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Posted
3 hours ago, Balmung889 said:

Could you please list the major differences between Submissive Lola and Devious Follower?

The main difference, as you noticed, is the importance of gold.  DF wants your gold; the owner in this mod wants your obedience (though the mod has optional features to also drain your gold).  In terms of tone, a devious follower is a trickster who takes advantage of you, whereas your owner in this mod is a dominant personality who wants to make you an obedient slave.  DF is more about Devious Devices.  This mod uses devices, but not as heavily, since the goal is to not interfere too much with your ability to play Skyrim.  Rather than long term deals, this mod has many small events where your owner reminds you that you're a slave. 

Posted (edited)
4 hours ago, Balmung889 said:

Could you please list the major differences between Submissive Lola and Devious Follower?

DFC is more about the "B" in "B&D" whereas SLTR is more about the "D".  (No... not that "D". ?)  Basically everything DFC makes you do is some kind of bondage game, whereas SLTR uses bondage much more sparingly and makes you demonstrate your submission in much more varied ways.  

 

SLTR is also a much deeper, richer mod.  If you want a more lightweight experience that affects gameplay without really having much impact on the narrative of your game, DFC might suit you better, but there isn't much characterisation or story to the experience.  In contrast, SLTR has incredible writing that makes Mistress into a really vivid character, and some of the events contribute to fleshing out the personalities of other NPCs, too.  The relationship between Lola and Mistress is much deeper, and you can easily make it the centrepiece of your roleplaying for a whole playthrough; DFC doesn't have enough narrative heft to do that.  

 

Although, in principle, it can be easier to dismiss your SLTR Mistress than your DFC follower on a purely mechanical level, in roleplaying terms, DFC is better suited to wanting your dominant followers to come and go throughout the playthrough.  SLTR fits better if you want to spend long stretches of time with the same follower, and it rewards you with great story and writing for spending the whole playthrough with the same Mistress.  With DFC, the gameplay kind of pushes you to try to cycle through followers; the mechanics lend themselves to a roleplaying experience where you're trying to get free from your dominant follower, and then when you take a new follower, the cycle starts anew.  With SLTR, the gameplay rewards you for going more and more deeply into your relationship with a single follower.  

 

Finally, SLTR is just way more feature-rich whilst also being probably the most configurable mod I've seen in all of Skyrim modding.  For example, you don't have to use any gold sharing in SLTR at all if you don't want to, but if you do, it has a much more robust gold sharing system than DFC.  

 

Note, by the way, that you can use both DFC and SLTR simultaneously.  But I wouldn't really recommend it unless you don't really want to be doing anything else all playthrough.  

Edited by Antiope_Apollonia
Posted (edited)
16 hours ago, 1Al said:

Maybe, but without the mod the game runs smoothly.

I've experienced this happening.  It's technically not SLTR's fault. What's happening is the other mod that also has lots of follower/player communication/ interrupt events going off (in my case it was DF), these mods can start an event at a critical moment during a different mod running an event.

What happens then is one of the events from one of the mods doesn't properly complete, and that's where the issue arises. I've done many playthroughs with DEC, DF, SLR, CursedLoot, etc and usually there isn't an issue but sometimes this will happen. 

The biggest problem is if this happens and you DON'T get a stuck warning right away. Then you don't know how many saves back you have to go.

 

All these mods are pretty compatible and SLR is really stable. But if you have events from multiple mods set so they're going off ever 5-10 seconds real time, this sort of issue will eventually happen. 

But if you're getting crashes or freezes, then SLR is probably just one mod too many for your system. I have areas I can't go into with both a DF follower and a SLR follower both active that I can enter fine with just one or the other, and that's entirely my system not being able to handle it, not the mods.

 

Edited by Sospice
Posted (edited)
2 hours ago, Antiope_Apollonia said:

DFC is better suited to wanting your dominant followers to come and go throughout the playthrough.  SLTR fits better if you want to spend long stretches of time with the same follower, and it rewards you with great story and writing for spending the whole playthrough with the same Mistress.

That's a good observation.  I think that for many players, the fun with DFC is the constant threat of falling into debt, which works well if your preferred game style is acquiring loot, so you're focused on gold acquisition.

 

Personally, I struggled with DFC because I felt that it required me to conspire against my character.  There's no fun if my character doesn't get into debt, but contriving ways to get my character into debt spoils the experience.  Then there's the problem that if I managed to pay off the DF, the fun (the bondage deals) ended.  I recall one playthrough where I had a great pairing between my character and a devious follower, but after I got a windfall of loot from a dungeon and cleared the debt, there was no reason to stay together so, reluctantly, I had them part ways.  My character wasn't stupid enough to agree to ruinous payments again, and the follower's personality was to control, which wouldn't work without the deals.

 

A nice progression might be for a naive inexperienced adventurer to team up with a devious follower.  If you escape the debt and declare your intent to part ways, the follower proposes a different arrangement.  You seemed to like how wearing those restraints made you feel, didn't you?  Embarrassed, you admit that you did.  It's better when someone tells you what to do, isn't it?  It's easier when a strong-willed person takes the lead.  You agree, and that's the cue to start Lola enslavement (and remove the follower from the DFC role).  From a storytelling perspective, there's a lot of room to develop the follower, who might be new to this role.  It turns out that having a slave is so much more fun than extorting gold.  The progression of events (unlocked by increasing score) could be driven as much by the owner's increasing creativity in this new role as it is to pace Lola to avoid giving her more than she can handle.

Edited by HexBolt8
Posted (edited)
43 minutes ago, HexBolt8 said:

A nice progression might be for a naive inexperienced adventurer to team up with a devious follower.  If you escape the debt and declare your intent to part ways, the follower proposes a different arrangement.  You seemed to like how wearing those restraints made you feel, didn't you?  Embarrassed, you admit that you did.  It's better when someone tells you what to do, isn't it?  It's easier when a strong-willed person takes the lead.  You agree, and that's the cue to start Lola enslavement (and remove the follower from the DFC role).  From a storytelling perspective, there's a lot of room to develop the follower, who might be new to this role.  It turns out that having a slave is so much more fun than extorting gold.  The progression of events (unlocked by increasing score) could be driven as much by the owner's increasing creativity in this new role as it is to pace Lola to avoid giving her more than she can handle.

This is an interesting take.  I can definitely see fun roleplaying opportunities down this path, but you'd have to be willing to let your imagination do a lot of work filling in gaps, because DFC doesn't contribute much explicit character development to your followers.

 

Something I've always thought worked really well as an incitement to start SLTR is the questline from Laura's Bondage Shop.  It's a relatively gentle—mostly, anyway—introduction to the themes, and the whole time, Laura is waxing nostalgic about her old domme, so that would naturally pique the PC's interest in such a relationship.  And then, hey, along comes a follower who wants to talk to you about just such a thing?  A match made in Heaven if I ever saw one!

Edited by Antiope_Apollonia
Posted

Some updates:

  

On 4/2/2022 at 2:52 AM, Antiope_Apollonia said:

I don't think 20k starting gold for Mistress is really enough for the gold settings I'm looking at using to take advantage of the new "large purchases" system.  Mistress's daily expenses + Lola's daily allowance, including city modifiers, will likely be around 2k/day.  I was thinking about something in the 30–50k range before I saw the current cap.  Of course, I can just give Mistress more starting gold in my custom followers patch, but not everyone is comfortable with xEdit.

Okay, so I can't actually just give Mistress more starting gold, because it seems SLTR "tops up" Mistress's gold to the MCM value rather than adding that value.  So I'd have to do it with console commands after starting the quest, which is much less immersive.  And after playing around with the early game for a while, I can now say confidently that, if you want to set Mistress's expenses high enough to be an effective gold sink with her taking most/all of the gold, 20k is definitely not enough to keep her from going broke long before your income is enough to matter to her.

 

On 4/2/2022 at 2:52 AM, Antiope_Apollonia said:

The minimum score threshold for prostitution slider seems to be fixed

I spoke too soon here.  I can confirm it still doesn't work, at least not completely.  After setting the threshold to 30 for this trial, I was given "Working Slave" at score 25ish.  

 

On 4/2/2022 at 2:52 AM, Antiope_Apollonia said:

I just needed fully five days of almost constant solicitation to be able to leave Whiterun for the first time in a new game.  I basically propositioned every woman in Whiterun several times per day during that time, and I even have several additional unique NPCs around from various mods and a much higher share (roughly 50/50) of female guards from Full Random.  I was so frustrated with it by the end that I very nearly just finished the quest with console commands.  I have no real concept of how solicitation success/failure is currently determined, so I don't really even know what to suggest here, but it seems like something needs to change to prevent such things.  Oof!  Can you clarify the mechanic for starters?

I've done two more trials now—another with the slider at 0, and one with it at 30.  Anecdotally, I couldn't see a difference, so I'm inclined to think that wasn't the cause.  I think your big Prostitution overhaul was released during the course of my last big playthrough, if memory serves, so that'd mean this is my first time playing with the early game since that dropped.  Could that have changed something?  I'm needing an average of about two full days of near-constant solicitation per successfully serviced client.  And the sample size is starting to get big enough to make bad luck look unlikely.  That's... stressful, not fun.  Any insight into what's going on here?  I never had this problem in the past.

Posted

How do you trigger the lights out blindfold event? It's the only one I haven't seen in a lot of hours and a with few different save games.

 

At this point I'd be happy with a console command to start it up.

Posted
2 hours ago, shrtjsrtj said:

How do you trigger the lights out blindfold event? It's the only one I haven't seen in a lot of hours and a with few different save games.

You need a submission score of at least 80

Posted (edited)

Thanks for the answers on the differences between Submissive Lola and Devious Follower.

 

I forgot to ask one thing. Can you tell me if these two mods have options to exclude some characters?
You know, in case you want a character to be a good guy and you don't want the mod to activate with him / her.

 

Alternatively, do they have the option to "turn off" the mod? So many mods have it.

 

EDIT Another question. Are there any specific features for vampire followers?
That is, it would make sense to be our Master's dinner continuously...

Edited by Balmung889
Posted
1 hour ago, Balmung889 said:

Can you tell me if these two mods have options to exclude some characters?

For this mod, if you have more than one follower, either don't enable follower approaches or reject the approach that you don't want.

 

1 hour ago, Balmung889 said:

do they have the option to "turn off" the mod?

For this mod, you can pause enforcement of rules, but a few quests with time limits with still be counting down.  The feature is intended for situations when you can't comply with some rules (such as when you're in prison), or for doing quests that don't allow you take a follower with you.

 

1 hour ago, Balmung889 said:

Are there any specific features for vampire followers?

A vampire owner will feed on you at times, if you have any SexLab animations installed that have the "Feeding" tag.  To qualify, the owner must be a true vampire, having the Vampire keyword (Serana is not a true vampire, and doesn't work with this mod anyway due to her unique follower logic).

Posted (edited)
1 hour ago, Balmung889 said:

I forgot to ask one thing. Can you tell me if these two mods have options to exclude some characters?

You know, in case you want a character to be a good guy and you don't want the mod to activate with him / her.

 

Alternatively, do they have the option to "turn off" the mod? So many mods have it.

 

EDIT Another question. Are there any specific features for vampire followers?
That is, it would make sense to be our Master's dinner continuously...

With this mod, you can either turn off the possibility that a follower asks you, so it's up to you to ask them about "something unusual". Or if you forgot that and the follower does ask you, you can tell them to never bring up that topic again.

With DFC there's an option in the MCM to toggle if a (or any) follower can be devious or not.

Both mods have options in the debug section to turn it off (DFC) or temporarily suspend it (SLtR)

 

This mod has an MCM option to set the time between vampire feedings. I hate bloodsuckers, so I cannot tell how it really works ingame.

 

PS: you might want to state in your profile (or plainly when telling us that you're not speaking english) in which language you'd prefer to talk. If you happen to be german I'd just answered in my mothertongue and leave google translate for anyone else

 

Edit: damn, too slow! ?

Edited by CaptainJ03
Posted (edited)
2 hours ago, CaptainJ03 said:

With this mod, you can either turn off the possibility that a follower asks you, so it's up to you to ask them about "something unusual". Or if you forgot that and the follower does ask you, you can tell them to never bring up that topic again.

With DFC there's an option in the MCM to toggle if a (or any) follower can be devious or not.

Both mods have options in the debug section to turn it off (DFC) or temporarily suspend it (SLtR)

 

This mod has an MCM option to set the time between vampire feedings. I hate bloodsuckers, so I cannot tell how it really works ingame.

 

PS: you might want to state in your profile (or plainly when telling us that you're not speaking english) in which language you'd prefer to talk. If you happen to be german I'd just answered in my mothertongue and leave google translate for anyone else

 

Edit: damn, too slow! ?

 

Just a warning for people; DFC's "exclude a follower" function doesn't work properly with pets. DFC isn't supposed to recognize a pet as a potential DFC follower so it doesn't allow for it to be excluded, but I've had a consistent problem where if I don't have a DFC follower and I buy/ pick up a pet follower, the pet becomes a DFC follower (at least, with Meeko, which is where I've had this issue). 

So if you want a pet, be sure to have a DFC follower active before you get the pet.

Unless you want a DFC pet follower, then have fun with it, no judgments here! :D

Although I'm not sure if a pet works properly as a DFC follower since I never tested it.

Edited by Sospice
Posted
9 hours ago, Balmung889 said:

I forgot to ask one thing. Can you tell me if these two mods have options to exclude some characters?
You know, in case you want a character to be a good guy and you don't want the mod to activate with him / her.

 

In addition to answers above, yes. DFC has an explicit option (you directly and permanently exclude a follower through the MCM).

 

9 hours ago, Balmung889 said:

Alternatively, do they have the option to "turn off" the mod? So many mods have it.

 

DFC has an MCM option to suspend the mod's operation.

 

 

DFC is designed as a struggle mod where you fight your follower for control. Gold is the mechanism, but the gameplay revolves around who's dominant at any given time. DFC works best when you can finely tune the mod to provide a serious obstacle to your finances.

 

Lola is far superior for roleplay, where you configure the mod to provide a set of vignettes which match what you want your character to experience. In comparison to DFC, Lola is incredibly easy to configure to your satisfaction.

 

DFC is emergent. Lola is curated - by you. Both work best when you're familiar with how they function, are properly configured, and even play quite well together if you're familiar with how they function.

Posted
On 4/1/2022 at 8:52 PM, Antiope_Apollonia said:

New playthrough getting started on the newest version brings new notes

 

Thanks!  Comments below. 
 

Spoiler


 

On 4/1/2022 at 8:52 PM, Antiope_Apollonia said:
  • I'd love to see "Remove plugs for sex" differentiate between anal and vaginal plugs.  It'd be nice to be able to unplug the vagina while leaving the butt plug in, for instance.
    • Also, can you point me in the right direction for how this removal is enacted?  I'm guessing I'm going to face a learning curve, so it might take a while, but I'll update the Darkwood Manufacturing patch if I can figure out how.  It's scripted upon start of sex, looking for the zad_DeviousPlugVaginal and zad_DeviousPlugAnal keywords.  If you don't want a plug to be removed, give the rendered item the zad_BlockGeneric keyword (if you're unsure which part that is, add the keyword to both parts).
  • Typo:  Thanks, fixed.
    • "You're dancing like that hoping I'll that I'll fuck you."
    • "It's fortunate you have other uses, because you're hopeless at this.  Go back and do ^a good job this time."
    • "Were you even listening when I instructed *on you* what to say?" (No idea how to represent the "invert order" editor's mark in a text editor!)
  • I've been playing with the early game again finally recently, so I've been able to better evaluate the new gold management updates.
    • I don't think 20k starting gold for Mistress is really enough for the gold settings I'm looking at using to take advantage of the new "large purchases" system.  Mistress's daily expenses + Lola's daily allowance, including city modifiers, will likely be around 2k/day.  I was thinking about something in the 30–50k range before I saw the current cap.  Of course, I can just give Mistress more starting gold in my custom followers patch, but not everyone is comfortable with xEdit.  The idea was that you'd have to earn that money for your owner, then later be allowed to use some of it for an important purchase.  Nothing prevents you from spending the owner's own personal funds, but that wasn't the intent.
    • Using really aggressive gold sharing creates some weird perverse incentives.  I'm not sure if this can be fixed, but maybe.  Is there any way to do the gold sharing at the end of interacting with a vendor based on the combined net value of the transactions, instead of for every individual item sold?  If I visit an alchemy merchant, for instance, and buy some ingredients, then sell out their full gold reserve in potions, Lola ends up with considerably less cash, even though the net transaction is +500 gold, of which she'd be entitled to, e.g., 10%.  

      I'd argue that this is working as intended.  I've played under similar settings and had to weigh the value to me of crafting a desirable potion and/or gaining the XP from doing so, versus the cost from my meager savings.  Mistress isn't sympathetic.  She likes seeing Lola frustrated, even when that costs her potential income.  She's Mistress, not Mommy.  However, one can imagine a conversation:

      "Are you willing to work your tail off if I give you some gold for this?"

      "Yes, Mistress!"

      "Good.  You'll be doing exactly that.  When we leave here you will whore yourself out until you've earned back the gold.  Don't pout, I'll let you keep [most / all] of it [player will adjust madame's share in the MCM], but I want you to appreciate the value of the favors you ask for."

    • Maybe you can tabulate purchases and sales in a faction that gets cleared when you close the shop window, for example?  As far as I know, no.  Even if I could, I'd have to carve out an exception in the already-complex gold sharing script.  I don't want to do that.  
    • The new "large purchases" feature works really well, but the current dialogue implementation is quite awkward.  I have to think there should be a better way to do this than with the sort of "menu" of categories you're presented with in dialogue now, but I'm not clear on what constraints pushed you down that path in the first place, so I'm not sure what to suggest.  Could you elaborate on this design decision a bit?  There's different handling depending on gender and vendor role.  It's a way for the player to communicate that to the mod using a familiar mechanism.
    • It'd be nice for the minimum score to use "large purchases" to be configurable.  Perhaps, but if you're below 50 you're not deemed "submissive" yet and haven't proved yourself, and over 50 you can decide if it's appropriate to ask.
    • How difficult would it be to allow Lola's daily allowance to scale with Submission Score?  (Ideally, this would allow both positive and negative multipliers.)  Not hard, but I try to balance the UI for accessibility, trying not to overwhelm newer users.  Gold share typically gets used many times per day, so that's valuable.  Allowance is just once per day.
    • Would Mistress really give Lola her full allowance if she fails to serve her enough that day?  No, she would not!  That's going into the next date.  I'm thinking zero allowance if Lola can't be bothered to do her duty.
  • How about using a follower behaviour override, like what Display Model does, to keep Mistress following you closely instead of wandering off sandboxing during situations where you need to keep her close.  What reminded me of this idea was the new "large purchase" feature's dialogue about needing to get close to the target, but it would also be very useful for any event where you need to be able to position Mistress for a scene, e.g., the three-way version of "I Am Famous", the final part of "Tagged", and the "Temple of Love".  I made a note to look at that sometime.
  • Would it be possible to move Lola to Mistress instead of moving Mistress to Lola for the palace shoe cleaning event?  When you're travelling in a larger group, the player always spawns way out in front, which means you often end up cleaning Mistress's shoes with her standing in a fire pit or the like.  You'd have far fewer such occurrences the other way around.  I made a note to look at that sometime.
  • I've been trying to train myself to always kneel using the lesser power whenever talking to NPCs (including Mistress, excluding other slaves), and I'm finding it very difficult.  I wonder if Mistress could lend her strong hand to the task and give me the guidance I need?  Maybe she could issue a shock that interrupts the dialogue whenever you attempt to talk to an NPC—herself included, ideally—without kneeling?  It's a nice idea, but I'd be afraid of possibly breaking a quest scene.  Reliability wins over coolness.  Interesting idea, though.  Since the "auto-kneel" idea has proved hard to implement effectively, and in hindsight, I realise that was the kind of solution a wilful, lazy, ill-trained slave would think of, anyway, this seems like perhaps a better approach if it's implementable.  
    • Ideally, I think this would also mean that, when Mistress beckons, she'd approach but not force greet until Lola has knelt, but that sounds like it'd be a challenge to implement.  Really not sure what is/isn't possible here.
  • If you're kneeling during "I Am Famous" when you select "Allow me to seduce you with a dance," the dance animation will often (/always?) not trigger.  I think a "stop animations" step is needed here?  It seems to work fine with trainers and dancing for Mistress.  I've added a check to end voluntary kneeling before dancing.
  • It's a minor thing, but it would be nice if dancing could notify you of which dance animation is playing, similarly to how SexLab notifies you.  I've added this as console output.  It's not formatted nicely but it shows the dance name.
  • With the recent(ish) prostitution overhaul, it really seems like we need a further comment for greatly exceding your prostitution quota (e.g., Quota * 2 + 1).  Possibly, though this might be less workable for client mode.  (At the minimum 2 client quota, if you impress your owner by doing 4 more, you've already exceeded quota*2 + 1.)  For pay mode (which I think is what you had in mind), I believe this should also have a quota increase.  For example, if you exceed quota by 50% or more, half of the excess gets added to the base quota, and you're praised for being such a good whore.  This becomes a self-correcting feature if you start doing too well with prostitution earnings.
  • Trophy Slave:
    • "You know, if I had another slave, I could make you punish each other.  I think that would be hot."  This is a big reason to want an MCM setting to clarify the "playmate's" role.  I read that and think, "But Mistress, you do have another slave!  Her name's Amalia, and she's trying hard to be a good girl, too!"  I know you're a bit daunted by some of the prospects for what could be lie down the rabbit hole of differentiating playmate roles, but every grand journey starts with a single little step, eh? ❤️ The current implementation was the first step.  ? It's that I won't do more with this, but having done the easy part I'd rather work on smaller more attainable things.  
      • Never mind the much more longshot dream I cling to of PAHE/AYGAS worldbuilding integration with SLTR.  With PAHE, Mistress could have as many slaves as her heart desires.  And Mistress could act on her comments about how much fun she'd have capturing bandits to train as additional slaves, too!  But I realise my fantasy world of being something of a "middle"—as opposed to a top or a bottom, or even really a switch, for lack of a better term—and exploring exploring the interesting ethical dilemmas and relationship challenges inherent therein is a pretty obscure niche, sadly.
    • Trophy Slave doesn't respect your auction pose MCM setting from Simple Slavery++.  That SS++ feature came after Trophy Slave was done.  This probably won't happen.  This event is compatible with all versions of SS, even jfraser's original.  I can (and do) detect the presence of SS++, but I'd have to build an interface to read that MCM setting.  There's also the chance that a player might be using an older version of SS++ that lacks that setting.  It's doable, but the benefit doesn't seem to justify the work.  As a rationale, this isn't a real auction so Lola won't necessarily be placed in the real pose.
    • I'd love to have a dialogue option at the end of Trophy Slave to the effect of being proud of how much respect everyone was showing to my Mistress—Or I guess the better framing would be being proud to be owned by someone everyone showed so much respect?  The current options are a mix of uncooperative and the fetishisation of humiliation.  I made a note to look at that sometime.
  • Another pretty clear misfit for Strict Mode is the low submission score "Mistress?" → "The things you do to me are training, not punishment?" → "Something more?" dialogue, where Mistress basically explains at length the Playful Mode mentality.  I did Strict Mode in a single pass, and I knew I'd miss some things.  I think this one will need separate wording.  I made a note to look at it.
  • Mistress's explanation for why she wants to "motivate" Lola is absolutely perfect for Strict Mode—spot on!  If I like it that much, then maybe Playful Mode users would appreciate a version better calibrated to that mentality?  Dunno—I can't speak for them!  Excellent point.  I made a note to look at it.
  • Is "Confessions" able to trigger in smaller towns (Riverwood, Ivarstead, etc.)?  In principle, I don't see any reason it shouldn't work, but I don't think I've ever seen it happen.  Given how wonderfully this event contributes to fleshing out the personalities of NPC characters with the new(ish) disposition system integration, I'd love to see it be available everywhere.  It does not.  It's mostly in "cities" (not "towns") but it can also start in any jarl's palace.  I was concerned about scarcity of valid NPCs.  The quest chooses those NPCs (which must be unique, not guards) from the current area, so it can't look inside houses and buildings.
  • Did anything come of the idea about adding other sweets as lesser secondary alternatives for the Sweet Roll quest?  It's on my list as a possibility for receiving a reduced punishment, but the sweet roll is intended to be difficult so it hasn't been a priority.  
  • I know you're hesitant to add gendered comments where avoidable so as to not have additional dialogue records, but it'd really feel nice to have at least one "Good girl" (/"boy")—or even "Good girl, Lola"—in the rotation somewhere among the "good pets" and "good slaves" and such.  There's just nothing else that gives quite the same warm fuzzy feeling.  The reluctance was mainly for the random comments.  I'm concerned about performance so I'm trying to hold the number.  I actually like gendered comments where appropriate.  Not only do they sound nicer, I try to recognize the minority of male PCs.  Players who play male characters often get left out.  It probably feels good to hear he, him, or good boy.
  • Would it be possible to allow a couple seconds' delay when Mistress requests a dance after the dialogue closes before the animation starts so you can position yourself?  Sometimes, we end up with some rather awkward dances.  I'll make a note to look at it, but I'm hesitant because I only recently fixed the problem with the dance animation not starting, which was due to a bizarre timing issue in Skyrim.  I'd have to be sure that I don't break this, because having the dance not start was worse.
  • What's the name of the pointing animation Mistress plays when ordering you to clean her boots?  Could be useful for a project I'm working on. zbfPointDown 
  • I'm still getting the role-reversal bug whenever Mistress goes to spank Nazeem.  No promising hypotheses as to why.  And I can't reproduce it.  That's weird.
  • The minimum score threshold for prostitution slider seems to be fixed, and I wonder if maybe having lowered it could somehow be the culprit here, but I just needed fully five days of almost constant solicitation to be able to leave Whiterun for the first time in a new game.  I basically propositioned every woman in Whiterun several times per day during that time, and I even have several additional unique NPCs around from various mods and a much higher share (roughly 50/50) of female guards from Full Random.  I was so frustrated with it by the end that I very nearly just finished the quest with console commands.  I have no real concept of how solicitation success/failure is currently determined, so I don't really even know what to suggest here, but it seems like something needs to change to prevent such things.  Oof!  Can you clarify the mechanic for starters?  You didn't say, but I assume that you mean this mod's basic prostitution.  If the setting to ignore arousal is off (the default), NPC arousal must be at least 15.  Chance of acceptance increases with arousal.  If ignore arousal is on, success is 70%, though it's 100% if you've serviced that client before.  In all cases, there's a 12-minute real time cooldown.  Also, to be able to solicit, the NPC must not dislike you, be a beggar, or belong to zbfFactionSlave.
  • I think the problem people were having with "Miscellaneous" Quests multiplying upon updating was indicative of a deeper issue with their implementation.  Well, hell.  I thought I'd seen that stop in a new game.  I'll investigate, but if I can't fix this, I'll have to revert these to real quests.


 

Posted

Is "Confessions" able to trigger in smaller towns (Riverwood, Ivarstead, etc.)?  In principle, I don't see any reason it shouldn't work, but I don't think I've ever seen it happen.  Given how wonderfully this event contributes to fleshing out the personalities of NPC characters with the new(ish) disposition system integration, I'd love to see it be available everywhere.

 

@HexBolt8 If this modification were to check for modifications like Real Names (https://www.nexusmods.com/skyrim/mods/71464), Jaxonz Real Names (http://www.nexusmods.com/skyrim/mods/61430) or Configurable Real Names for SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com).

 

Along with a Populated Towns, Cities and/or Villages modification you may be able to find more unique NPCs to do this with. Though this can potentially also includes the generic guards, in some places.

Posted (edited)

In the case of the notes by @Antiope_Apollonia its also necessary to ensure that there's an equivalent for "Master" as the opposite of "Mistress".

 

In my opinion Trophy Slave doesn't respect your auction pose MCM setting from Simple Slavery++ can jar, as although it isn't a real auction. Depending on the pose selected in SS++ it can, be an effective evaluation and/or inspection pose for trophy slave. This is from an immersion point of view. The interface can also come in handy as a tool for other budding creators.

Edited by Leoosp
Posted

Installation

- The main download SubmissiveLolaResubmission is required.  EsturkBooze is optional (details below).

- Players should have at least one spanking animation, or the spanking scenes will be generic sex.  I recommend "Rydin Overlap Spanking".  LE version is...

 

That pack is glitched unless the user repairs it.

I recommend the DFC spanking SLAL mini pack

Posted
43 minutes ago, Leoosp said:

Along with a Populated Towns, Cities and/or Villages modification you may be able to find more unique NPCs to do this with.

I can't assume that a player has these installed (I don't use them).  I use Inconsequential NPCs, but that's mostly non-unique Laborers and Patrons.  The goal is to have events work reliably and with a reasonable amount of variety regardless of a player's installed mods.  If the only choices in Backwater Hamlet are Farmer Brown and Mrs. Brown, it's going to get tedious on the third or fourth time when the owner enthusiastically orders you to inform these two, yet again, that you're a slave.  (I can imagine the dinner conversation about "crazy city folk".)

Posted
27 minutes ago, donttouchmethere said:

That pack is glitched unless the user repairs it.

It is?  I'm using that one (rydin_animations_slal_pack_v0.5a).  For a long time, it was my only spanking animation.  I recommended it because it's always worked for me (and I assume that the SE port, which is more recent, is okay).

Posted (edited)
19 minutes ago, HexBolt8 said:

It is?  I'm using that one (rydin_animations_slal_pack_v0.5a).  For a long time, it was my only spanking animation.  I recommended it because it's always worked for me (and I assume that the SE port, which is more recent, is okay).

I get FNIS errors (with the added draugr animations).

Now I got a report that it might also do other stuff if a newbie uses it.

I mean we know what to overwrite and what not or to manipulate if something is broken.

I don't recommend that SLAL pack as is.

 

(unless I fell into the newbie report issue trap lol)

Edited by donttouchmethere
Posted (edited)
17 minutes ago, HexBolt8 said:

rydin_animations_slal_pack_v0.5a

gosh now I have to check myself again lol

 

So it can be possible to ignore those and hope they have no negative effect on the game, but I rather recommend the updated SLAL pack from Lupine:

Spoiler

Reading RydinAnimationPack
>>Warning: Inconsistent mod RydinAnimationPack. Number of animations differs between FNIS List (39) and corresponding behavior file (33)<<
 V0.5 ...

Missing AnimFile rydin_xcross_aggressive_anal_a1_s1.hkx for character, mod RydinAnimationPack
Missing AnimFile rydin_xcross_aggressive_anal_a1_s2.hkx for character, mod RydinAnimationPack
Missing AnimFile rydin_xcross_aggressive_anal_a2_s1.hkx for character, mod RydinAnimationPack
Missing AnimFile rydin_xcross_aggressive_anal_a2_s2.hkx for character, mod RydinAnimationPack
Missing AnimFile rydin_draugr_aggressive_jockey_anal_a1_s1.hkx for character, mod RydinAnimationPack
Missing AnimFile rydin_draugr_aggressive_jockey_anal_a1_s2.hkx for character, mod RydinAnimationPack
Missing AnimFile rydin_draugr_aggressive_jockey_anal_a2_s1.hkx for draugr, mod RydinAnimationPack
Missing AnimFile rydin_draugr_aggressive_jockey_anal_a2_s2.hkx for draugr, mod RydinAnimationPack
 8 possible consistence issues

 

 

Edited by donttouchmethere
Posted

Hi,

 

I had two new ideas, that you hopefully like, and could expend your mod 

 

The first one was renting the player to other mod via Simple Slavery.  I put it here, cause the master or mistress would rent the player.  The player of course would have to make sure those are quest that have an end, like the "Devious collar" or "Treasure Hunter Whore".  It could be triggered in an Inn by example and the Owner would tell the player they are going to Riften, then they are moved to the slaves market.  The player would have a time limit to come back, let say a week and would have to find the owner, who would have return to her house.

 

The second would be an execution.  The execution would be for show with "Bad Ends Revived: Riften 1.0" by example. Once the player is thoroughly rape, she is executed, believing her owner take the game to far.  Only she find herself resurrected in  the nearest cemetery by a priest of Arkay payed by he owner and her owner of course.  The owner would have made a lot of coin at the execution and maybe lifted a few purses.

 

Well hope you like the idea.  Beside that, great mod, it work perfectly ?.

 

Posted
1 hour ago, donttouchmethere said:
1 hour ago, HexBolt8 said:

rydin_animations_slal_pack_v0.5a

gosh now I have to check myself again lol

The latest (for SLAL) is not the bottommost item in the download list.  Possibly you grabbed the wrong one?  That would explain the errors (it's often the little things that trip us up).  Seriously, 0.5a has always worked great for me.

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