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Posted
3 hours ago, HexBolt8 said:

A better approach would be a mod that adds a standalone follower named Serana that uses Serana's voice.  Without Serana's special behavior, she'd function as a standard follower and be compatible with other mods, like this one and DFC.  As a bonus, you wouldn't have to do the Dawnguard questline if you don't want to.  Possibly a Serana clone mod already exists on Nexus; I haven't looked.

That approach would require knowledge most people—myself included—don't possess in order to be compatible with the Serana visual overhaul mods that people love so much (Seranaholic, Serana Re-Imagined, etc.).  And, if I understand correctly, that would also strip away her unique dialogue, which is basically the whole appeal.  She's the vanilla NPC who is the most interesting, most fully realised character, and her personality fits well for being Mistress.  Take that away, and you might as well use any of the other ten thousand followers out there.

Posted
11 hours ago, Talesien said:

But that would make her a "dead" follower, what sets her (and the other incompatible followers like Inigo, Vilja, Recorder) apart is that they have at least a little bit of personality.

 

8 hours ago, Antiope_Apollonia said:

That approach would require knowledge most people—myself included—don't possess in order to be compatible with the Serana visual overhaul mods that people love so much (Seranaholic, Serana Re-Imagined, etc.).  And, if I understand correctly, that would also strip away her unique dialogue, which is basically the whole appeal.  She's the vanilla NPC who is the most interesting, most fully realised character, and her personality fits well for being Mistress.  Take that away, and you might as well use any of the other ten thousand followers out there.

Unfortunately, from my experience, she's only an interesting follower as long as her quests are running (and her AI would interfere with any 'normal' follower behaviour). After that quest, she becomes a regular follower (and there were reports of people adding her to SLtR) - and is as dumb as any follower. Altough she doesn't tell you "I'm sworn to carry your burden" it's not really far off. ?

Posted
2 hours ago, CaptainJ03 said:

Unfortunately, from my experience, she's only an interesting follower as long as her quests are running

That depends on what you mean by "quests" in this context.  In the ordinary RPG sense, she continues to be an interesting follower long after you've finished her quests.  She just has much more interesting dialogue than other followers.  But in a Skyrim modding under the bonnet sense, of course, all of that stuff is managed by the quest mechanic; as far as I know, the only way to create dialogue is to create a "quest" in the CK that contains dialogue records, even if that quest is never seen by players in the game and doesn't involve any actual questing.  If you get rid of those quests, then of course, you get rid of her interesting dialogue.

 

For example, followers with the FemaleYoungEager voice type will exclaim, "Look, a cave!  I wonder what could be down there!" when you pass a cave/dungeon entrance in the wild.  This is pretty much the height of interesting interaction with such a follower.  Serana does the same kinds of thing, but she does a lot more of it, and she does it with a lot more depth and variety.  She also has more root dialogue trees besides, "I need you to carry something for me," and "It's time we part ways."  I don't remember all the details, because I haven't played with Serana in a long time—I always focus on my SLTR followers instead of vanilla followers these days—but I remember using Serana long after finishing all the Dawnguard quests and continuing to find her a much more stimulating companion than any other vanilla follower.

Posted
2 hours ago, CaptainJ03 said:

 

Unfortunately, from my experience, she's only an interesting follower as long as her quests are running (and her AI would interfere with any 'normal' follower behaviour). After that quest, she becomes a regular follower (and there were reports of people adding her to SLtR) - and is as dumb as any follower. Altough she doesn't tell you "I'm sworn to carry your burden" it's not really far off. ?

That's where the Serana Dialogue Addon (and to an extend Deadlier Serana) come in. That adds (voiced) dialogue for most of the Vanilla and DLC quests and places (and is still getting expanded). At times even taking into account/requiring mods, like her comments for the DarkBrotherhood and ThiefGuild Questlines assuming you are using DB/TG for good guys.
Deadlier Serana just reduces her 'typically follower annoyance' level during combat. ^^

Posted (edited)

Hi, a have a small suggestion for adding a one new event to your mod.
Many male companion in the game have a phrase like: "Don't go too far ahead", and this original phrase can be used for a new event.
When the player runs far enough away from his master, or does she use fast travel too often, her master may get "lost".

When this happens, the quest starts, named like: "Lost property" with description: "I disobeyed my master and ran too far. I need to get back to him as soon as possible, otherwise he will think that I ran away".
And when this quest has started, the main quest "Submissive Lola" mark should disappear, so that it was impossible to find a master by this quest mark.

At this time, the companion will go to a random tavern or town.

The player can try to find him on their own, or ask a guard to help her.

 

When the player finds himself her master, she begins to beg her master to forgive her, like:

 

Lola: "Master, please sorry, I ran too far";
Master: "I forgive you, slave, after hard punishment".

 

And it triggers script with cane punishment with debaff. And this all.

 

When player ask a guard to help her, it might look like this:

 

Lola: "Sorry mister, i am a slave, and i lost mine master. Can you help me get back to him?"
Guard: "Are you lost? And it seems to me that you ran away from your master, and now, being alone, you realized that you are not capable of independent life, and you are trying to come back";
       "In any case, the escape of a slave from his master is a major crime. We'll lock you up in jail until your owner is found. You will be punished for running away";
       "We will notify the nearby settlements about the impending punishment of the runaway slave, perhaps your master will decide to check and come here."
       "And as for your clothes, I do not know if your master allowed you to wear clothes, or if you showed self-will while away from your master. Usually slaves have to be naked, undress, we cannot allow slaves to be self-willed, even if they are not".
Lola: "Yes, sir." And undresses.

 

And after that, the standard event of the "Prison Overhaul Patched" mod for serious crimes is launched. If there is integration with this mod.
The owner can come to watch the public spanking of his slave in the city square, as part of the "Prison Overhaul Patched". And after the completion of the events of "Prison Overhaul", the master takes his slave from the jailer. And, of course, punishes her personally )).
Or the master may not come, and then the slave is sold through "Simple Slavery" mod, and master buys her with contract time, through the possibility in the mod.

 

Or if Lola does nothing for too long, the owner hires bounty hunters and they catch her and bring her to the owner, who severely punishes her and, for example, forbids her to wear clothes for a few days, or shackles her with facets.

 

Something like that.

Edited by Abr1
Posted
42 minutes ago, Abr1 said:

a small suggestion for adding a one new event to your mod.

An interesting idea, but it could interfere with normal game play.  Stealth situations might require a lot of distance between you and a follower.  Some combat, especially against dragons, are chaotic and might end up with a large distance between the two of you.  I wouldn't want to penalize a player for using stealth or for being in a difficult battle.

 

Secondarily, although the mod doesn't say so, I've always assumed that the magic collar lets the master know Lola's location, so it's not possible to get lost (or run away).

Posted (edited)

Its a shame as it looks like eco has a voice for Serana . I would love to give it a try . Is there a follower that uses her voice ?

Edited by danta
Posted
1 hour ago, HexBolt8 said:

Secondarily, although the mod doesn't say so, I've always assumed that the magic collar lets the master know Lola's location, so it's not possible to get lost (or run away).

That doesn't have to negate the idea, though.  The master may know where Lola is, but the burden is on Lola to know where the master is. It's also on her whether or not to try and run away.

I think you'd have to set conditions: not in combat, not sneaking (because I don't think it's likely for Lola to get that far away from master when everybody's sneaking, no matter how many followers you have), and Lola has to be in an exterior location for, say, 20 ingame minutes. That should be plenty of time for master to catch up/get through the door.

I think Lola could easily get too far ahead, especially if she's on a horse.

2 hours ago, Abr1 said:

The owner can come to watch the public spanking of his slave in the city square, as part of the "Prison Overhaul Patched". And after the completion of the events of "Prison Overhaul", the master takes his slave from the jailer. And, of course, punishes her personally

I would say yes to guards options, no to prison. You've got Cidhna Mine and The Chill, neither are readily available for the Master to stroll in and ID a slave. I think better to have them chained near a guard or spot outside a jarl's palace/longhouse, city entrance, or outside the barracks. Someplace easy for the master to find Lola (if they want) and for Lola to suffer a little public humiliation (w/o anyone having to do anything. Comments would suffice, and the more comments based mods you have, the more humiliation/embarrasment). This also allows the jarl to show his people he/she won't tolerate run away slaves.

 

While I like the idea of being sold after X amount of time passes, I can see where that gets into the territory of interfering w/ gameplay. Instead, maybe an option, configurable in the MCM, for the master to just send a message to the hold holding Lola saying, "go ahead, sell the bitch."

 

Just some thoughts.

Posted
1 hour ago, HexBolt8 said:

An interesting idea, but it could interfere with normal game play.  Stealth situations might require a lot of distance between you and a follower.  Some combat, especially against dragons, are chaotic and might end up with a large distance between the two of you.  I wouldn't want to penalize a player for using stealth or for being in a difficult battle.

Not to mention Skyrim's terrible NPC pathfinding.  You might "get lost" just because you hopped down a half metre ledge, and Mistress decided to take a one kilometre detour around a mountain to catch up rather than deign to make any abrupt changes to her Z-axis.  Maybe such an event would work in TES6, but I can't see how it could work in Skyrim without being an absolute headache.

Posted (edited)

Hi there, i'm really liking this mod but I have a huge problem with it.
The Pet slave collar is making my game crash. I managed to make the mod work once because I already had a collar from Devious device, but the pet collar, If I just look at it in the inventory the game crashes on me. I think this is only tied to the pet collar as any other collars do not crash the game. 

If I even open up the inventory the game crashes if I have this collar in.

 

I don't really know what to do. I've already made a new game like 12 times to make clean saves I would appreciate not having to do it again to get the mod to work. I'd like to add that I have the required files. I have used loot to have a correct loading order too. This particular collar really seems to be the only thing that makes the game crash. 

 

Any idea where this could comes from ?

 

 

Thanks in advance !

 

edit : I just found out that I can circumvent this by changing the base collar in the mod. Which gets rid of the problem as the pet collar isn't the default one. Still It would be cool to know how to change this. Maybe it's because this collar doesn't exist ?

Edited by Maleava
Posted (edited)
22 minutes ago, Maleava said:

Hi there, i'm really liking this mod but I have a huge problem with it.
The Pet slave collar is making my game crash. I managed to make the mod work once because I already had a collar from Devious device, but the pet collar, If I just look at it in the inventory the game crashes on me. I think this is only tied to the pet collar as any other collars do not crash the game. 

If I even open up the inventory the game crashes if I have this collar in.

 

I don't really know what to do. I've already made a new game like 12 times to make clean saves I would appreciate not having to do it again to get the mod to work.

Any idea where this comes from ?

 

Thanks in advance !

Which pet collar?

- The one given to Lola by the owner when player char agrees to be Lola?

- Or is it some collar called "Pet Collar" which could be from any other mod?

 

If it is the Lola's collar, which one?

- The default one (or any of the named, non-custom ones)?

- Or the custom one you set in Lola's MCM?

 

If it is the custom one, what mesh file does it use?

- Did you install a custom mesh file for it as described in "Meshes\Devious\Lola\Adding a custom collar.txt"?

- Or did you not install a custom mesh file, therefore having it use the original?

 

If you did install custom mesh, make sure it is for the correct verison of your game (Skyrim vs. Skyrim SE) - SSE cannot always use Skyrim meshes without updating them using NIF Optimizer or CAO.

Similarly, make sure the textures used by your custom collar's mesh file are valid for SSE - SSE can have problems with certain textures (nicely summarized here).

Edited by Roggvir
Posted (edited)
1 hour ago, Maleava said:

The Pet slave collar is making my game crash.

The pet collar (not to be confused with the Pet Collar from the mod of that name) is straight from Devious Devices.  You seem to have a bad installation there.

 

1 hour ago, Maleava said:

Which gets rid of the problem as the pet collar isn't the default one.

The pet collar is not the default.  The leather collar is.

 

1 hour ago, Maleava said:

I just found out that I can circumvent this by changing the base collar in the mod....  Still It would be cool to know how to change this.

You answered your own question.  ?  Select the collar you want in the MCM before submitting to your follower.

 

Edit:  I just noticed that this was your first post.  Welcome!

Edited by HexBolt8
Posted (edited)
5 hours ago, HexBolt8 said:

An interesting idea, but it could interfere with normal game play.  Stealth situations might require a lot of distance between you and a follower.  Some combat, especially against dragons, are chaotic and might end up with a large distance between the two of you.  I wouldn't want to penalize a player for using stealth or for being in a difficult battle.

 

Secondarily, although the mod doesn't say so, I've always assumed that the magic collar lets the master know Lola's location, so it's not possible to get lost (or run away).

If distance tracking can cause so many different problems, you can leave only a small chance of triggering a scenario of about 5% with a fast travel. With the ability to adjust the frequency of the scenario, for example, no more than once every 14 game days.

And you say that the master always knows where his slave is, but the slave does not know where the master could have gone, where he went, deciding to teach his forgetful slave, who did not notice his disappearance.

It may look as if the owner decided to show Lola that she can no longer do without his "strong hand", that she alone will definitely get into trouble (such as shackling in the pillory, or punishment from the jarl). So that she finally accepted the need to obey the "strong man".

Also, if there is no dependency with the "Prison Overhaul" mod, you can do as "Seeker999" suggested in the post above, or put a slave in a pillory on the square and make her wait for the appearance of the owner.

Edited by Abr1
Posted
22 hours ago, HexBolt8 said:

A better approach would be a mod that adds a standalone follower named Serana that uses Serana's voice.  Without Serana's special behavior, she'd function as a standard follower and be compatible with other mods, like this one and DFC.  As a bonus, you wouldn't have to do the Dawnguard questline if you don't want to.  Possibly a Serana clone mod already exists on Nexus; I haven't looked.

I've done something similar with Lydia once. I wanted her to be in Dragon's Reach the 1st time you walk in discussing Helgen with Balgruuf and Irileth as a Whiterun Housecarl, and when the player gets teh assignment to hit Bleakfalls, I wanted to have Lydia be assigned as a temporary team member for the quest. Simply spawning her into DR before the end of Dragon's Rising. Something is tied to her, and this caused the MQ to advance prematurely and broke the whole dam MQ. I had come up with a workaround. To spawn a clone of Lydia for the duration of that quest. It worked quite well actually.

 

I imagine with Serana, you would need a method to swap out the the NPC with her clone. And back when you are done.  Maybe create a particular cell that you have to change to and spawn in the clone and swap the real Serana into a waiting cell. Of course during your enslavement to her, you would not be able to advance Dawnguard. And it might need adjusting if you are using other mods that affect Serana's dialogue. But I think it's doable.

Posted
On 5/24/2022 at 4:29 PM, Talesien said:

Depends, do you use just the basic Serana? I remember it worked with Serana + SDO, but adding SDA and/or Deadlier Serana into the mix broke the camels back.

I made it work in an old play with UFO

Posted (edited)

@HexBolt8
I decided to finally update to SLTR 2.0.51, which means i also wanted to redo the voice files - not all of them of course, as 99% didn't change since 2.0.38,

but i still need to do a dialogue export from CK, and i discovered these INFO records having the following errors:
 

Spoiler

xx060B80 - response #1 - INVALID response number 0
xx060370 - response #0 - response number 2 is greater than response count 1
xx05DE73 - response #0 - response number 2 is greater than response count 1
xx05DE72 - response #0 - response number 2 is greater than response count 1
xx05DE68 - response #0 - response number 3 is greater than response count 1
xx05DE67 - response #0 - response number 3 is greater than response count 1
xx05C710 - response #1 - response number out of order (1)
xx05C70F - response #1 - response number out of order (1)
xx05C6FE - response #1 - response number 3 is greater than response count 2
xx05C6E0 - response #0 - response number 2 is greater than response count 1
xx05C6D5 - response #0 - response number 2 is greater than response count 1
xx05C6D6 - response #0 - response number 2 is greater than response count 1
xx05C6DF - response #0 - response number 2 is greater than response count 1
xx05C734 - response #1 - response number 3 is greater than response count 2
xx04B66B - response #0 - response number out of order (2)
xx02DB1D - response #2 - response number 50 is greater than response count 3
xx0160FC - response #0 - response number 2 is greater than response count 1
xx05E20A - response #0 - response number 2 is greater than response count 1

 

...as we discussed long time ago (starting with my post), it doesn't break anything in game, but it breaks dialogue export from Creation Kit (needed to make a proper and clean voice files package).
I will make a personal patch again, but i felt i should mention it, in case you'd want to fix it (and if you want, you can use the xEdit script i posted here, to run a simple check after making any dialogue changes in future).

Edited by Roggvir
Posted (edited)

@HexBolt8 btw. while fixing the errors i listed in my previous post, i found one that should definitely interest you:

 

Response #2 on INFO xx02DB1D had response number set to 50 (which is strinkingly unusual), and "Emotion Value" set to 3 (which is actually what the response number should be).

So, i think you switched those numbers by mistake and the "Anger" Emotion Value is supposed to be 50, and response num 3.

Edited by Roggvir
Posted
58 minutes ago, Roggvir said:

INFO records having the following errors

Thank you.  I will fix these for the next update.

Posted (edited)

Not quite a Wall-o'-Text™ proper, but I wanted to make sure to point this out before 2.0.52 drops.  Maybe it's just wishful thinking, but it feels like 2.0.52 is probably just around the corner to the extent that I have a feel for the usual pace of updates. ?

 

  • "I Am Famous" → "The test of a slave's obedience is what that slave will do in public." → "Let everyone to see your obedience to me."

  • Prostitution sex—and I'm guessing this could apply to "I Am Famous" and other sex events, but I haven't seen it—needs to exclude "Feeding" tags it would seem.  Or maybe there's some other tag I need to be applying to these animations?  Antiope, who certainly isn't a vampire, just drank Olfina Grey-Mane's blood... and got paid to do it.  Which I guess could be her kink, but I'm inclined to doubt was supposed to happen.  I have @Herowynne's vampire feeding animation pack installed just for testing, and I could disable them to solve the problem for now, but I'm trying to find a suitable vampire Mistress for my next playthrough, which will make vampire-thrall-Lola drinking her clients' blood even weirder.

    • These animations are tagged: Vampire, Feeding, FF

  • The vanilla Brawl quests should probably be exempted—at least partly—from gold sharing if that's possible?  You put up 100 gold to win 200, but that ends up with Lola losing 100 and Mistress gaining 200.  Mistress taking the 100 gold net gain would be fine, or you could rationalise Mistress letting Lola keep the profit of gambling with her own money, but it's pretty bitchy of Mistress to take my ante, too!

Edited by Antiope_Apollonia
Posted
55 minutes ago, Antiope_Apollonia said:

I have @Herowynne's vampire feeding animation pack installed just for testing, and I could disable them to solve the problem for now, but I'm trying to find a suitable vampire Mistress for my next playthrough, which will make vampire-thrall-Lola drinking her clients' blood even weirder.

  • These animations are tagged: Vampire, Feeding, FF

 

I am not an expert on animation tagging, so perhaps I made a mistake.

 

My guess is that the "FF" tag is being interpreted as Female-Female sex, even though the animation doesn't include sex.

Posted
4 hours ago, Antiope_Apollonia said:

"Let everyone to see your obedience to me."

You've reported this one before.  It's already fixed.

 

4 hours ago, Antiope_Apollonia said:

These animations are tagged: Vampire, Feeding, FF

For female-female sex, this mod looks for the tags "Lesbian" or "FF".  The assumption is that FF indicates sex; you'll probably see this with other mods that initiate sex.  There's a performance hit for each exclusion tag, but I can add Feeding, since a player with a vampire master would have feeding animations installed.  I'll add the exclusion for the most common usage, but that won't cover all cases.  I don't want to chase down every possibility, so there's no guarantee that you won't still see sometimes see a few feeding animations.

 

4 hours ago, Antiope_Apollonia said:

The vanilla Brawl quests should probably be exempted

That's logical, but I don't think I can carve out an exception for that.

Posted
39 minutes ago, HexBolt8 said:

You've reported this one before.  It's already fixed.

Oops!  I guess it's time to release 2.0.52, then, if the current build has outlived my memory! ?

  

37 minutes ago, HexBolt8 said:

For female-female sex, this mod looks for the tags "Lesbian" or "FF".  The assumption is that FF indicates sex; you'll probably see this with other mods that initiate sex. 

Yeah, that's what I figured.  I guess the implicit question is whether these animations need the "FF" tag for anything.  I could just remove them if not, but I don't want to knock down Chesterton's fence carelessly.  How does SLTR handle being fed on by a vampire owner?  

 

40 minutes ago, HexBolt8 said:

That's logical, but I don't think I can carve out an exception for that.

That's what I was afraid of.  I don't really know how the exceptions for this work under the bonnet.  I don't know if it's worth it, but I'd guess one thing you could do would be to manually hook into completion for each brawl quest—there are eight in total—and have Mistress immediately give back the gold that just got shared with her.  

Posted

Greetings. I don't know if someone has encountered this problem but when prostitution is active,  I can't progress on quest (there is no dialogue option).

Posted
13 hours ago, Antiope_Apollonia said:

How does SLTR handle being fed on by a vampire owner?

It tells SexLab to play an animation with the Feeding tag.

Posted
5 hours ago, ThyFoe said:

I don't know if someone has encountered this problem but when prostitution is active,  I can't progress on quest (there is no dialogue option).

I see that this is your first post.  Welcome!

 

When looking for assistance, it helps a lot to provide as much information as you can.  There are friendly people here who'd like to help you, but they can't read your mind.  To start with, the mod has two systems for prostitution, but you didn't say which one you're using.  You didn't say where you are on the quest, what the current objective is, or what you expected to be able to do to progress on the quest.  You didn't tell us what you did to try to fix the problem, such as verifying that all requirements are installed or reinstalling the mod.  The people here who can help might not have the patience to try to pull the information out of you, so if you can tell us as much as you can about the problem, you're much more likely to get help.

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