Shapoopnick Posted July 25, 2021 Posted July 25, 2021 On 5/5/2021 at 12:18 PM, emwolf94 said: Rookie advice post: Every single problem I thought I was having with Devious Devices, other popular adult mods for that matter, was actually just me not understanding BodySlide. Some of the things I desperately googled and ctrl-f'd all over before figuring out my issue: "The collars and some of the manacles seem to work but most of the Devious Devices clothes are invisible when I put them on" "The Devious Devices assets seem to be rendered fine in inventory view but are invisible when I try to wear them" "[Insert popular LL mod here] specifically lists an older version of Devious Devices, is Devious Devices 5.X LE not backwards compatible with it?" "Devious Devices missing assets" "Devious Devices missing textures" "Devious Devices why are parts of my body invisible" If this sounds like you, and you're a relatively inexperienced modder like me, my guess is that you forgot to use or misunderstood how to use BodySlide. For those who need it, here's my Using BodySlide To Set Up Devious Devices For Dummies rundown: If you think you don't have a BodySlide problem because you can see your body just fine, you're dumb and wrong like I was. If you think you don't have to use BodySlide because you picked default everything when installing CBBE, etc. and BodySlide is just for tweakers with extra features, you're dumb and wrong like I was. "Run BodySlide" does not just mean "have BodySlide in your mod load order and thats it." It's basically just like FNIS. If you install BodySlide with Vortex, you will have two BodySlide x64.exe files. One will be wherever you set Vortex to unpack and save your mods. This is not the right exe file. You can tell its not the right exe file because it will almost certainly not show anything under the Outfit/Body or Preset dropdowns. Hitting build will do nothing. Again, kinda like when you use the wrong FNIS tool and it completes immediately and says it saw 0 animations. The BodySlide x64.exe that you actually want will be unpacked and installed by Vortex into: SkryimVR/Data/CalienteTools/BodySlide. Unlike the exe above, you should see things in the Outfit/Body and Preset dropdowns if all your other dependencies are properly installed. Check the Build Morphs box in the bottom left and hit the Batch Build button. Leave everything selected and hit build. With Devious Devices installed this should be a pretty long list. Deploy and launch Skyrim. Load up that debug save file where half your character is inexplicably invisible from all the devices you put on it and feast your eyes on the full glory of Devious Devices. My dumb ass spent hours upon hours trying to debug things and tinkering with load orders. I tried loading older versions of DD in tandem with 5.1 thinking that maybe these once-abandoned porno mods that were picked up by a stranger years later and ported to SE and jury rigged even further to work in VR had weird dependencies on specific versions or assets. I did a lot of really dumb things that seemed really smart at the time because I critically misunderstood and overlooked BodySlide. The best explanation I can give for my ignorance is somehow I had given myself the idea that DD came packaged with default assets built to fit the default CBBE body that the mod was dependent on, and if I wasn't messing with the body shape then I wouldn't have to mess with BodySlide. Obviously this is not the case but I would guess that this kind of assumption is why so many people like myself skip that step of the process. Go ahead and roast me for not figuring out Bodyslide sooner or for stating what you think is obvious or for not understanding the instructions initially, I just wanted to write the forum post I wish I had found before debugging for what felt like 12 hours. Good luck to all the other greenhorn modders out there, may your Skyrim creak and groan under the weight and strain of all the porn you can now cram into it. hey just wanted to let you know, youre a saint
epicguy33 Posted August 2, 2021 Posted August 2, 2021 Is there a guide on how to create new devious devices? I have an old mod i want to try and update for myself. It no longer works since DD updated. I've tried googling for a guide or a post that says how, but no success.
Tron91 Posted August 2, 2021 Posted August 2, 2021 Spoiler 5 minutes ago, epicguy33 said: Is there a guide on how to create new devious devices? I have an old mod i want to try and update for myself. It no longer works since DD updated. I've tried googling for a guide or a post that says how, but no success. Check the posts after this https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3459303
ihatemykite Posted August 3, 2021 Posted August 3, 2021 23 hours ago, epicguy33 said: Is there a guide on how to create new devious devices? I have an old mod i want to try and update for myself. It no longer works since DD updated. I've tried googling for a guide or a post that says how, but no success. Which mod are you refering to? If you want i can try to make it compatible. I have been working recently on mod dedicated to buchering devices, so repairing them may be good chance of pace. In case you still want to do it yourself, I can try to make a guide how to do it in CK. It's not so long that i myself started modding, so i know how frustrating it is to found all this shit. The best tutorial i found was old github page for DD which was last updated 8 years ago (so it's not much relevant today, but core mechanics really didn't change).
Kimy Posted August 4, 2021 Author Posted August 4, 2021 On 8/2/2021 at 4:23 PM, epicguy33 said: Is there a guide on how to create new devious devices? I have an old mod i want to try and update for myself. It no longer works since DD updated. I've tried googling for a guide or a post that says how, but no success. 1. Open CK and browse to a device of the type (e.g. gag) you want to create. A DD device consists of TWO parts: the rendered and the inventory device. 2. Duplicate both the "rendered" device (which is the one displayed on the character) and the inventory device (which is the one appearing in the player inventory). Give them unique names. 3. Open the "Inventory" device and change its name to whatever you like. Then open the script properties view and make the RenderedDevice property point to the copy you made of the rendered device. Change all OTHER script properties to your liking, e.g. escape chances etc. 4. Done. Unless you want to do something REALLY complex, there is never a need to replace the device script. In case you want to replace the model: Duplicate a Armor Addon object of the device type you want to create, replace the model, and assign that to the rendered device you created earlier. 2
Demerots Posted August 4, 2021 Posted August 4, 2021 On 6/16/2021 at 3:13 PM, Yuni said: Question: Is it no longer possible to turn off the animation blocker/filter? I know that being able to do vaginal or oral animations with a chastity belt, rubber suit, or gag on makes no sense, but I don't care, it's for personal, testing, and weird-mod-setup purposes. It used to be able to be just an option within Devious Devices that I could simply turn off... but turning off all the check boxes on that page does nothing now, and even using SexLab Tools refuses to allow me to manually set a vaginal animation, defaulting only to lesbian animations, etc. Does anyone know a solution to this? Is it intentional? I liked that feature. Bumping this question. I much prefer to have more options and then to just manually switch off animations which don't make sense in the context. 2
Conqueeftador Posted August 6, 2021 Posted August 6, 2021 Hey all, I'm having a problem that I could use a hand with. I'm using Kyne's Blessing (Sexlab Parasites), and a hard requirement is DD. I've got DD installed, everything works good on that end. There are two armors added by KB, specifically the Living Armor and Tentacle Monster Armor that are classed as Harness/V.plug. When I trigger either one of these it locks out my standard body armor; clicking on the armor (scaled armor for example), does nothing, it won't equip it at all. How can I equip the armor over top of the harness added by KB? Appreciate any ideas.
zarantha Posted August 6, 2021 Posted August 6, 2021 10 minutes ago, Styrkyr said: Hey all, I'm having a problem that I could use a hand with. I'm using Kyne's Blessing (Sexlab Parasites), and a hard requirement is DD. I've got DD installed, everything works good on that end. There are two armors added by KB, specifically the Living Armor and Tentacle Monster Armor that are classed as Harness/V.plug. When I trigger either one of these it locks out my standard body armor; clicking on the armor (scaled armor for example), does nothing, it won't equip it at all. How can I equip the armor over top of the harness added by KB? Appreciate any ideas. The parasites use slot 32, which means as long as they're locked on you can't wear another armor that uses the same slot (such as most body armors). You would need to edit either the armor or the parasite to not use slot 32. The nifs would need to be edited, along with the armor addons in the esp for whichever you change. Just more incentive to get yourself cured.
RedDotGecko Posted August 7, 2021 Posted August 7, 2021 all other mods, other then DCL(Deviously cursed loot) seem not to be able to put devices on me, anybody knows why?
twsnider1138 Posted August 8, 2021 Posted August 8, 2021 I reinstalled DCUR on my new Skyrim save after switching laptops and I’m noticing it’s being REALLY aggressive lately on hitting me up with curses. It seems like every third thing I open hits me with some sort of gear and I’m only using the default refined chances. I’m not saying it’s a problem or anything that needs fixing, just saying it seems weird. ?
Rogwar002 Posted August 9, 2021 Posted August 9, 2021 19 hours ago, twsnider1138 said: I reinstalled DCUR on my new Skyrim save after switching laptops and I’m noticing it’s being REALLY aggressive lately on hitting me up with curses. It seems like every third thing I open hits me with some sort of gear and I’m only using the default refined chances. I’m not saying it’s a problem or anything that needs fixing, just saying it seems weird. ? It ....might be.... your new laptop Just play with screen messages active from the debug menu. I'm pretty sure, your old potatoe laptop was awful laggy. DCUR only recognized every second container as possible cursed container to calculate the curse chance. Now with your new one it is probably 4 out of 5. It is my latency test everytime I setup a new game. Can DCUR catch every container I open or is it less than 9 in 10? I never got to the point 10 out of 10, because there is always this small little mod that has to be part of the game crippling the engine
CaptainJ03 Posted August 10, 2021 Posted August 10, 2021 On 8/7/2021 at 11:30 PM, RedDotGecko said: all other mods, other then DCL(Deviously cursed loot) seem not to be able to put devices on me, anybody knows why? Yes. Cozy Player Homes, Pink Claws for Cuddly Werewolves and Silly Hairdos never equip Devious Devices. Everything is fine. Honestly - what do you expect, from which (non-working) mod, and what's Papyrus' opinion to this? Do you have DDa,e,i at the right place in your LO?
RedDotGecko Posted August 10, 2021 Posted August 10, 2021 9 hours ago, CaptainJ03 said: Yes. Cozy Player Homes, Pink Claws for Cuddly Werewolves and Silly Hairdos never equip Devious Devices. Everything is fine. Honestly - what do you expect, from which (non-working) mod, and what's Papyrus' opinion to this? Do you have DDa,e,i at the right place in your LO? well it seems like i fixed it already, but i was i did have a good reason to not think, that the mods themselfs had problems, since i used them already, i am just currently at remodding my skyrim completly, since i had some errors which i couldn't fix. Thx for the quick response tho 1
bleedybleed Posted August 12, 2021 Posted August 12, 2021 Anyway to make it impossible to pickpocket, lockpick and pickup items with straightjackets and armbinder? (keys excluded, in some unimmersive way ? ) If I recall correctly, mittens already have this no pickup items feature?
Sospice Posted August 12, 2021 Posted August 12, 2021 Just wanted to let you know the white top rope harness seems to be set for vaginal blocking (like a chastity belt) when I don't think it's supposed to be since it doesn't tie below the waist.
kalejj Posted August 13, 2021 Posted August 13, 2021 Haven't been able to figure this out myself. Female Orc characters seem to keep their wrists slightly further apart than other races when bound. This causes clipping with things like armbinders (or the ropes I have shown in the screenshot). Does anyone know how to fix this? It only seems to be an issue with orcs.
blablub1248 Posted August 14, 2021 Posted August 14, 2021 Are there going to be hobble Dresses in different colors than now (for example blue, green,...)?
static69 Posted August 14, 2021 Posted August 14, 2021 Hi there, I am quite new to modding on skyrim. I have an issue here: my Arms are outside the armbinder as you can see in the picture. I installed all the mods & ran bodyslide & FNIS. What causes this problem? Thank you
NoNickNeeded Posted August 14, 2021 Posted August 14, 2021 I have a potential issue, I'm not sure if it even is an issue. Some of the chastity belts have the pop-up interaction boxes, some don't. The ones that do not have it are all named "Chastity Belt (<meterial>)" and from the item code seem to be from the "Devious Devices - Assets.esm" file The ones that are named "<material>" Chastity Belt" and are from the other esm files do show the pop-up when trying to put them on. Is this normal or is something wrong with my setup?
Taki17 Posted August 14, 2021 Posted August 14, 2021 53 minutes ago, NoNickNeeded said: Some of the chastity belts have the pop-up interaction boxes, some don't. DDa items are cosmetic items. DDi items have interaction. For all intents and purposes, it's the DDi items that should be used. 1
Mercor Posted August 15, 2021 Posted August 15, 2021 I'm having a problem for some time now, I already posted it months ago but now I did a bit of investigation, trying to find what was the problem. Using a male PC, some harnessess don't seem to appear on my PC. The most basic ones, not the rope ones. I made fresh saves to test a few things. First, I tested with only For Him and not Beast Races. I still had the problem. I tried to change my PC's gender to see if the harness would appear, and it did. I thought it might be a problem with the meshes, so I opened the mod with Creation Kit. I don't know much about modding though, so I just checked if the harness seemed to work well. When I check the armor with it, it seems to be well, it has registered both collar and harness, with the right nif files. So I wonder: how do these armors work? I mean, maybe it's a problem when I equip them or something like this, cause it doesn't seem to be a problem with the 3D models. Does anyone have an idea? 1
evilblade Posted August 15, 2021 Posted August 15, 2021 Hi, folks! I cannot find the "Elbow binder" anywhere in the Outfit Studio. From inside the game I can see it's nif. It's devious\devices\feuertin\FT_ArmbinderElbowEbonite_1.nif ...but I can't find it in the studio anywhere Can someone please tell me where should I look for it?
CaptainJ03 Posted August 15, 2021 Posted August 15, 2021 On 8/14/2021 at 3:06 PM, static69 said: I am quite new to modding on skyrim. I have an issue here: my Arms are outside the armbinder as you can see in the picture. I installed all the mods & ran bodyslide & FNIS. Nothing to really worry about, it just bloody happens. Try to un- and reequip the armbinder, and/or change cell. In most cases it helps to jump, so that the right animation triggers, in other cases nothing really helps. It also happens from time to time with the yokes. 8 hours ago, Mercor said: Using a male PC, some harnessess don't seem to appear on my PC. The most basic ones, not the rope ones. uh. I just tried playing a submissive male (after 3k hours playing only females) and the implemantation of Devices for Him just sucked. Instead of a harness I got a hole in the groin (SOS slot 52), instead of rubber boots I got foot wraps, and the chastity device is not some cage from Mature Metal but the female belt with the schlong cut off. I felt that playing a submissive male is so far outside the LL box, that it really doesn't get the love it deserves. Off-topic here, but what body mod did you use to get rid of that overmuscled alpha-male and the disgusting walking/running animations of an ape on testosterone?
Mercor Posted August 16, 2021 Posted August 16, 2021 12 hours ago, CaptainJ03 said: uh. I just tried playing a submissive male (after 3k hours playing only females) and the implemantation of Devices for Him just sucked. Instead of a harness I got a hole in the groin (SOS slot 52), instead of rubber boots I got foot wraps, and the chastity device is not some cage from Mature Metal but the female belt with the schlong cut off. I felt that playing a submissive male is so far outside the LL box, that it really doesn't get the love it deserves. Off-topic here, but what body mod did you use to get rid of that overmuscled alpha-male and the disgusting walking/running animations of an ape on testosterone? The harness problem is what I said in my message. The thing is, it worked in older versions of the mod. So I guess something isn't working well and I can't figure out what since I'm no modder myself. I'm trying to find, but I don't know where I should search. All I can say is that is that the models seem well implemented in the mod. However I don't think For Him are supposed to replace belts by cages. It does replace the model to show a bulge at the crotch, but I think that's all. Finally, I didn't change the male characters looks nor walking/riunning 1
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