Herowynne Posted May 21, 2025 Posted May 21, 2025 7 hours ago, jib_buttkiss said: After daydreams make you stare at an NPC's crotch, your aiming in 1st person gets all slow and drifty Okay, thanks for the explanation. I use the daydreaming feature but I have not seen that problem. I use an Xbox controller and I use True Directional Movement and its lock on feature, so I suppose it is possible that I just never noticed it? 🤷
DonotAskMeAnything Posted May 23, 2025 Posted May 23, 2025 On 5/21/2025 at 9:48 PM, jib_buttkiss said: Nah, I had this happen a lot too. After daydreams make you stare at an NPC's crotch, your aiming in 1st person gets all slow and drifty (it's hard to describe). It seems to be something to do with the isNPC on the player getting stuck on after the crotch staring because switching it off in the debug fixes the wonky aiming. I always meant to try and make a fix, but Survival has like a billion things you have to compile it against so I never got around to it. @Josensen I can't remember if you can turn off crotch staring alone or if you have to switch off the whole daydreaming system, but that's where the issue comes from. And what if this problem occurs precisely when this function is disabled? I just accidentally found out today that it is this mod and this section of the settings that affect the strange behavior of the aim in the game. Unfortunately, I don't understand how to fix this without resorting to a complete restart of the save. Above it is written something about "isNPC" for fixing, but I didn't quite understand it. It's a shame, I really don't want to start over again and do an hour-long character setup.
Monoman1 Posted May 23, 2025 Author Posted May 23, 2025 9 hours ago, DonotAskMeAnything said: And what if this problem occurs precisely when this function is disabled? I just accidentally found out today that it is this mod and this section of the settings that affect the strange behavior of the aim in the game. Unfortunately, I don't understand how to fix this without resorting to a complete restart of the save. Above it is written something about "isNPC" for fixing, but I didn't quite understand it. It's a shame, I really don't want to start over again and do an hour-long character setup. Wheel menu -> Debug -> Look At Debug -> Set IsNpc to 0 1
ShOcxLegendZ Posted May 24, 2025 Posted May 24, 2025 hi, does anyone have a bikiniarmor.json that includes the TEWOBA armors that they could share? thanks in advance
safado Posted May 25, 2025 Posted May 25, 2025 (edited) 2 hours ago, ShOcxLegendZ said: hi, does anyone have a bikiniarmor.json that includes the TEWOBA armors that they could share? thanks in advance Corsayr's SLS page has one at the very bottom. Shortcut in spoiler (do not use SLS-SE from corsays page download button, that old) Spoiler Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected. BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder SLS Bikini and SLAX\Baka Keywords SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord) The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z 82.87 kB · 16,500 downloads Pumpkin's Expanded version (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp 211.82 kB · 12,471 downloads Source Edited May 25, 2025 by safado
PenBoozerX Posted May 25, 2025 Posted May 25, 2025 (edited) Does this mod currently work on AE? Tried downloading the SE from frontpage downloads (by mono) but I am not getting the MCM to show up. Sexlab(AE), Simply Knock (1.0.3) and latest PapyrusUtil (4.6) work fine in my game. Just can't get Survival to show up. Survival was one of my faves back in legendary edition! (might want to remove the "Latest Survival conversion:" by someone else from the front page btw, I was confused which one was the "real" latest, Monos or theirs) //EDIT: Ok. Loading the required files (without survival), starting game and saving and quitting, and then loading survival ontop of it, it starts as it should. Edited May 25, 2025 by PenBoozerX
effrenatus Posted May 25, 2025 Posted May 25, 2025 Hi! What could be done (on SSE) to make TAWOBAE work for the Bikini Experience? SLA (i use Redux iirc) lets me set something as "Bikini" but it does not seem to work but i do not gather any experience... (Btw. would wearing anything non-bikini at the same time completely nullify the training effect? What about boots?) I am assuming TAWOBAE might not be registered by SLS SE. It does its own distribution among the npc and loot, but ho can i make SLS recognize the items?
Monoman1 Posted May 25, 2025 Author Posted May 25, 2025 (edited) 5 hours ago, PenBoozerX said: Does this mod currently work on AE? Tried downloading the SE from frontpage downloads (by mono) but I am not getting the MCM to show up. Sexlab(AE), Simply Knock (1.0.3) and latest PapyrusUtil (4.6) work fine in my game. Just can't get Survival to show up. Survival was one of my faves back in legendary edition! (might want to remove the "Latest Survival conversion:" by someone else from the front page btw, I was confused which one was the "real" latest, Monos or theirs) //EDIT: Ok. Loading the required files (without survival), starting game and saving and quitting, and then loading survival ontop of it, it starts as it should. UI extensions maybe. 3 hours ago, effrenatus said: Hi! What could be done (on SSE) to make TAWOBAE work for the Bikini Experience? SLA (i use Redux iirc) lets me set something as "Bikini" but it does not seem to work but i do not gather any experience... (Btw. would wearing anything non-bikini at the same time completely nullify the training effect? What about boots?) I am assuming TAWOBAE might not be registered by SLS SE. It does its own distribution among the npc and loot, but ho can i make SLS recognize the items? Add the _SLS_BikiniArmor keyword to the armors records. One way of doing it on page 1. 3 hours ago, effrenatus said: Btw. would wearing anything non-bikini at the same time completely nullify the training effect? What about boots?) IIRC if the bikini curse is currently active you will not receive experience. So as long as it's not active then you should be gaining experience no matter what else you're wearing. By default the curse requires you to wear heels or go barefoot so... Edited May 25, 2025 by Monoman1 2
safado Posted May 25, 2025 Posted May 25, 2025 (edited) 6 hours ago, PenBoozerX said: Does this mod currently work on AE? Tried downloading the SE from frontpage downloads (by mono) but I am not getting the MCM to show up. Sexlab(AE), Simply Knock (1.0.3) and latest PapyrusUtil (4.6) work fine in my game. Just can't get Survival to show up. Survival was one of my faves back in legendary edition! (might want to remove the "Latest Survival conversion:" by someone else from the front page btw, I was confused which one was the "real" latest, Monos or theirs) //EDIT: Ok. Loading the required files (without survival), starting game and saving and quitting, and then loading survival ontop of it, it starts as it should. Get current last version instead. 0.685 Having Filleherup Baka 2.x will lead to bugs with oral events. Because Factoryclose modified the original API, instead of creating a separate one for new features. I think this is the community patch for that issue. Do not know if it is a proper fix, but it changes the "hole" parameter to the new key for Oral. Edited May 25, 2025 by safado 1
safado Posted May 25, 2025 Posted May 25, 2025 (edited) 6 hours ago, effrenatus said: Hi! What could be done (on SSE) to make TAWOBAE work for the Bikini Experience? SLA (i use Redux iirc) lets me set something as "Bikini" but it does not seem to work but i do not gather any experience... (Btw. would wearing anything non-bikini at the same time completely nullify the training effect? What about boots?) I am assuming TAWOBAE might not be registered by SLS SE. It does its own distribution among the npc and loot, but ho can i make SLS recognize the items? I assume no responsibility of this old thing: Spoiler Distribution JSON for TAWOBA-Extended, TAWOBAE Json file for SL Survival.7z This renames all assets so it is better sorted in the inventory, also "rebalance" the armor rates and value (make them weaker, you need to temper or enchant). Lastly, adds SLAX\Baka and _SLS_BikiniArmor keywords, one for Baka mods and newish SLAR-variants suggestive-Wear detection and SLS Bikini License detection system. Do not have newer Advanced Nudity Detection (AND) keywords, but it uses the SLAX\Baka keywords as a workaround anyway. TAWoBAEXT_ReBalance - BakaKW_SLS.esp Tawoba-Extended BreakArmor to Bikini I did a lazy plug-in reference replace, only tested the leather armors. Still in decimal, with SkyrimSE\Ae is better if it HEX. TAWOBAE SL Survival BreakArmor-Bikini.7z Monomans1 JSON Getter sheet, (modified for HEX). Filled with TAWOBAE data. May come in handy if you find wrong reference and want to fix it. Json Getter TAWOBA-Extended.zip Edited May 26, 2025 by safado 1
SandalsSE Posted May 28, 2025 Posted May 28, 2025 On 11/10/2020 at 12:06 PM, handsandarrows said: In other news, i was brave and upadate both ECE and XPMSE to latest version, it caused little problem and game runs even better now i think, but inflate potion still causes massive lag during inflate... I still hope somebody maybe will share what settings they use in SLIF with me! Somebody suggest instant inflate instead of increment, but it was not it sadly, i already use instant... it must be one of the other million options SLIF have... 5 years late but I use SLIF if you still need some help lol.
jakenbake Posted May 30, 2025 Posted May 30, 2025 When I am freezing to death, and succumb to the cold, I get sent to Simple Slavery but I wake up in the cell, then it fades to black, and I wake up again outside the cage, with all of my loot still. How do I fix this so it starts simple slavery correctly?
safado Posted May 30, 2025 Posted May 30, 2025 (edited) 12 hours ago, jakenbake said: When I am freezing to death, and succumb to the cold, I get sent to Simple Slavery but I wake up in the cell, then it fades to black, and I wake up again outside the cage, with all of my loot still. How do I fix this so it starts simple slavery correctly? That may be a Simple Slavery issue, not SLS. SLS or frostfall handed the scene to Simple Slavery. Are you using Simple Slavery Plus Plus 6.3.25? Spoiler * Because these quests are designed to be played just once, they toggle themselves off in the MCM after you play them, just like the pirates quest always did. If you really want to do them again, toggle them back on. Ability to choose to be auctioned even when wearing "blocking" or quest devices. Fixed the 1-in-11 chance for no auction scene to be selected. Fixed a script that would result in nothing happening after speaking to the slave master. Fixed: The gag would disappear as soon as the auction started if the setting to remove inventory was enabled. Fixed: The prisoner conversation trigger box was too close to the bars, enabling the prisoner conversation with the slavemaster if you stood very close to the bars on the outside. Fixed: Auction scene timeout was not working. If the scene happens to get stuck, it will now time out and end after 180 seconds. Fixed: Shields were not being unequipped. Check the change log for fixes and modifications. Spoiler SE conversions provided by @Herowynne 6.3.25 New: A new outcome, Blacksmith Apprentice from Devious Slavery and Servitude. 6.3.24 This update should be safe to install in an existing game, but you WILL have to reselect the outcomes that you want to be active. Otherwise, none will be enabled. New: A new outcome, Ebonitium. Changed: The checkboxes to enable installed enslavement mods as auction outcomes are now sliders with relative weightings. You can select a weighted chance from 0 to 10 (zero deactivates that outcome). Using just zeroes or ones would be equivalent to the way that checkboxes work. 6.3.23 An alternate version is available that does not require Zaz Animation Pack. See details below. Changed: Added a panicked player dialog choice when starting the auction. Reordered the choices. Changed: The same auction scene will never be chosen twice in a row. Changed: The prisoners in the slave pen now roam around rather than standing still. - If you prefer the old behavior, set SSLV_PrisonersRoam to 0 in the console. Changed: A minor script change that might avoid a problem with the device check getting stuck. Fixed: The gag would disappear as soon as the auction started if the setting to remove inventory was enabled. Fixed: The prisoner conversation trigger box was too close to the bars, enabling the prisoner conversation with the slavemaster if you stood very close to the bars on the outside. 6.3.22 Improved: Handling of devious devices automatically uses DD 5's faster functions if DD 5.1 or later is detected. New: A configuration option, "No device removal banter". Normally, bidders immersively make comments as any devices are removed from your character on the platform. It enhances the experience, but it also takes longer because device removal waits for each comment to finish before continuing. New: Two new player response choices, bored and excited, when the slavemaster says that you're up. Changed: Management is pleased to announce that the safety of our patrons has been enhanced with an additional door on the holding cell. Slaves will no longer be able to get within spitting range of bidders in the front row. (Adding the door simplified changes that I made under the hood at Scrab's request to ease SS Rebuild's updating process.) 6.3.21 New: A new outcome, Reality Show (Deviously Accessible). Requires Deviously Accessible. Changed: Compatibility with Improved Camera (with thanks to Mister X), so its patch that breaks all but one version of Simple Slavery is no longer needed. Removed: Quick As You Like, because the quest is unfinished, with no disrespect intended toward the mod or its author. 6.3.20 New: A new outcome, Indebted (Radiant Prostitution). Requires Radiant Prostitution - RMCW Edition. Changed: The "pretend" enslavement topic now takes you straight to the auction on the platform. Fixed: The "pretend" enslavement now warns other mods not to molest you during the auction. Removed: Maria Eden, since that outcome hasn't done anything for a long time. 6.3.19 New: A new topic with the Slavemaster, "I'm really hungry." You'll be fed two apples. New: You can ask the auctioneer or slavemaster about the crux slave. Responses differ with which side of the bars you're on. New: Expressing a special interest in the crux to the slavemaster while in the cage causes a unique auction scene to play. New: The crux slave has a few blocking topic lines to prevent inappropriate conversations. Changed: If "Remove inventory when enslaved" is enabled and you're freed by your Freedom Fund, your items are returned. Changed: There is now only one topic to start the auction, "When do I get out of here? [Start auction]" Changed: You now have different remarks to make to the Slavemaster on your first, second, and subsequent enslavements. - These are based on the old system that attempted to track the number of enslavements. That works now. Changed: Removed the pillar behind the Slavemaster so you can easily have a face to face conversation. Changed: You should more reliably be facing forward when you arrive in the slave pen. Changed: Fixed NPCs that lacked a voice type or that had the wrong gender voice. - The voice types now match those used in ExecutaBall's voice pack. - That voice pack's voice patch is no longer needed, and it should not be used because it overwrites other mod features. Changed: The display slave can no longer be spoken to. Changed: Altered some NPC names. For example, Slaren and Slareni are now Saren and Lareni. Fixed: Stopped the annoying angle change when the PC is moved to the platform. 6.3.18 New: A new outcome, Dealing with (Sexual) Daedra (LE/SE). 6.3.17 New: A new outcome, Ravenous (LE and SE). Changed: Added special handling for ZAP 9 locking devices. Changed: Player controls are explicitly enabled on arrival in the slave pen, in case another mod disabled them. 6.3.16 July 21: And a Death Alternative hot fix for 6.3.16 SE (just redownload 6.3.16 SE). Built by Herowynne. July 20: Hot fix for 6.3.16 LE (just redownload 6.3.16 LE), only needed for players who use Death Alternative. Details are here. New: MCM option "Equip slave gear". Default is on. - On arrival, you will be equipped with a collar and wrist restraints, just like the other prisoners, if those slots are not blocked. New: MCM option "Remove inventory when enslaved". Default is off. - During the auction, all your non-quest items will be transferred to the strongbox in the slave market lectern. - A button on the System page will open the strongbox for you one time to let you take what you want. Afterwards, the strongbox is emptied. - Or, you can return later to the slave market and use the strongbox. It's not locked. - If you are enslaved again, you will lose whatever is still in the strongbox. - Items deleted from the strongbox are moved to a chest in SSLV_HoldingCell for safe recovery. New: You can tell the slavemaster "I feel sick" to be treated with a standard Cure Disease potion. - There is no check to see if you're really sick, but there's no advantage to lying about it. - iNeed changes the standard cure disease potion to Cure Sanguinare Vampiris, so with iNeed that's what you get. New: MCM pose option "Random chained", which will choose one of the 5 chained poses. Changed: Removed distinctive sounds from the background soundtrack, so it's less obviously looping. Changed: Added a frame around the outer door with a black plane behind it, so it looks like a real door when it opens. Changed: Removed random greetings (e.g., "Need something?") from all NPCs in the slave market. Changed: Minor changes to prisoner dialog. Changed: Moved one audience member away from the door to reduce crowding there. Note: If you update mid-game and you have used the slave market outer door before, the game leaves the door in its old position. It will still work, but instead of the old behavior of opening into a solid wall (which was strange), it will open into solid black (more strange). You can use a positioner mod or the console to adjust it, if you wish. 6.2.15 New: A new outcome, Naked Defeat (LE and SE). Fixed: Fixed platform navmesh, which had no way down for NPCs. Thanks to DeepBlueFrog for reporting this. 6.3.14 New: Support for a new outcome mod, Dark Desires Club (available for SE only). New: The "Descriptive pop-up messages" toggle is now a menu with the choices None, Scared [default], and Defiant. New: If you choose the less meek topic "Hey! Why am I in here?" with the slavemaster, then respond with "I'll be no one's slave!", you'll be gagged during the auction. Removed: Heroine in Distress. It's been marked as "BROKEN/DON'T USE" by the author for years. Changed: The "Unlock Door" prompt for the cage door is hidden during the auction. Changed: Speeded up the transition from slave pen to platform. 6.3.13 Changed: Before the auction scene starts, any currently active scene will be stopped. This should prevent the auction from being blocked if the player is stuck in another scene. Changed: Replaced the destination in Fellglow Keep (with the necromancers) with a location outside Riften's north gate. Fixed: Auction scene timeout was not working. If the scene happens to get stuck, it will now time out and end after 180 seconds. Fixed: Shields were not being unequipped. 6.3.12 New: Support for a new outcome mod, Meat Farm. Note that it is primarily a Bad End mod. See its description for details. New: Upon arrival in the slave pen, if you have a non-blocking non-quest DD gag equipped, it will be unequipped to facilitate talking to the slave master. Changed: Better soft dependence handling for Devious Devices. 6.3.11 New: Support for Dark Arena (LE and SE) as an enslavement outcome. 6.3.10 New: Support for a new enslavement mod, Public Whore, by Visio Diaboli. Try it out! New: Choose your auction pose (as suggested by Inte). New: Toggle the auction hall ceiling lower. Auction poses that have the slave suspended by chains will have the chains look like theyr'e anchored in the ceiling. It also gives the place a more oppressive feel. 6.3.9 Reenabled the Leon & Leah outcomes that are available again in DCL 9.0. 6.3.8 New: A new Freedom Fund page on the MCM lets you set aside gold to be used to buy you at the slave auction. - After the auction, if the fund has enough gold, you'll be bought and freed by your trusted agent*. - Otherwise, you'll be sent to one of the enslavement outcomes that you enabled. - This feature is based on a suggestion by @Corsayr. * Your agent doesn't actually appear and bid. An auction scene plays out normally, then a message describes the outcome, using your agent's name. New: Two auction scenes previously set aside for Mia's Lair and Heroine in Distress are now available for general use, raising the total number of scenes to 12. Those two scenes were not being used and did not have mod-specific dialog. New: Bulletin board based on mesh and textures from @DeepBlueFrog, with credit to Oaristys' Modder's Resource Pack Witcher Extension, and CD Projekt. - It replaces the X-cross outside the auction hall, and optionally appears outside Riften's north gate. New: The alternate poster texture from the last update is now standard. - You should delete the loose texture file "cwmapredone0.dds" if you downloaded it (the file name is no longer used). New: Added behavior packages to the auctioneer and slavemaster to keep them at their stations. Changed: The wording for auction bidding now starts at an unspecified minimum asking price, so that the bidders are offering above that amount to win. You can therefore imagine being sold for any price. Changed: The MCM toggle for displaying slave posters in other cities now controls all posters other than those in the slave market and its entrance, so you can have minimal visual change in your world with this setting off (the default). Changed: Added a poster to Whiterun. Removed the poster outside the Bee & Barb. Added a slave notice board outside Riften's north gate. SE conversion by Herowynne. 6.3.7 New: An MCM setting to cause you to be set free if you have the freedom license from SexLab Survival. New: An alternate slave poster texture provided by @DeepBlueFrog (with a few edits by me). It's an optional download. 6.3.6 Disabled the Leon & Leah outcomes because they are currently disabled in DCL. 6.3.5 New: An "SSLV Exit" mod event is now sent at the end of the auction, for any mod authors who might want to be notified when the auction ends and what the outcome was. Details are on the mod description page. If you own an enslavement mod, no action is needed. New: The MCM has a new System page. New: An "Enslave me now!" button on the System page will send you to the slave market by sending the "SSLV Entry" mod event, just as if you'd been sent there by a defeat mod. Useful for testing, or if you want to get enslaved fast. Changed: The "SLUTS Resume" mod is now detected. Changed: The "Rescan for mod auctions" button is now on the System page. Changed: Player controls are disabled during the auction, to hide the prompt to open the platform gate. Removed: SS+ introduced functionality to constantly monitor the player if the player was freed from the auction for wearing quest or blocking devices. If all such devices were ever removed (such as by completing the relevant quest), the player would be pulled back to the auction, which could have unwanted effects and disrupt the game. It's been removed. 6.3.4 Minor update. - Added a feature developed by @cybercheese for modders to script custom auction outcomes. 6.3.3 October 15: Uploaded a FOMOD download provided by @CGi for LE with a full German translation. September 20: Very small update. Only the esp file changed. - Cleaned with TES5Edit to remove a few ITM records. - Corner cell door now opens outwards. - Added a few idle markers in the hall to reduce audience milling around. 6.3.2 A small update to support Submissive Lola: The Resubmission. With SLTR, you may pre-select an Auction Buyer who will buy you and come claim you after the auction (that NPC does not actually bid). For other versions of Submissive Lola, SS++ uses the legacy behavior (the quest is started and you're left on the auction platform, free to seek out a master). 6.3.1 Script fix for a device removal problem. Thanks to @kapibar for reporting that one. I also put some error checking and a warning pop-up around the lookup of the SD+ gender preference. Fixed the device removal dialog to use "his" rather than "her" for male characters. Removed the underscore from the slave market cell ID (it's now SSLVMarket). 6.3 New item stripping system. - You can now choose to be auctioned even when wearing "blocking" or quest devices (they will remain on you). You might wish to continue if you're sure that the enslavement mod you're being sent to will not be affected. For example, wearing a collar will not break SLUTS. - The ears slot is never unequipped, nor are items in non-DD slots that are marked SexLabNoStrip. It should be easier to keep custom ears, horns, or wings during the auction. SD masters are now selected according to your gender preference set in SD. - There are 6 alternate masters in SS. An alternate is used if necessary, so you can have up to 6 SD enslavements through SS in a game. - If you chose "SexLab" for your SD gender preference, what SS should do is murky. Select a different option, or talk to the slave master to clarify your gender preference for this mod ("I see women buyers out there, not just men.") - The slave master's dialog for SD gender preference is not restricted to games with SD installed. If you're not using SD, consider it flavor dialog. DCL's Damsel in Distress quest is no longer locked out. DCL's Prison is available now as an enslavement destination. * For SLUTS enslavement, added a DHLP Suspend call so you won't be assaulted while talking to the carriage driver. The potential SD masters in the slave market no longer greet you as an old friend if you wander in on your own. The "pretend" auction starts slightly faster and should always strip you. Dialog with the slave master and auctioneer now differs depending on which side of the bars you're on. * Kimy says, "If there is no bounty on the character, the system will assign her a largely randomized sentence." 6.2 Added support for the Devious Cidhna bandit and vampire quests. * Added an MCM option to toggle the slave posters in other cities. Fixed a script that would result in nothing happening after speaking to the slave master. Replaced the crux with a version that works with both ZAP 7 & 8. More gender-specific auction dialog for male PCs. But you'll still be called "pretty". * Because these quests are designed to be played just once, they toggle themselves off in the MCM after you play them, just like the pirates quest always did. If you really want to do them again, toggle them back on. Edited April 22 by Hex Bolt Edited May 30, 2025 by safado
Bookness Posted June 1, 2025 Posted June 1, 2025 This is the most fun mod for Skyrim. Even without the sexual stuff it really fixes the game to be fun again, something I've missed from Skyrim for years. 1
effrenatus Posted June 2, 2025 Posted June 2, 2025 On 5/26/2025 at 1:00 AM, safado said: I assume no responsibility of this old thing: Hide contents Distribution JSON for TAWOBA-Extended, TAWOBAE Json file for SL Survival.7z 2.12 kB · 70 downloads This renames all assets so it is better sorted in the inventory, also "rebalance" the armor rates and value (make them weaker, you need to temper or enchant). Lastly, adds SLAX\Baka and _SLS_BikiniArmor keywords, one for Baka mods and newish SLAR-variants suggestive-Wear detection and SLS Bikini License detection system. Do not have newer Advanced Nudity Detection (AND) keywords, but it uses the SLAX\Baka keywords as a workaround anyway. TAWoBAEXT_ReBalance - BakaKW_SLS.esp 449.72 kB · 54 downloads Tawoba-Extended BreakArmor to Bikini I did a lazy plug-in reference replace, only tested the leather armors. Still in decimal, with SkyrimSE\Ae is better if it HEX. TAWOBAE SL Survival BreakArmor-Bikini.7z 5.75 kB · 1 download Monomans1 JSON Getter sheet, (modified for HEX). Filled with TAWOBAE data. May come in handy if you find wrong reference and want to fix it. Json Getter TAWOBA-Extended.zip 69.35 kB · 3 downloads Thank you so much for gathering all that here! You are so helpful, very appreciated! 🍻
Dracul3000 Posted June 16, 2025 Posted June 16, 2025 So, i ran everything but the .json getter because I don't have a program (that I am aware of) to make .jsons, so i just downloaded and installed another's keywords for the distributor and leveled list. yet when I run the "Test Bikini" function, it is missing the keyword flags. So, I hopped in sse edit to double check, and according to the mods, the keywords are there, and match with SLS's keywords. I built the list in the mcm, I ran the breakdown. No issues there. But none pop up as having the bikini keyword when I test. I'm flustered as hell. Am I doing something wrong?
safado Posted June 16, 2025 Posted June 16, 2025 1 hour ago, Dracul3000 said: So, i ran everything but the .json getter because I don't have a program (that I am aware of) to make .jsons, so i just downloaded and installed another's keywords for the distributor and leveled list. yet when I run the "Test Bikini" function, it is missing the keyword flags. So, I hopped in sse edit to double check, and according to the mods, the keywords are there, and match with SLS's keywords. I built the list in the mcm, I ran the breakdown. No issues there. But none pop up as having the bikini keyword when I test. I'm flustered as hell. Am I doing something wrong? All those words link together and not a single hint of what "bikini" mod you are trying to use or the name of the bikini keyword you added. If you mean the files I posted 7 post above, then that for TAWOBA-Extended and not Remastered. First, SLS Bikini license or distribution is targeting SkyrimLE TAWOBA original. You need a patch (json and esp) to target SkyrimSE TAWOBA Remastered or other variants. The BikiniArmors.json file store the references to the TAWOBA esp for SLS distribution system. The esp patch has the keywords for SLAX\Baka and SLS bikini detection. SLS has a debug tool in the License Bikini section that will inform what equipment is triggering the curse.
Dracul3000 Posted June 16, 2025 Posted June 16, 2025 (edited) 41 minutes ago, safado said: All those words link together and not a single hint of what "bikini" mod you are trying to use or the name of the bikini keyword you added. If you mean the files I posted 7 post above, then that for TAWOBA-Extended and not Remastered. First, SLS Bikini license or distribution is targeting SkyrimLE TAWOBA original. You need a patch (json and esp) to target SkyrimSE TAWOBA Remastered or other variants. The BikiniArmors.json file store the references to the TAWOBA esp for SLS distribution system. The esp patch has the keywords for SLAX\Baka and SLS bikini detection. SLS has a debug tool in the License Bikini section that will inform what equipment is triggering the curse. Sorry, I didn't clarify as I was frustrated and quite hangry at the time. I meant to say that, while using TAWOBA Extended and Remastered (still trying to figure out why I have both because the remastered replaces extended afaik), and modifying their keywords to match SLS's to indicate the "Bikini" flag under the test, nothing pops up as having the bikini flag, meaning experience, licensing, and curse all trigger incorrectly. As in, they are viewed as normal armor. with one exception: the quartermaster, for some reason. The ONLY things bikini-related that work right for me RN are the distribution and the breakdown. Don't ask me why, I'm not a mod maker or coder lol. And I see, so there is a patch somewhere. Thank you. Sorry for being vague lol Edited June 16, 2025 by Dracul3000 clarity
paradoxical131313 Posted June 16, 2025 Posted June 16, 2025 4 minutes ago, Dracul3000 said: Sorry, I didn't clarify as I was frustrated and quite hangry at the time. I meant to say that, while using TAWOBA Extended and Remastered (still trying to figure out why I have both because the remastered replaces extended afaik), and modifying their keywords to match SLS's to indicate the "Bikini" flag under the test, nothing pops up as having the bikini flag, meaning experience, licensing, and curse all trigger incorrectly. As in, they are viewed as normal armor. with one exception: the quartermaster, for some reason. The ONLY things bikini-related that work right for me RN are the distribution and the breakdown. Don't ask me why, I'm not a mod maker or coder lol. And I see, so there is a patch somewhere. Thank you. Sorry for being vague lol If it's any consolation, I'm dealing with similar but slightly different issues with bikini detection all night. I'll work on it more this week. I don't even have a bikini license yet in my playthrough, but wearing bikinis out in the wilds when no one was looking wasn't giving me xp...so I started testing. In my tests tonight, everything worked flawlessly if I equipped exactly one piece of armor, and it had the `_SLS_BikiniArmor` keyword. Detection worked perfectly, and I was gaining bikini xp. If I equipped another piece of armor tagged with the same keyword, I would stop gaining bikini xp. I could even see the "bikini adept" magic effect disappear from me. By my understanding, including reading the code of the scripts controlling this, this shouldn't be happening. If I equipped any clothing pieces at all (not armor), that also would stop bikini xp from accumulating. Again, by reading the code and mode description, it doesn't seem like that should be happening. If anyone has any ideas, I'm all ears. When I can get some free time I'll recompile the scripts with some logging enabled and try to figure out what's going on, because I really want it to be working, too.
paradoxical131313 Posted June 16, 2025 Posted June 16, 2025 7 hours ago, paradoxical131313 said: If it's any consolation, I'm dealing with similar but slightly different issues with bikini detection all night. I'll work on it more this week. I don't even have a bikini license yet in my playthrough, but wearing bikinis out in the wilds when no one was looking wasn't giving me xp...so I started testing. In my tests tonight, everything worked flawlessly if I equipped exactly one piece of armor, and it had the `_SLS_BikiniArmor` keyword. Detection worked perfectly, and I was gaining bikini xp. If I equipped another piece of armor tagged with the same keyword, I would stop gaining bikini xp. I could even see the "bikini adept" magic effect disappear from me. By my understanding, including reading the code of the scripts controlling this, this shouldn't be happening. If I equipped any clothing pieces at all (not armor), that also would stop bikini xp from accumulating. Again, by reading the code and mode description, it doesn't seem like that should be happening. If anyone has any ideas, I'm all ears. When I can get some free time I'll recompile the scripts with some logging enabled and try to figure out what's going on, because I really want it to be working, too. Well I'm dumb. Guess that's what I get for debugging this at 1 in the morning yesterday. I found the "Test Bikini" button in the Licenses 1 tab, and quickly figured out what was wrong. I had been testing with items that were marked with the bikini keyword, but the slot I was using to test was boots, and none of the boots I was testing with were heels, and I have "bikini requires heels" enabled. Thus, I wasn't gaining experience because of not wearing heels. I was able to, for example, wear a cowl which was clothing that did not have any keywords, and I was still accruing bikini armor experience as expected. 1
paradoxical131313 Posted June 16, 2025 Posted June 16, 2025 (edited) I see a lot of references in the scripts to "SLAroused.IsSlootyArmor". I'm trying to make sure that OSLAroused is injecting the keyword for it correct, but I can't even tell what keyword SLAroused is looking for (Is it the "EroticArmor" keyword, for example?). I'm fairly novice at Skyrim scripting, and I'm really struggling to find where that SLAroused.IsSlootyArmor value is originally set. Anyone more familiar with this mod or scripting in general able to help me learn? Edited June 16, 2025 by paradoxical131313
Dracul3000 Posted June 16, 2025 Posted June 16, 2025 (edited) 16 hours ago, paradoxical131313 said: If it's any consolation, I'm dealing with similar but slightly different issues with bikini detection all night. I'll work on it more this week. I don't even have a bikini license yet in my playthrough, but wearing bikinis out in the wilds when no one was looking wasn't giving me xp...so I started testing. In my tests tonight, everything worked flawlessly if I equipped exactly one piece of armor, and it had the `_SLS_BikiniArmor` keyword. Detection worked perfectly, and I was gaining bikini xp. If I equipped another piece of armor tagged with the same keyword, I would stop gaining bikini xp. I could even see the "bikini adept" magic effect disappear from me. By my understanding, including reading the code of the scripts controlling this, this shouldn't be happening. If I equipped any clothing pieces at all (not armor), that also would stop bikini xp from accumulating. Again, by reading the code and mode description, it doesn't seem like that should be happening. If anyone has any ideas, I'm all ears. When I can get some free time I'll recompile the scripts with some logging enabled and try to figure out what's going on, because I really want it to be working, too. I found a patch that semi-works, it needs some tweaks, you might see if you can find any hints for your problem there. This patch bridges sls and TAWOBA, but must be loaded after breakdown files, the one i chose was the TAWOBA Keywords incl waccf. Might cause problems later, but I'll cross that bridge when i get there. Might see if one of them fits your build, to see if it helps. 8 hours ago, paradoxical131313 said: Well I'm dumb. Guess that's what I get for debugging this at 1 in the morning yesterday. I found the "Test Bikini" button in the Licenses 1 tab, and quickly figured out what was wrong. I had been testing with items that were marked with the bikini keyword, but the slot I was using to test was boots, and none of the boots I was testing with were heels, and I have "bikini requires heels" enabled. Thus, I wasn't gaining experience because of not wearing heels. I was able to, for example, wear a cowl which was clothing that did not have any keywords, and I was still accruing bikini armor experience as expected. As for heels, that's the NEXT problem I'm gonna try and solve after I can either figure out how to tweak the keywords to recognize, or find a patch that finishes. Edited June 16, 2025 by Dracul3000 spelling
safado Posted June 16, 2025 Posted June 16, 2025 9 hours ago, paradoxical131313 said: I see a lot of references in the scripts to "SLAroused.IsSlootyArmor". I'm trying to make sure that OSLAroused is injecting the keyword for it correct, but I can't even tell what keyword SLAroused is looking for (Is it the "EroticArmor" keyword, for example?). I'm fairly novice at Skyrim scripting, and I'm really struggling to find where that SLAroused.IsSlootyArmor value is originally set. Anyone more familiar with this mod or scripting in general able to help me learn? "SLAroused.IsSlootyArmor" is a SLAX reference to SLA_ArmorHalfNaked, it only works with SLAX-LE or the replacement SLAX-ASA3 that runs in any version of Skyrim. Also, the SLAR integration expands when the version number is 29 or higher, and that is SLAX too. In the extras, the keywords SLA_ArmorHalfNakedBikini and SLA_HasStockings are monitored for the Dance' score extra calculations, but only with SLAX. You can not install any SLAR variant as replacement mid-game. SLAR, SLAR-Baka, or OSLAroused reports, version 28. The keywords used by Factoryclose mods like Babodialogue are actually SLAX keywords, he and monoman1 were the only ones trying to use them. SL Survival has an in game keyword listing debug tool. Dropping the armor on the floor in first person and putting it in the crosshair, pressing the SLS All-In-One "hot key" Wheel menu, selecting Misc, selecting debug, selecting Get keyword on Target.
safado Posted June 16, 2025 Posted June 16, 2025 (edited) 2 hours ago, Dracul3000 said: I found a patch that semi-works, it needs some tweaks, you might see if you can find any hints for your problem there. This patch bridges sls and TAWOBA, but must be loaded after breakdown files, the one i chose was the TAWOBA Keywords incl waccf. Might cause problems later, but I'll cross that bridge when i get there. Might see if one of them fits your build, to see if it helps. As for heels, that's the NEXT problem I'm gonna try and solve after I can either figure out how to tweak the keywords to recognize, or find a patch that finishes. The bikini experience first looks for the equipment bikini keyword (_SLS_BikiniArmor) and no curse to accrue, and if it fails, then look for ArmorLight or ArmorHeavy to reduce. ClothingBody or ArmorClothing keywords do not affect the calculation. In that case all items in the bikini mod need the keyword applied including accessories, gloves, boots, helmets, and the like. You can use a runtime armor editor tool like Quick Armor Rebalance (QAR), it allows keyword assignment while playing to non-vanilla armor\clothes as a sideline feature. It auto apply them on reload, but it can also create KID patches. You can then test with SLS, by un-equiping and re-equiping the armor parts. That triggers the re-evaluation. You need to set the QAR hotkey in the MCM first and import the keywords to be used with the menu options. Save changes to apply the keywords at runtime. WACCF keywords do not matter unless you are using that mod, technically those keywords are already injected into the Skyrim update.esm or should be injected by the mods using them. Same with AE-Survival or frostfall keywords. Injected means a plugin added the keywords to the master, instead of a reference. Only "essential" legacy mods could do that properly because it formids were somehow reserved into the update.esm by the community long ago. Spoiler Edited June 17, 2025 by safado
johnson_joe Posted July 6, 2025 Posted July 6, 2025 Thanks for a great mod, all who contributed. It is really outstanding, no question. 2
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