Nymra Posted May 20, 2021 Author Posted May 20, 2021 13 minutes ago, no_way said: Damn, would be nice to have a similar setting to defeat where it wont happen every time.Ā Just a thought. Ā as I described, in beta 3.0 you can set it to not happen every time.Ā I could provide an % slider alternativle, good idea.Ā
no_way Posted May 20, 2021 Posted May 20, 2021 1 hour ago, Nymra said: Ā as I described, in beta 3.0 you can set it to not happen every time.Ā I could provide an % slider alternativle, good idea.Ā Ah shoot didnt see there were betas up to 5.Ā Will try now thnx! Ā
no_way Posted May 20, 2021 Posted May 20, 2021 1 hour ago, Nymra said: Ā as I described, in beta 3.0 you can set it to not happen every time.Ā I could provide an % slider alternativle, good idea.Ā Hmm crap the whole mod doesnt seem to work for me.Ā Got it enabled, and my character starts moaning after defeat and it says "all is lost" but then she jsut gets up and is invulnerable, nothing else happens.Ā Seen this before?
Nymra Posted May 20, 2021 Author Posted May 20, 2021 22 minutes ago, no_way said: Hmm crap the whole mod doesnt seem to work for me.Ā Got it enabled, and my character starts moaning after defeat and it says "all is lost" but then she jsut gets up and is invulnerable, nothing else happens.Ā Seen this before? Ā "All is lost" usually means at least that its not a problem in the Defeat quest. Meaning you got to the point where the scenario should start. you can send me the log if you want, sometimes I can see something there. Ā Question:Ā SE or LE? did you have the mod installed (earlier version) on the same save before?
no_way Posted May 20, 2021 Posted May 20, 2021 1 hour ago, Nymra said: Ā "All is lost" usually means at least that its not a problem in the Defeat quest. Meaning you got to the point where the scenario should start. you can send me the log if you want, sometimes I can see something there. Ā Question:Ā SE or LE? did you have the mod installed (earlier version) on the same save before? New install of this mod.Ā SE.Ā Ā Is there an issue handling large amounts of enemies?Ā I have better bandits installed and there's like 30 of them at half moon camp, at any given time half of them just keep attacking me non stop.Ā Ā What exactly is supposed to happen/what should I see in order of anims after I run our of health?Ā Right now she does into bleedout, then stands back up, then goes into sneak, then tries to start the scenes but as I say theres like 50% of enemies still wailing on me the whole time haha
Nymra Posted May 20, 2021 Author Posted May 20, 2021 2 minutes ago, no_way said: New install of this mod.Ā SE.Ā Ā Is there an issue handling large amounts of enemies?Ā I have better bandits installed and there's like 30 of them at half moon camp, at any given time half of them just keep attacking me non stop.Ā Ā What exactly is supposed to happen/what should I see in order of anims after I run our of health?Ā Right now she does into bleedout, then stands back up, then goes into sneak, then tries to start the scenes but as I say theres like 50% of enemies still wailing on me the whole time haha Ā the mod handles only 15 NPC right now.Ā I wanted to increase the number, but also change the system the NPCs are detected.Ā Ā what most likely happens:Ā Ā you get defeated and 15 npc get calmed. the other 15 keep fighting and trigger the combat detection and prematurely end the mod.Ā But then a mod message should appear like "a fight! rape party is over".Ā Ā Ā
Anunya Posted May 20, 2021 Posted May 20, 2021 13 minutes ago, no_way said: New install of this mod.Ā SE.Ā Ā Is there an issue handling large amounts of enemies?Ā I have better bandits installed and there's like 30 of them at half moon camp, at any given time half of them just keep attacking me non stop.Ā Ā What exactly is supposed to happen/what should I see in order of anims after I run our of health?Ā Right now she does into bleedout, then stands back up, then goes into sneak, then tries to start the scenes but as I say theres like 50% of enemies still wailing on me the whole time haha Ā As I understand it, all of the 3.0 Betas are LE only. IIRC, Nymra said that if you run the Betas through the Cathedral optimizer yourself they should work, but if you're just installing one of the 3.0 betas a bunch of the assets won't work (I think it's in fact the animations). Ā There's an SE version for 2.6, however, and that works pretty well.
Zaflis Posted May 20, 2021 Posted May 20, 2021 Situation where this defeat happens by guard in a city and then starts arrest dialog simultaneously is problematic. You could end up in a contraption, whipping and then prisoned scripts running at the same time.
Nymra Posted May 20, 2021 Author Posted May 20, 2021 3 minutes ago, Zaflis said: Situation where this defeat happens by guard in a city and then starts arrest dialog simultaneously is problematic. You could end up in a contraption, whipping and then prisoned scripts running at the same time. Ā dont use the guard dialogue until naked defeat ends itself. meaning: leave it open but do not click any of your answers.Ā it should took not too long, but I could still see if I can speed this up in general.Ā Ā the Naked Defeat detects guards and then ends itself.Ā
xyzfs Posted May 20, 2021 Posted May 20, 2021 9 hours ago, Nymra said: In the future I want to integrate "death" functions. Meaning the PC will "die" (at least from the animation, but not for gameplay) and be sent to the afterlife where he has to do tasks to be sent back to life. I love this! If you would take an idea: the afterlife function could be set up to trigger automatically when the player dies outside combat. This could allow a smooth integration with other mods (for example public whore executions, submissive Lola extended "enough is enough", but also falling and drowning). If it can be of any help (for inspiration maybe?) I think there's a similar mod for fallout 4 (AAF purgatory or something like that) Ā
NicoleDragoness Posted May 20, 2021 Posted May 20, 2021 6 hours ago, Nymra said: I will start with the evil ones for sure Ā You are an evil person too, aren't you?Ā
Nymra Posted May 20, 2021 Author Posted May 20, 2021 14 minutes ago, NicoleDragoness said: Ā You are an evil person too, aren't you?Ā Ā I m even double evil... - I love beeing evil - I love beeing treated by evil people ā” Ā The fate of theĀ switch... we have a special hell I thinkĀ ? Ā Ā Ā
Nymra Posted May 20, 2021 Author Posted May 20, 2021 49 minutes ago, xyzfs said: I love this! If you would take an idea: the afterlife function could be set up to trigger automatically when the player dies outside combat. This could allow a smooth integration with other mods (for example public whore executions, submissive Lola extended "enough is enough", but also falling and drowning). Ā hmm, yeah, I thought about something like this. I first thought about making it an independent mod like Simple Slavery -> Simple Death and then just add small quests for the different afterlifes. Would make things even easier to manage maybe.Ā Ā 49 minutes ago, xyzfs said: If it can be of any help (for inspiration maybe?) I think there's a similar mod for fallout 4 (AAF purgatory or something like that) Ā Ā thx for reminding me of Fallout4.... and my 2 days long attempt to get kinky fallout to work still too much to do in skyrim I m afraid...Ā
xyzfs Posted May 20, 2021 Posted May 20, 2021 5 minutes ago, Nymra said: hmm, yeah, I thought about something like this. I first thought about making it an independent mod like Simple Slavery -> Simple Death and then just add small quests for the different afterlifes. Would make things even easier to manage maybe.Ā Why not both? Death with no combat starts Simple Death Simple Death selects the outcome Outcome starts An architecture like SS will surely help you to proceed "by steps", like one scenario/module at a time. It would also allow others to provide scenarios on their own! 7 minutes ago, Nymra said: thx for reminding me of Fallout4.... and my 2 days long attempt to get kinky fallout to work Same here, tried for a while, couldn't make things work, dropped (for now)
Nymra Posted May 20, 2021 Author Posted May 20, 2021 17 minutes ago, xyzfs said: Why not both? Death with no combat starts Simple Death Simple Death selects the outcome Outcome starts Ā yeah, its just the Defeat mod has to recognize this. So only Naked Defeat would be able to work that way because other combat mods would have to be changed to link to Simple Death BEFORE the rape starts. And also mods would have to decide to sent the PC to Simple Death as outcome of course. Ā But yeah, "OnDeath" without enmies would be a thing that I would implement in Naked Defeat for sure. Maybe even with a weight to be sent to Simple Slavery instead (for which I also want to make small scenarios, but well... life is too short I guess -,-) Ā Ā 17 minutes ago, xyzfs said: Same here, tried for a while, couldn't make things work, dropped (for now) Ā yeaaah, and it would still be so cool. I need breaks from skyrim to not get too frustrated with things. And then I have nothing left -.-Ā But fallout is just the same again and it seems even more complicated but with less to offer...Ā
no_way Posted May 21, 2021 Posted May 21, 2021 3 hours ago, Nymra said: Ā the mod handles only 15 NPC right now.Ā I wanted to increase the number, but also change the system the NPCs are detected.Ā Ā what most likely happens:Ā Ā you get defeated and 15 npc get calmed. the other 15 keep fighting and trigger the combat detection and prematurely end the mod.Ā But then a mod message should appear like "a fight! rape party is over".Ā Ā Ā This must be whats happening, cause once I kill enough of them it starts to sort of work for me.Ā I'll try in a smaller cell and see if it runs smoothly.Ā Thanks!
no_way Posted May 21, 2021 Posted May 21, 2021 Ok seems to work with less people but very slow transitions, any hints to speed up? Ā
Nymra Posted May 21, 2021 Author Posted May 21, 2021 23 minutes ago, no_way said: Ok seems to work with less people but very slow transitions, any hints to speed up? Ā Ā what you mean with transition? between sex scenes? part of the problem is slavetattoos beeing super slow and cant be sped up.Ā Ā I see if I can add a slider option even. I dont mind it beeing a longer transition, most defeat mods rush through sex too fast IMOĀ
Ensom Posted May 21, 2021 Posted May 21, 2021 I'm getting a problem were when I struggle in furnitureĀ there's a seemingly 100% chance of "attackers wanting more" then proceeding to rape again. I'm on the latest beta any clue what this could be?
Nymra Posted May 21, 2021 Author Posted May 21, 2021 2 hours ago, Ensom said: I'm getting a problem were when I struggle in furnitureĀ there's a seemingly 100% chance of "attackers wanting more" then proceeding to rape again. I'm on the latest beta any clue what this could be? Ā you mean every time you struggle the message "Your captors want more" appears?Ā Ā I do not remember chaging that part of the code, but might be I had some oversight in the compiled scripts. You can try this patch, just overwrite Naked Defeat. It changes one script only and should work on a running save. Feel free to report back if it helped.Ā if NOT please provide a payprus.log when it happens again Ā Naked Defeat 3-0 BETA5 fix-test.7z
no_way Posted May 21, 2021 Posted May 21, 2021 11 hours ago, Nymra said: Ā what you mean with transition? between sex scenes? part of the problem is slavetattoos beeing super slow and cant be sped up.Ā Ā I see if I can add a slider option even. I dont mind it beeing a longer transition, most defeat mods rush through sex too fast IMOĀ The transition from downed to first sex scene to second sex scene to furniture to whipping etc. Ā All the in between segments take 10 seconds or more.Ā It seems very delayed compared to SL defeat.Ā When Iām downed I stand back up then go into sneaking, is that supposed to happen? Ā Is it possible to use the crawl animation like the followers use when downed to get to a good spot?
Nymra Posted May 21, 2021 Author Posted May 21, 2021 37 minutes ago, no_way said: The transition from downed to first sex scene to second sex scene to furniture to whipping etc. Ā All the in between segments take 10 seconds or more.Ā It seems very delayed compared to SL defeat.Ā Ā some delay is intentional. stacking sex scenes too fast behind each other is not only unhealthy (at least in the past that caused some CTDs, sexlab utility plus solved that mostly, tho).Ā Also the struggle poses in between are there to be fill the time with some happy boob bouncing Ā But I agree that the timers are too long at the moment and that will be fixed/and or customizeable in the next version. Ā 37 minutes ago, no_way said: When Iām downed I stand back up then go into sneaking, is that supposed to happen? Ā yes Ā 37 minutes ago, no_way said: Ā Is it possible to use the crawl animation like the followers use when downed to get to a good spot? Ā no.Ā PC is immobile when in bleedout. Followers/NPC work different and I never managed to copy that. Ā I want to implement a crawling animation replacer in the future. Meaning for the duration of the mod the default idles for walk and stand will be replaced with crawling poses (like beeing a doggy). but I have to do some research still for that. beyond my abilities for the moment.Ā 1
Anunya Posted May 21, 2021 Posted May 21, 2021 Is anyone successfully playing the current versionĀ (I believe it's Version 3, beta 5) on SE? Ā If so, what steps did you take do so? And do you think it's safe to upgrade from 2.6?
Nymra Posted May 21, 2021 Author Posted May 21, 2021 Hmm, I just made a quick test and it seems 3.0 requires a new game -.-Ā I will try again with a clean save with waiting 3 days or so (with scripts cleaned and mod uninstalled) then save and reinstall, maybe this works on a running game still. Ā Problems I noticed: - quests get mixed up, meaning you have: -> endless fucking on rapeagain (your captors want more) -> furniture quest not ending correctly on rapeagain (still get shocked during sex when pressing wiggle...)Ā Ā - bleedout missbehaving (standing up too quickly. bleedout pose/laying on the ground from ragdoll) should take 5 seconds before you get up again. Ā So if you have any of these problems: see if you can make a "good" clean save or try on a new game. Ā 1
my2thpick Posted May 22, 2021 Posted May 22, 2021 Is there a creature supportĀ ? It seems whenever i lose to creature, it will just summon bandit out of nowhere and use their animation instead.
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