enough, so I come back to it from time to time.
Seeker999 Posted June 8, 2022 Posted June 8, 2022 **shrug** I always start the main quest at some point. I might wander around and do stuff until I level up a few times, but I always start it. I haven't chosen a side in the Civil War yet, however. Maybe this time. Balgruuf never did anything to me and doesn't seem like a jerk, so I don't like to see him go. Also, I do think Ulfric is a jerk, even if he has a point. I just don't think he'd be a good leader. And I don't like the Silver-Bloods getting control. At least with Cidhna Mine I can play it out so one of them gets killed. Since I think that's the more devious one, I think the S-B's are weak enough not to be too terrible. My big problem with siding with the Imperials is Maven Bitch-briar. But now I'm playing with mods that get rid of the Thieves Guild and allow me to replace Maven, so I might actually choose a side this time around. ?
Antiope_Apollonia Posted June 9, 2022 Posted June 9, 2022 On 6/7/2022 at 5:11 AM, Antiope_Apollonia said: Since the branding thing is being discussed again, and LoversLab search is all borked and it's hard to find older posts, I'm just re-posting this for the sake of reference. (Contains spoilers for the 100 Score event.) Apropos of this, I've been digging through my FNIS_*List files recently looking for interesting animations, and I happened upon this in ZAP: Spoiler 'The Branding Scene 'The Slave fu -a ZazAnvilOfBrandingSlave_Enter zazBrandingSlaveEnter.hkx + ZazAnvilOfBrandingSlave_Loop zazBrandingSlaveLoopE1H2.hkx + -a ZazAnvilOfBrandingSlave_Exit zazBrandingSlaveExit.hkx 'The Executioneer fu -a ZazAnvilOfBrandingExecutioner_Enter zazBrandingExecutionerEnter.hkx + -o ZazAnvilOfBrandingExecutioner_Loop zazBrandingExecutionerLoop.hkx ZazAOBrandingIron3 + -a ZazAnvilOfBrandingExecutioner_Exit zazBrandingExecutionerExit.hkx 'The Helper fu -a ZazAnvilOfBrandingHelper_Enter zazBrandingHelperEnter.hkx + ZazAnvilOfBrandingHelper_Loop zazBrandingHelperLoop.hkx + -a ZazAnvilOfBrandingHelper_Exit zazBrandingHelperExit.hkx b ZazAnvilOfBrandingSlaveLoopWithExecutionerAndHelper zazBrandingSlaveLoopE1H2.hkx b ZazAnvilOfBrandingSlaveLoop zazBrandingSlaveLoop.hkx b ZazAnvilOfBrandingSlaveLoopWithHelper zazBrandingSlaveLoopH2.hkx b ZazAnvilOfBrandingSlaveLoopWithExecutioner zazBrandingSlaveLoopE1.hkx b ZazAnvilOfBrandingSlaveLoopWithExecutionerLegUp zazBrandingSlaveLoopE1LegUp.hkx I also found a spanking animation in ZAP that maybe could be used as a default for not having any SLAL spanking animations installed? Dunno: Spoiler '--- OVER THE KNEE SPANKING --- ' ' Since the furniture is expected to be entered in the begining, the enter phase is skipped in the SexLab definition. ' ' A2 is giving A1 a spanking. ' s -a,o,md ZapSpank01_A2_S1 ZaZAPFDOTK00AENTER.hkx AOZaZSpankingChair + -o,md ZapSpank01_A2_S1b ZaZAPFDOTK00SPA.hkx AOZaZSpankingChair b -o,md ZapSpank01_A2_S2 ZaZAPFDOTK01SPA.hkx AOZaZSpankingChair b -o,md ZapSpank01_A2_S3 ZaZAPFDOTK02SPA.hkx AOZaZSpankingChair b -o,md ZapSpank01_A2_S4 ZaZAPFDOTK03SPA.hkx AOZaZSpankingChair b -a,o,md ZapSpank01_A2_S5 ZaZAPFDOTK00AEXIT.hkx AOZaZSpankingChair s -a,md ZapSpank01_A1_S1 ZaZAPFDOTK00BENTER.hkx + -md ZapSpank01_A1_S1b ZaZAPFDOTK00SPB.hkx b -md ZapSpank01_A1_S2 ZaZAPFDOTK01SPB.hkx b -md ZapSpank01_A1_S3 ZaZAPFDOTK02SPB.hkx b -md ZapSpank01_A1_S4 ZaZAPFDOTK03SPB.hkx b -a,md ZapSpank01_A1_S5 ZaZAPFDOTK00BEXIT.hkx
Clea Strange Posted June 10, 2022 Posted June 10, 2022 I enjoy playing the main quests, so I always replay the main quests.
Hex Bolt Posted June 10, 2022 Author Posted June 10, 2022 1 hour ago, Antiope_Apollonia said: I also found a spanking animation in ZAP that maybe could be used as a default for not having any SLAL spanking animations installed? Hmm, I'm not sure how it's intended to be used. ZAP seems to set it up for SexLab but doesn't register it to be used by SexLab. It's interesting, but since there are two small spanking packs available (with minimal increase to animation count), I'm not that concerned that a player won't be able to install a spanking animation. 1
agukiin51 Posted June 10, 2022 Posted June 10, 2022 One question, out of curiosity, why can't Serana be mistress?
Roggvir Posted June 10, 2022 Posted June 10, 2022 4 hours ago, agukiin51 said: One question, out of curiosity, why can't Serana be mistress? She is using a non-standard follower system - different packages and scripts, and i may be wrong (somebody correct me if i am), but i think the main problem is that her packages run on quests with somewhat higher priority, so they are harder to override, or when you do override them it can break some of her scripts/quest states, or maybe it can cause some problems with other things due to having to run any SLTR quests/scripts/pacakges on higher priority. That being said, if you search for "Serana" in this topic, i think there was somebody who mentioned they are using Serana with SLTR, but i don't recall if it required some customizations (to Serana and/or to SLTR). I think somebody also mentioned here, that it may be ok to use her AFTER you finish all quests she is related to (ie. the Dawnguard quest line), as at that point she should kinda (if not fully) transform into a normal generic follower and her special packages/scripts shouldn't cause any problems any more (confirmation needed). Of course, in theory, any problems Serana's non-standard packages/scripts possibly cause, can be overcome, but it would probably require some invasive changes of some of her quests/scripts/packages, and i guess so far nobody considered that to be worth the effort. 3
agukiin51 Posted June 10, 2022 Posted June 10, 2022 8 hours ago, Roggvir said: She is using a non-standard follower system - different packages and scripts, and i may be wrong (somebody correct me if i am), but i think the main problem is that her packages run on quests with somewhat higher priority, so they are harder to override, or when you do override them it can break some of her scripts/quest states, or maybe it can cause some problems with other things due to having to run any SLTR quests/scripts/pacakges on higher priority. That being said, if you search for "Serana" in this topic, i think there was somebody who mentioned they are using Serana with SLTR, but i don't recall if it required some customizations (to Serana and/or to SLTR). I think somebody also mentioned here, that it may be ok to use her AFTER you finish all quests she is related to (ie. the Dawnguard quest line), as at that point she should kinda (if not fully) transform into a normal generic follower and her special packages/scripts shouldn't cause any problems any more (confirmation needed). Of course, in theory, any problems Serana's non-standard packages/scripts possibly cause, can be overcome, but it would probably require some invasive changes of some of her quests/scripts/packages, and i guess so far nobody considered that to be worth the effort. Thank you very much for explaining to me, I appreciate it!
blahity Posted June 11, 2022 Posted June 11, 2022 5 hours ago, agukiin51 said: Thank you very much for explaining to me, I appreciate it! I've had good luck using Nether's Jen and Kat with Sub. Lola if you're looking for companions with quests to become your Mistress. 1
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