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Posted
4 hours ago, NicoleDragoness said:

I'm on LE 32bit and inside my SlaveTats MCM, "Setup" page, I cannot see ANY button/toggle/check whatever on the right half. Only the menu to choose the actor.

Which version of SlaveTats? I suppose to have the latest one for LE.

I play with SE, so it might just be something that is part of the SE version of SlaveTats. Should have mentioned that beforehand.

Posted

Just came back from 1 year break of lewd Skyrim and truly baffled by this mod progression. Amazing work and dedication.

Also, i tried to use DDe options but it obviously need some configuration to avoid slowing device which lead to endless loop of captures.
I'm too dumb to figure it out how to do it by myself, is it explained somewhere ?
Also "strip DD" option seems to do nothing on my setup, which is probably also somehow my  fault and leads to awkward full-geared iddleness.
If anyone cares to throw me some hints it could save me several hours of MCM/MO experimentations.

Posted
19 minutes ago, Arazul said:

Just came back from 1 year break of lewd Skyrim and truly baffled by this mod progression. Amazing work and dedication.

Also, i tried to use DDe options but it obviously need some configuration to avoid slowing device which lead to endless loop of captures.

 

if you use DDs alot you could try to increase the escape timer. I also think about adding an escape timer especially for DD scenario that can be controlled independently.

The captors just like to watch the PC struggle to get away :D

 

you can change the outfits in the DDe MCM. the process is somewhat unecessary complex, but at least if its done it works reliably. 

 

19 minutes ago, Arazul said:

Also "strip DD" option seems to do nothing on my setup, which is probably also somehow my  fault and leads to awkward full-geared iddleness.
If anyone cares to throw me some hints it could save me several hours of MCM/MO experimentations.

 

hmm, send me the papyrus log when the strip DDs fail. DDe puts some stuff in it that might help here, but no guarantees. 

Posted
6 hours ago, Nymra said:

you can set chainrape to 0% to only have 1 sex animation. I admit I also thought about the option to allow a sexless option, basically only furniture game/DDe equip and then let go. But I m still elaborating :) 

 

out of curiosity and because I seem  to be unable to keep track of my own lists, which "equip event" do you mean? :) :P

Edit: ah you probably mean the "Equip Gag/FuckBelt" from the list in the first post.

Yeah, fucking belt is already done, gags are next...!

Hah, naw, I wouldn't need or want to press that upon you, though don't let me stop you either. And yeah, gag/belt equipping. I've already been using DD equip in combination with 'Spank that Ass' so that when they sidle up to grope, I take it as an excuse to slap on a new toy that doesn't conflict with the pose~.

 

I came across one oddity that replicated once and then vanished, and another that seemed consistent. The first: In the captured animation they stuck a pair of ZAP handcuffs temporarily, presumably to make the bound animation work but in two cases that lead to them seeing the 'ZAP Skull Fuck' as the only viable animation. The other times it was fine and just picked an aggressive at random.

 

The other thing that happened every time though was my character, when locked, would have her jaw wide open. I tried to fiddle around with poser hotkeys in case it was there and in doing so (By copying current face to a profile) I saw that it had all dials set to 0 except "Big Aaah" which was at 100. Tried the same furniture pieces summoned by other mods and the face is unaffected, only when locked in by NADE. ;w;

Posted
1 hour ago, Ashari said:

I came across one oddity that replicated once and then vanished, and another that seemed consistent. The first: In the captured animation they stuck a pair of ZAP handcuffs temporarily, presumably to make the bound animation work but in two cases that lead to them seeing the 'ZAP Skull Fuck' as the only viable animation. The other times it was fine and just picked an aggressive at random.

 

make sure you disable "Overwrite animation" in ZAP MCM and in Sexlab MCM (Zap Filter OFF).

 

 

1 hour ago, Ashari said:

The other thing that happened every time though was my character, when locked, would have her jaw wide open. I tried to fiddle around with poser hotkeys in case it was there and in doing so (By copying current face to a profile) I saw that it had all dials set to 0 except "Big Aaah" which was at 100. Tried the same furniture pieces summoned by other mods and the face is unaffected, only when locked in by NADE. ;w;

 

that is intentional. NADE applies this expresssion during the furniture game. I will further refine this and possibly also allow customization options.

If it looks totally broken on your character, maybe you use some rare head? 

could send me a screenshot of the effect so I could judge if its looking as intended :P

Posted

Re: Golden Showers

Good on you! So few mods include bathroom play related content. Whether or not I have a fetish, I'm never gonna knock on someone for including a rare fetish in their mod. I'm happy to see it! I do actually like watersports (urine play), but not everyone does. Thanks for your hard work deary.

Posted
24 minutes ago, Yuni said:

Re: Golden Showers

Good on you! So few mods include bathroom play related content. Whether or not I have a fetish, I'm never gonna knock on someone for including a rare fetish in their mod. I'm happy to see it! I do actually like watersports (urine play), but not everyone does. Thanks for your hard work deary.

 

hehe, thx alot.

in all honesty, bathroom play is not one of my kinks really, but golden showers are a special thing somehow. And it was the quickest and most "immersive" way to make a bathing event, haha.
I like the slaves getting dirty, but also quicky shiny clean at times!

 

 

Posted (edited)
6 hours ago, Nymra said:

that is intentional. NADE applies this expresssion during the furniture game. I will further refine this and possibly also allow customization options.

If it looks totally broken on your character, maybe you use some rare head? 

could send me a screenshot of the effect so I could judge if its looking as intended :P

Simple fix for the first thing, thankies! ?

Spoiler

fc9f8f1d7700d4aa42b0c61015facf94.jpg

And at the risk of it being a 'beast head' problem:

Spoiler

5f31ba06afa81596c73c6a3305393d79.jpg

 

Edited by Ashari
Spoiler-tagging images to not be so obstructive.
Posted
7 hours ago, Nymra said:

 

make sure you disable "Overwrite animation" in ZAP MCM and in Sexlab MCM (Zap Filter OFF).

 

I found the ZAP MCM option (it takes forever to load), but I can't seem to find anywhere in the Sexlab MCM where I can turn the Zap Filter off. Can anyone offer a pointer?

Posted
On 5/31/2021 at 12:22 PM, Nymra said:

 

thx alot! this was a big goal of mine and I not at the end still. I wanna add not only more sound effects (for example for different furniture types) but also comments from the rapers and noises for animals (can be toggled tho).

 

 

 

Great mod you have here Nymra. It is elegant and user friendly. Since you answered the question about the dialogue with this post, Im curious how far are you willing to go with this mod?(Have you planed for it to be "simple"(anything but simple for us mortals ? ) defeat mod or do you mean to build upon it(slavery outside of sd and ss and other new mechanics)?

Posted
7 hours ago, Ashari said:

Simple fix for the first thing, thankies! ?

  Hide contents

 

And at the risk of it being a 'beast head' problem:

 

 

hehehe, ok now, this is then looking as intended :D
My cats mouth is not even half opened when it looks like that :P

If you dont like this, you have to weight for a toggle/customization option I m afraid, its hard coded in the script atm.

 

(some hairy tits there, teeheee) :D

Posted
6 hours ago, Anunya said:

 

I found the ZAP MCM option (it takes forever to load), but I can't seem to find anywhere in the Sexlab MCM where I can turn the Zap Filter off. Can anyone offer a pointer?

 

it would be in "Animation settings" MCM and you will most likely only have it when you use Sexlab Utility plus by osmel. 
I dont know if Sexlab SE has an option like that. 

basically if you cahnge it in zaz and your problem is gone you are good 

Posted (edited)
14 minutes ago, wHOaMiEH said:

Great mod you have here Nymra. It is elegant and user friendly. Since you answered the question about the dialogue with this post, Im curious how far are you willing to go with this mod?(Have you planed for it to be "simple"(anything but simple for us mortals ? ) defeat mod or do you mean to build upon it(slavery outside of sd and ss and other new mechanics)?

 

that depends on how fast and reliable I will learn to make my own ESP and script/quest architecture. 
For now I am happy to work with what I have and that will include:

 

- civil rape and abduction scenario (raped in the streets and raped in some cellar/dungeon and then dropped back in the streets)

- guard punishment and rape as complete replacement for prison (basically my own lightweight prison mod)

 

both will be the bulk of work for the remainder of the year I think since it will involve new scripts and script solutions for me to explore (adding locations (I want to add duplicates of cellars and cells in the CK) spawning duplicates and new NPC) 

Both should be possible to include in the mod tho without making it too complex but it will be tiresome for me to learn since I rarely used CK up to this point :( 

 

another thing I will explore on the side is:

- death outcome after defeat (pamas furniture or death rape etc.) -> removing essentiality and loading earlier save like normal dead for now 

 

more complex stuff like my own SS scenarios and my own possible Simple Death mod (which will be SS++ just for afterlife) will be standalone. 

 

EDIT: forgot the slavery part:
I want to slowly explore to add more punishment scenarios to the captivity quest to make it a "Kind" of a local slavery event. 

since options to make this cool are very limited I m not sure if this will play out nicely, but maybe it is enough for ppl who dont use SD+ for similar reasons than I do. And SD+ outcome will still be an option for those who want. 

 

I want to try to prevent the PC to run away from the rape spot (instead of the Master) and add some random tasks, of course interrupred by rape, abuse and beeing bound. you will be a busy or wiggling slave most of the time. Also hope to be able to include SD cages, but that would be a bonus only 

Edited by Nymra
Posted
2 hours ago, Nymra said:

 

that depends on how fast and reliable I will learn to make my own ESP and script/quest architecture. 
For now I am happy to work with what I have and that will include:

 

- civil rape and abduction scenario (raped in the streets and raped in some cellar/dungeon and then dropped back in the streets)

- guard punishment and rape as complete replacement for prison (basically my own lightweight prison mod)

 

both will be the bulk of work for the remainder of the year I think since it will involve new scripts and script solutions for me to explore (adding locations (I want to add duplicates of cellars and cells in the CK) spawning duplicates and new NPC) 

Both should be possible to include in the mod tho without making it too complex but it will be tiresome for me to learn since I rarely used CK up to this point :( 

 

another thing I will explore on the side is:

- death outcome after defeat (pamas furniture or death rape etc.) -> removing essentiality and loading earlier save like normal dead for now 

 

more complex stuff like my own SS scenarios and my own possible Simple Death mod (which will be SS++ just for afterlife) will be standalone. 

 

EDIT: forgot the slavery part:
I want to slowly explore to add more punishment scenarios to the captivity quest to make it a "Kind" of a local slavery event. 

since options to make this cool are very limited I m not sure if this will play out nicely, but maybe it is enough for ppl who dont use SD+ for similar reasons than I do. And SD+ outcome will still be an option for those who want. 

 

I want to try to prevent the PC to run away from the rape spot (instead of the Master) and add some random tasks, of course interrupred by rape, abuse and beeing bound. you will be a busy or wiggling slave most of the time. Also hope to be able to include SD cages, but that would be a bonus only 

 

Thanks for clarifying the road ahead. All above are awesome ideas. Just take your time and implement them slowly (so many good mods are left undone because of the burnout). Take care and be well. ?

Posted

Hi Nymra, great work on the latest version, NADE is now a permanent addition to my modlist. I've been following your work every since I read your blog entry and was really impressed at how meticulous you were at combining defeat elements from several mods. Glad to see that you were able to create the ultimate defeat mod you envisioned!

Posted
3 hours ago, Nymra said:

 

that depends on how fast and reliable I will learn to make my own ESP and script/quest architecture. 
For now I am happy to work with what I have and that will include:

 

- civil rape and abduction scenario (raped in the streets and raped in some cellar/dungeon and then dropped back in the streets)

- guard punishment and rape as complete replacement for prison (basically my own lightweight prison mod)

 

both will be the bulk of work for the remainder of the year I think since it will involve new scripts and script solutions for me to explore (adding locations (I want to add duplicates of cellars and cells in the CK) spawning duplicates and new NPC) 

Both should be possible to include in the mod tho without making it too complex but it will be tiresome for me to learn since I rarely used CK up to this point :( 

 

another thing I will explore on the side is:

- death outcome after defeat (pamas furniture or death rape etc.) -> removing essentiality and loading earlier save like normal dead for now 

 

more complex stuff like my own SS scenarios and my own possible Simple Death mod (which will be SS++ just for afterlife) will be standalone. 

 

EDIT: forgot the slavery part:
I want to slowly explore to add more punishment scenarios to the captivity quest to make it a "Kind" of a local slavery event. 

since options to make this cool are very limited I m not sure if this will play out nicely, but maybe it is enough for ppl who dont use SD+ for similar reasons than I do. And SD+ outcome will still be an option for those who want. 

 

I want to try to prevent the PC to run away from the rape spot (instead of the Master) and add some random tasks, of course interrupred by rape, abuse and beeing bound. you will be a busy or wiggling slave most of the time. Also hope to be able to include SD cages, but that would be a bonus only 

 

I like the sound of more SS scenarios and the local slavery light outcomes in particular, but this all sounds spectacular :)

 

This is probably complicated and annoying to implement, but if there's a way to pass the PC into Devious Follower Continued or SubLola slavery to one of your victors (or a duplicate of one of them), that could be a pretty cool outcome to a defeat as well.

 

Posted (edited)
3 hours ago, Nymra said:

as complete replacement for prison (basically my own lightweight prison mod)

 

Pamatronic is working on its own prison mod (lightweight and much less intrusive than POP) and has already released a working version.

Edited by NicoleDragoness
Posted
12 minutes ago, NicoleDragoness said:

 

Pamatronic is working on its own prison mod (lightweight and much less intrusive than POP) and has already released a working version.

Yup, sounds very intriguing although i have to admit i generally avoid commiting any crimes that would get me in prison... It's usually not worth it so rp-wise it doesn't make much sense imho. Still, i wanna try that one and i think not much else would be required, although... I think the thing lacking most regarding prisons would be a framework that could handle all prison mods and send you to either depending on settings. ;)

Otherwise, more scenarios are always welcome, maybe in a co-op with Pamatronic? 

Posted
1 hour ago, DisarmingSnail said:

Hi Nymra, great work on the latest version, NADE is now a permanent addition to my modlist. I've been following your work every since I read your blog entry and was really impressed at how meticulous you were at combining defeat elements from several mods. Glad to see that you were able to create the ultimate defeat mod you envisioned!

 

hey, thx alot :D
 

And yeah, I m really glad I got to that point.


But in fact the real work is still ahead of me when it comes to make the mod like I envisioned it in my block/threads way back. 
I now see how it can be done and I already have the knowlegde required. But now I have to go deeper and built the archictecture/system that allows the functionality. It is very interesting work like that and brought a complete new aspect to my life which I never thought possible (me understanding and writing scripts? I would have laughed at you still in 2020 thinking about that, hehe). 

 

thx for following me! 

Posted
1 hour ago, Anunya said:

 

his is probably complicated and annoying to implement, but if there's a way to pass the PC into Devious Follower Continued or SubLola slavery to one of your victors (or a duplicate of one of them), that could be a pretty cool outcome to a defeat as well.

 

This is also impossible to implement, because both mods require friendly actors as followers. It would mean that when you make the bandit a follower, the other bandits will still attack you. 

Both mods are covered by SS++ tho, so that would still be it :(
Meaning considering that I dont use both mods really (followers in general are just so annoying :D) I just dont think I will ever come around trying to achive direct links.
I m already a bit annoyed by the fact that I have to make both somewhat compatible with Naked Defeat because ppl think bandits care for your pacts, quests and obligations towards that weakly guy/girl who calls him/herself "master" :D

 

I want to add gags and collars next as items during defeat, but they will get a toggle because i dont want to break existing collars.

 

Posted
57 minutes ago, Nazzzgul666 said:

Yup, sounds very intriguing although i have to admit i generally avoid commiting any crimes that would get me in prison... It's usually not worth it so rp-wise it doesn't make much sense imho. Still, i wanna try that one and i think not much else would be required, although... I think the thing lacking most regarding prisons would be a framework that could handle all prison mods and send you to either depending on settings. ;)

Otherwise, more scenarios are always welcome, maybe in a co-op with Pamatronic? 

  

1 hour ago, NicoleDragoness said:

 

Pamatronic is working on its own prison mod (lightweight and much less intrusive than POP) and has already released a working version.

 

I tested it and decided to stick with POP it is... too lightweight for me :)

 

What I want to do is skip the existing "prison" system in total and still add a scenario based and "fit the city" experience. Basically a mix of a Defeat Scenario and POP, just a bit shorter and more customizeable and of course more than just endless 2P scenes. But I dont want to promis too much, it grows slowly and only in concept right now.

I will not hook into any existing prison mod, but TRY to achieve compatibility with the prison system. 
I m afraid the guard dialogue will be my "eternal enemy" since it might need tweaking but well, lets see. Troubles of Heroine or some other mod adds the "let me go for sex" option, so maybe I can add my own, too.

 

 

 

 

Posted
33 minutes ago, Nymra said:

This is also impossible to implement, because both mods require friendly actors as followers. It would mean that when you make the bandit a follower, the other bandits will still attack you. 

Both mods are covered by SS++ tho, so that would still be it :(
Meaning considering that I dont use both mods really (followers in general are just so annoying :D) I just dont think I will ever come around trying to achive direct links.
I m already a bit annoyed by the fact that I have to make both somewhat compatible with Naked Defeat because ppl think bandits care for your pacts, quests and obligations towards that weakly guy/girl who calls him/herself "master" :D

 

I want to add gags and collars next as items during defeat, but they will get a toggle because i dont want to break existing collars.

 

 

Yeah that makes sense.  Looking forward to what you come up with over time :)

Posted

Having a different problem, cant seem to surrender, playing level 1 character on new game and am where you open chest and 3 bandits appear just west of helgen (ie just south from camp in woods alternate start). so i tried surrendering to the bandits, press k and nothing happens, my character just stands there and the bandits are doing very little damage lol. I went into MCM, changed surrender key to a different key, went out and still no surrender. does my character have to actually enter bleedout to surrender? and i cant understand why my character is taking so little damage either. i have no mods loaded that overpower the PC stats or weaken the bandit stats. the only other new mod is TAWOBA as I thought I would have a play with it too to see what cool armour it adds to game. I have disabled combat surrender in DCL, and dont have any other surrender mods loaded or other mods that use K key.

Posted
1 hour ago, Maddac said:

Having a different problem, cant seem to surrender, playing level 1 character on new game and am where you open chest and 3 bandits appear just west of helgen (ie just south from camp in woods alternate start). so i tried surrendering to the bandits, press k and nothing happens, my character just stands there and the bandits are doing very little damage lol. I went into MCM, changed surrender key to a different key, went out and still no surrender. does my character have to actually enter bleedout to surrender? and i cant understand why my character is taking so little damage either. i have no mods loaded that overpower the PC stats or weaken the bandit stats. the only other new mod is TAWOBA as I thought I would have a play with it too to see what cool armour it adds to game. I have disabled combat surrender in DCL, and dont have any other surrender mods loaded or other mods that use K key.

 

I cannot rule out that DCL still messes with Naked Defeat even when its Surrender is disabled. Put Naked Defeat after in in the Load Order (ESP) just to be sure. But I think its highly unlikely that this is causing the problem.

 

Surrender key is meant for roleplay and testing mostly. Make sure the mod works regulalry first, meaning get yourself dropped into bleedout and see if everything starts correctly there (set bleedout counter to 0x for testing, so the first bleedout starts the defeat scenario).

 

Naked Defeat does not mess around with NPC at all, maybe change the difficulty of your skyrim? 

Also: stupid maybe but did you enable Naked Defeat in the MCM? 

 

u could send me the papyrus log just in case, sometimes I can see something helpfull there. 

Posted

hey, inned help with this error, anyone can help me? because of this error, i have t-pose bug not only while combat sex but every time and everywhere 

 

>>Warning: \character\behaviors\FNIS_NakedDefeat_Behavior.hkx not Skyrim compatible<<

 

i will be glad if anyone will help me

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