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Posted (edited)
3 hours ago, HexBolt8 said:

It's scripted upon start of sex, looking for the zad_DeviousPlugVaginal and zad_DeviousPlugAnal keywords.  If you don't want a plug to be removed, give the rendered item the zad_BlockGeneric keyword (if you're unsure which part that is, add the keyword to both parts).

So I'd just need to add a check for the dse_bp_KeywordArmorButtplug keyword to the script.  But which script do I need to be looking at?  

  

3 hours ago, HexBolt8 said:

The idea was that you'd have to earn that money for your owner, then later be allowed to use some of it for an important purchase.  Nothing prevents you from spending the owner's own personal funds, but that wasn't the intent.

It's not about having more of Mistress's money to spend.  It's just that I want to set her daily expenses quite high so that it's an effective late-game money sink.  But it takes a while to build some momentum on your income in the early game, so if she has high expenses, she needs a good bit of starting gold or she'll go broke long before Lola can start earning enough to cover Mistress's costs.  Another solution here would be to let Mistress's expenses scale with level, but if I recall correctly, I've mentioned that idea in the past, and you didn't care for it.  Ideally, I'd like to tune my gold settings so that, in the middle, it's balanced on a knife's edge, where there's a real risk of Mistress running out of gold if Lola doesn't generate enough income, but I don't want to see her sitting broke for a prolonged period, which is what looks like happening with the 20k max.  Especially since that'll further involve Mistress taking most/all of Lola's earnings, but being too poor to give Lola her allowance, which means there'll be an extended period of time where Lola can't buy anything.  

 

3 hours ago, HexBolt8 said:

I'd argue that this is working as intended.  I've played under similar settings and had to weigh the value to me of crafting a desirable potion and/or gaining the XP from doing so, versus the cost from my meager savings.  Mistress isn't sympathetic.

In roleplaying terms, I don't entirely disagree in principle.  But I think the relative impact of the difference on roleplaying would be quite trivial.  And in gameplay terms, the current mechanic is weird and awkward—in no small part because it interacts with vanilla Skyrim's own inherent weird awkwardness in negative ways.  It's worth footstomping the point here that this behaviour would only differ in cases where you're selling the merchant completely dry of gold, so in the early game or if you play with other poverty mods or whatever, the change would have no impact on you.  But especially if you do crafting, a common feature of mid–late-game Skyrim is always having some valuable wares in your inventory to sell whenever there's an opportunity, and your income is basically limited primarily by the total available gold of all the merchants you encounter.  The most extreme version of this perverse incentive is when, for example, you have a big stack of potions worth 1000 gold each, but alchemy merchants only have 500 gold, so the smart thing to do would ordinarily be to buy 500 gold worth of valuable ingredients before selling one of your potions to clean out the merchant's gold, since you're going to sell the potion anyway—you want the 500 gold septims more than the 1000 gold potion.  But with the current SLTR mechanic, if Lola has 100% gold sharing and a 500 gold daily allowance, then Lola has her whole day's spending money taken away just for trying to be a good steward of Mistress's resources and maximising efficiency.  That's the bad kind of frustration, not the narratively interesting kind.

 

Moreover, I think I can make a case in roleplaying terms.  For one, the current mechanic more or less implies that Mistress is standing over Lola's shoulder while she barters, which is very much out of character—Mistress wants to enjoy the town while her slave takes care of the tedium for her.  Much more realistic would be for Lola to just bring the net profits to Mistress at the end of the transaction like a good little girl.  Furthermore, everything Mistress's (bounciest, jiggliest) property crafts is itself more of Mistress's property; if Lola is buying alchemy ingredients to craft potions, it is all in service to Mistress's interests, and those are Mistress's potions, so it doesn't seem to make a lot of sense that Mistress would effectively punish Lola for making them.  Lola is something like Mistress's clerk, among her other roles, and this mechanic interferes with the efficient performance of that role.

 

3 hours ago, HexBolt8 said:

As far as I know, no.  Even if I could, I'd have to carve out an exception in the already-complex gold sharing script.  I don't want to do that.  

Well, if it isn't doable, fair enough.  It isn't a total game breaker, but it it is definitely a significant hindrance.  It always bothered me even in earlier versions, but now that it's feasible to use much more aggressive gold sharing—I'm currently doing (Score * -100% - 1), so 100% gold sharing at 99+ Score—the previously minor annoyance has taken on much greater significance.  My li'l allowance has to be spent wisely!

 

3 hours ago, HexBolt8 said:

There's different handling depending on gender and vendor role.  It's a way for the player to communicate that to the mod using a familiar mechanism.

Just going to put a pin in this one for now and possibly return to it at a later date. ?

 

3 hours ago, HexBolt8 said:

No, she would not!  That's going into the next date.  I'm thinking zero allowance if Lola can't be bothered to do her duty.

Lol.

 

3 hours ago, HexBolt8 said:

It's a nice idea, but I'd be afraid of possibly breaking a quest scene.  Reliability wins over coolness.  Interesting idea, though. 

(Why oh why does LoversLab, in all of its caprice, quote your text colour sometimes and not others?!)

Hm.  I can see the concern, but I'm not sure whether it's a real issue or not.  I'd be happy to beta-test it and find out! ? Off the top of my head, I think it'd be fine as long as you had a way to not interfere when an NPC forcegreets—although that might itself be difficult.  I'll let this one continue percolating for a while, I guess.  I agree with your inclination toward cautious reliability, but I do quite like the idea, too. ? 

 

3 hours ago, HexBolt8 said:

I've added a check to end voluntary kneeling before dancing.

[...]

I've added this as console output.  It's not formatted nicely but it shows the dance name.

Great!

 

3 hours ago, HexBolt8 said:

Possibly, though this might be less workable for client mode.  (At the minimum 2 client quota, if you impress your owner by doing 4 more, you've already exceeded quota*2 + 1.)  For pay mode (which I think is what you had in mind), I believe this should also have a quota increase.  For example, if you exceed quota by 50% or more, half of the excess gets added to the base quota, and you're praised for being such a good whore.  This becomes a self-correcting feature if you start doing too well with prostitution earnings.

Actually, I had client mode in mind.  I haven't really messed with pay mode yet.  I had the impression it doesn't really make much difference unless you're using Radiant Prostitution, which I don't feel very motivated to add to my modlist—SLTR's native prostitution has never seemed unsatisfactory.  In only a two-client quota, you'd need to service five clients to earn extra praise in my example formula, which is only two more than you need for the best praise now.  Which is pretty easy, but if you're configuring prostitution to use the minimum quota, you're probably okay with it being easy.  Or personally, I like to have the minimum set to two, but with a high variance from the "random extra clients" so that it gives the impression that, sometimes, Mistress is only looking to stop in town briefly, and other times, she's looking for some extended R&R.  If you could squeeze in five clients during Mistress's brief shopping stop, that seems worthy of her being impressed.  Of course, the formula I suggested was just an example; you could make it more exacting if you think that's too easy.

 

3 hours ago, HexBolt8 said:

That SS++ feature came after Trophy Slave was done.  This probably won't happen.  This event is compatible with all versions of SS, even jfraser's original.  I can (and do) detect the presence of SS++, but I'd have to build an interface to read that MCM setting.  There's also the chance that a player might be using an older version of SS++ that lacks that setting.  It's doable, but the benefit doesn't seem to justify the work.  

Maybe if a future SS++ update gives us the ability to save MCM settings to a config file—always high on my wishlist for any mod—then SLTR could look at that file, too, and if it's not there, it'd just default to whatever like it does now?  Or maybe I'm just talking out of my arse.  I'd think there should be a relatively simple solution here, but maybe not.

 

3 hours ago, HexBolt8 said:

As a rationale, this isn't a real auction so Lola won't necessarily be placed in the real pose.

Bah!  But it doesn't look as good! ?

 

3 hours ago, HexBolt8 said:

I did Strict Mode in a single pass, and I knew I'd miss some things. 

Aye, rightly so.  Getting a quick-and-dirty implementation out there for us to play with is very much appreciated, and we can polish it gradually over time.  Don't let the perfect be the enemy of the good, eh?

 

3 hours ago, HexBolt8 said:

It does not.  It's mostly in "cities" (not "towns") but it can also start in any jarl's palace.  I was concerned about scarcity of valid NPCs.  The quest chooses those NPCs (which must be unique, not guards) from the current area, so it can't look inside houses and buildings.

Well, "Confessions" is restricted to business hours, right?  Like 08:00 to 19:00 or so?  I think, if that's the case, it shouldn't be a problem, unless the player is an unusually bloodthirsty mass-murderer.  Looking at the NPC lists and their schedules right now, I guess Ivarstead would be cutting it pretty close if you kill/lose a few NPCs, but at least Riverwood shouldn't be a problem.  There are usually five adults outside all day, and others outside intermittently, plus whatever NPCs might be added by miscellaneous mods.  I want to know if Alvor thinks my Mistress should be proud of me!

 

3 hours ago, HexBolt8 said:

The reluctance was mainly for the random comments. 

So then I reaffirm my desire to see a "Good girl, Lola," in the mix.  I can just imagine myself beaming with a smile from ear to ear when Mistress tells me such!  I found one "Good girl" in response to "Thank you for making me your slave" that I'd forgotten about when making that note, since I usually opt for "I love you, Mistress" instead, but that's the only one I'm aware of. ?

 

3 hours ago, HexBolt8 said:

  I'm concerned about performance so I'm trying to hold the number.

Huh, interesting.  I'd have never guessed that had a non-trivial performance impact.  TIL! ? 

 

3 hours ago, HexBolt8 said:

I'll make a note to look at it, but I'm hesitant because I only recently fixed the problem with the dance animation not starting, which was due to a bizarre timing issue in Skyrim.  I'd have to be sure that I don't break this, because having the dance not start was worse.

I'd actually say its debatable which is worse... when I've had the dance animation failures related to kneeling described above, I've always just fixed it by starting a dance from the MCM.  It's not a great solution—any time you have to get into the MCM is hardly a triumph of immersion—but I might be inclined to argue it's less bad than dancing constantly clipping through a chair and being bizarrely distorted by physics collision oddities.  But I take your point; definitely always best to not break one thing in the course of fixing another.  

 

3 hours ago, HexBolt8 said:

zbfPointDown 

Simple enough.  Thanks! ❤️ 

 

3 hours ago, HexBolt8 said:

And I can't reproduce it.  That's weird.

Could it be somehow specific to the animations I'm using?  I don't know almost anything about animation.  Given what a mess the tags were, I wonder if something else could be wrong.  I'm using the DF SLAL Mini-Pack from the DFC page, which I like in theory because it's small and thematically focused.  I really don't want to download a huge animation pack just to use one spanking animation from it if I can avoid it, but I guess maybe I should do that just to try?  This isn't even the only spanking animation bug I get; even though I have four correctly tagged spanking animations enabled—I think; they just need the "spank" or "spanking" tag, right?—for some inscrutable reason, SLTR refuses to call anything except DF Rydin Overlap Spanking when Mistress spanks Lola.  But to make it even weirder, when that little shit Nazeem spanks Mistress (how dare he!), SLTR can indeed call other spanking animations from the pack, and they're still role-reversed!  This whole thing is just baffling.

 

2 hours ago, donttouchmethere said:

I recommend the DFC spanking SLAL mini pack

So you use the same animation pack as me, then, and you don't have any of this weirdness?  Nazeem doesn't erroneously spank your Mistress, and all the animations in the pack work?  Well what the actual fuck is going on here with this bizarre behaviour of my Skyrim?

 

3 hours ago, HexBolt8 said:

You didn't say, but I assume that you mean this mod's basic prostitution. 

That's correct.

 

3 hours ago, HexBolt8 said:

If the setting to ignore arousal is off (the default), NPC arousal must be at least 15.  Chance of acceptance increases with arousal.  If ignore arousal is on, success is 70%, though it's 100% if you've serviced that client before.  In all cases, there's a 12-minute real time cooldown. 

Okay, so that leads me to realise what the problem is.  I've been trying the new OSL Aroused instead of SLAX, and with the settings I've been using, most NPCs would have 10 arousal most of the time.  I quite like a lot of the concepts behind how OSLA is being designed to work, but that's definitely an unintended consequence I hadn't thought of.  I'll have to tweak my settings for now.  Wowza that was frustrating.  Glad we got to the bottom of it!

 

3 hours ago, HexBolt8 said:

Also, to be able to solicit, the NPC must not [...] belong to zbfFactionSlave.

In light of your idea to check for equipped collars instead of factions for another event recently, I wonder whether that might potentially be a better solution here, too.  I'm pretty sure it would be better in my case—as there are definitely NPCs to whom I've added collars but not any factions—but I'm not sure about how other people's mod environments might differ.  

 

3 hours ago, HexBolt8 said:

Well, hell.  I thought I'd seen that stop in a new game.  I'll investigate, but if I can't fix this, I'll have to revert these to real quests.

Fingers crossed it turns out to be something silly you missed, and you can easily fix it, so the door is open to Miscellaneous-ifying more SLTR events! :D 

 

---

 

Thanks for all your insight! ?

Edited by Antiope_Apollonia
Posted
15 minutes ago, HexBolt8 said:

The latest (for SLAL) is not the bottommost item in the download list.  Possibly you grabbed the wrong one?  That would explain the errors (it's often the little things that trip us up).  Seriously, 0.5a has always worked great for me.

No, double checked that. rydin_animations_slal_pack_v0.5a.rar

Also nothing changed over the years.

I guess you repaired that SLAL pack yourself.

Posted
48 minutes ago, Snook001 said:

The first one was renting the player to other mod via Simple Slavery.  I put it here, cause the master or mistress would rent the player.

Not exactly that, because I think the owner is too possessive to let you go for that long.  Who knows what sort of mischief you'll get into without proper oversight?  That could lead to days of remedial training.  But I have a vague idea for loaning you out for a few hours for a special request in exchange for hefty payment, something like the Home Visit event in Radiant Prostitution.

 

53 minutes ago, Snook001 said:

The second would be an execution.

Not that.  That really is going too far.  (The original mod does say "below -30 you are dead", but it never implemented that, and I eventually removed PC death here.)

 

I've thought about a special punishment for reaching score -30, but I always dismiss it because if one is playing the mod with any semblance of submissiveness, the only reason to reach the minimum score is a looping punishment bug (and I think I've fixed that one).

 

1 hour ago, Snook001 said:

Beside that, great mod, it work perfectly ?.

Thanks!

Posted
50 minutes ago, Antiope_Apollonia said:

But which script do I need to be looking at?  

vkjmq, which often changes with each update.  It seems much better to instead just add the block generic keyword to the plugs.

 

56 minutes ago, Antiope_Apollonia said:

The most extreme version of this perverse incentive is when, for example, you have a big stack of potions worth 1000 gold each, but alchemy merchants only have 500 gold, so the smart thing to do would ordinarily be to buy 500 gold worth of valuable ingredients....

I misunderstood why you were buying the ingredients.  I thought it was primarily for crafting, rather than resale to another merchant.  I've done that sometimes, more often with the general traders, buying up some gems to give the guy enough gold to pay full price for some nice loot I found.  I think this kind of problem is better solved with a mod like Trade & Barter that can increase merchant gold.  Regardless, I'm doubtful that I could handle trade as a single net transaction.

 

1 hour ago, Antiope_Apollonia said:

Actually, I had client mode in mind.

I'll give it some thought.  I don't think I'd raise the base quota for client mode though, since that could become painful for smaller capitals like Morthal, even with the town size adjustment.

 

1 hour ago, Antiope_Apollonia said:

So then I reaffirm my desire to see a "Good girl, Lola," in the mix.

It's something that I'll look at sometime.  Bear in mind that you'll get less praise in Strict Mode.

 

1 hour ago, Antiope_Apollonia said:

when that little shit Nazeem spanks Mistress (how dare he!), SLTR can indeed call other spanking animations from the pack, and they're still role-reversed!

Maybe a SexLab configuration thing?  Nazeem is placed in the receiving position and should get spanked.  (I was rechecking the script and laughed when I saw that his wife's reaction to you increases when Nazeem gets spanked.  I'd forgotten that detail.)

 

1 hour ago, Antiope_Apollonia said:

So you use the same animation pack as me, then, and you don't have any of this weirdness?

No.  I'm using the Rydin animation pack, not DFC repackaged version.  I don't have anything against DFC's version (which might be identical to Rydin's), but I already had Rydin's installed.

 

1 hour ago, Antiope_Apollonia said:
4 hours ago, HexBolt8 said:

Also, to be able to solicit, the NPC must not [...] belong to zbfFactionSlave.

In light of your idea to check for equipped collars instead of factions for another event recently, I wonder whether that might potentially be a better solution here, too. 

I made a note to change this to a collar check.

Posted
17 minutes ago, HexBolt8 said:

vkjmq, which often changes with each update.  It seems much better to instead just add the block generic keyword to the plugs.

Hm.  Perhaps you're right.  I'm always really hesitant to add keywords when I don't know what they do or what other mods might be using them for.  Do you foresee any unintended side effects if I do that?

  

12 minutes ago, HexBolt8 said:

I misunderstood why you were buying the ingredients. 

Either way.  I don't fundamentally see a meaningful difference, at least how I play.  Regardless, just to sum up, I think you can mount a very reasonable argument for both sides in strictly roleplaying terms, but if you look at it from the gameplay angle, I don't think there's any question that sharing net transactions would make the user experience of playing with the mod better.

 

20 minutes ago, HexBolt8 said:

Regardless, I'm doubtful that I could handle trade as a single net transaction.

Fair enough.  I listen to the Rolling Stones. :D

 

21 minutes ago, HexBolt8 said:

I'll give it some thought.  I don't think I'd raise the base quota for client mode though, since that could become painful for smaller capitals like Morthal, even with the town size adjustment.

I don't really understand why you're talking about raising the quota.  I'd initially chalked it up to my lack of familiarity with Earnings Mode and Radiant Prostitution, but now I'm thinking maybe you misunderstood my initial comment?  My idea was merely to add a new dialogue for when Lola greatly exceeds whatever quota Mistress has set normally.  Something snide remark about Lola's stamina, perhaps, or praise for her dedication to her trade.

 

28 minutes ago, HexBolt8 said:

Bear in mind that you'll get less praise in Strict Mode.

:'( But studies consistently reaffirm that positive reinforcement is the most effective training strategy! ?

 

30 minutes ago, HexBolt8 said:

Maybe a SexLab configuration thing?  Nazeem is placed in the receiving position and should get spanked. 

Maybe?  Any idea about what it'd be?  It seems weird that it'd happen between Mistress and Nazeem, but not Mistress and Lola or playmate and Lola.  It seems to be something related to gender roles.  I just tried spanking him myself instead of asking Mistress to do it—I've never tried that before... it always seemed like getting above my station—and I got the same bug; Nazeem spanked me.  This is literally the only sexual interaction I ever have with a male NPC unless I missclick something, so I have no idea if this would affect other animations.  

 

53 minutes ago, HexBolt8 said:

(I was rechecking the script and laughed when I saw that his wife's reaction to you increases when Nazeem gets spanked.  I'd forgotten that detail.)

Not me!  I love that detail!  She talks to you about it, too!

 

44 minutes ago, HexBolt8 said:

No.  I'm using the Rydin animation pack, not DFC repackaged version. 

That wasn't in response to you, sillybilly. ? Check the quote.

Posted

Just for your amusement:

Doing the Whiterun Walk in a tight straightjacket dress makes it an interesting light show:

Spoiler

ScreenShot_amy31517.jpg.7cdc907d9654f02c3251fc291fb5579b.jpg

 

The other day I managed to mess it up and couldn't ask Mistress for a whole day if I may be of service. Very convenient to have the 'unblock events' in the debug menu!

Posted
1 hour ago, Antiope_Apollonia said:

I'm always really hesitant to add keywords when I don't know what they do or what other mods might be using them for.  Do you foresee any unintended side effects if I do that?

No, only benefits.  Block generic just tells mods that they shouldn't remove or replace this devious device.  Since you don't want the plug to be removed, that's good for you.  I recommend adding the keyword to both parts.  SLTR only checks the rendered part, which goes against the usual convention on checking the inventory part, but this let me cut the script load in half.

 

1 hour ago, Antiope_Apollonia said:

I don't really understand why you're talking about raising the quota.  I'd initially chalked it up to my lack of familiarity with Earnings Mode and Radiant Prostitution, but now I'm thinking maybe you misunderstood my initial comment?  My idea was merely to add a new dialogue for when Lola greatly exceeds whatever quota Mistress has set normally.  Something snide remark about Lola's stamina, perhaps, or praise for her dedication to her trade.

I understood.  Raising the quota was my own take on it.  You know what happens when you finish an assignment in half the time the boss gave you?  The boss assigns you more work, since you obviously can handle a heavier load.  I was considering a remark about general sluttiness, but the stamina comment is good, and I'll have to find a place to use "trade" as a reference to Lola's prostitution.

 

1 hour ago, Antiope_Apollonia said:

But studies consistently reaffirm that positive reinforcement is the most effective training strategy!

Not as satisfying for the owner.  But yes, the owner understands the value of occasional recognition of a job well done.

 

 

Posted
23 hours ago, CaptainJ03 said:

PS: you might want to state in your profile (or plainly when telling us that you're not speaking english) in which language you'd prefer to talk. If you happen to be german I'd just answered in my mothertongue and leave google translate for anyone else

I'm italian. Thanks again everyone for your answers to my questions.

Posted
1 hour ago, HexBolt8 said:

No, only benefits.  Block generic just tells mods that they shouldn't remove or replace this devious device.  Since you don't want the plug to be removed, that's good for you. 

What about events that are supposed to replace the plug, like Faster, Lola, Faster and Pony Express?  It sounds like it would interfere with those, no?

 

Also, this just reminded me of something: Shouldn't Cavity Search also remove plugs?—and ideally replace them after?  Hard to see what Mistress is supposed to be searching otherwise. ?

 

1 hour ago, HexBolt8 said:

I recommend adding the keyword to both parts. 

Darkwood plugs are only one part. ?

 

1 hour ago, HexBolt8 said:

I was considering a remark about general sluttiness, but the stamina comment is good, and I'll have to find a place to use "trade" as a reference to Lola's prostitution.

Maybe in one of the dialogue possibilities for when Working Slave is assigned?  Along the lines of "now go ply your trade while I relax"?  

 

1 hour ago, HexBolt8 said:

Not as satisfying for the owner.  But yes, the owner understands the value of occasional recognition of a job well done.

Aw, now which is more fun, telling your new puppy what a good boy he is when he does a trick, or punishing him for pooping on the floor? ? New event idea: Lola gets upset and poops on the floor in Mistress's house. :D

Posted (edited)

No.  

 

On 10/27/2021 at 6:33 PM, HexBolt8 said:

DD is woven throughout the mod.  Many of the dialog and quest conditions check DD keywords, and when applying animations it checks that heavy restraints aren't equipped.  To do that in a practical manner, DD has to be a required master. 

Edited by Antiope_Apollonia
Posted
9 hours ago, Antiope_Apollonia said:

What about events that are supposed to replace the plug, like Faster, Lola, Faster and Pony Express?  It sounds like it would interfere with those, no?

Yes.  "Faster, Lola, Faster" won't start if an anal plug can't be equipped, and the pony tail won't be equipped in that situation.  I thought that was what you wanted; hence, "only benefits" because you'd never lose the plug.  Regarding this mod's removal of plugs for sex, it is selective, so only a vaginal plug would be removed for a vaginal sex animation.

 

9 hours ago, Antiope_Apollonia said:

Darkwood plugs are only one part.

Ah.  I'd been thinking that you were using a version adapted for DD.  The DD framework is generally unaware of non DD items.

 

10 hours ago, Antiope_Apollonia said:

Maybe in one of the dialogue possibilities for when Working Slave is assigned?  Along the lines of "now go ply your trade while I relax"?  

Yes, that's good.

Posted
20 minutes ago, HexBolt8 said:

The DD framework is generally unaware of non DD items.

That's honestly why I started using Darkwood plugs in the first place.  DD's built-in animation filtering was too disruptive with DD plugs.  But I stick with Darkwood because they look so much better.  Visually, DD plugs are at least very dangerous if not outright impossible—and they're ugly to boot.  Darkwood plugs look like real plugs you could actually wear—and stylish ones at that.

 

There are some fun effects with DD plugs, though, especially things like Laura's Teaser.  Maybe one day I'll figure out a way to get the best of both worlds...

Posted (edited)

By the way, I made a standalone version of the TDF Prostitution dance animations that you can install with any mod manager.  This should be a more elegant solution than installing a whole mod and deactivating it just to use its assets.  It doesn't contain any plugins, so it won't affect your plugin limit.

 

TDF Animations Standalone.7z

 

Permissions:

Clipboard01.jpg.b73cbc69824c64fa7a59ae60be8d419e.jpg

 

If you want to stick it on the download page, go for it.

Edited by Antiope_Apollonia
Posted
28 minutes ago, Antiope_Apollonia said:

That's honestly why I started using Darkwood plugs in the first place.  DD's built-in animation filtering was too disruptive with DD plugs.  But I stick with Darkwood because they look so much better.  Visually, DD plugs are at least very dangerous if not outright impossible—and they're ugly to boot.  Darkwood plugs look like real plugs you could actually wear—and stylish ones at that.

 

There are some fun effects with DD plugs, though, especially things like Laura's Teaser.  Maybe one day I'll figure out a way to get the best of both worlds...

Frankly I'm surprised nobody has made a mod to work the Darkwood plugs into DD yet

Posted
46 minutes ago, Antiope_Apollonia said:

Maybe one day I'll figure out a way to get the best of both worlds.

Make Darkwood Plugs into a DD replacer mod.  Add the Devious Devices mods as masters.  Modify the armor addon records for DD's plugs to use Darkwood's meshes (those meshes must use slots 48 (anal) & 57 (vaginal) or they won't be visible, which could require a quick edit with NifSkope).  If you care about appearance on the inventory screen, you'll also have to change the world models for the DD plugs.  Now all DD plugs have the Darkwood appearance (unless you can ignore the visual inconsistency, this won't work well for unusual plugs like inflatables).  Unless DD adds new plugs or changes existing ones, you should not have to update your replacer mod whenever DD updates.

Posted

Yeah, I know how to do that, but that doesn't address the reason I initially switched to Darkwood in the first place—DD plugs' highly disruptive animation filtering effects.  Maybe when the new DD build is finished, it'll be better.  I'm pretty happy with my current setup for now anyway.

Posted
10 hours ago, Aycelist said:

Not working with Spank that Ass (don't even see integration option).

The STA mod event that this mod uses was added in STA 4.7.  Apparently, that's still in beta.  You can get it from Monoman's blog (link is in his signature).

Posted
11 hours ago, HexBolt8 said:

The STA mod event that this mod uses was added in STA 4.7.  Apparently, that's still in beta.  You can get it from Monoman's blog (link is in his signature).

Downloaded the 4.8(?) beta version for SSE, but the interaction still doesn't work. :/

Posted
28 minutes ago, Aycelist said:

Downloaded the 4.8(?) beta version for SSE, but the interaction still doesn't work.

What defines "doesn't work"?  I don't use STA, but my vague understanding is that the mod event affects arousal and/or masochism.  Perhaps someone who has been using STA with this mod can comment on what the event does when it's triggered from this mod's spanking.

Posted
8 minutes ago, HexBolt8 said:

What defines "doesn't work"?  I don't use STA, but my vague understanding is that the mod event affects arousal and/or masochism.  Perhaps someone who has been using STA with this mod can comment on what the event does when it's triggered from this mod's spanking.

Oh actually it might've been working. Sorry, for some reason I thought the mod would trigger the spanking audio from STA, I didn't realize it would just cause the masochism level to increase. Sorry about that!

Posted (edited)
18 hours ago, Aycelist said:

Oh actually it might've been working. Sorry, for some reason I thought the mod would trigger the spanking audio from STA, I didn't realize it would just cause the masochism level to increase. Sorry about that!

Unfortunately the whipping animation has no sound, I also thought it was a bug, but it seems that it is not.....

Edited by agukiin51
Posted
5 hours ago, agukiin51 said:

Unfortunately the whipping animation has no sound, I also thought it was a bug, but it seems that it is not.....

AFAIK the whipping animation is from Zaz, and mine definitely has sound. Ouch!

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