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Posted
2 hours ago, Sweettits said:

interesting.... even though i said each individual mod worked fine before., but now they are all integraded into on file that its a mod conflict.. And in your opinion, its a conflict that causes a CTD when looting or interacting with an NPC?

Yep. For example, we don't know if you have DCL installed or not. DCL changes Chest and dead NPC contents on run time.

Posted

So, we have the "Striptease Collar" that has a chance to unequip gear when hit, what about taking this a step further?  What about a collar that has a chance of equipping a piece of cursed loot on-hit?

Posted
5 minutes ago, Tron91 said:

Yep. For example, we don't know if you have DCL installed or not. DCL changes Chest and dead NPC contents on run time.

now you are just trolling.

do you have an explanation or not for the cause of a CTD on menu.,pause., save., loot.,rest., sleep., wait.,npc interaction so on and so on??

 

tes5 edit showes only a winning conflict tween RDO and AFT., AFT has been removed plus yet another new game

Posted
11 minutes ago, Sweettits said:

now you are just trolling.

do you have an explanation or not for the cause of a CTD on menu.,pause., save., loot.,rest., sleep., wait.,npc interaction so on and so on??

 

tes5 edit showes only a winning conflict tween RDO and AFT., AFT has been removed plus yet another new game

Fine shove your problems upon your own ass and don't come to a forum asking for help when you are adamant about even not sharing your load order.

Posted (edited)
7 hours ago, Sweettits said:

interesting.... even though i said each individual mod worked fine before., but now they are all integraded into on file that its a mod conflict.. And in your opinion, its a conflict that causes a CTD when looting or interacting with an NPC?

Actually.. Since DD5 came out a lot of mods did changes to make themselves fully compatible to it. So if you have any old mods that depend on DD they also need to be updated. The mentioned DCL definitely need to be updated to v9. Although load order doesn't say anything about version numbers and that's what we would need to see as well. That's in install order and only if you sometimes even write mod names manually to make sure they are included. There are other things that load order does say that install order does not, some even things that lead to instability.

 

For stability i'd also not recommend installing any textures with 2k or 4k resolutions, that's not helping. Probably fine if it's just for main body texture but mostly anything else is much nope.

 

Again, you never said you updated any other mods than DD5. So i'm not expecting you did anything else then...

Edited by Zaflis
Posted (edited)
16 hours ago, Sweettits said:

now you are just trolling.

do you have an explanation or not for the cause of a CTD on menu.,pause., save., loot.,rest., sleep., wait.,npc interaction so on and so on??

 

tes5 edit showes only a winning conflict tween RDO and AFT., AFT has been removed plus yet another new game

If you have a CTD in this many different ways, your game is everything but stable. If you are really playing for the before mentioned 20k hours, it would be very interesting to know the tweaking you have done. Playing LE with SexLab and DD is not a problem at all, but the more you change meshes, the more you fuck up the game.

I would like to assume, you are aware of S.T.E.P., Unoffical Skyrim LE Patches, Skyrim Exterior fixes, One Tweak, Crash fixes, Bug Fixes, DynDoLod. If one of them is unheard for you, please use your favorite search engine and stabilize your game.

Even than, depending on the mods you are using a simple script conflict could crash your Skyrim.

Script one from mod one could change skeleton bone (NiOverride) and script two from mod two is relying on the unchanged option. Depending on what mod two is doing in his script, you could simply crash, because of an script error. Maybe it is increasing the height of a skeleton bone to ridiculous size because of a calculation error...We just don't know without a bit more detail.

 

Many of the before written statements are correct: How do you think we should be able help gaining a solution if you won't answer a simple question and just repeat your ridiculous statement: DD is causing CTD and it is all the fault of other people than me?

Your statement having only one winning conflict between RDO and AFT is weired. Two quests alone are in need of a patch, to work correct.

Using a modded Skyrim, you will never have the one fits all solution.

The community does want to help. Using the troll card, is not benefiting you. Does more sound like mememe... ?

Edited by Rogwar002
typo
Posted
13 hours ago, Tron91 said:

Fine shove your problems upon your own ass and don't come to a forum asking for help when you are adamant about even not sharing your load order.

I was never asking for your help in the first place., I was sking Kimy the mod author.

Posted (edited)
1 hour ago, Sweettits said:

I was never asking for your help in the first place., I was sking Kimy the mod author.

 

And how do you expect anyone, even Kimy, to help if you won't provide a load order or explain what you've done so far to troubleshoot?

 

We'd rather she work on the mod instead of play 20 questions with someone who won't provide any info. Without more information, no one can help you, not even the mod author. This is true for any mod. The load order is always the starting point, as well as providing the tweaks you've done to stabilize your game to this point.

 

Most of us play with a heavier modded Skyrim than Kimy does, so we actually have a very good chance of helping you if you would just cooperate. Kimy also doesn't have time to respond to every post so we can usually help someone faster.

 

You could maybe try installing this mod and provide the crash log after reproducing your CTD. someone (i can if no one else is quicker) could look at it to see if it's possible to determine what is causing your CTD from it. I've looked at a few netscriptframework logs on the SE side, and it seems this mod is similar. If it's a mesh or npc issue, it should be fairly clear, otherwise, it should list (in some fashion) the mods involved that are actually related to the crash.

https://www.nexusmods.com/skyrim/mods/106929

Edited by zarantha
Posted
5 hours ago, zarantha said:

 

And how do you expect anyone, even Kimy, to help if you won't provide a load order or explain what you've done so far to troubleshoot?

 

We'd rather she work on the mod instead of play 20 questions with someone who won't provide any info. Without more information, no one can help you, not even the mod author. This is true for any mod. The load order is always the starting point, as well as providing the tweaks you've done to stabilize your game to this point.

 

Most of us play with a heavier modded Skyrim than Kimy does, so we actually have a very good chance of helping you if you would just cooperate. Kimy also doesn't have time to respond to every post so we can usually help someone faster.

 

You could maybe try installing this mod and provide the crash log after reproducing your CTD. someone (i can if no one else is quicker) could look at it to see if it's possible to determine what is causing your CTD from it. I've looked at a few netscriptframework logs on the SE side, and it seems this mod is similar. If it's a mesh or npc issue, it should be fairly clear, otherwise, it should list (in some fashion) the mods involved that are actually related to the crash.

https://www.nexusmods.com/skyrim/mods/106929

I would provide Kimy with any info she needed as i have done for her in the past, but to play 20 questions with users who like to think they have an answer. Who would know more about this than the one who built it? See, i post questions only after i have exhausted every possible option....every option. At any rate the issue has been resolved.

Posted

For the Cursed Collar boots, any chance these could use the model of the "Restrictive" line of boots instead?  While the slave boots do match some fetishes, they seem kinda bland to me.  I'd love at least an option to use these instead.

Posted
4 hours ago, Sweettits said:

I would provide Kimy with any info she needed as i have done for her in the past, but to play 20 questions with users who like to think they have an answer. Who would know more about this than the one who built it?

First, Kimy usually play a much smaller mod list than most people here. So if your problem is because of mod conflict (and it must be mod conflict cuz everyone else using DD is fine, unless you don't know how to instant the mod properly), then Kimy is not knowing more than anyone here. It is that people here report on conflict with mod they used so that Kimy can put the conflict list on the mod page. The only one can actually help you if it is an unreported conflict is the one already used them, which you refuse to let them help.

Second, is it so hard to put a mod order, papyrus, CTD log here even though later if Kimy want to check your problem she will have to look at it anyway? It is only the matter of time until you have to put it here anyway and if someone here happen to know your problem it could be resolved immediately.

4 hours ago, Sweettits said:

See, i post questions only after i have exhausted every possible option....every option. At any rate the issue has been resolved.

Yeah once again we only know that you did everything possible, but we don't even know you did which. Do you sure you know more than people here. @zarantha above is the maintainer of DCL SE project you sure you know more than him?

Posted
43 minutes ago, ChandraArgentis said:

For the Cursed Collar boots, any chance these could use the model of the "Restrictive" line of boots instead?  While the slave boots do match some fetishes, they seem kinda bland to me.  I'd love at least an option to use these instead.

Make a patch to use the Restrictive Boot armature.

Posted
15 hours ago, Sweettits said:

I would provide Kimy with any info she needed as i have done for her in the past, but to play 20 questions with users who like to think they have an answer. Who would know more about this than the one who built it? See, i post questions only after i have exhausted every possible option....every option. At any rate the issue has been resolved.

?

Why bother with the thread and not make a personal note to Kimy?

First throwing a tantrum and right after that offend the helping communtiy with haughty comments.

You are funny.... every possible option... sure... that's why you have to ask and dozens maybe hundreds of people have it going already.

?

PS: just for the fun of it I played a few hours with RDO... Working like a charm out of the box. Maybe the issues ist related to PEBCAK?

Posted
3 hours ago, Rogwar002 said:

?

Why bother with the thread and not make a personal note to Kimy?

First throwing a tantrum and right after that offend the helping communtiy with haughty comments.

You are funny.... every possible option... sure... that's why you have to ask and dozens maybe hundreds of people have it going already.

?

PS: just for the fun of it I played a few hours with RDO... Working like a charm out of the box. Maybe the issues ist related to PEBCAK?

Who threw a tantrum?  

And RDO was NOT the issue, yes every possible option was tried { there are only so many } and not in a million years would you have been able to figure out the problem. Are you offended yet?

 

Posted
On 5/18/2021 at 2:59 PM, Hellethia said:

Hello !

 

I have a problem that appeared recently.

 

I usually got a message "It is impossible to wear multiple Harness simultaneously", randomly, either i'm wearing devious devices or no devices at all, and for no reasons.

It was annoying but i could still play anyway.

 

But recently, I played Chloe's quest from DCL, and after the rope quest, I'm getting spammed of this message, i can't even press Escape to quit the game, it became unplayable :(

 

I tried to desactivate all DD mods related, and it seems to come from DD mod itself, and I don't know why :(

 

Can anyone help me please ?

 

Thank you

 

Edit: I attached a skse.log
The problem here apearred  after the autosave when i change the location, but i don't know how to read it, or to see what's the error

skse.log 18.24 kB · 8 downloads

 

Hello

 

Sorry I'd like to bump my previous post as I didn't find any solution :(

Perhaps someone came with an idea ?

Thank you

Posted
12 minutes ago, Hellethia said:

 

Hello

 

Sorry I'd like to bump my previous post as I didn't find any solution :(

Perhaps someone came with an idea ?

Thank you

this happens when dcl puts devices on npcs, it's safe to ignore

Posted
4 hours ago, Hellethia said:

Sorry I'd like to bump my previous post as I didn't find any solution :(

Perhaps someone came with an idea ?

Could it be this? I haven't tried the mod: Immersive Wenches Patch for Devious Devices, but i bet it was made for DD4. Assuming you mean this one:

https://www.loverslab.com/files/file/10531-devious-devices-luxury-collection-bikini-armors-patches-for-vanilla-and-various-mods/

Anyways.. it's not normal at all to see those errors.

Posted

Hello, I'm using a male player character and I noticed two problems.

 

1. When ever my Male PC is gagged, it uses the females sound effects.

 

2. When ever my Male PC wears a chastity belt or harness that covers the crotch, neither show and the dick is missing. When the PC wears an unlocked Harness it shows up fine, but anything else is invisible and the dick disappears.

 

Here's my load order so hopefully I can get some help cause I've trying for a while now to get this fixed.  

skse loadorder.txt

Posted

Hello.. I have a question about 5.1:

 

I am troubleshooting an issue where mods like Defeat or Estrus Chaurus strip the equipped armors of my devices, even though they respect the SexLabNoStrip keyword (I checked) and I do have that keyword on the Inventory and equipped armors of my devices.

 

Is there a way to force a refresh of the equipped armors only when that sort of thing hap[pens?

 

I know fixing the source of that issue is another story, but if that happens for whatever reason, is there a way to refresh the equipped items based on the currently running script items? 

 

If I try to re-equip the items, DD tells me that they are already equipped of course.

 

 

Posted
59 minutes ago, DeepBlueFrog said:

mods like Defeat or Estrus Chaurus strip the equipped armors of my devices, even though they respect the SexLabNoStrip keyword (I checked) and I do have that keyword on the Inventory and equipped armors of my devices.

I think you need to add keyword zad_QuestItem to the _Rendered armor if it's a DD. For a regular armor it should just be marked as quest item, but you can try with keyword too.

Posted

I seem to recall when I first installed the mod that the elbow shackles (and the collared & hooked versions) had the option to try and struggle out of them. Now after equipping them I don't have struggle out option. 

Does anyone know why this might be the case, and how to fix it?

Or am I just crazy and struggling out of them was never an option?

Posted
1 hour ago, DeepBlueFrog said:

Hello.. I have a question about 5.1:

 

I am troubleshooting an issue where mods like Defeat or Estrus Chaurus strip the equipped armors of my devices, even though they respect the SexLabNoStrip keyword (I checked) and I do have that keyword on the Inventory and equipped armors of my devices.

 

Is there a way to force a refresh of the equipped armors only when that sort of thing hap[pens?

 

I know fixing the source of that issue is another story, but if that happens for whatever reason, is there a way to refresh the equipped items based on the currently running script items? 

 

If I try to re-equip the items, DD tells me that they are already equipped of course.

 

 

 

I'm not going to pretend to understand the technical issues, but is this anything like what you are looking for?

 

 

 

 

Posted
1 hour ago, Zaflis said:

I think you need to add keyword zad_QuestItem to the _Rendered armor if it's a DD. For a regular armor it should just be marked as quest item, but you can try with keyword too.

 

Thanks! That helped,...  I was able to troubleshoot the issue in EC+ and send a suggestion for a patch to BaneMaster.

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