YellowBeard007 Posted March 19, 2022 Posted March 19, 2022 4 hours ago, HexBolt8 said: Posting the exact same comment multiple times (twice here, four times in the old mod discussion) will not get you the kind of attention you seem to want. Oh and if I may add, mod authors should in my opinion work their mods like shareware used to. Remember shareware? Commander Kene is legendary. It was a shareware, you could download and play half the game (and it was a large game in half) then pay for the other half. And have the other half of the game. Mod authors should get a donation, if they decided they wanted to make money, on changes to a mod on a personal level for a person that likes their mod, but would also like a few changes. And work mods like a shareware. Just an idea.
Hex Bolt Posted March 20, 2022 Author Posted March 20, 2022 5 hours ago, YellowBeard007 said: Mod authors should get a donation, if they decided they wanted to make money, on changes to a mod on a personal level for a person that likes their mod, but would also like a few changes. It's up to each author, of course, and I respect the choices that authors make. My own choice is that everything I offer is free, and I intentionally have no way for anyone to make a financial contribution. Players who enjoy a mod can express that in different ways. I like hearing (politely) what people like, and don't like, and why -- and what they'd like to see. I enjoy stories about something from a mod that was funny or important to a player. If anything I've done has brought someone happiness, it would make me the most happy for that person to do something nice for someone else, something you wouldn't normally do, and not tell anyone. The best acts of kindness, or heroism, are the ones that very few ever know about.
YellowBeard007 Posted March 20, 2022 Posted March 20, 2022 1 hour ago, HexBolt8 said: It's up to each author, of course, and I respect the choices that authors make. My own choice is that everything I offer is free, and I intentionally have no way for anyone to make a financial contribution. Players who enjoy a mod can express that in different ways. I like hearing (politely) what people like, and don't like, and why -- and what they'd like to see. I enjoy stories about something from a mod that was funny or important to a player. If anything I've done has brought someone happiness, it would make me the most happy for that person to do something nice for someone else, something you wouldn't normally do, and not tell anyone. The best acts of kindness, or heroism, are the ones that very few ever know about. Indeed. But, with all acts of kindness "there is choice". For both the giver and the receiver. However in my situation, I am not a moder, nor am I good on computers. And I am not good at moding games. Gaming with mods is still a new experience with me. I find it better and more fun than reruns of old sit coms that I never watched in the 70's. I wrote a quick script ideas, but I never asked anyone to do anything, It was just a few ideas that were jumping around in my head, and now were here. I wish you and your family "happiness and success" Cheers.
Teddar Posted March 20, 2022 Posted March 20, 2022 On 3/16/2022 at 8:12 PM, Sospice said: Figured I'd report what might be a bug; I have the "always naked" setting set for only in player home. I just went into the shoal's farm farmhouse and it reacted as if I was in a player home and my character was penalized for wearing clothes. Is that supposed to be that way? If you use Alternate Start.. you can start out by owning that farm. That might be where the issue comes from (assuming you use Alternate Start). Could still be a bug though if you dont own it. ?
Hex Bolt Posted March 20, 2022 Author Posted March 20, 2022 42 minutes ago, Teddar said: If you use Alternate Start.. you can start out by owning that farm. That might be where the issue comes from (assuming you use Alternate Start). As was noted elsewhere, the farm doesn't exist unless the player is using Live Another Life, which treats it as a player home. Since LAL allows access to the farmhouse even if the player didn't start there, this misleads any mod that cares about the player home keyword.
bnub345 Posted March 20, 2022 Posted March 20, 2022 22 hours ago, Antiope_Apollonia said: Wait, really? I could have sworn that was default PAHE behaviour. Huh. Well, thanks for the quick answer at any rate! It must be a DoM thing, then. In which case, we'd have to ask @TrollAutokill. Pretty sure that idle is one of the HSH ones for greeting the owner.
Sospice Posted March 20, 2022 Posted March 20, 2022 1 hour ago, HexBolt8 said: As was noted elsewhere, the farm doesn't exist unless the player is using Live Another Life, which treats it as a player home. Since LAL allows access to the farmhouse even if the player didn't start there, this misleads any mod that cares about the player home keyword. Now that I know I can own that farm my avaricious nature means I'll be taking finding a way to take possession of it immediately. Of course, it will then end up being my owner's farm but still
Sospice Posted March 20, 2022 Posted March 20, 2022 (edited) On 3/14/2022 at 7:07 PM, HexBolt8 said: T...and nothing stops you from dismissing your owner as a follower, so you are free in every way that matters. Is the "Kept Pet" achievement designed so you can't dismiss your owner? I've been playing with that on and hit the needed score to achieve it. I then tried to dismiss my owner a few days after that but the "dismiss follower" option wasn't available. I had thought it was some sort of bug (not specifically a SLR bug, just one of those "oh well something went to shit" which happens bugs) so started another playthrough to see if it happens again, but figured it would be good to check if that's the case so I can try to zero in on the issue if it happens again. It seemed like the bug made none of my followers dismissible (the dialogue to dismiss just no longer shows up). I use EFF for multiple followers and you can force clean up followers with that but it's kind of a nuclear option. Not related to SLR but I used the EFF clean up my followers one time (dismiss them all) and it broke the "weird potion" repeating quest for Devious Followers. you go into the weakened state and then the dialogue to actually request oral sex stops showing up after that. So I would say people should be wary of using that part of EFF since it can create weird issues with existing SLR & DF enslavements. Edited March 20, 2022 by Sospice
Antiope_Apollonia Posted March 20, 2022 Posted March 20, 2022 1 hour ago, Sospice said: Now that I know I can own that farm my avaricious nature means I'll be taking finding a way to take possession of it immediately. Of course, it will then end up being my owner's farm but still Annoyingly, you can't acquire it after the start of the game. You can only choose it during the LAL start. Always bugged me. 2
CaptainJ03 Posted March 20, 2022 Posted March 20, 2022 1 hour ago, Sospice said: I then tried to dismiss my owner a few days after that but the "dismiss follower" option wasn't available. ...etc... Devious Followers. (...) and there you have the culprit. Unfortunately, it's a feature of DFC that you cannot dismiss your follower. And if you're not scared to change the follower framework, I'd recommend NFF instead of EFF, because the sandboxing makes a huge difference in immersion. When I made that change it felt as if I was playing another game. 2
Antiope_Apollonia Posted March 20, 2022 Posted March 20, 2022 2 minutes ago, CaptainJ03 said: And if you're not scared to change the follower framework, I'd recommend NFF instead of EFF, because the sandboxing makes a huge difference in immersion. When I made that change it felt as if I was playing another game. Second that. I like the way it handles outfits better, too. 2
Sospice Posted March 21, 2022 Posted March 21, 2022 (edited) 4 hours ago, CaptainJ03 said: and there you have the culprit. Unfortunately, it's a feature of DFC that you cannot dismiss your follower. And if you're not scared to change the follower framework, I'd recommend NFF instead of EFF, because the sandboxing makes a huge difference in immersion. When I made that change it felt as if I was playing another game. Yeah, the only way to dismiss a DF follower is to pause the mod, but it's a good idea to make sure there's no active events or quests since that can make issues when you unpause. And even then with EFF I've found I have to use the debug to dismiss, for some reason DF & EFF has that issue. It's also having the weird side effect of making non DF vanilla followers (like Honey from SexlabsHormones,) not dismissible too. And It still has the issue that even though it says you can't have a DF pet (dog for example), so you can't mark your pet as not eligible as a DF follower since it isn't allowed? If you don't have a DF follower... your dog becomes your DF follower. Basically, DF really needs its follower and pet handling updated. It's not unplayable, but as is, it generates some game breaking events if you aren't careful. Is NFF easier on the system? My main interest in a follower mod is it allows multiple followers and has the least impact on the system possible. If it is I'll switch right away. Edited March 21, 2022 by Sospice
Hex Bolt Posted March 21, 2022 Author Posted March 21, 2022 23 minutes ago, Sospice said: Is NFF easier on the system? My main interest in a follower mod is it allows multiple followers and has the least impact on the system possible. I haven't seen performance comparisons, but I use NFF and haven't noticed any performance loss. I like its sandboxing options, outfit management, and ability to make selected followers passive in combat (so they don't "help" in the wrong way during fights). The sandboxing is particularly nice if you like your Master or Mistress to appear to relax in town. 5
Leeyds4LLTS Posted March 21, 2022 Posted March 21, 2022 I am looking for spanking animations that will work with Skyrim SE or AE. Please point me in the right direction ? Thanks in advance!
Hex Bolt Posted March 21, 2022 Author Posted March 21, 2022 9 minutes ago, Leeyds4LLTS said: I am looking for spanking animations that will work with Skyrim SE or AE. Rydin's is linked on the mod page.
Antiope_Apollonia Posted March 21, 2022 Posted March 21, 2022 1 hour ago, Leeyds4LLTS said: I am looking for spanking animations that will work with Skyrim SE or AE. Please point me in the right direction ? Thanks in advance! I'd recommend the "DF Spank SLAL Mini-Pack" from the Devious Followers Continued download page, but you'll need to re-tag the animations properly for most of them to work. You can either do this with SLATE—which seems to be what most people recommend—or by editing the \data\SLAnims\json\DF_spank.json file manually, which I find to be much easier. Or you can just replace the default .json with the attached if you prefer, but I haven't tested these tags an a variety of contexts, yet, and in particular I can't promise they'll work for non-lesbian players; I'd guess they're probably fine, though. DF_Spank.json This pack includes Rydin's spanking animations, as well as a few others, but it's only seven animations in total.
Sospice Posted March 21, 2022 Posted March 21, 2022 Would it be difficult for you to include an "off" option for the "naked at home/ towns/ always" rule that happens at high submission? There are times when it's inconvenient to have it active in a home space, which is the safest place to keep outfits stored.
Hex Bolt Posted March 22, 2022 Author Posted March 22, 2022 1 hour ago, Sospice said: Would it be difficult for you to include an "off" option for the "naked at home/ towns/ always" rule that happens at high submission? There are times when it's inconvenient to have it active in a home space, which is the safest place to keep outfits stored. The nudity alternative outfit can be worn at any time to satisfy the rule. Isn't that sufficient?
CaptainJ03 Posted March 22, 2022 Posted March 22, 2022 6 hours ago, Sospice said: Would it be difficult for you to include an "off" option for the "naked at home/ towns/ always" rule that happens at high submission? There are times when it's inconvenient to have it active in a home space, which is the safest place to keep outfits stored. You could use this mod's MCM for a slightly more drastic variant of "off" - use suspend in the debug section. Assuming that only from time to time you want to test new outfits, and not wear them constantly when you're at home.
leeu33 Posted March 23, 2022 Posted March 23, 2022 Is not working for me, i can find the book but there is no dialogue option with the followers
Hex Bolt Posted March 23, 2022 Author Posted March 23, 2022 19 minutes ago, leeu33 said: Is not working for me, i can find the book but there is no dialogue option with the followers Fuz R D-oh (available on Nexus) is required. If you're on SE or AE, be sure to get the right version.
leeu33 Posted March 23, 2022 Posted March 23, 2022 (edited) 1 hour ago, HexBolt8 said: Fuz R D-oh (available on Nexus) is required. If you're on SE or AE, be sure to get the right version. Thanks ALOT, for some reason my mod manager disabled Fuz Ro D-oh, i dont think i would have gone to check if you didnt mention it. And i didnt expect an awnser so fast, thanks again. Edit: ok, it seems to still be not working, im gonna take a look if im not doing anything wrong, also, was it supposed to show some menu in the mod configuration ? Edit: Ok ok, now is working, it showed the menu, haha. Edit: Fuz Ro D-oh is crashing game, this is a sad state of affairs Edited March 24, 2022 by leeu33
leeu33 Posted March 24, 2022 Posted March 24, 2022 Ok, this is probably a dumb question, but can the game recognize the colar if im without texture ? Cause i assumed that yeah, cause texture is just so its visible, but aparently it dosnt. The reason why is without texture is that im using a custom race and the patch for devious devices aint working, but it didnt bother me that it was transparent, i was ok, but then i started getting shoked non-stop to equip the colar, even doe it was teorically equiped, in the inventory.
Hex Bolt Posted March 24, 2022 Author Posted March 24, 2022 21 minutes ago, leeu33 said: can the game recognize the colar if im without texture ? Cause i assumed that yeah, cause texture is just so its visible A missing texture will show as purple. If the item is invisible, it's either not actually equipped (regardless of how it displays in inventory) or it has a slot conflict that blocks the model from being rendered. Either way, it's problem that you really should fix. 25 minutes ago, leeu33 said: im using a custom race and the patch for devious devices aint working If Devious Devices isn't working for your race, then this mod won't detect the collar. This appears to be the source of your difficulties. Get DD working for your character, then the devices like collars will be recognized as being equipped. 2
coffeeink Posted March 24, 2022 Posted March 24, 2022 (edited) cfe_Lola.zipHello All, I created a small addon for Lola (currently under heavy Testing and not integrated in Lola yet but i want to get already some feedback esp. from LE users (i developed it under SE) This is a small addon which allows the Master to control the Outfits from Lola and the playmate based on locations. In simple: There are 5 Zones: City, Inns, Settlements, Adventure and PlayerHome. Base on your submissions core and if you wear your dresses correctly you get either better or worth closing (3 levels) => 15 different Outfit Clusters. You can define any amount of Outfits you want per Cluster but you need at least 1 for everyone. If you have more than 1 it selects randomly an outfit for you. By default it's also dressing up the Playmate IF it has the same sex as the player. (female/female) (male/male). You can define whatever you want as clothings. If you don't wear your correct clothes you get a warning (3 warnings and you get a small punishment). The check itself ignores DDs and Naked states. For example you are supposed to wear a specific set of heels but you are currently stuck in Ponyboots you don't have to worry. This should be fine and will be accepted as correct boots. To start the functionality you have to do it manually Simply open the console and type startquest cfe_lolaOutfitTask Press F8 to open the Debug and Config Menu and Delte/Add new Outfits If you configured everything Open the DebugMenu and Press "Start Quest" and you and the Playmate (if configured) should initialy be undressed and equiped with the first set of clothings You can force a new oufit over the debug menu. In Theory it should be possible to simply add and remove new outfits during the quest running. If you enter a new Location Type you can switch the clothes simply by pressing the V Key. This removes all outfit items and equips the needed outfit. The mod should be fine with also ignoring rings, circlets and Amulets (due DFC Featues or DCL LuckyCharms etc.) The Outfit quest is designed as standalone so that it could be fully integrated in Lola. I will need some time to integrate it into Lola over Eventmanagement due my lacking knowledge about scenes and Forcegreets (i can make Scripts and that stuff, but the CK is pure pain for me) I let @HexBolt8 decide if this should be integrated inside Lola directly (should be no big effort from functionality) or should be an own dedicated mod/esp addon for Lola. WARNING: THIS IS IN DEV STATUS => YOU ARE WARNED cfe_Lola.zip // Edit: forgot to remove a debug part: if already running just make setpqv cfe_LolaOutfittask OutfitMinDaysCorrect = 7.0 setpqv cfe_LolaOutfittask OutfitCorrectStart = <your current skyrim day> now if i think about it, that's an exploit i will fix shortly for the next version WARNING: THIS IS IN DEV STATUS => YOU ARE WARNED In General i have 2,3 additional small ideas i want to integrate - YPS integration instead of the current hair system (also makeup, etc) / idea from wartimes - Some small scenes i have the idea from Maria Eden/PetProject Edited March 24, 2022 by coffeeink woops. forgot to remove 1 debug test for reward testing. fixed now 3
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