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Posted
7 hours ago, Nymra said:

 

make sure you disable "Overwrite animation" in ZAP MCM and in Sexlab MCM (Zap Filter OFF).

 

I found the ZAP MCM option (it takes forever to load), but I can't seem to find anywhere in the Sexlab MCM where I can turn the Zap Filter off. Can anyone offer a pointer?

Posted
On 5/31/2021 at 12:22 PM, Nymra said:

 

thx alot! this was a big goal of mine and I not at the end still. I wanna add not only more sound effects (for example for different furniture types) but also comments from the rapers and noises for animals (can be toggled tho).

 

 

 

Great mod you have here Nymra. It is elegant and user friendly. Since you answered the question about the dialogue with this post, Im curious how far are you willing to go with this mod?(Have you planed for it to be "simple"(anything but simple for us mortals ? ) defeat mod or do you mean to build upon it(slavery outside of sd and ss and other new mechanics)?

Posted
7 hours ago, Ashari said:

Simple fix for the first thing, thankies! ?

  Hide contents

 

And at the risk of it being a 'beast head' problem:

 

 

hehehe, ok now, this is then looking as intended :D
My cats mouth is not even half opened when it looks like that :P

If you dont like this, you have to weight for a toggle/customization option I m afraid, its hard coded in the script atm.

 

(some hairy tits there, teeheee) :D

Posted
6 hours ago, Anunya said:

 

I found the ZAP MCM option (it takes forever to load), but I can't seem to find anywhere in the Sexlab MCM where I can turn the Zap Filter off. Can anyone offer a pointer?

 

it would be in "Animation settings" MCM and you will most likely only have it when you use Sexlab Utility plus by osmel. 
I dont know if Sexlab SE has an option like that. 

basically if you cahnge it in zaz and your problem is gone you are good 

Posted (edited)
14 minutes ago, wHOaMiEH said:

Great mod you have here Nymra. It is elegant and user friendly. Since you answered the question about the dialogue with this post, Im curious how far are you willing to go with this mod?(Have you planed for it to be "simple"(anything but simple for us mortals ? ) defeat mod or do you mean to build upon it(slavery outside of sd and ss and other new mechanics)?

 

that depends on how fast and reliable I will learn to make my own ESP and script/quest architecture. 
For now I am happy to work with what I have and that will include:

 

- civil rape and abduction scenario (raped in the streets and raped in some cellar/dungeon and then dropped back in the streets)

- guard punishment and rape as complete replacement for prison (basically my own lightweight prison mod)

 

both will be the bulk of work for the remainder of the year I think since it will involve new scripts and script solutions for me to explore (adding locations (I want to add duplicates of cellars and cells in the CK) spawning duplicates and new NPC) 

Both should be possible to include in the mod tho without making it too complex but it will be tiresome for me to learn since I rarely used CK up to this point :( 

 

another thing I will explore on the side is:

- death outcome after defeat (pamas furniture or death rape etc.) -> removing essentiality and loading earlier save like normal dead for now 

 

more complex stuff like my own SS scenarios and my own possible Simple Death mod (which will be SS++ just for afterlife) will be standalone. 

 

EDIT: forgot the slavery part:
I want to slowly explore to add more punishment scenarios to the captivity quest to make it a "Kind" of a local slavery event. 

since options to make this cool are very limited I m not sure if this will play out nicely, but maybe it is enough for ppl who dont use SD+ for similar reasons than I do. And SD+ outcome will still be an option for those who want. 

 

I want to try to prevent the PC to run away from the rape spot (instead of the Master) and add some random tasks, of course interrupred by rape, abuse and beeing bound. you will be a busy or wiggling slave most of the time. Also hope to be able to include SD cages, but that would be a bonus only 

Edited by Nymra
Posted
2 hours ago, Nymra said:

 

that depends on how fast and reliable I will learn to make my own ESP and script/quest architecture. 
For now I am happy to work with what I have and that will include:

 

- civil rape and abduction scenario (raped in the streets and raped in some cellar/dungeon and then dropped back in the streets)

- guard punishment and rape as complete replacement for prison (basically my own lightweight prison mod)

 

both will be the bulk of work for the remainder of the year I think since it will involve new scripts and script solutions for me to explore (adding locations (I want to add duplicates of cellars and cells in the CK) spawning duplicates and new NPC) 

Both should be possible to include in the mod tho without making it too complex but it will be tiresome for me to learn since I rarely used CK up to this point :( 

 

another thing I will explore on the side is:

- death outcome after defeat (pamas furniture or death rape etc.) -> removing essentiality and loading earlier save like normal dead for now 

 

more complex stuff like my own SS scenarios and my own possible Simple Death mod (which will be SS++ just for afterlife) will be standalone. 

 

EDIT: forgot the slavery part:
I want to slowly explore to add more punishment scenarios to the captivity quest to make it a "Kind" of a local slavery event. 

since options to make this cool are very limited I m not sure if this will play out nicely, but maybe it is enough for ppl who dont use SD+ for similar reasons than I do. And SD+ outcome will still be an option for those who want. 

 

I want to try to prevent the PC to run away from the rape spot (instead of the Master) and add some random tasks, of course interrupred by rape, abuse and beeing bound. you will be a busy or wiggling slave most of the time. Also hope to be able to include SD cages, but that would be a bonus only 

 

Thanks for clarifying the road ahead. All above are awesome ideas. Just take your time and implement them slowly (so many good mods are left undone because of the burnout). Take care and be well. ?

Posted

Hi Nymra, great work on the latest version, NADE is now a permanent addition to my modlist. I've been following your work every since I read your blog entry and was really impressed at how meticulous you were at combining defeat elements from several mods. Glad to see that you were able to create the ultimate defeat mod you envisioned!

Posted
3 hours ago, Nymra said:

 

that depends on how fast and reliable I will learn to make my own ESP and script/quest architecture. 
For now I am happy to work with what I have and that will include:

 

- civil rape and abduction scenario (raped in the streets and raped in some cellar/dungeon and then dropped back in the streets)

- guard punishment and rape as complete replacement for prison (basically my own lightweight prison mod)

 

both will be the bulk of work for the remainder of the year I think since it will involve new scripts and script solutions for me to explore (adding locations (I want to add duplicates of cellars and cells in the CK) spawning duplicates and new NPC) 

Both should be possible to include in the mod tho without making it too complex but it will be tiresome for me to learn since I rarely used CK up to this point :( 

 

another thing I will explore on the side is:

- death outcome after defeat (pamas furniture or death rape etc.) -> removing essentiality and loading earlier save like normal dead for now 

 

more complex stuff like my own SS scenarios and my own possible Simple Death mod (which will be SS++ just for afterlife) will be standalone. 

 

EDIT: forgot the slavery part:
I want to slowly explore to add more punishment scenarios to the captivity quest to make it a "Kind" of a local slavery event. 

since options to make this cool are very limited I m not sure if this will play out nicely, but maybe it is enough for ppl who dont use SD+ for similar reasons than I do. And SD+ outcome will still be an option for those who want. 

 

I want to try to prevent the PC to run away from the rape spot (instead of the Master) and add some random tasks, of course interrupred by rape, abuse and beeing bound. you will be a busy or wiggling slave most of the time. Also hope to be able to include SD cages, but that would be a bonus only 

 

I like the sound of more SS scenarios and the local slavery light outcomes in particular, but this all sounds spectacular :)

 

This is probably complicated and annoying to implement, but if there's a way to pass the PC into Devious Follower Continued or SubLola slavery to one of your victors (or a duplicate of one of them), that could be a pretty cool outcome to a defeat as well.

 

Posted (edited)
3 hours ago, Nymra said:

as complete replacement for prison (basically my own lightweight prison mod)

 

Pamatronic is working on its own prison mod (lightweight and much less intrusive than POP) and has already released a working version.

Edited by NicoleDragoness
Posted
12 minutes ago, NicoleDragoness said:

 

Pamatronic is working on its own prison mod (lightweight and much less intrusive than POP) and has already released a working version.

Yup, sounds very intriguing although i have to admit i generally avoid commiting any crimes that would get me in prison... It's usually not worth it so rp-wise it doesn't make much sense imho. Still, i wanna try that one and i think not much else would be required, although... I think the thing lacking most regarding prisons would be a framework that could handle all prison mods and send you to either depending on settings. ;)

Otherwise, more scenarios are always welcome, maybe in a co-op with Pamatronic? 

Posted
1 hour ago, DisarmingSnail said:

Hi Nymra, great work on the latest version, NADE is now a permanent addition to my modlist. I've been following your work every since I read your blog entry and was really impressed at how meticulous you were at combining defeat elements from several mods. Glad to see that you were able to create the ultimate defeat mod you envisioned!

 

hey, thx alot :D
 

And yeah, I m really glad I got to that point.


But in fact the real work is still ahead of me when it comes to make the mod like I envisioned it in my block/threads way back. 
I now see how it can be done and I already have the knowlegde required. But now I have to go deeper and built the archictecture/system that allows the functionality. It is very interesting work like that and brought a complete new aspect to my life which I never thought possible (me understanding and writing scripts? I would have laughed at you still in 2020 thinking about that, hehe). 

 

thx for following me! 

Posted
1 hour ago, Anunya said:

 

his is probably complicated and annoying to implement, but if there's a way to pass the PC into Devious Follower Continued or SubLola slavery to one of your victors (or a duplicate of one of them), that could be a pretty cool outcome to a defeat as well.

 

This is also impossible to implement, because both mods require friendly actors as followers. It would mean that when you make the bandit a follower, the other bandits will still attack you. 

Both mods are covered by SS++ tho, so that would still be it :(
Meaning considering that I dont use both mods really (followers in general are just so annoying :D) I just dont think I will ever come around trying to achive direct links.
I m already a bit annoyed by the fact that I have to make both somewhat compatible with Naked Defeat because ppl think bandits care for your pacts, quests and obligations towards that weakly guy/girl who calls him/herself "master" :D

 

I want to add gags and collars next as items during defeat, but they will get a toggle because i dont want to break existing collars.

 

Posted
57 minutes ago, Nazzzgul666 said:

Yup, sounds very intriguing although i have to admit i generally avoid commiting any crimes that would get me in prison... It's usually not worth it so rp-wise it doesn't make much sense imho. Still, i wanna try that one and i think not much else would be required, although... I think the thing lacking most regarding prisons would be a framework that could handle all prison mods and send you to either depending on settings. ;)

Otherwise, more scenarios are always welcome, maybe in a co-op with Pamatronic? 

  

1 hour ago, NicoleDragoness said:

 

Pamatronic is working on its own prison mod (lightweight and much less intrusive than POP) and has already released a working version.

 

I tested it and decided to stick with POP it is... too lightweight for me :)

 

What I want to do is skip the existing "prison" system in total and still add a scenario based and "fit the city" experience. Basically a mix of a Defeat Scenario and POP, just a bit shorter and more customizeable and of course more than just endless 2P scenes. But I dont want to promis too much, it grows slowly and only in concept right now.

I will not hook into any existing prison mod, but TRY to achieve compatibility with the prison system. 
I m afraid the guard dialogue will be my "eternal enemy" since it might need tweaking but well, lets see. Troubles of Heroine or some other mod adds the "let me go for sex" option, so maybe I can add my own, too.

 

 

 

 

Posted
33 minutes ago, Nymra said:

This is also impossible to implement, because both mods require friendly actors as followers. It would mean that when you make the bandit a follower, the other bandits will still attack you. 

Both mods are covered by SS++ tho, so that would still be it :(
Meaning considering that I dont use both mods really (followers in general are just so annoying :D) I just dont think I will ever come around trying to achive direct links.
I m already a bit annoyed by the fact that I have to make both somewhat compatible with Naked Defeat because ppl think bandits care for your pacts, quests and obligations towards that weakly guy/girl who calls him/herself "master" :D

 

I want to add gags and collars next as items during defeat, but they will get a toggle because i dont want to break existing collars.

 

 

Yeah that makes sense.  Looking forward to what you come up with over time :)

Posted

Having a different problem, cant seem to surrender, playing level 1 character on new game and am where you open chest and 3 bandits appear just west of helgen (ie just south from camp in woods alternate start). so i tried surrendering to the bandits, press k and nothing happens, my character just stands there and the bandits are doing very little damage lol. I went into MCM, changed surrender key to a different key, went out and still no surrender. does my character have to actually enter bleedout to surrender? and i cant understand why my character is taking so little damage either. i have no mods loaded that overpower the PC stats or weaken the bandit stats. the only other new mod is TAWOBA as I thought I would have a play with it too to see what cool armour it adds to game. I have disabled combat surrender in DCL, and dont have any other surrender mods loaded or other mods that use K key.

Posted
1 hour ago, Maddac said:

Having a different problem, cant seem to surrender, playing level 1 character on new game and am where you open chest and 3 bandits appear just west of helgen (ie just south from camp in woods alternate start). so i tried surrendering to the bandits, press k and nothing happens, my character just stands there and the bandits are doing very little damage lol. I went into MCM, changed surrender key to a different key, went out and still no surrender. does my character have to actually enter bleedout to surrender? and i cant understand why my character is taking so little damage either. i have no mods loaded that overpower the PC stats or weaken the bandit stats. the only other new mod is TAWOBA as I thought I would have a play with it too to see what cool armour it adds to game. I have disabled combat surrender in DCL, and dont have any other surrender mods loaded or other mods that use K key.

 

I cannot rule out that DCL still messes with Naked Defeat even when its Surrender is disabled. Put Naked Defeat after in in the Load Order (ESP) just to be sure. But I think its highly unlikely that this is causing the problem.

 

Surrender key is meant for roleplay and testing mostly. Make sure the mod works regulalry first, meaning get yourself dropped into bleedout and see if everything starts correctly there (set bleedout counter to 0x for testing, so the first bleedout starts the defeat scenario).

 

Naked Defeat does not mess around with NPC at all, maybe change the difficulty of your skyrim? 

Also: stupid maybe but did you enable Naked Defeat in the MCM? 

 

u could send me the papyrus log just in case, sometimes I can see something helpfull there. 

Posted

hey, inned help with this error, anyone can help me? because of this error, i have t-pose bug not only while combat sex but every time and everywhere 

 

>>Warning: \character\behaviors\FNIS_NakedDefeat_Behavior.hkx not Skyrim compatible<<

 

i will be glad if anyone will help me

Posted

I am really looking forward to this mod developing, right now though I seem to be having some issues. After being raped 3 times or so, the debug message than says, "You are bound tightly..." and then nothing really happens after that. Currently I have to go into NADE and hit the Calm Quest button to keep the quest moving. Is this how its supposed to be right now? I am using the latest version. I will try and post papyrus next post.

Posted
3 hours ago, Nymra said:

 

I cannot rule out that DCL still messes with Naked Defeat even when its Surrender is disabled. Put Naked Defeat after in in the Load Order (ESP) just to be sure. But I think its highly unlikely that this is causing the problem.

 

Surrender key is meant for roleplay and testing mostly. Make sure the mod works regulalry first, meaning get yourself dropped into bleedout and see if everything starts correctly there (set bleedout counter to 0x for testing, so the first bleedout starts the defeat scenario).

 

Naked Defeat does not mess around with NPC at all, maybe change the difficulty of your skyrim? 

Also: stupid maybe but did you enable Naked Defeat in the MCM? 

 

u could send me the papyrus log just in case, sometimes I can see something helpfull there. 

i did enable in mcm, going to check if another mod is causing problem with my character not taking damage first by doing some testing. at the moment my character is invulnerable to attack on the current mod list which includes latest devious followers, submissive lola and pama prison alternative. and yes i have 3.0 with the 3.01 patch installed. I am using EFF as well which i havent played with for a long time, but its apparently the only follower framework to use with pama prison alternative. i may take that mod out all together and go back to NFF.

Posted
1 hour ago, HerrSzary said:

hey, inned help with this error, anyone can help me? because of this error, i have t-pose bug not only while combat sex but every time and everywhere 

 

>>Warning: \character\behaviors\FNIS_NakedDefeat_Behavior.hkx not Skyrim compatible<<

 

i will be glad if anyone will help me

 

1. are you on LE or SE?

2. did you download LE or SE version of Naked Defeat? 3.0+ now has dedicated thread for both. 

Posted
1 hour ago, fiecl said:

I am really looking forward to this mod developing, right now though I seem to be having some issues. After being raped 3 times or so, the debug message than says, "You are bound tightly..." and then nothing really happens after that. Currently I have to go into NADE and hit the Calm Quest button to keep the quest moving. Is this how its supposed to be right now? I am using the latest version. I will try and post papyrus next post.

 

of course this is not how it supposed to be, lol.

also please if you make such posts at least provide helpfull information. "keep the quest moving" -> means nothing. does it end the quest? or does it progress to you beeing bound into some furniture? 

 

what kind of enemy is it? does it happen all the time or only in a special situation? 

 

do you have Zap8+ installed? 

did u set Captivity DDe chance to any value above 0% without haveing DDe installed? 

Just guesses here. 

 

Posted
27 minutes ago, Maddac said:

i did enable in mcm, going to check if another mod is causing problem with my character not taking damage first by doing some testing. at the moment my character is invulnerable to attack on the current mod list which includes latest devious followers, submissive lola and pama prison alternative.

DF and SubLola should be unrelated.

 

Pama Prison Alternative at least should not interfere, but not sure. 

 

if your character is invulnerable try "setstage nade_calmequest 1000" in console. 

 

27 minutes ago, Maddac said:

and yes i have 3.0 with the 3.01 patch installed. I am using EFF as well which i havent played with for a long time, but its apparently the only follower framework to use with pama prison alternative. i may take that mod out all together and go back to NFF.

dnno if EFF or NNF have anything to do with it, you have to test that urself. I would not guess they are responsible but in heavy mod skyrim I guess you can never know. 

 

 

In general: you need to get your own debug process in order.

If you suspect a mod is incompatible: uninstall the mod and see if the other mod starts working as intended.

For example with Pamas Prison Alternative: 

make a new game without the mod and see if the behaviour of your game changes.

I can only help you with naked defeat or when you find an incompatibility yourself. 

 

most likely its a problem with your install/load order/and or save. If Naked Defeat has anything to do with the problem I m always happy to find out of course to possibly fix it. But for that I need definite proof. (works without MOD a, does not work WITH mod A...) 

 

Posted
39 minutes ago, Nymra said:

 

1. are you on LE or SE?

2. did you download LE or SE version of Naked Defeat? 3.0+ now has dedicated thread for both. 

i have steam all dlc version

and i used se, everything else is working but only this wont work

 

Guest AthenaESIV
Posted

Does this send player to prison if defeat happens in cities / towns or at the hands of guards? This mod's style synergizes well with Pama's Prison Alternative.

Posted
55 minutes ago, AthenaESIV said:

Does this send player to prison if defeat happens in cities / towns or at the hands of guards? This mod's style synergizes well with Pama's Prison Alternative.

 

no. it will leave the guards alone. if you are defeated by guards it will end itself and (usually) the guards will start their usual dialogue.

I am planning on adding my own guard scenarios in the next versions. 

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