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Posted (edited)
6 hours ago, Dreamer1986 said:

Since there are no more bug reports, does that mean we are close to the 3.0 stable release? :D

 

I admit I am still adding stuff :P

 

just learned how to add my own animations, so now we also have special surrender poses for different enemies (animals and humanoids) and I am researching adding my own furnitures, so I do not only have to rely on ZAP Framework.

I also experiment with adding an orgasm event to the furniture game. 

...

 

But to be honest, i think I have to still cut it now and release 3.0 in full for LE and SE and then update from there. Perfection is a path not a goal sigh

 

 

In General (far future, possibly for 4.0 or 5.0)

Both steps are also part of the plan of mine to possibly remove ZAP dependency completly in the future which is both for the uncertainty of the future development of that framework (ZAP 9...) and for reducing dependencies more out of principle. But yeah, I m not sure if it will be possible... I can copy over all the poses and furnitures I think, but I m not sure about whipping.

 

 

Edited by Nymra
Posted
9 minutes ago, bkeul said:

Rape Hands is not working here. Is it LE only?

the textures are SE/LE both.

 

Check if they are "excluded" in Rape Tattoos MCM (change it to "Unassigned") 

Posted
40 minutes ago, Nymra said:

the textures are SE/LE both.

 

Check if they are "excluded" in Rape Tattoos MCM (change it to "Unassigned") 


Thanks, I'll check it out, might be cool to change the Description as it says RapeHands MCM, so i t's a bit misleading for noobs like myself.

Posted
7 minutes ago, bkeul said:


Thanks, I'll check it out, might be cool to change the Description as it says RapeHands MCM, so i t's a bit misleading for noobs like myself.

 

ah. might be I was brain afk ^^

Posted

Sorry to bother again, but do you know how do I add these to RapeTattoos? Do I have to do it manually through the json file or can it be done in-game somehow?

Posted
23 minutes ago, bkeul said:

Sorry to bother again, but do you know how do I add these to RapeTattoos? Do I have to do it manually through the json file or can it be done in-game somehow?

 

erm, this should be automatic. 
When you found "RapeHands" in RapeTattoos MCM and you set them to "unassigned" the rape tats mod can also use them to randomly apply them.

 

Naked Defeats application system is just on top of that (the handprints are just a fetish of mine :P) 

Posted (edited)
1 hour ago, Nymra said:

 

erm, this should be automatic. 
When you found "RapeHands" in RapeTattoos MCM and you set them to "unassigned" the rape tats mod can also use them to randomly apply them.

 

Naked Defeats application system is just on top of that (the handprints are just a fetish of mine :P) 


Hm, it seems that my issues are elsewhere then. Both Canemarks nor RapeHands show up in Slavetats nor RapeTattoos MCMs.

Edited by bkeul
Posted (edited)
39 minutes ago, bkeul said:


Hm, it seems that my issues are elsewhere then. Both Canemarks nor RapeHands show up in Slavetats nor RapeTattoos MCMs.

 

do you have all requirements? Slave Tats, Rape Tats and Fade Tattoos? 

check if the texture folders for rapehands and the canemarkes have the json files in it. 

SE I guess??
I did not hear of any special problems on SE from other users regarding the tats. 

YOu could test if you can apply the rape hands direcly via Slave Tattoos. 
If that works, the problem is most likely elsewhere. There is some rare problem with Rape Tattoos registration JSON (settings.json or something) that can prevent new tattoos from beeing registered. 

 

EDIT:
which mod version did you download? Did you even download the seperate RapeHands and CaneMarks downloads? 

Edited by Nymra
Posted
1 hour ago, bkeul said:


Hm, it seems that my issues are elsewhere then. Both Canemarks nor RapeHands show up in Slavetats nor RapeTattoos MCMs.

 

i think in Rape Tattoos or Slave Tats MCM there is an option to "refresh" or "reload" but I never needed it and just am tired to look myself, but I thinkj it solved it for some other user. 

Posted
1 hour ago, Nymra said:

 

do you have all requirements? Slave Tats, Rape Tats and Fade Tattoos? 

check if the texture folders for rapehands and the canemarkes have the json files in it. 

SE I guess??
I did not hear of any special problems on SE from other users regarding the tats. 

YOu could test if you can apply the rape hands direcly via Slave Tattoos. 
If that works, the problem is most likely elsewhere. There is some rare problem with Rape Tattoos registration JSON (settings.json or something) that can prevent new tattoos from beeing registered. 

 

EDIT:
which mod version did you download? Did you even download the seperate RapeHands and CaneMarks downloads? 


It's for SE, correct.

 

I have all the requirements and I've downloaded both Cane Marks and Rape Hands files. Everything looks correctly installed, that's why it's confusing. I an't find neither Cane Marks or Rape Hands in Slavetats for some reason.

Posted
14 minutes ago, bkeul said:


It's for SE, correct.

 

I have all the requirements and I've downloaded both Cane Marks and Rape Hands files. Everything looks correctly installed, that's why it's confusing. I an't find neither Cane Marks or Rape Hands in Slavetats for some reason.

 

hmm, sorry, I cannot help you then. I never could reproduce an issue like that. 
double check your installation, use Mod Manager 2 preferably, check your Load Order with Loot, and also try if the issue is the same on a new game. 

Posted

Version 3.0 is out.

 

FOR SE USERS:

Now as seperate Download.

I hope I did everything correct. So much script so many files to much headache ^^

 

 

 

Posted
22 hours ago, bkeul said:

I have all the requirements and I've downloaded both Cane Marks and Rape Hands files. Everything looks correctly installed, that's why it's confusing. I an't find neither Cane Marks or Rape Hands in Slavetats for some reason.

I know this is basic, but it is usually the cause of problems like this. In SlaveTats, did you click the button that says add/remove tattoos? It is on the main menu page of the MCM. Whenever you install new tats you have to click that button to get SlaveTats to install them and for them to show up. 

 

If that isn't it then I would try to uninstall and reinstall them, then try again. I know this is basic info, but it is the limits of my knowledge and it is something that I've forgotten to do in the past.

Posted
2 hours ago, cerebus300 said:

I know this is basic, but it is usually the cause of problems like this. In SlaveTats, did you click the button that says add/remove tattoos? It is on the main menu page of the MCM. Whenever you install new tats you have to click that button to get SlaveTats to install them and for them to show up. 

 

If that isn't it then I would try to uninstall and reinstall them, then try again. I know this is basic info, but it is the limits of my knowledge and it is something that I've forgotten to do in the past.

 

wtf o_O 
where is this "button" supposed to be? I dont see it in slavetats, rape tats or fade tats MCM?! 

Posted (edited)

Excited to try out 3.0 for SE. Will report anything I come across :)

 

Edited to add: your notes for installing and for the content are excellent as well. I really appreciate the level of detail there.

Edited by Anunya
Posted

New favourite mod right here~.

 

Still need to sort out some other mods but was just trying this as soon as possible in a new save. Came across some random bandit seemingly just walking along. A quick scuffle (finished by smacking that surrender button) and then a few minutes later I'm bound by the roadside with him fading into the distance... kind of what I've wanted from a mod since the first things I poked at here!

 

As someone who isn't huge on sex animations that play beforehand, a mod that caters to something happening afterward that isn't just a fade-to-black, DD equip, thrown in the wilds with a big text box is a great boon! I can just slap the space bar to skip to my preferred content too~. Super excited for the "equip event" being in the list as I nearly came to suggest just that! In summary, looking forward to seeing where you take it!

Posted
3 hours ago, Nymra said:

wtf o_O 
where is this "button" supposed to be? I dont see it in slavetats, rape tats or fade tats MCM?!

I've spent the last 1/2 hour trying to take a screenshot, but can't get that to work, so I'll just tell you, although you have to have used it before if you have SlaveTats working. 

 

Go to SlaveTats MCM and click on "setup." There isn't much there. On the right side of the menu there is only one thing, a button/words labelled "load/remove tattoos," or something very close to that. Any time you add or remove tattoos from your game you have to click on that button to load them into SlaveTats or they won't show up.

Posted
4 hours ago, cerebus300 said:

Go to SlaveTats MCM and click on "setup." There isn't much there. On the right side of the menu there is only one thing, a button/words labelled "load/remove tattoos,

 

I'm on LE 32bit and inside my SlaveTats MCM, "Setup" page, I cannot see ANY button/toggle/check whatever on the right half. Only the menu to choose the actor.

Which version of SlaveTats? I suppose to have the latest one for LE.

Posted (edited)
2 hours ago, Ensom said:

Is the SE 3.0 version on its own page any different then the latest beta+fixes here?

 

yes, I would recommend using that one instead, especially the 3.01 hotfix is imporant (while the fix works for LE and SE both without conversion).

the differences are small, but yeah, the update should be working without the need of a clean save then. (3.0 betas to 3.0 full that is) 

 

Edited by Nymra
Posted
5 hours ago, asdasd123123 said:

The sound effects really make this mod great. You've done a fantastic job

 

thx alot! this was a big goal of mine and I not at the end still. I wanna add not only more sound effects (for example for different furniture types) but also comments from the rapers and noises for animals (can be toggled tho).

 

Posted (edited)
6 hours ago, Ashari said:

New favourite mod right here~.

 

Still need to sort out some other mods but was just trying this as soon as possible in a new save. Came across some random bandit seemingly just walking along. A quick scuffle (finished by smacking that surrender button) and then a few minutes later I'm bound by the roadside with him fading into the distance... kind of what I've wanted from a mod since the first things I poked at here!

 

hehehe, thx alot. I m glad to hear that! and I can really understand it very well, I started with SKyrim modding 2016 and now, 4-5 years later I can finally make the mod I was longing for so badly myself, hehe. 

 

Quote

As someone who isn't huge on sex animations that play beforehand,

 

you can set chainrape to 0% to only have 1 sex animation. I admit I also thought about the option to allow a sexless option, basically only furniture game/DDe equip and then let go. But I m still elaborating :) 

 

Quote

Super excited for the "equip event" being in the list as I nearly came to suggest just that! In summary, looking forward to seeing where you take it!

out of curiosity and because I seem  to be unable to keep track of my own lists, which "equip event" do you mean? :) :P

Edit: ah you probably mean the "Equip Gag/FuckBelt" from the list in the first post.

Yeah, fucking belt is already done, gags are next...!

Edited by Nymra

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