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Posted
1 hour ago, mmods12 said:

Not sure if this was already in here, but im struggling with the issue of my character just standing there after the rape scenes. I get the message, "You are bound tight" however they're just standing there. I can even pull my weapon out, however I can't move. Would this be an issue with animations I have installed incorrectly?

 

firsts guess: make sure you have Zap 8+ installed correctly. 

 

 

Posted

One thing I wouldn't mind from the other Defeat being added in, being able to assault your enemies. If there's a good complimentary mod that would work alongside this though, I'd like to know

Posted (edited)
4 hours ago, Nymra said:

 

firsts guess: make sure you have Zap 8+ installed correctly. 

 

 

Well that seemed to fix all the sex animation problems I was having. However now when the whipping is happening, the enemy will just stand in front of me. It says that they're whipping but no animation. Maybe has something to do with Devious Devices? 

Edited by mmods12
Posted
5 hours ago, mmods12 said:

Well that seemed to fix all the sex animation problems I was having. However now when the whipping is happening, the enemy will just stand in front of me. It says that they're whipping but no animation. Maybe has something to do with Devious Devices? 

 

some mods can break the zap whipping, like Ultimate Combat mod (for some ppl I think TK dodge is also problematic). You could check on that. 

 

Posted

Does anyone have any ideas why:

 

1) The character's arms are misaligned relative to the arm pieces?

2) The metal bits has a weird flat texture?

3) The reason there's those weird colour bits on the wood at the base?

 

This is on sse.

 

1855173442_deviceweirdness.jpg.ca0bfa4ff2e075b15bb4d66c9a81832d.jpg

Posted
5 hours ago, Anunya said:

Does anyone have any ideas why:

 

1) The character's arms are misaligned relative to the arm pieces?

2) The metal bits has a weird flat texture?

3) The reason there's those weird colour bits on the wood at the base?

 

This is on sse.

 

1855173442_deviceweirdness.jpg.ca0bfa4ff2e075b15bb4d66c9a81832d.jpg

 

textures:
that would/should be a Zap Problem. Try to check if there are textures missing or overwritten

 

Missalignment:

well, this is in fact true with ALL Zap Furnitures. They all missallign with UNP based bodies in my experience. 
DUnno if this was due to a XPMSE update sometime in the past or newer bodies not matching up, no idea.
I have "Fix this" on my priority list, basically I want to edit all the non-collision furnitures to also align better to my body. 
Since that is as off as in your screen this then will fix it for you too. 
 

Posted (edited)
On 6/22/2021 at 10:16 PM, Anunya said:

Does anyone have any ideas why:

 

1) The character's arms are misaligned relative to the arm pieces?

2) The metal bits has a weird flat texture?

3) The reason there's those weird colour bits on the wood at the base?

 

This is on sse.

 

1855173442_deviceweirdness.jpg.ca0bfa4ff2e075b15bb4d66c9a81832d.jpg

https://www.loverslab.com/topic/165410-zap-no-collision-furnitures-improves-camera-and-whipping/?do=findComment&comment=3350588

use that download for sse to get rid of weird texture

Edited by Ensom
Posted

Im having a problem when being raped, that sometimes two different animations seem to be applicable to the situation (as in I get a message in the top left corner that the game is playing `Arrok Rape` animation while also playing another animation) which seem to cause problems for the mod, since nothing happens afterwards. On other occasions the animations play correctly. Any idea what is going on? Should I change a mod load order, ot the one animation mod overwrite another?

Posted
5 minutes ago, Thingolf said:

Im having a problem when being raped, that sometimes two different animations seem to be applicable to the situation (as in I get a message in the top left corner that the game is playing `Arrok Rape` animation while also playing another animation) which seem to cause problems for the mod, since nothing happens afterwards. On other occasions the animations play correctly. Any idea what is going on? Should I change a mod load order, ot the one animation mod overwrite another?

 

hmm,.. send me the log file plz. the animation message is not from Naked Defeat at least.

Which version do you use? on older versions there was a problem when u had no follower that anims started twice. 

Posted
2 hours ago, Nymra said:

 

hmm,.. send me the log file plz. the animation message is not from Naked Defeat at least.

Which version do you use? on older versions there was a problem when u had no follower that anims started twice. 

Newest version. How do I send log?

Posted (edited)
9 minutes ago, Thingolf said:

Newest version. How do I send log?

 

???
papyrus log, its a txt. file

google for a guide, its skyrim essentials, sorry :P
 

 

 

Edited by Nymra
Posted

Biggest problem for me : the mod doesn't make the difference between a death during a fight and a death by accident, like falling from somewhere high or walking in a trap. In these 2 cases you are revived with 100% health and it tells you to find a good spot, but since there is nobody around here well it just saved your life for free ! Quite annoying for the immersion part... !

Posted
20 minutes ago, zelurker said:

Biggest problem for me : the mod doesn't make the difference between a death during a fight and a death by accident, like falling from somewhere high or walking in a trap. In these 2 cases you are revived with 100% health and it tells you to find a good spot, but since there is nobody around here well it just saved your life for free ! Quite annoying for the immersion part... !

 

I m working on a solution for that. But it will require rebuilding part of the mod from scratch and my time is limited atm sadly :(
will take some time but be in the next update hopefully.


In general there will be a whole new part of the mod which detects circumstances and enemies as early as possible to then direct for possible outcomes. 

Posted
2 hours ago, zelurker said:

Biggest problem for me : the mod doesn't make the difference between a death during a fight and a death by accident, like falling from somewhere high or walking in a trap. In these 2 cases you are revived with 100% health and it tells you to find a good spot, but since there is nobody around here well it just saved your life for free ! Quite annoying for the immersion part... !

Uhm, yes... I see your point, but isn't it the task of a defeat mod to save your life? When you don't have other mods installed, interfering with your demise, you'll get a free reload-from-last-save, which I always found even more annoying.

And I won't give you a rant about fall damage. ?

Posted
11 hours ago, Nymra said:

 

I m working on a solution for that. But it will require rebuilding part of the mod from scratch and my time is limited atm sadly :(
will take some time but be in the next update hopefully.


In general there will be a whole new part of the mod which detects circumstances and enemies as early as possible to then direct for possible outcomes. 

my humble opinion, most defeat mods tracks health and bleedout, it will be hard or script intensive to track for combat status first before tracking health and bleedout, idk even sexlab defeat has this problem. hopefully u can find a way that isnt too script heavy.

Posted
7 hours ago, Whizkid said:

my humble opinion, most defeat mods tracks health and bleedout, it will be hard or script intensive to track for combat status first before tracking health and bleedout, idk even sexlab defeat has this problem. hopefully u can find a way that isnt too script heavy.

 

my idea is not to track for combat status in that case but to scan for valid actors nearby. 

if none are found, the defeat scenario wont start, just bleedout and then recovery.

Recovery might get a toggle to allow real death in that scenario.

 

To achieve that I think I have to create a new quest that is dedicated to actor detection and handling on its own. a new territory for me so it will require alot of work I m afraid.

But that way I can also solve a dozen of other problems and add new possibilties for future features, so this is not really just in vain.

 

I m also exploring the possibility to spawn additional actors in defeat scenarios and also spawn actors in "bleedout" but no enemies around scenarios. 

But yeah, that is a whole different thing, too. 

 

 

Posted
18 minutes ago, Slava3434 said:

Привет всем,не знаю у кого спросить,напишу вопрос тут. как убрать животных вдоль дороги около города Вайтрана от мода Sexlab 1.62 ? вылетает игра когда персонаж проходит мимо этих существ

 

sounds like a faulty mesh. Check which of your mods adds additional creatures. Or if you have some alternate meshes for these types of animals.

Also might be its not the animals but something else in the vicinity?

 

Also: what does this have to do with Naked Defeat? Does this happen during the mod scenario?

Posted
On 4/15/2021 at 11:05 AM, Nymra said:

1. SL Defeat

anybody wants to test if Sexlab Defeat works alongside Naked Defeat without SM Essential player? I mean for the NPC vs NPC function. 
In Sexlab Defeat when you turn off Follower Defeat and PC defeat and only leave activated: NPC vs NPC and PC rapes NPC if that makes the mod working alongside Naked  Defeat?

 

I'm using both without SM Essential player, but using Sexlab Defeat for the initial attack and the Naked Defeat surrender option after. There's about a 0% change my PC will enter bleedout, so I'm not too worried about conflicts. The only issue I had was needing to adjust Sexlab Defeat health threshold so the whipping wouldn't trigger it. NPC vs. NPC seemed to work as usual when triggered.

 

It sounds like the non-combat surrendering is a bug? I really like using that "feature" ? Would you consider leaving it as an option?

 

This mod gets me so much closer to my ideal for my character! Love it ?

Posted

Hi, I seem to be having a problem where more often than not, the sex animation that plays when my character is defeated is a Zap animation, and a Zap animation only (using the 'next animation' hotkey of Sexlab simply plays the same Zap animation). The Zap animation also seems to be broken (the two actors simply stand there in idle poses, not animating). Here's a snippet of the papyrus log. 

 

Spoiler

[06/28/2021 - 09:18:00PM] SEXLAB - Thread[0] SyncDone(prepare) - Lag Timer: 3.583008
[06/28/2021 - 09:18:00PM] SEXLAB - Thread[0] Event Hook - AnimationStart
[06/28/2021 - 09:18:00PM] [Zad]: OnAnimationStart()
[06/28/2021 - 09:18:00PM] [SLD] isPCVictim: TRUE isPCRapist: False isAnimCorruption: TRUE isAnimSeduction: False
[06/28/2021 - 09:18:00PM] [SLD] sexCount: 0 rapePCDom: 0 rapePCSub: 0
[06/28/2021 - 09:18:00PM] [SLD] _SD_iDisposition: 0 _SD_iTrust: 0 _SD_iSeduction: 0 _SD_iCorruption: 0 _SD_iRelationshipType: 0
[06/28/2021 - 09:18:01PM] [Zad]: PermitAnal TRUE
[06/28/2021 - 09:18:01PM] [Zad]: PermitVaginal TRUE
[06/28/2021 - 09:18:01PM] [Zad]: PermitBoobs TRUE
[06/28/2021 - 09:18:01PM] [Zad]: PermitOral TRUE
[06/28/2021 - 09:18:01PM] [Zad]: NoBindings TRUE
[06/28/2021 - 09:18:01PM] [Zad]: IsCreatureAnim False
[06/28/2021 - 09:18:01PM] [Zad]: HasBoundActors False
[06/28/2021 - 09:18:01PM] [Zad]: No sex-act-restricted actors present in this sex scene.
[06/28/2021 - 09:18:01PM] SEXLAB - Animations[-1] ZapDoggy01 - ZapDoggy01
[06/28/2021 - 09:18:02PM] [FloppySOS] Aborting cloak: SL scene in progress
[06/28/2021 - 09:18:02PM] [FloppySOS] Aborting cloak: SL scene in progress
[06/28/2021 - 09:18:03PM] [FloppySOS] Aborting cloak: SL scene in progress
[06/28/2021 - 09:18:03PM] [FloppySOS] Aborting cloak: SL scene in progress
[06/28/2021 - 09:18:03PM] SEXLAB - Thread[0] SyncDone(startUp) - Lag Timer: 7.473633
[06/28/2021 - 09:18:05PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 8.392578
[06/28/2021 - 09:18:05PM] SEXLAB - Thread[0] Event Hook - StageStart
[06/28/2021 - 09:18:06PM] Found 2 arousedActors

 

This only happens with human characters, and not always. I can't predict when this issue will happen. Creatures are fine though. I'm not entirely sure what is the issue, I have tried moving Zap 8+ below Naked Defeat in the load order, but there is no difference. I have the Remove Sexlab Standard Animations mod installed, do you think this could be the issue?

Posted
30 minutes ago, imafaget said:

Hi, I seem to be having a problem where more often than not, the sex animation that plays when my character is defeated is a Zap animation, and a Zap animation only (using the 'next animation' hotkey of Sexlab simply plays the same Zap animation). The Zap animation also seems to be broken (the two actors simply stand there in idle poses, not animating). Here's a snippet of the papyrus log. 

 

  Reveal hidden contents

 

This only happens with human characters, and not always. I can't predict when this issue will happen. Creatures are fine though. I'm not entirely sure what is the issue, I have tried moving Zap 8+ below Naked Defeat in the load order, but there is no difference. I have the Remove Sexlab Standard Animations mod installed, do you think this could be the issue?

 

read the description:

you need to disable "Overwrite Animation" in ZAP/MCM/Sexlab.

If you have Sexlab Utility+ you also need to disable the ZAP filter in Sexlab. 

Posted
1 hour ago, Nymra said:

 

read the description:

you need to disable "Overwrite Animation" in ZAP/MCM/Sexlab.

If you have Sexlab Utility+ you also need to disable the ZAP filter in Sexlab. 

 

My bad ? I'll try this.

Posted

I think it would be a fun feature if the tailored dildo you might get randomly equipped would increase your arousal over time. SLSO orgasm minigame is a fun mechanic and I miss struggling against it with DD stuff increasing arousal, it'd make sense bangbelt would keep you nice and lewd for their pleasure and your distress.

 

On other news, sometimes random nearby female bandits act like they would have been my companions and go to tiedown pose when player surrenders and gets bound in furnitures. I'm not sure what's causing it, but it's pretty funny to get beaten by a bandit, the rest come tie her up too, and when escaping they escape as well and immediately resume killing you lol

Posted
10 hours ago, PenBoozerX said:

I think it would be a fun feature if the tailored dildo you might get randomly equipped would increase your arousal over time. SLSO orgasm minigame is a fun mechanic and I miss struggling against it with DD stuff increasing arousal, it'd make sense bangbelt would keep you nice and lewd for their pleasure and your distress.

 

On other news, sometimes random nearby female bandits act like they would have been my companions and go to tiedown pose when player surrenders and gets bound in furnitures. I'm not sure what's causing it, but it's pretty funny to get beaten by a bandit, the rest come tie her up too, and when escaping they escape as well and immediately resume killing you lol

 

I never used SLSO and maybe never will and I try to ignore arousal in my game as much as possible. 
So no guarantees this will happen anytime soon :(
Aroused is one of the depencendies still, tho and implementing something like this is not hard afaik. 

 

I wanted to add a "forced orgasm" even that can happen from the strong shocks or from the fuck belt beeing equiped. 
but that even was not planned to rely on arousal at all.

 

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