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Posted
2 hours ago, Beyound said:

Can't see anyone post this, but character went to go to bed and owner said to sleep on the floor. 

 

This is an event from kalmah's extension mod, not SLTR itself. It might break if you have some other mod that changes the sleeping mechanic/animations. You can try posting in the other mod thread, but I don't think the author has been active for a while.

Posted
4 hours ago, Beyound said:

Only thing i think that could have caused this is "Sleeping Expanded - Animations and NPC reactions" as it has animations for getting into bed and both events triggering together.

Most likely it's a conflict.  I use the SLTR Extension basically solely for the sleep event—I keep all the other recurring events disabled—and I've never had any similar problems.

Posted

Thank you guys, i had seen the INN Events in the extension mod and thought it was the hide cloths event.  Disabled it and got out of the sleep menu weirdness and everything is back to normal.  :heart:

Posted (edited)

New playthrough getting started on the newest version brings new notes! ? 

  • I'd love to see "Remove plugs for sex" differentiate between anal and vaginal plugs.  It'd be nice to be able to unplug the vagina while leaving the butt plug in, for instance.
    • Also, can you point me in the right direction for how this removal is enacted?  I'm guessing I'm going to face a learning curve, so it might take a while, but I'll update the Darkwood Manufacturing patch if I can figure out how.  
  • Typo:
    • "You're dancing like that hoping I'll that I'll fuck you."
    • "It's fortunate you have other uses, because you're hopeless at this.  Go back and do ^a good job this time."
    • "Were you even listening when I instructed *on you* what to say?" (No idea how to represent the "invert order" editor's mark in a text editor!)
  • I've been playing with the early game again finally recently, so I've been able to better evaluate the new gold management updates.
    • I don't think 20k starting gold for Mistress is really enough for the gold settings I'm looking at using to take advantage of the new "large purchases" system.  Mistress's daily expenses + Lola's daily allowance, including city modifiers, will likely be around 2k/day.  I was thinking about something in the 30–50k range before I saw the current cap.  Of course, I can just give Mistress more starting gold in my custom followers patch, but not everyone is comfortable with xEdit.
    • Using really aggressive gold sharing creates some weird perverse incentives.  I'm not sure if this can be fixed, but maybe.  Is there any way to do the gold sharing at the end of interacting with a vendor based on the combined net value of the transactions, instead of for every individual item sold?  If I visit an alchemy merchant, for instance, and buy some ingredients, then sell out their full gold reserve in potions, Lola ends up with considerably less cash, even though the net transaction is +500 gold, of which she'd be entitled to, e.g., 10%.  Maybe you can tabulate purchases and sales in a faction that gets cleared when you close the shop window, for example?
    • The new "large purchases" feature works really well, but the current dialogue implementation is quite awkward.  I have to think there should be a better way to do this than with the sort of "menu" of categories you're presented with in dialogue now, but I'm not clear on what constraints pushed you down that path in the first place, so I'm not sure what to suggest.  Could you elaborate on this design decision a bit?
    • It'd be nice for the minimum score to use "large purchases" to be configurable.
    • How difficult would it be to allow Lola's daily allowance to scale with Submission Score?  (Ideally, this would allow both positive and negative multipliers.)
    • Would Mistress really give Lola her full allowance if she fails to serve her enough that day?  
  • How about using a follower behaviour override, like what Display Model does, to keep Mistress following you closely instead of wandering off sandboxing during situations where you need to keep her close.  What reminded me of this idea was the new "large purchase" feature's dialogue about needing to get close to the target, but it would also be very useful for any event where you need to be able to position Mistress for a scene, e.g., the three-way version of "I Am Famous", the final part of "Tagged", and the "Temple of Love".
  • Would it be possible to move Lola to Mistress instead of moving Mistress to Lola for the palace shoe cleaning event?  When you're travelling in a larger group, the player always spawns way out in front, which means you often end up cleaning Mistress's shoes with her standing in a fire pit or the like.  You'd have far fewer such occurrences the other way around.
  • I've been trying to train myself to always kneel using the lesser power whenever talking to NPCs (including Mistress, excluding other slaves), and I'm finding it very difficult.  I wonder if Mistress could lend her strong hand to the task and give me the guidance I need?  Maybe she could issue a shock that interrupts the dialogue whenever you attempt to talk to an NPC—herself included, ideally—without kneeling?  Since the "auto-kneel" idea has proved hard to implement effectively, and in hindsight, I realise that was the kind of solution a wilful, lazy, ill-trained slave would think of, anyway, this seems like perhaps a better approach if it's implementable.  
    • Ideally, I think this would also mean that, when Mistress beckons, she'd approach but not force greet until Lola has knelt, but that sounds like it'd be a challenge to implement.  Really not sure what is/isn't possible here.
  • If you're kneeling during "I Am Famous" when you select "Allow me to seduce you with a dance," the dance animation will often (/always?) not trigger.  I think a "stop animations" step is needed here?  It seems to work fine with trainers and dancing for Mistress.
  • It's a minor thing, but it would be nice if dancing could notify you of which dance animation is playing, similarly to how SexLab notifies you.
  • With the recent(ish) prostitution overhaul, it really seems like we need a further comment for greatly exceding your prostitution quota (e.g., Quota * 2 + 1).
  • Trophy Slave:
    • "You know, if I had another slave, I could make you punish each other.  I think that would be hot."  This is a big reason to want an MCM setting to clarify the "playmate's" role.  I read that and think, "But Mistress, you do have another slave!  Her name's Amalia, and she's trying hard to be a good girl, too!"  I know you're a bit daunted by some of the prospects for what could be lie down the rabbit hole of differentiating playmate roles, but every grand journey starts with a single little step, eh? ❤️
      • Never mind the much more longshot dream I cling to of PAHE/AYGAS worldbuilding integration with SLTR.  With PAHE, Mistress could have as many slaves as her heart desires.  And Mistress could act on her comments about how much fun she'd have capturing bandits to train as additional slaves, too!  But I realise my fantasy world of being something of a "middle"—as opposed to a top or a bottom, or even really a switch, for lack of a better term—and exploring exploring the interesting ethical dilemmas and relationship challenges inherent therein is a pretty obscure niche, sadly.
    • Trophy Slave doesn't respect your auction pose MCM setting from Simple Slavery++.  
    • I'd love to have a dialogue option at the end of Trophy Slave to the effect of being proud of how much respect everyone was showing to my Mistress—Or I guess the better framing would be being proud to be owned by someone everyone showed so much respect?  The current options are a mix of uncooperative and the fetishisation of humiliation.
  • Another pretty clear misfit for Strict Mode is the low submission score "Mistress?" → "The things you do to me are training, not punishment?" → "Something more?" dialogue, where Mistress basically explains at length the Playful Mode mentality.
  • Mistress's explanation for why she wants to "motivate" Lola is absolutely perfect for Strict Mode—spot on!  If I like it that much, then maybe Playful Mode users would appreciate a version better calibrated to that mentality?  Dunno—I can't speak for them!
  • Is "Confessions" able to trigger in smaller towns (Riverwood, Ivarstead, etc.)?  In principle, I don't see any reason it shouldn't work, but I don't think I've ever seen it happen.  Given how wonderfully this event contributes to fleshing out the personalities of NPC characters with the new(ish) disposition system integration, I'd love to see it be available everywhere.  
  • Did anything come of the idea about adding other sweets as lesser secondary alternatives for the Sweet Roll quest?
  • I know you're hesitant to add gendered comments where avoidable so as to not have additional dialogue records, but it'd really feel nice to have at least one "Good girl" (/"boy")—or even "Good girl, Lola"—in the rotation somewhere among the "good pets" and "good slaves" and such.  There's just nothing else that gives quite the same warm fuzzy feeling.
  • Would it be possible to allow a couple seconds' delay when Mistress requests a dance after the dialogue closes before the animation starts so you can position yourself?  Sometimes, we end up with some rather awkward dances.
  • What's the name of the pointing animation Mistress plays when ordering you to clean her boots?  Could be useful for a project I'm working on. ?
  • I'm still getting the role-reversal bug whenever Mistress goes to spank Nazeem.  No promising hypotheses as to why.  
  • The minimum score threshold for prostitution slider seems to be fixed, and I wonder if maybe having lowered it could somehow be the culprit here, but I just needed fully five days of almost constant solicitation to be able to leave Whiterun for the first time in a new game.  I basically propositioned every woman in Whiterun several times per day during that time, and I even have several additional unique NPCs around from various mods and a much higher share (roughly 50/50) of female guards from Full Random.  I was so frustrated with it by the end that I very nearly just finished the quest with console commands.  I have no real concept of how solicitation success/failure is currently determined, so I don't really even know what to suggest here, but it seems like something needs to change to prevent such things.  Oof!  Can you clarify the mechanic for starters?
  • I think the problem people were having with "Miscellaneous" Quests multiplying upon updating was indicative of a deeper issue with their implementation.  The screenshot below was from a brand new game:
    • Spoiler

      ScreenShot116.png.c63fb9e500012109c0da71f404aebd65.png

       

Edited by Antiope_Apollonia
Posted
13 minutes ago, Antiope_Apollonia said:

New playthrough getting started on the newest version brings new notes!

Thanks.  I'll go through this when I get some time.

Posted

After a while I played the normal quest I has become a vampire, my eyes changed completely into that of vampire. I don't mind the vampire thing. Can it be avoided?

Posted
11 minutes ago, 1Al said:

After a while I played the normal quest I has become a vampire, my eyes changed completely into that of vampire. I don't mind the vampire thing.

This mod won't make you a vampire.

Posted (edited)
2 hours ago, HexBolt8 said:

This mod won't make you a vampire.

Ok, these days I restored a game backup and the last savegame prior to the installation of the mod, and there is not such transformation. Anyway do you know what in the game can cause this transformation?

 

 

Edited by 1Al
Posted
9 minutes ago, 1Al said:

Ok, these days I restored a game backup and the last savegame prior to the installation of the mod, and there is not such transformation. Anyway do you know what in the game can cause this transformation?

 

 

How about you plain old "Sanguinare Vampiris"? If you get infected and it remains untreated it takes 3(?) days to turn you into a vampire.

Posted
7 minutes ago, Talesien said:

How about you plain old "Sanguinare Vampiris"? If you get infected and it remains untreated it takes 3(?) days to turn you into a vampire.

Thanks, that was probably it.

Posted
1 hour ago, donttouchmethere said:

Lucky for you it wasn't a STD! ?

In the restored game I preventatively used a potion of cure disease anyway ?

Posted

I reinstalled the mod, but now the dialogue with owner Master etc. doesn't work, I get the message game problem etc. Is there any solution?

Posted
32 minutes ago, 1Al said:

I reinstalled the mod, but now the dialogue with owner Master etc. doesn't work, I get the message game problem etc. Is there any solution?

Why did you reinstall the mod?

Anyways, if you do something like that it's better to remove the mod > save ingame > clean the save with fallrimtools > re-add the mod

Posted
41 minutes ago, donttouchmethere said:

if you do something like that it's better to remove the mod > save ingame > clean the save with fallrimtools > re-add the mod

It's usually okay to reinstall or update this mod even while it's running.  (There are a few exceptions when updating to certain versions, but I list those in red text in the update notes.)

 

1 hour ago, 1Al said:

I reinstalled the mod, but now the dialogue with owner Master etc. doesn't work, I get the message game problem etc.

You'll have to be a lot more specific.  The rest of us don't know what you're seeing.  Start by explaining the problem you were trying to solve by reinstalling the mod, then describe what problems you experienced and what you did to try to fix it.  If you find yourself using "etc." frequently in your description, you're being too vague.

Posted
2 minutes ago, HexBolt8 said:

It's usually okay to reinstall or update this mod even while it's running.  (There are a few exceptions when updating to certain versions, but I list those in red text in the update notes.)

 

You'll have to be a lot more specific.  The rest of us don't know what you're seeing.  Start by explaining the problem you were trying to solve by reinstalling the mod, then describe what problems you experienced and what you did to try to fix it.  If you find yourself using "etc." frequently in your description, you're being too vague.

I reinstalled it because in the whole game backup I restored, it was not installed. So it is like first intallation. The messages I get when I click on Master? and Can I make something etc., is [game problem] one of us is stucked in a scene.

Posted (edited)
2 hours ago, HexBolt8 said:

It's usually okay to reinstall or update this mod even while it's running.  (There are a few exceptions when updating to certain versions, but I list those in red text in the update notes.)

Yes, but usually users uninstall a mod if something got stuck or broke. Only reinstalling would change nothing and the mod would still be stuck.

 

1 hour ago, 1Al said:

So it is like first intallation.

It was a TRAP! ?

Edited by donttouchmethere
Posted (edited)
44 minutes ago, donttouchmethere said:

Yes, but usually users uninstall a mod if something got stuck or broke. Only reinstalling would change nothing and the mod would still be stuck.

 

It was a TRAP! ?

For me it is the second time, so reinstallation. Now it makes problems to load games too. I deleted it.

Edited by 1Al
Posted
23 minutes ago, 1Al said:

Now it makes problems to load games too.

SLTR? Problems? How? SLTR is since... forever on my "at least one mod that always works" list (since it doesn't conflict with DFC anymore)!

Load games? Old save or new save from a new game?

Posted
10 hours ago, 1Al said:

The messages I get when I click on Master? and Can I make something etc., is [game problem] one of us is stucked in a scene.

There is an explanation for this message on this mod's MCM Help page, but you might not have seen it:  "This usually indicates a problem with an earlier scene (from the game or any mod) that did not finish when it should have.  However, it could just mean that an NPC is approaching to talk to you and hasn't reached you yet.  Use your judgment to decide whether to force it to end.  If you're unsure, choose "no", then either wait a few seconds to see if anyone approaches, or save your game and talk to your owner again and choose "yes" to force the scene to end."

 

If you see the "[Game Problem]" message often, another mod is either frequently having someone try to talk to you, or another mod tried to do that and got stuck so that the scene never ended.  It's important to be aware of scenes that are running, because if another mod places the PC in a scene and then this mod tries to use a scene to have the owner talk to you, this mod's scene can fail.

Posted
1 hour ago, HexBolt8 said:

There is an explanation for this message on this mod's MCM Help page, but you might not have seen it:  "This usually indicates a problem with an earlier scene (from the game or any mod) that did not finish when it should have.  However, it could just mean that an NPC is approaching to talk to you and hasn't reached you yet.  Use your judgment to decide whether to force it to end.  If you're unsure, choose "no", then either wait a few seconds to see if anyone approaches, or save your game and talk to your owner again and choose "yes" to force the scene to end."

 

If you see the "[Game Problem]" message often, another mod is either frequently having someone try to talk to you, or another mod tried to do that and got stuck so that the scene never ended.  It's important to be aware of scenes that are running, because if another mod places the PC in a scene and then this mod tries to use a scene to have the owner talk to you, this mod's scene can fail.

Thanks for reply, to be honest I never had such problems withh any other mod. It really broken my game so I had to delet it.

Posted
12 minutes ago, 1Al said:

Thanks for reply, to be honest I never had such problems withh any other mod. It really broken my game so I had to delet it.

SLTR is extremely stable.  If your game is broken, it's almost certainly either some other mod or user error.

Posted
6 hours ago, Antiope_Apollonia said:

SLTR is extremely stable.  If your game is broken, it's almost certainly either some other mod or user error.

Maybe, but without the mod the game runs smoothly.

Posted

Hi, would you help a user who is not very good at English? I communicate with google translate. ?
Could you please list the major differences between Submissive Lola and Devious Follower?

 

What I understand is that DF causes your character to accumulate debts with the follower, and that the follower uses these debts to blackmail the player character. Also, the follower may sell you as a slave.
SL, on the other hand, focuses more on making the follower dominant and money does not play a main role.

 

Other than that, I didn't understand what the differences are.

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