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Posted
46 minutes ago, kapibar said:

you said that you added a copy of the book to the Bards College. Would you (or anyone else) be so kind and gave me its location?

Main floor, library area.  I chose a spot that seemed unlikely to conflict, but mods that change the College might block the book or cause it to fall through the floor.

 

Spoiler

image.jpeg

 

Posted
6 hours ago, HexBolt8 said:

Main floor, library area.  I chose a spot that seemed unlikely to conflict, but mods that change the College might block the book or cause it to fall through the floor.

 

  Reveal hidden contents

image.jpeg

 

Ah, it's there. Many thanks, good sir. It was hidden in the shadows, so I couldn't see it.

Posted (edited)

Importing settings from JSON file doesn't seem to work.
It displays a message about owner's title and that it must not be set, and it won't import any data (well, i didn't check ALL the values, but those i did check, didn't get updated, so i assume the import gets aborted).

 

This doesn't seem to make much sense to me, i would expect one can import the settings BEFORE starting the quest and getting a follower etc., not after.
Is this intended?

 

EDIT: after exiting to desktop, restarting and loading the same save, the import works.
It seems like it doesn't re-read the JSON after it was read once - the "ownertitle" was set to "Mistress" from a different game, and i changed it to empty string while the game was running, but it only took effect after closing and restarting the game.

Edited by Roggvir
Posted (edited)

So I know I've read other comments expressing frustration with the Sweet Roll quest in the past.  Well, SLTR finally broke my will with this one, getting it twice in one play session, so I've made a patch.  It very simply guarantees that all innkeepers will always stock at least one sweet roll.  It's ESL-flagged (ESP-FE); it shouldn't conflict with much; it doesn't touch levelled lists, so it's safe to install/uninstall mid-playthrough.

SubmissiveLola Sweet Roll Patch.7z

 

 

Still hopeful a future release will modify this quest to make it less capricious and unfair, but in the mean time, this little bandaid fix will ameliorate the frustration of rolling it.

Edited by Antiope_Apollonia
1) Updated to include Solstheim; 2) Doubled the guaranteed Sweet Roll stock to two, because I got the quest back-to-back before they restocked!
Posted
3 hours ago, Antiope_Apollonia said:

So I know I've read other comments expressing frustration with the Sweet Roll quest in the past.  Well, SLTR finally broke my will with this one, getting it twice in one play session, so I've made a patch.

If you have a second follower: let her carry the sweetrolls.

If you're on your own: always have a sweetroll in your inventory (as you have with homecooked meals and ale), tab out of the conversation, get zapped, present the one that you've been carrying for weeks inside your old boots as new and fresh. ?

Posted

The whole point of the sweetroll quest is that sometimes you can't win. You can mod it out or cheat around the carrying restrictions, but you are only cheating yourself of the experience in the end. 

Posted
1 hour ago, bnub345 said:

you are only cheating yourself of the experience in the end. 

I'm quite happy to cheat myself of the chance to experience frustration and irritation. 

 

It's probably different for people who are more interested in the S&M side of BDSM, for whom getting punished is part of the fun.  But for those of us who aren't, it's a lot harder to feel affection for and to enjoy serving a Mistress who capriciously concocts excuses to administer punishments that aren't truly deserved.  And that's what the Sweet Roll quest feels like.  I don't mind getting punished when I deserve it, but I want my Mistress to be firm but fair.  

Posted

Hi, great mod thanks!

 

I am having a couple of issues and was wondering if anyone is able to point me in the right directiont to resolving.

 

The first is that oftentimes forced stripping by the mod (through interaction with the mistress) strips the collar from my PC (though it is still marked as equipped in inventory) and I can't re-equip for the purposes of the mod... leading to unending punishment for not wearing the collar and effectively breaking the mod at that point...

 

The second is the relax quest, once my PC has reduced her burdens and asked for and been released via dialogue from the wrist restraints, the restraints stay equipped and can't be removed. Attempting to remove them from inventory makes the game go haywire...

 

Any tips as to how I can work out what is causing the issue and resolving would be greatly welcomed!

Posted
1 hour ago, DKenigm said:

I am having a couple of issues and was wondering if anyone is able to point me in the right direction to resolving.

It sounds like you might be using mods that modify Devious Devices to make them act more like armor or clothing.  In particular, mods that add armor rating or allow devices to be enchanted tend to break them.  It's okay to modify Devious Devices cosmetically, but changing functionality is often problematic.

 

If you use SkyUI's outfit hotkeys, be sure that the option to unequip armor is not enabled.  That option leaves devices in a bugged half-equipped state.  The latest DD 5 beta has a fix to prevent this.  If you're bugged, you can also fix the problem yourself, as described in the second item in this post.  To avoid a recurrence, stay away from functions that unequip all items on your character, unless they are DD-aware.

Posted

Just wanted to say that I like what you've done with the mod :)

 

I do have a suggestion, is it possible to add an option to forbid certain body slots (eg. 49 underwear slot, but not devious devices that take that slot)?

Could add a little extra spice if the owner forbids the PC to wear underwear, or boots, or whichever floats your boat.

 

Anyways great work, keep it up!

Posted
1 hour ago, ChibiUser said:

I do have a suggestion, is it possible to add an option to forbid certain body slots (eg. 49 underwear slot, but not devious devices that take that slot)?

Well, the problem with that would be that there's no real standardisation of slots outside of the vanilla head/hands/feet/chest and jewellery slots.  Mod authors can and do put custom clothing/armour items in any slot they wish, and it varies hugely from mod to mod.  Especially when you get into things like bikini armours that break one item into a bunch of smaller components.  This means, at best, @HexBolt8 would have to field an endless stream of comments from frustrated users who don't understand why the particular underwear mod they're using isn't working the way they'd expect it to—because it isn't using whatever slot SLTR is checking.  

 

Not a bad idea in theory—I can see where you're coming from, such as l'Historia d'O and O not being allowed to ever wear knickers—but I doubt it's really workable in practice.  

 

That said, SLTR already has an option to enforce nudity, which is done by forbidding equipping anything in slot 32.  If you really wanted to, you could decide on a custom outfit, then go through and edit the slots—I just explained how to do this a few posts ago in this thread, coincidentally—so that whatever item you want forbidden is assigned to slot 32, and move anything you currently have in that slot to an open slot.  e.g., You could assign your knickers to slot 32 and your dress to slot 49.

Posted
2 hours ago, ChibiUser said:

I do have a suggestion, is it possible to add an option to forbid certain body slots (eg. 49 underwear slot, but not devious devices that take that slot)?

Unfortunately, checking a clothing slot is slow, so I try to avoid doing that so as to keep performance good.  Checking keywords is fast, so the mod generally relies on keyword checks.  Since there is no standard underwear keyword, the mod can't look for that.  However, I might be able to allow players to type in forbidden keywords.  I'll make a note to consider adding that ability.

 

1 hour ago, Antiope_Apollonia said:

SLTR already has an option to enforce nudity, which is done by forbidding equipping anything in slot 32.

It's actually done by keyword check, for performance.

Posted
5 minutes ago, HexBolt8 said:

It's actually done by keyword check, for performance.

Oh, really?  Hm.  Well, that's even easier to patch, then.  Simply add—I'm assuming—the ClothingBody keyword to the item you want forbidden, and remove both it and ArmorCuriass from any items you don't (or vice versa—shouldn't matter).  

Posted

Oh, talking about the MCM just reminded me of something I've been meaning to mention.

 

I have no idea what's being done on the backend, but I recently switched from GIST to YASTM for making filling Grand Soul Gems into less of a nightmare.  (I keep most of the more "cheaty" features disabled; I mostly just use it for soul displacement, so I don't have to drop partially filled Soul Gems constantly.)  Part of my reason for switching was that YASTM offers the ability to save your MCM configuration, but an unexpected further benefit is that it does this in some way that automatically loads my configuration on new games, without needing to import settings.  I have no idea if this is related to using a TOML file instead of a JSON or what, but it's a really nice benefit.  If all my mods could handle configuration in the same way, it would be a really substantial quality of life improvement. 

 

Might be worth looking into what YASTM is doing to see if you can apply the same technique to SLTR & SS++.  (Maybe for 2.0.53; I hesitate to suggest anything that might postpone deployment of 2.0.52 at this point. ?)

Posted
3 hours ago, Antiope_Apollonia said:

an unexpected further benefit is that it does this in some way that automatically loads my configuration on new games, without needing to import settings.

Nice feature, not that unique though, for example basically the entire Toys family of mods does that too. Nice to have indeed, though I'm using MCM Recorder and while that is certainly slower I run it once at a start of a new game to configure all the known mods, then switch it to recording and configure all the new mods, to add them to it. Main disadvantage is of course you need to go through all your mods at least once to add their configuration (thankfully that's often just loading the config file). Second disadvantage is if you change a small thing, getting that into the recording isn't that easy, unless the entire configuration of that mod was loading its config file.
So yes, autosaving/-loading the config is nice, if it is not much work I would second including it. However, if it is a significant amount of work it's likely not worth it from my point of view.

Posted

Money earning still does not work at all.

Client earning works, if not money earnings has been set before. If so, i get always only one client and that one is never stopped.

must have a reason

 

Getting a bonus at merchants when using money from master works, but does not get cleaned in Questlog and remains there forever.

 

These are bugs that i cant be the only one who has them.

Posted
39 minutes ago, shiagwen said:

Money earning still does not work at all.

You reported this before, with the same lack of detail.  I don't think there's anything wrong with the quest.  I've already spent a lot of time investigating and found nothing wrong.  If you've broken your game, no one else can fix that for you.

 

44 minutes ago, shiagwen said:

Getting a bonus at merchants when using money from master works, but does not get cleaned in Questlog and remains there forever.

This is a known problem that has previously been discussed here.  It's on my list of fixes for the next update.

Posted

About Radiant Prostitution .

You know that RP has these quests, given from the Inkeeper / master. Home visit, at the stables, companions, giant camp, orc camp, military camp, etc. 

as far as i remember these quests are not implemented in lola and do not count for clients (  i dont know if they count for money ) But they do count for the sexlab diary.

Is it possible at all that the master give these quests ? because i think there are a couple of factions belonging to the city and to the cities inn to start them. and if you play with one master all time then he would have  only the factions from one city, not from all.

Posted

Hello, its me again, just came to tell its all running perfect, and I would like to know where can I put some suggestions if I'm allowed of course.

Posted (edited)
2 hours ago, Gräfin Zeppelin said:

Is the extension/add on from Kalmah still woriking with the curent version ?

Based on the comments here, people are still using it.  However, as more features get added here, there is more possibility for overlap or conflict.  I know that the extension's anal hook conflicts with the Faster, Lola, Faster quest.

 

2 hours ago, shiagwen said:

You know that RP has these quests, given from the Inkeeper / master. Home visit, at the stables, companions, giant camp, orc camp, military camp, etc. 

This mod's prostitution quest should recognize the Home Visit quests in Radiant Prostitution.  The other RP quests send you out of town, which this mod's forced prostitution does not allow, so they are not supported.

 

1 hour ago, Schrage said:

I would like to know where can I put some suggestions if I'm allowed of course.

Suggestions are welcome.  You can post them here.

Edited by HexBolt8
Posted

Hello, good, I have a suggestion, since there are not many missions outside the city, it has occurred to me that while Lola is in the required nudity period, she has a dialogue like: Are you cold, Lola? or even make it her mission by having Mistress help her warm up, either forcing her or spanking her while she walks. All the best

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