Hex Bolt Posted March 8, 2022 Author Posted March 8, 2022 46 minutes ago, belegost said: Teldryn Sero doesn't have an option to "hire" him in exchange for slavery. He's in Raven Rock at Solstheim. This mod's hireling dialog tests for the hireling faction (good), but also redundantly checks for the vanilla non-DLC hirelings (bad). I don't know why the redundant check is there. I'll remove it for the next update. Thanks for reporting this. Teldryn is the only hireling added by DLC, so he's the only one who lacks that topic. 2
Polonium Posted March 11, 2022 Posted March 11, 2022 On 1/16/2022 at 4:03 AM, Dozen9292 said: Unless there are custom NPCs that weren't assigned a voice, there is no reason for voice packs to have an ESP at all. On that note... sublola_voice_update.rar 480.71 MB · 257 downloads Hi, I was wondering, this is a voice update, right? So which voice pack do I need as a base? Basically, which other voicepack do I need.
insertusername Posted March 12, 2022 Posted March 12, 2022 I've been trying to get this mod installed and working today but there's this one problem I haven't been able to fix. When any characters says a line which implies a sex scene will start, nothing actually but the mistress acts like a sex scene just happened. I'm pretty sure it's not a sexlab issue since my other mods seem to be working fine but I'm not sure. Any clues?
CaptainJ03 Posted March 12, 2022 Posted March 12, 2022 3 hours ago, insertusername said: I've been trying to get this mod installed and working today but there's this one problem I haven't been able to fix. When any characters says a line which implies a sex scene will start, nothing actually but the mistress acts like a sex scene just happened. I'm pretty sure it's not a sexlab issue since my other mods seem to be working fine but I'm not sure. Any clues? What's your console output for this? Normally Sexlab etc. are quite noisy mods, telling you which actors they want to use for which sex scene - and whine about aborting when they're unable to do so. Papyrus log may also be helpful. Just to be on the safe side: Did you install animations, and did you remember to register them in SLAL?
donttouchmethere Posted March 12, 2022 Posted March 12, 2022 13 hours ago, Polonium said: Hi, I was wondering, this is a voice update, right? So which voice pack do I need as a base? Basically, which other voicepack do I need. Here is a good summary about voice files: Spoiler And as slola voice base you need files from here: Spoiler ...still I'm not sure about: Spoiler 2
Polonium Posted March 12, 2022 Posted March 12, 2022 4 hours ago, donttouchmethere said: Here is a good summary about voice files: Hide contents And as slola voice base you need files from here: Hide contents ...still I'm not sure about: Hide contents Thanks, that's a very helpful summary and answered my question very well. 1
Dozen9292 Posted March 14, 2022 Posted March 14, 2022 On that note, here's a new delta voice update for 2.0.51. It still needs Executaball's original files for 2.0.39. I may at some point regenerate the original files with the xVA Synth's new generation engine to make it simpler. sublola_voice_update.rar 2
insertusername Posted March 14, 2022 Posted March 14, 2022 On 3/12/2022 at 2:10 AM, CaptainJ03 said: What's your console output for this? Normally Sexlab etc. are quite noisy mods, telling you which actors they want to use for which sex scene - and whine about aborting when they're unable to do so. Papyrus log may also be helpful. Just to be on the safe side: Did you install animations, and did you remember to register them in SLAL? Actually it turns out I'm big dumb. Discovered it was a pathing problem and the actors couldn't approach each other to start the scene and since I haven't had another sexlab mod which didn't just teleport the two actors together, it didn't occur to me this might be a problem. My papyrus logging ain't working and I don't know why so I kinda had to figure this out through trial and error Facing a new problem where spanking dialogue leads to random things, but I'm thinking it might be something as basic as the other one so I'll see how I go about fixing it Thanks
NoNameWasTaken Posted March 14, 2022 Posted March 14, 2022 Love the idea of this mod. Unfortunately, I can't seem to start the slavery part. I'll get the Strong Hand quest, and I'll talk to my follower about the unusual request. HE gives me a collar, I put it on. But when I talk to him, he gives me the 'changed my mind' dialogue and the quest fails. I did some digging through the earlier posts and I think I identified the problem. When I equip the collar, I'll type into the console "player.wornhaskeyword zad_deviouscollar", which should return 1. But it returns 0 instead, which means the follower doesn't recognize my worn collar and thus fails the quest. But I couldn't find how to fix the problem. Where do I go from here? I have Devious Devices 5.1 installed as well as all of its requirements.
Hex Bolt Posted March 14, 2022 Author Posted March 14, 2022 (edited) 2 hours ago, NoNameWasTaken said: I'll get the Strong Hand quest, and I'll talk to my follower about the unusual request. HE gives me a collar, I put it on. But when I talk to him, he gives me the 'changed my mind' dialogue and the quest fails. You have the Devious Devices bug. It can happen when a mod uses UnequipAll, which bugs DD items (SkyUI's "Unequip Armor" option will do this). A fix is coming in the next DD 5.1 beta update. For now, you can fix it manually. Save your game, then place all your items in any container. Enter "player.inv" in the console. Note any items that don't have a name, but ignore xx040F0C (DD's Device Hider). Use RemoveItem to remove the unnamed items one at a time, checking after each one whether the collar works. When it does, you've found the problem item. If you had to remove more than one item through trial & error, reload your game and remove just that one. Any others probably should be present. The collar slot is now un-bugged. Edited March 14, 2022 by HexBolt8
NoNameWasTaken Posted March 14, 2022 Posted March 14, 2022 1 hour ago, HexBolt8 said: Enter "player.inv" in the console. Note any items that don't have a name, but ignore xx040F0C (DD's Device Hider). Use RemoveItem to remove the unnamed items one at a time, checking after each one whether the collar works. When it does, you've found the problem item. After removing everything from my inventory, I see this when I type 'player.inv' into the console. The first one is the DD device hider, just like you said. But I don't know what the second item is. I'm guessing it's DD related based on the similar ID, but I can't seem to remove the item, as you saw when I tried your method. I went to try the collar on after this, and then checked for the keyword. Still no success. Just out of curiosity, I checked my inventory after putting the collar on, and saw this. Now there's a second bad editor ID present, one that I wasn't looking for before. This all happens even in a new save - those console screenshots were made in a completely fresh game.
Hex Bolt Posted March 14, 2022 Author Posted March 14, 2022 14 minutes ago, NoNameWasTaken said: Now there's a second bad editor ID present, one that I wasn't looking for before. Ignore the Bad Editor ID records. The info you provided indicates that you do not actually have the DD bug that I'd described. Unfortunately, DD doesn't seem to be working correctly for you. As a test, I gave myself the same collar with player.additem xx04e310. Before equipping it, player.wornhaskeyword zad_deviouscollar was 0. After equipping it, the result was 1. If you're not getting the same result, it's some sort of problem with Devious Devices (this mod simply checks for the worn keyword). Does DD seem to be working correctly for you? When you equip the collar, do you see DD's equip prompt, and when you remove it do you see the remove prompt? I'm at a loss to understand why equipping a DD item isn't working right in your game. Do you have anything that would be blocking item slot 45?
NoNameWasTaken Posted March 14, 2022 Posted March 14, 2022 (edited) 35 minutes ago, HexBolt8 said: Do you have anything that would be blocking item slot 45? I don't think anything would block that slot, considering I have nothing in my inventory at all before I add the collar. Something has to be wrong with my DD install. It gives me the DD equip prompt, but it doesn't give me the remove prompt. I think there's something telling in that; I don't have the worn item keyword because DD isn't registering that the item is equipped. But when I look at my inventory after trying to equip the collar, it shows that it's equipped. Strange. I'll have to post on the DD forum. Glad it's not a problem with your mod - I'm looking forward to trying it out once I get DD settled. Thanks for the help! Edited March 14, 2022 by NoNameWasTaken
Hex Bolt Posted March 14, 2022 Author Posted March 14, 2022 8 minutes ago, NoNameWasTaken said: I'll have to post on the DD forum. That's a good idea. However, before you do, have you saved and reloaded your game? Starting a modded game can take a while for dependencies to sort themselves out. A common recommendation is to give the game a minute, save, reload, give it another minute, save, and reload. My personal approach for a new game is to enable mods gradually, starting with core mods, then game-enhancing mods, then SexLab & DD, then all other mods. The idea is just to give everything time to initialize and sync up.
NoNameWasTaken Posted March 14, 2022 Posted March 14, 2022 12 minutes ago, HexBolt8 said: Starting a modded game can take a while for dependencies to sort themselves out. A common recommendation is to give the game a minute, save, reload, give it another minute, save, and reload. Yes, I have done that. I'll give the game several minutes after first loading in to make sure everything is loaded. But given the amount of mods I'm running, it's a fair recommendation!
Snook001 Posted March 14, 2022 Posted March 14, 2022 (edited) Hi, On the same line of thought, of my request on Simple Slavery, I was wondering if we could get on an option, or maybe there is one already, which will result that if we have a too big of a drop in our submissive score we get sold to "Simple Slavery". If Master of Mistress get to tired and we don't meet her expectation, especially with difficult Master/Mistress, then we get disposed of, after a good beating of-course. Hopefully Master/Mistress don't end-up buying me again ?. Thanks for the great mod, you did something awesome with this one Edited March 14, 2022 by Snook001
Hex Bolt Posted March 14, 2022 Author Posted March 14, 2022 1 hour ago, Snook001 said: On the same line of thought, of my request on Simple Slavery, I was wondering if we could get on an option, or maybe there is one already, which will result that if we have a too big of a drop in our submissive score we get sold to "Simple Slavery". That's a possibility, but there's a dilemma. If your status is that you're free to leave, it's pretty harsh for the owner to sell you as a slave. More likely, you'd get a beating, then the owner would end the enslavement and walk away. (The mod does offer the option to be sold when you voluntarily leave enslavement. It's the one feature that I regret adding, because it really doesn't fit. But it's there if people want to use it.) If your status is that you're free to leave, either due to a contract or being kept, it would be too easy to escape by intentionally misbehaving and getting sold. As the human player, part of the experience is feeling trapped in enslavement (you chose the contract time or being kept conditions, after all). If you know you have an easy way out (especially if you've turned off all Simple Slavery outcomes), it undercuts that feeling. As for the owner, if you're being kept, the owner did that because of your potential and probably won't want to give up on you. You just need a firm hand to get through this period of bad behavior. If you were bought at auction or serving a contract, then selling you might make some sense (as an optional "opt-in" feature). As for "Lola", being sold should be a meaningful threat, something she fears. If the owner suspects that Lola might want to break the contract by being sold, it's not a deterrent for bad behavior so the owner would be clear that it will never happen -- you're stuck with me, so you'd better behave. Back to the human player's perspective, conceivably the mod could borrow from the "dropped in a pit" Devious Followers outcome and strip Lola naked (except for quest items) and either sell her or dump her bound in the wilderness. Of course, it would take a player about 2 seconds to realize that he could first place everything of value in a safe container and then come back for it later. Over on the Simple Slavery support topic, you asked, "I was wondering if it was possible to have the option, when sent to Simple Slavery, to lose the slave status with Submissive Lola and just become free? Well... Until we are bought. I mean by that that we are not slave anymore of Submissive Lola." This mods tries to handle SS enslavement intelligently. If the outcome is soft enslavement, like SLUTS or Devious Followers, SLTR remains active and the owner stays with you. Otherwise, as you noted, SLTR suspends itself and the owner waits for you indefinitely at the slave market. Either way, the owner won't simply give you up, for the reasons given above in regard to being sold. However, nothing forces you to ever return to your owner, and nothing stops you from dismissing your owner as a follower, so you are free in every way that matters.
Hex Bolt Posted March 14, 2022 Author Posted March 14, 2022 Continuing the thought on special punishment (because the last post was getting long), a player can invent things that it would be difficult for the mod to handle. For example, if my character has been bad, I might decide that the owner doubles the next prostitution quota. I have to manually change the MCM setting, so it's not entirely immersive, but it's something that Lola wouldn't want (unless she really really likes being a whore), and as the player I feel the burden of having to extend the stay in town another day rather than go adventuring. I've considered using devices for special punishment, such as wearing an armbinder or straitjacket, but that's tricky because a core precept of the mod is not interfering too much with playing the game. Secondarily, I don't want to add more device content until DD 5.2 is out and I move the mod onto DD 5, at which point the scripting will become easier (and performance will improve). However, there's potential for punitive use of devices, since the player should be able to avoid it by simply obeying. Turning that around, there's a lot of potential for device "play" by putting Lola in a device and having to show it off to some number of people, or having some sort of heavy bondage play time like DD Helpers has. 1
NoNameWasTaken Posted March 15, 2022 Posted March 15, 2022 8 hours ago, HexBolt8 said: I'm at a loss to understand why equipping a DD item isn't working right in your game. I found the answer on the DD forums. Turns out I had a mod removing enchanting restrictions, and that was known to conflict with DD. Removing that fixed the problem and allowed the unequipping prompts to display properly! 2
Hex Bolt Posted March 15, 2022 Author Posted March 15, 2022 45 minutes ago, NoNameWasTaken said: I found the answer on the DD forums. Turns out I had a mod removing enchanting restrictions, and that was known to conflict with DD. Thank you for posting your findings. This will probably help others.
Spinnaker Posted March 15, 2022 Posted March 15, 2022 Your mod is absolutely awesome and so much fun @HexBolt8, thank you! Great that it's alive and updated, too. 1
Murderdevil Posted March 16, 2022 Posted March 16, 2022 Quote "The mod lets you turn a follower into a dominant personality in a consensual master-slave relationship-" "It is not a modern-day consensual, caring, dominant-submissive relationship. There are no safe words or red lines. Your owner treats you like an actual slave, refers to you as property, and doesn't hesitate to use a shock collar to force your obedience." But why not? It is a fantasy isn't it? Seems like there were a bunch of discussions relating to romance and love in the mod. I wish you'd support more play styles than the one your original intended design is built around. Originally came to this mod because I wanted something other than Devious Followers, which became super restricting, and granted your mod isn't as restricting and is a lot more customizable. I also read the multiple posts that were quite hostile to people making suggestions that deviate from the mods original purpose because we want something from the mod that isn't what HexBolt or other users want. I don't get that logic, this is just some feedback, not a demand. I think putting your work out here is obviously going to get interest from different places. But someone here said you garnered an audience, and obviously with that, everyone is going to be different. Me personally, I wouldn't mind some romance/love themes, where the Master wants to make Lola love them, and the Master begins to love their prized possession. Or maybe even a trophy/slave wife scenario, like I mentioned before with marriage support, with opportunities for domestic situations at home. Like the Master expecting dinner ready when they return home, or the floors sweeped. Not like entire new marriage quests, but a check to see if the Master married their pet. Marriage itself is like another level of that bondage to your owner. Even the term, "Dominant Personality" doesn't seem to mean, at least to me, beatings and shock collars excessively. Domination can take many different shapes, and to me has some kind of end game, what does the Owner want toward the end of their submission of Lola? Why not let the player define that relationship and where it can go? Afterall, we're the ones who choose our owner anyways right? We're the actual Masters in the relationship to be frank. But I can imagine many play-throughs with different styles of owners, brutal or caring. Lola is still the sub/slave, but it adds some replay-ability. Maybe if we had an end game with your Master in someway. Reaching the highest submission might earn romantic Lola players that satisfaction after some time. The owner can treat you like property and force obedience, and still enjoy a consensual, caring, dom-sub relationship. Or reaching the lowest would result in the darkest content and ill-tempered owner that you can get. Instead of just selling off, maybe some agency and personality from the owner themselves? And seeing as we don't have any other mods for a loving dom/sub relationship, I really am wondering why it's just a hard dismissal of an added feature. I know your original concept and your design is something you take very seriously, but like any game ever made, over time it evolves, and I don't think more options for players is a hurtful thing. Putting how dark or light the content is in the hands of the player is essentially what Skyrim is all about, tailoring our experiences. It may not interest you, but you do have a following of different users, and those users do inevitably become apart of the iterative process. In terms of actual workload, I have no idea how difficult it is for you, or your pipeline, or how long it takes. We all have stuff to do, so I get that. I respect the work you put into the mod, just my thoughts on the matter. 1
just_Gina Posted March 16, 2022 Posted March 16, 2022 @Murderdevil In the context of a consensual Master/slave relationship, it is next to impossible for the submissive to not love their Dominant on some level. After all, the Master is fulfilling very deeply rooted needs for the submissive, accepting them for who they are. But a relationship oriented branch in LOLA would probably be intensely difficult to implement. Putting aside the work involved for the (mainly uninterested) author, play styles vary among mod users. Consider that many use Simple Slavery to start LOLA, the player not seeking slavery, rather forced into it. Fitting romantic love into the mod might hinder a play thru from their perspective. Maybe combining with Sex Slaves' Andrew might work, or one of the Romance mods? Not sure how LOLA works with either, but maybe worth a try? I've used LOLA with Take Notes to enable a loving Owner/slave relationship, at least from the slave's view point. Works well enough as long as you understand the Master does not or can not reciprocate. LOLA is one slavery mod, that when combined with Take Notes, really allows the player to be introspective about themselves, submissively speaking. It also enhances the play-thru because the part of the mind that processes experiences doesn't differentiate between reality and imagination. Perhaps a marriage mod with a Dominant partner and a D/s theme would be more to the point. As your relationship deepens so too your submission, and as submission grows, so does the relationship. Who knows, maybe someone might take up the challenge. 3
Hex Bolt Posted March 16, 2022 Author Posted March 16, 2022 Basically, everything that just_Gina said. The original Submissive Lola had no romantic content, and I didn't see fit to extend it in that direction. Since romantic love can be expressed in so many ways, anything that I might add there would likely disappoint players who want something different, so I let players mentally fill in the gaps. I strongly encourage players to use their imaginations with this mod, and Take Notes is a great tool for that (even for a playthrough without sex and enslavement). Players are free to imagine the intimate conversations between owner & slave on the road or in bed at night. Although some follower mods have romantic content, I'm not aware of a good romance mod. There's probably a good reason for that. A key difficulty is that the important dialog is in Lola's head. Even though Lola was punished today with a whipping for something that wasn't her fault, she feels secure in her master's arms at night. He talks about discipline, but always oversleeps. Lola lets him snooze, gently stroking his hair, the sort of presumption that would never be allowed when he's awake. With his head nestled on her breasts, he seems smaller and a bit vulnerable. Lola suspects that he needs her just as much as she needs him. If she could remove this collar, would she? Probably not, but she likes that it's locked, that she doesn't have a choice. A mod can't express Lola's thoughts, and if could, a significant portion of the player base wouldn't like it because it wouldn't fit those players' vision of the relationship. It's not a mod's place to tell players what their characters are thinking, and it's unlikely that the owner would express these kinds of thoughts (which could burst your bubble if you don't imagine the owner to be like that). So, the mod focuses on the dominance and teasing aspect of the dialog, leaving the rest to the player. 3
blahity Posted March 16, 2022 Posted March 16, 2022 (edited) 27 minutes ago, HexBolt8 said: Basically, everything that just_Gina said. The original Submissive Lola had no romantic content, and I didn't see fit to extend it in that direction. Since romantic love can be expressed in so many ways, anything that I might add there would likely disappoint players who want something different, so I let players mentally fill in the gaps. I strongly encourage players to use their imaginations with this mod, and Take Notes is a great tool for that (even for a playthrough without sex and enslavement). Players are free to imagine the intimate conversations between owner & slave on the road or in bed at night. Although some follower mods have romantic content, I'm not aware of a good romance mod. There's probably a good reason for that. A key difficulty is that the important dialog is in Lola's head. Even though Lola was punished today with a whipping for something that wasn't her fault, she feels secure in her master's arms at night. He talks about discipline, but always oversleeps. Lola lets him snooze, gently stroking his hair, the sort of presumption that would never be allowed when he's awake. With his head nestled on her breasts, he seems smaller and a bit vulnerable. Lola suspects that he needs her just as much as she needs him. If she could remove this collar, would she? Probably not, but she likes that it's locked, that she doesn't have a choice. A mod can't express Lola's thoughts, and if could, a significant portion of the player base wouldn't like it because it wouldn't fit those players' vision of the relationship. It's not a mod's place to tell players what their characters are thinking, and it's unlikely that the owner would express these kinds of thoughts (which could burst your bubble if you don't imagine the owner to be like that). So, the mod focuses on the dominance and teasing aspect of the dialog, leaving the rest to the player. @Murderdevil I found that creating my own custom Thoughts.json and Confessions.json really helped me flesh out the type of D/S relationship I wanted it to be. I use it to make it a consensual relationship in which the PC becomes more gradually accepting of her "lustful nature and desires." By making your own files you can change the style of the relationship in your game and include other mods in your load order in your thoughts.json to add some fun mod-crossover, I'll attach my custom thoughts and confession, but I highly recommend make your own. Confessions.json Thoughts.json Edited March 16, 2022 by blahity 4
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