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Posted
14 hours ago, coffeeink said:

cfe_Lola.zipHello All,

 

I created a small addon for Lola (currently under heavy Testing and not integrated in Lola yet but i want to get already some feedback esp. from LE users (i developed it under SE)

 

This is a small addon which allows the Master to control the Outfits from Lola and the playmate based on locations.

In simple: There are 5 Zones: City, Inns, Settlements, Adventure and PlayerHome. Base on your submissions core and if you wear your dresses correctly you get either better or worth closing (3 levels) => 15 different Outfit Clusters.

 

You can define any amount of Outfits you want per Cluster but you need at least 1 for everyone. If you have more than 1 it selects randomly an outfit for you.

 

By default it's also dressing up the Playmate IF it has the same sex as the player. (female/female) (male/male).

You can define whatever you want as clothings.

 

If you don't wear your correct clothes you get a warning (3 warnings and you get a small punishment).

The check itself ignores DDs and Naked states.

For example you are supposed to wear a specific set of heels but you are currently stuck in Ponyboots you don't have to worry. This should be fine and will be accepted as correct boots.

 

To start the functionality you have to do it manually

 

Simply open the console and type

startquest cfe_lolaOutfitTask

 

Press F8 to open the Debug and Config Menu and Delte/Add new Outfits

If you configured everything Open the DebugMenu and Press "Start Quest" and you and the Playmate (if configured) should initialy be undressed and equiped with the first set of clothings

You can force a new oufit over the debug menu.

In Theory it should be possible to simply add and remove new outfits during the quest running.

 

If you enter a new Location Type you can switch the clothes simply by pressing the V Key. This removes all outfit items and equips the needed outfit.

The mod should be fine with also ignoring rings, circlets and Amulets (due DFC Featues or DCL LuckyCharms etc.)

 

The Outfit quest is designed as standalone so that it could be fully integrated in Lola.

I will need some time to integrate it into Lola over Eventmanagement due my lacking knowledge about scenes and Forcegreets (i can make Scripts and that stuff, but the CK is pure pain for me)

 

I let @HexBolt8 decide if this should be integrated inside Lola directly (should be no big effort from functionality) or should be an own dedicated mod/esp addon for Lola.

 

WARNING: THIS IS IN DEV STATUS => YOU ARE WARNED

cfe_Lola.zip 27.56 kB · 0 downloads

// Edit: forgot to remove a debug part:

if already running just make

setpqv cfe_LolaOutfittask OutfitMinDaysCorrect = 7.0

setpqv cfe_LolaOutfittask OutfitCorrectStart = <your current skyrim day>

 

now if i think about it, that's an exploit i will fix shortly for the next version

 

WARNING: THIS IS IN DEV STATUS => YOU ARE WARNED

 

In General i have 2,3 additional small ideas i want to integrate

- YPS integration instead of the current hair system (also makeup, etc) / idea from wartimes

- Some small scenes i have the idea from Maria Eden/PetProject

great!!, I try it right now, the concept is very interesting, it adds more content to the concept of submission. I'm hoping it's ready!!!

Posted
1 hour ago, Sadem said:

So I discovered this

It's an unfortunate and unintended consequence of my changing the meal preparation and sweeping events to "miscellaneous" quests, so they no longer start and end with a quest fanfare.  You shouldn't see this in a new game.  If you have the "Hide Those Futile Quests" mod (from before it was removed from Nexus), you can hide those objectives.

Posted

Have a question about the "naked Rule"...

-is this something you are supposed to do yourself? Or will it come up if your not neked?
My owner hasnt said anything and i have it set to "always" even 

Posted

After installing latest version, It looks like something weird going on with Mistress requests when we are in the wilderness. She ordered me to dance for her like, 5 times in a row. Then she checked my collar and gave me another two dance requests. Is this intentional? I mean, other requests trigger just fine, but she is constantly telling me to dance for her, thats weird.

Posted (edited)
On 3/21/2022 at 8:20 PM, HexBolt8 said:

The nudity alternative outfit can be worn at any time to satisfy the rule.  Isn't that sufficient?

 

I've had issues with items in certain slots not appearing to register properly with the nudity alternative (as in, even though I used that function they'll still activate the "failure to obey nudity restrictions" code. I've been learning outfit editing, partly because some of the outfits I've gotten use slots that compete with devious devices so I wanted to change the outfit's slot for that reason, partly because I'd like to make changes (color appearance, or convert some of the HDT heel sets to nioverride so YPS heel function properly recognizes them, for example).  I tend to test them in my running game. If it's a big deal don't worry about it, I can work around it in some way.
I was thinking of providing them to people (with proper permissions of course) who might like that, there's at least 3 outfits I edited that once you're character has a butt plug for example, one part of the outfit will no longer equip. I just happen to prefer salacious outfits with nudity as the more rare occasional circumstance (like with the forced strip).

But if you don't mind my asking, how does the nudity alternative work? Does it recognize all slots, or have a maximum number of slots it can handle, or anything like that?

 

Edited by Sospice
Posted (edited)
On 3/22/2022 at 1:42 AM, CaptainJ03 said:

You could use this mod's MCM for a slightly more drastic variant of "off" - use suspend in the debug section. Assuming that only from time to time you want to test new outfits, and not wear them constantly when you're at home.

 

Is the suspend option safe to turn on and off again? I know with some mods doing that can result in the mod not operating properly if you keep doing it, I wasn't sure that was the case with SLR. I get that doing it during running quests is a bad idea but if there are no active quests running is it fine?
 

Edited by Sospice
Posted
1 hour ago, Sospice said:

Is the suspend option safe to turn on and off again? I know with some mods doing that can result in the mod not operating properly if you keep doing it, I wasn't sure that was the case with SLR. I get that doing it during running quests is a bad idea but if there are no active quests running is it fine?

It's safe.  It doesn't suspend the mod; it just pauses quests and rules and such.  Sometimes you need to use it, for example, when you go into locations that aren't navmeshed like the Thalmor Embassy or Black Books.  But it's also useful for testing things and such.

Posted
3 hours ago, kaiteyc said:

Have a question about the "naked Rule"

The nudity rule for specific areas won't start until sometime after you reach score 50.

 

3 hours ago, Onomatophobia said:

It looks like something weird going on with Mistress requests when we are in the wilderness.

Most events are limited to towns, since in wilderness areas there isn't much to interact with, so the mod has to choose between just a few.

 

2 hours ago, Sospice said:

Is the suspend option safe to turn on and off again?

It's safe, but as A_A noted, it doesn't suspend the entire mod, just new events and enforcing existing ones.  Suspending for longer periods can make pleasing your owner more difficult.  For example, if you suspend for 6 hours, you've missed out on several opportunities to offer service and might fail to meet your daily quota.

 

3 hours ago, Sospice said:

I've had issues with items in certain slots not appearing to register properly with the nudity alternative (as in, even though I used that function they'll still activate the "failure to obey nudity restrictions" code.

The nudity in certain areas rule is only concerned about body clothing (the 48-hour naked while traveling rule and the eye candy rule extend to all clothing except footwear, but those are different rules).  Specifically, it checks for the ClothingBody and ArmorCuirass keywords.  If you have multi-part clothing with belts, armlets, garters, and capelets, you're okay as long as they don't have those keywords (which they really shouldn't have).

 

By the way, if you have multi-part clothing that you'd prefer to have as a single body slot item, there's a technique to combine the parts that works with many (but not all) items if you have some familiarity with Nifskope and a mod editor.

 

3 hours ago, Sospice said:

how does the nudity alternative work?

A button on the MCM (under Nudity on the Rules page) lets you register the body clothing that you're wearing as your nudity alternative outfit.  The nudity rule will ignore that item.  Only the body slot item is registered, since the rule only checks the body slot.  It's only one at a time, but you're free to change it at any time.

 

I'm assuming that you don't change outfits at home so frequently that this would be burdensome, but that's why I asked if this isn't sufficient.  If I've missed something, please let me know.  From your explanation, it seems as if your real difficulty might be with accessory clothing items that are incorrectly tagged as body clothing, which should be easy to fix.

Posted (edited)
37 minutes ago, HexBolt8 said:

The nudity in certain areas rule is only concerned about body clothing (the 48-hour naked while traveling rule and the eye candy rule extend to all clothing except footwear, but those are different rules).  Specifically, it checks for the ClothingBody and ArmorCuirass keywords.  If you have multi-part clothing with belts, armlets, garters, and capelets, you're okay as long as they don't have those keywords (which they really shouldn't have).

 

A button on the MCM (under Nudity on the Rules page) lets you register the body clothing that you're wearing as your nudity alternative outfit.  The nudity rule will ignore that item.  Only the body slot item is registered, since the rule only checks the body slot.  It's only one at a time, but you're free to change it at any time.

 

 


Okay, that's really helpful. I found it weird that the mu head ribbons (which uses the same slot as the butt plug, although I changed that for my use) and sweet&sexy lingere high heels among other items like that from different mods were violating the nudity rule. I'm guessing when I check they'll have the clothingbody keywords which is why that was happening. Do you know if the check is using an "or" statement or an "and" statement for that? I'm guessing the former. 

 

>By the way, if you have multi-part clothing that you'd prefer to have as a single body slot item, there's a technique to combine the parts that works with many (but not all) items if >you have some familiarity with Nifskope and a mod editor.

Yes, I saw that. It seems pretty straightforward. I thought I might use it on some (like the academy school dropout) where ever piece is individual, right down to each stocking leg. I like the outfit but it has some clipping issues and it's a pain to work with as is.

>I'm assuming that you don't change outfits at home so frequently that this would be burdensome, but that's why I asked if this isn't sufficient.  If I've missed something, please let me >know.  From your explanation, it seems as if your real difficulty might be with accessory clothing items that are incorrectly tagged as body clothing, which should be easy to fix.

Yes, I do change them that frequently? Hah hah, I do a "leather and lace" playthrough so will have certain outfits connected to certain scenarios. But I do think you're right that a big problem is the tagging on the clothing items themselves and not your mod's rules checking itself.

Like the outfit below is from the "sweetnothing" pack, I'd change the tagging so it doesn't even get picked up by the nudity rule since it strikes me as a step further than being nude so I could justifiably say a master would consider it as nude. I think what I'll try to do is use a mix of common sense on how they should be considered while taking into consideration how you're doing keyword checking. 

edit; if you'd like, I could pull together a grouping of the outfits when I finish and you could just change a line of dialogue to reflect that so others can use it "from now on you can be naked or wear something suitable to show you off as the sex kitten you are" or something like that. It's not even a dependency, just a recognition of certain types of outfits as qualifying. :)

 

Capture.JPG

Edited by Sospice
Posted
45 minutes ago, HexBolt8 said:

Thank you to everyone for helping this mod reach 150 endorsements today!  ?

Apparently, I wasn't one of the 150.  Fail!  So 151 now. ? 

 

(LoversLab endorsements really aren't conspicuous enough... for all its limitations, the Nexus definitely makes endorsements a much more prominent thing.)

Posted
18 minutes ago, Sospice said:

... "from now on you can be naked or wear something suitable to show you off as the sex kitten you are" or something like that.

I've made a note to look at changing the current line to something more like this.

Posted
22 hours ago, HexBolt8 said:

I've made a note to look at changing the current line to something more like this.

 

Nice!

I made some of the changes and they seem to be working nicely with the rules checking for keywords, but I had a question or two.

You said;

 

the 48-hour naked while traveling rule and the eye candy rule extend to all clothing except footwear, but those are different rules

I was just under the eye candy rule and I noticed that it didn't catch a circlet. So I was curious about that, also the YPS nails don't get caught out by the rule too (they technically equip to gloves/ bracelets). Basically, I'm wondering if the rule checks for tags like clothinghead, clothinghands, but ignore others like clothingcirclet that would specify jewelry. 

 

Posted
20 minutes ago, Sospice said:

I'm wondering if the rule checks for tags like clothinghead, clothinghands, but ignore others like clothingcirclet that would specify jewelry. 

That's correct.  Circlets are treated as jewelry, which is considered ornamentation.  Lola can be naked but still be pleasingly decorated.  Note that no armor is permitted, so cloth footwear is okay but armored boots are not, and if you happened to have an armored circlet that wouldn't be allowed.

Posted
On 3/25/2022 at 9:10 PM, HexBolt8 said:

It's an unfortunate and unintended consequence of my changing the meal preparation and sweeping events to "miscellaneous" quests, so they no longer start and end with a quest fanfare.  You shouldn't see this in a new game.  If you have the "Hide Those Futile Quests" mod (from before it was removed from Nexus), you can hide those objectives.

I got the mod and after I loaded the safe the quests were go on their own, I did not disable them, strange

Posted

What happens at end of contract?

 

(It probably says, but ive been staring at MCM for like three days now and its all blending)

-figured i would just grab a quick answer :)

Posted
1 hour ago, kaiteyc said:

What happens at end of contract?

Uhm, nothing?

When a timed contract ends, you are free to leave enslavement at any time. Mistress might want to discuss it, but when you tell her to let you go, you're free.

When you actually leave your owner, you'll get a whipping as a good-bye present. And there's an MCM option to get sold via SS++

If you happen have ticked the "kept forever" option, and hit that Highscore, your contract might end on paper, but you're kept nonetheless.

Posted
2 hours ago, CaptainJ03 said:

If you happen have ticked the "kept forever" option, and hit that Highscore, your contract might end on paper, but you're kept nonetheless.

Which is what I'd always figured good pets should do... but now that I know better, I'd actually recommend avoiding "kept forever" from the MCM.  If you aren't kept forever yet when you hit 100 score, you'll have an opportunity to change that in a really well-written and much more immersive way.  I won't say any more than that—experience it for yourself!

Posted

Several nice changes in regard to the animation filter in today's Devious Devices 5.2 Beta 5 update (currently only for LE but I expect that the SE conversion will be available soon):

 

- Changed: StartValidDDAnimation() is now temporarily removing plugs from actors when they are not blocked by a chastity belt, so their presence will not block sex animations.
- Changed: The animation filter now hides devices much more aggressively if no valid animations can be found. This should prevent animations getting split up and/or actors being moved to solo animations in most cases.
- Changed: The animation filter can now hide plugs as another fallback when trying to set up a valid animation. The filter will still try to hide chastity belts first.

 

This should make SLTR's plug removal feature mostly redundant when 5.2 comes out (which is good because DD's implementation will be better).  Players who have concerns about DD's animation filter might want to try out Beta 5 and offer feedback and suggestions for similar enhancements.

Posted
On 3/19/2022 at 7:07 PM, HexBolt8 said:

I don't recall seeing that animation.  It might be unique to PAHE (which I've not used).  Perhaps you'd like to check with that mod's author to see where it comes from and if it's available to other mods?

Got it.  It's actually vanilla.  IdleHandsBehindBack

Posted (edited)

Can't see anyone post this, but character went to go to bed and owner said to sleep on the floor.  Character got on the floor and only thing i can do, is use the sleep menu.  Doesn't matter how many hours slept, character is stuck laying on the floor.

 

Only thing i think that could have caused this is "Sleeping Expanded - Animations and NPC reactions" as it has animations for getting into bed and both events triggering together.

 

Any way to fix this? as my auto saves where ate by sleeping and hadn't done a proper save since the start of my few hours play session.

 

Edit: Forgot to say in MCM it says (EVENTS SUSPENDED) beside the Quest is active.

Edit2: Used setting to unblock events and got off the floor.  But if i press E sleep menu pops up, if i leave the building, the game bugs out super hard when pressing E.

Edited by Beyound
Posted

Pet Project has a mechanic for sleeping on the floor that oftentimes gets player stuck because of additional scripted scene(s) that fail to finish due to interruptions / conflicts if MCM priorities aren't simpatico.

I haven't fired up the EXTENSION for SLtR lately, did it have a "sleep on floor" scene?

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