Hex Bolt Posted April 28, 2022 Author Posted April 28, 2022 6 hours ago, ecksdee44 said: In one of the updates in the Devices section of the MCM, the Leather Harness Collar option was replaced by "Rope harness", but the option still gives you a leather harness collar. Thanks. This probably broke way back when the MCM switched to using text substitution tags. There's a duplicate "harness" tag. Fixed for the next update.
Antiope_Apollonia Posted April 29, 2022 Posted April 29, 2022 On 4/25/2022 at 2:34 AM, Antiope_Apollonia said: On 4/24/2022 at 11:40 PM, HexBolt8 said: Are you sure? That script block bypasses gold sharing to ensure that the PC receives all the gold. Possibly the expense money option might interfere, but I think the reimbursement is working. Pretty sure, but I'll try to double check. Okay, after further investigation, I was mistaken here. It does correctly bypass gold sharing. What I was seeing is that the reimbursement amount simply doesn't match the price paid for the item—I'd just never noticed before the new aggressive gold sharing settings forced me to pay more attention to my small change. I guess what's going on here is that your reimbursement amount is calculated based on the assumption of 100 Speech skill prices? Not sure if there's a way to improve that or not.
Hex Bolt Posted April 29, 2022 Author Posted April 29, 2022 33 minutes ago, Antiope_Apollonia said: I guess what's going on here is that your reimbursement amount is calculated based on the assumption of 100 Speech skill prices? I made some guesses. You might end up with a little extra or less, but it's better than zero.
agukiin51 Posted April 29, 2022 Posted April 29, 2022 (edited) 12 hours ago, HexBolt8 said: forgive my ignorance, but I have seen a necklace that I like a lot, but I can't get it to be recognized by the mod, I have seen in the description of the mod that this can be done, would you mind explaining the route or how I should do it? ? Edited April 29, 2022 by agukiin51
Hex Bolt Posted April 29, 2022 Author Posted April 29, 2022 3 hours ago, agukiin51 said: I have seen a necklace that I like a lot, but I can't get it to be recognized by the mod, I have seen in the description of the mod that this can be done, would you mind explaining the route or how I should do it? I don't understand. This mod doesn't do much with necklaces.
Antiope_Apollonia Posted April 29, 2022 Posted April 29, 2022 (edited) 4 hours ago, agukiin51 said: forgive my ignorance, but I have seen a necklace that I like a lot, but I can't get it to be recognized by the mod, I have seen in the description of the mod that this can be done, would you mind explaining the route or how I should do it? ? Based on the post you (didn't quite) quote, I think you mean "collars"? In which case, if you're talking about custom collars from some outfit mod, you need to add the ZAZ or DD keyword using xEdit. Or, alternatively, just use the meshe from that outfit mod for the Custom Collar option in SLTR. Edited April 29, 2022 by Antiope_Apollonia 1
agukiin51 Posted April 29, 2022 Posted April 29, 2022 4 hours ago, Antiope_Apollonia said: Según la publicación que (no acabas de) citar, creo que te refieres a "collares"? En cuyo caso, si está hablando de collares personalizados de algún mod de atuendo, debe agregar la palabra clave ZAZ o DD usando xEdit. O, alternativamente, simplemente use la malla de ese mod de atuendo para la opción Collar personalizado en SLTR. Perfect, that was what I wanted to know, my English is very bad... I'm sorry. @HexBolt8
Hex Bolt Posted April 29, 2022 Author Posted April 29, 2022 For those who downloaded the Spanish version of 2.0.51, @agukiin51 has provided an updated language file. The earlier version still had some lines in English. This is just the updated file, not the full installation. submissivelola_est_SPANISH.7z
qalavix Posted April 30, 2022 Posted April 30, 2022 (edited) On 4/27/2022 at 4:04 PM, HexBolt8 said: The general concept for lending Lola out is on my ideas list and might eventually appear in more than one form. The concept I had, and it might be simpler (and it might not), was to have M/M doing "on-site demos" instead. It might also fit 'earlier' in the submissive journey. M/M doesn't trust you as much at first, so stays with you and supervises; later, when you're properly obedient, M/M can tell you "Oh, someone wanted to see what this* looks like, so run over there and show them like a good Lola." And *this could be bondage/DD gear, literal bootlicking, maybe your SweepFloors 100 skill, or just your nude body and available genitalia. Oh, hey, split them and make both sides configurable/switch-on-off-able. (I really like configuration options, especially when explained and maybe with tooltips.) On 4/27/2022 at 4:04 PM, HexBolt8 said: I'll mention that I actively avoid filling in the owner's background, since that could be inappropriate for the background that some players might have for the owner Sure - as you caught, it was just a throw-out concept explaining why M/M might know a bandit. On 4/27/2022 at 4:19 PM, Antiope_Apollonia said: [...] probably why I like the [bardic] vocals better than you Radiant Prostitution users and such [...]" *grins* That's so much nicer than saying "you whores" ! Thank you! On 4/27/2022 at 4:33 PM, HexBolt8 said: On 4/27/2022 at 3:34 PM, Antiope_Apollonia said: might also decide she wants to join the College of Winterhold or what have you. I'd leave a major quest like the mage college to the player's imagination and role play *think* But, y'know, what if it wasn't about you... What if M/M goes to join (or visit) the College, and just... gets in? If YOU want to join, YOU have to go through the doorbitch spell-or-shout demo, YOU have to trigger the CoW quests... but not M/M, either because they know someone or they already did it. This could actually make it easier to do other annoying little-piece-of-one-quest-that-turns-into-a-major-side-quest bits. Like Calcemo wanting some book research in the College; like getting an 'unusual gem' appraised. (on re-read, this seemed like exactly what @HexBolt8 wanted to NOT do in this mod, e.g. force a player to go through an entirely different long major quest to advance one step in SLtR) And so that M/M doesn't look like an overpowered superhero who can do everything - because that's you, Dovakiin - maybe have M/M randomly or pseudo-randomly pick one place they could go, like College OR Thieves' Guild OR Companions OR ... Edited April 30, 2022 by qalavix
qalavix Posted April 30, 2022 Posted April 30, 2022 On 4/27/2022 at 4:04 PM, HexBolt8 said: On 4/27/2022 at 2:56 AM, qalavix said: Sometimes I end up spending an in-game day or five crafting, and dragging around five thousand weight units back and forth for a while (on purpose). The event for being overburdened won't start in a dungeon, city, town, dwelling, or guild. Finding such a place to craft would avoid the problem. If this is occurring in a player home, it's probably missing the Dwelling keyword. Aha! Now I remember why! Hearthfire home building! (and similar mods like Live Anywhere Constructible Shacks or SKYRIM Settlement Builder) Instead of running back and forth to a stone quarry every N weight-units, it's sometimes easier and seems faster to get all your stone and clay at one time and trudge back to the building bench in one trip. LA-CS allows you to craft and place entire buildings but they weigh in the thousands of weight units; you're supposed to build them relatively close to where you want one, then use a Campfire-style placement system. An interesting alternative would be a dialog choice when that Overburdened fires, "M/M, I'm trying to build us/you a house here; f*** off for a few days alright?" (not a direct quote) and you get to be overburdened for a few days but might be whipped or otherwise punished right there in the middle of the field.
caqa Posted April 30, 2022 Posted April 30, 2022 The shopping quest adds the objectives to the miscellaneous category in the quest journal. But at quest stage 100 they aren't removed.
CaptainJ03 Posted April 30, 2022 Posted April 30, 2022 57 minutes ago, caqa said: The shopping quest adds the objectives to the miscellaneous category in the quest journal. But at quest stage 100 they aren't removed. I'm not aware of any shopping quest from this mod, only the one from Cursed Loot. What am I missing?
Hex Bolt Posted April 30, 2022 Author Posted April 30, 2022 (edited) 1 hour ago, caqa said: The shopping quest adds the objectives to the miscellaneous category in the quest journal. This quest (spending the owner's money) is in the "miscellaneous" category (rather than side quest). Along with the cooking and sweeping quests, the intent was to make these flow more naturally, without the fanfare of normal quest startup and completion. A side effect seems to be that the objectives don't disappear from the quest log. I'll have to investigate this and come up with a solution (I'll probably move the objectives to the main Lola quest). If you happen to have the old "Hide Those Futile Quests" mod from Nexus, it will hide these things, but unfortunately that mod was removed. 15 minutes ago, CaptainJ03 said: I'm not aware of any shopping quest from this mod, only the one from Cursed Loot. The internal name for the quest for spending the owner's gold is Shopping, though as the player you won't see that because it's a miscellaneous quest. Edited April 30, 2022 by HexBolt8
caqa Posted April 30, 2022 Posted April 30, 2022 (edited) 54 minutes ago, HexBolt8 said: This quest (spending the owner's money) is in the "miscellaneous" category (rather than side quest). Along with the cooking and sweeping quests, the intent was to make these flow more naturally, without the fanfare of normal quest startup and completion. A side effect seems to be that the objectives don't disappear from the quest log. I'll have to investigate this and come up with a solution (I'll probably move the objectives to the main Lola quest). If you happen to have the old "Hide Those Futile Quests" mod from Nexus, it will hide these things, but unfortunately that mod was removed. You have to manually remove them. I fixed it for my own game by adding following to the stage 100 script. if IsObjectiveDisplayed(1) SetObjectiveCompleted(1,1) endif if IsObjectiveDisplayed(2) SetObjectiveCompleted(2,1) endif if IsObjectiveDisplayed(3) SetObjectiveCompleted(3,1) endif if IsObjectiveDisplayed(4) SetObjectiveCompleted(4,1) endif if IsObjectiveDisplayed(5) SetObjectiveCompleted(5,1) endif I think the easiest and cleanest would be adding a quest stage 90, and the only thing you do on stage 90 is proceed to 100 after a day (or how ever long the cooldown on the quest is). Edited April 30, 2022 by caqa 1
Hex Bolt Posted May 1, 2022 Author Posted May 1, 2022 3 hours ago, lgw3103 said: How to designate a bandit to dom Not possible. Must be a follower.
Hex Bolt Posted May 1, 2022 Author Posted May 1, 2022 5 hours ago, caqa said: You have to manually remove them. Okay. I'll do something with this for the next update. 1
kayocey Posted May 2, 2022 Posted May 2, 2022 I was wondering if I can get a bit of clarification on the "locations" for nudity rule please. -Are they specifically as labeled? Or does safe areas also include player home/walled cities? Was just wondering what the setting would be for basically (everywhere not in the wilderness)
Hex Bolt Posted May 2, 2022 Author Posted May 2, 2022 3 hours ago, kaiteyc said: does safe areas also include player home/walled cities? It's as described in the MCM help text: "Safe Areas: dwellings, towns, and inhabited areas (farms, mills). Very Safe Areas: dwellings and walled cities." A player home (unless the author didn't bother with its keywords) is a dwelling.
qalavix Posted May 2, 2022 Posted May 2, 2022 (edited) 20 minutes ago, HexBolt8 said: 3 hours ago, kaiteyc said: does safe areas also include player home/walled cities? It's as described in the MCM help text: "Safe Areas: dwellings, towns, and inhabited areas (farms, mills). Very Safe Areas: dwellings and walled cities." A player home (unless the author didn't bother with its keywords) is a dwelling. Bing! Reminds me ... I think it's a mod, but something allowed me to gain the house of the serial killer in Windhelm, from Blood On The Ice. In any case, when I went into the house the first time to investigate for Blood On The Ice, SLtR treated it as a player home and zapped me for not being naked, even though it wasn't my house yet. I don't know how to solve this though, especially if the other programmer simply went "Ah well, it's a player-owned house from the start, even if the player doesn't own it yet", because wouldn't you ( @HexBolt8 ) have to program an exception into YOUR mod for every OTHER mod that does this sloppy assigning? Maybe you could add an MCM thing in SLtR to tell M/M to make an exception to the rules here, like a checkbox/click-on "The cell I'm in right now is not actually a player home" (so quit with the damned zapping already) with an undo ("Okay it's a player home now"). A nice lil' list, similar in concept to the SoS 'Revealing Armor', seems workable (said the person who doesn't write mods...). @HexBolt8, I know I keep throwing things towards you 'for you to do'; and I really appreciate not being beaten to death while you scream at me for being an ungrateful ass. Because I am grateful, and I really like your mods, and I'm happily shocked with how much you engage with us mod-users and how long you've worked on these and how often you revise them and... you really make me feel bad like I'm not doing enough. ? All I can easily do is come up with ideas and mention repeatable bugs. (and, if you want, proofreading...) Thank you for all your work. You've made Skyrim more enjoyable for me. Edited May 2, 2022 by qalavix 2
kayocey Posted May 2, 2022 Posted May 2, 2022 (edited) Would anyone happen to know where the nif file is for the (pink rubber catsuit collar)? -edit NOT the rubberdoll quest one just regular pink collar -trying to make that the custom collar to match my outfit, but i cant seem to find it in DD Edited May 2, 2022 by kaiteyc
caqa Posted May 2, 2022 Posted May 2, 2022 (edited) Some script edits to make Submissive Lola 2.0.51 (only use on version 2.0.51!!) work with the Sexual Fame (Comments) mod, heavily inspired by TDF Prostitution scripts. Prostitution adds to "whore fame" and spank/whipping to "Masochist Fame". vkjmq.psc vkjpimpedbasic.psc SL_Access_SLSF.psc vkjmq.pex vkjpimpedbasic.pex SL_Access_SLSF.pex Edited May 2, 2022 by caqa
kayocey Posted May 2, 2022 Posted May 2, 2022 8 minutes ago, caqa said: Some script edits to make Submissive Lola work with the Sexual Fame (Comments) mod, heavily inspired by TDF Prostitution scripts. Prostitution adds to "whore fame" and spank/whipping to "Masochist Fame". vkjmq.psc 116.44 kB · 0 downloads vkjpimpedbasic.psc 13.49 kB · 0 downloads SL_Access_SLSF.psc 935 B · 0 downloads vkjmq.pex 112.42 kB · 0 downloads vkjpimpedbasic.pex 12.14 kB · 0 downloads SL_Access_SLSF.pex 1.56 kB · 0 downloads Got any exerpts to preview? -also what do you do with those files? (for a not sure how to edit things person)
Hex Bolt Posted May 2, 2022 Author Posted May 2, 2022 3 hours ago, qalavix said: when I went into the house the first time to investigate for Blood On The Ice, SLtR treated it as a player home and zapped me for not being naked, even though it wasn't my house yet. The game allows access to Hjerim for Blood On the Ice, the only time when, without mods, you're allowed in a player home without owning it. This is a pain. I figured out that the game changes the owning faction when you buy the house, so I was able to add logic (for the next update) to not treat Hjerim as a player home for the nudity rule unless you've bought it. Other conditions, such as for "dwellings", still apply, of course. 3 hours ago, qalavix said: if the other programmer simply went "Ah well, it's a player-owned house from the start, even if the player doesn't own it yet", because wouldn't you ( @HexBolt8 ) have to program an exception into YOUR mod for every OTHER mod that does this sloppy assigning? This recently came up for Shoal Rest Farm that's added by LAL. My position on mod-added houses is "not my problem". ? Realistically, it shouldn't be a problem unless you enter a mod-added house that you don't own. The farm situation was unclear to the player because there was no indication in the game that it could be a player home, but generally if you add a house mod, you'll know about it. The only surprises will be from mods that add the player home keyword to a vanilla location, or that add locations that are flagged as player homes but don't look like it (like that farmhouse). 3 hours ago, qalavix said: Thank you for all your work. You've made Skyrim more enjoyable for me. Thanks! 1
caqa Posted May 2, 2022 Posted May 2, 2022 (edited) 20 minutes ago, kaiteyc said: Got any exerpts to preview? -also what do you do with those files? (for a not sure how to edit things person) Not sure what you mean with a preview. The only thing these scripts change is make the Submissive Lola mod talk to the Sexual Fame Framework. The whore and masochist fame scores are usually a pain to increase, forcing you to mess about with slavetats to increase them passively. And they are a nice fit for Submissive Lola. The files are meant to overwrite the normal Submissive Lola scripts. The .pex files go into the scripts folder. You can ignore the psc files, that is just sourcefiles for people who want to see how things were done. Edited May 2, 2022 by caqa
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