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Posted (edited)

potential feature request?... is there a way to block fathers heels and choker? i want to use one that i added to outfits.json

 

Edited by OtherMoleva
Posted (edited)
On 3/19/2024 at 2:35 PM, adle said:

Here is my version of Wartimes.

I have so many ideas left, but just dont have the skills to do it. I would love to find somebody helping me.

At the end, there is nothing much new, regarding to new tasks or quest. Only more dialogue and new player home.

Monoman1 gave me permission to release it. Besides that, im really hoping @Monoman1 will come back and continue.

Yes its SE. im playing on 1.5.79. The Dildo ZIP is for the table decoration of the player. 

 

You dont need Monomans version for his. But all dependencies like the original mod if you want to use it.

I did also a DBVO Voice Pack for it - CIRI.

Wartimes - Voice Files NPCs.zipAnd NPC Voices.

 

at least now i know how to generate voices as well 👩‍⚕️

 

Dildo Collection.zip 3.55 MB · 166 downloads DBVO - Wartimes.zip 8.66 MB · 192 downloads

Wartimes ADs Tweak v10.3 SE (25.03.24).zip 9.64 MB · 219 downloads

 

OH MY GOD!! 😍

You have no idea how excited I am for this!!!! This is literally my favourite mod ever and I want more, more, more 😄

 

My heart skipped a beat when I saw this. Having said that, I think it'd be useful to move this to another thread. As it stands, people are only happening upon this by accident, I feel.

 

Edit: I'm coming back from my hiatus just to test your version, and I'm very excited for ANY small change/addition you come up with! 😊

Edited by Neyri LL
Posted
1 minute ago, Neyri LL said:

 

OH MY GOD!! 😍

You have no idea how excited I am for this!!!! This is literally my favourite mod ever and I want more, more, more 😄

 

My heart skipped a beat when I saw this. Having said that, I think it'd be useful to move this to another thread. As it stands, people are only happening upon this by accident, I feel.

 

Edit: I'm coming back from my hiatus just to test your version, and I'm very excited for ANY small change/addition you come up with! 😊

thank you Neyri.

As soon as my addon is finish, i will create a new thread. If you have any good ideas for new tasks for the player, just hit me up.

I am still working on the player prostitution stuff, where she is forced to serve a bunch of guys in her room.

 

It will implement the changes i have done in wartimes from monoman. So you should better wait and play both together 😄

Posted

I've attempted the Chillfurrow Farm quick fix for the trespassing bug but it doesn't seem to work still. I've set myself as friends with both Jazeem and Wilhelm but nothing changes. I CC myself the key because the Father trigger never gave it to me and when I go in they don't kick me out but the quest dialogue isn't there to continue.

Posted

I actually got it fixed by just changing cell ownership. But now I'm having an issue where the "service" father dialogue never shows up so I just keep failing to satisfy him and I'm constantly having to apologize for it. Any ideas?

Posted
Spoiler

WTHome01.thumb.png.df23637d79aa1cd8d9e2170bf7039701.pngWTHome02.thumb.png.48e26014dc08083f49565d7368e64145.png

 

If anyone's interested in a new house for the fam...

 

Home1 - I've turned the property into Wartimes.

Home2 - I've moved Wartimes next door.

 

These should work with any version of Wartimes as they don't touch the interior, the dialogue, scripts, etc., they just move and/or repurpose exterior assets.

Home 2 doesn't actually have any dependencies beyond what you need for Wartimes - I've made its integration with Whiterun Outskirts as a separate patch.

Home1 (obviously) requires Whiterun Outskirts.

 

 

 

Outskirts - Wartimes.zip wartimes new location.zip wartimes new location whiterun outskirts patch.zip

Posted
6 hours ago, manafalls said:
  Reveal hidden contents

WTHome01.thumb.png.df23637d79aa1cd8d9e2170bf7039701.pngWTHome02.thumb.png.48e26014dc08083f49565d7368e64145.png

 

If anyone's interested in a new house for the fam...

 

Home1 - I've turned the property into Wartimes.

Home2 - I've moved Wartimes next door. 

 

 

Thank you for these!!

Posted (edited)

Does anybody have a full list of dependencies for adle's tweak? Would appreciate it greatly.

Edited by sdsdsxd
Posted
On 6/20/2024 at 3:35 AM, ViolaTAL said:

Is this mod functioning on 1.6.1170 by chance? 

yes and no, You need BEES, the mod and some ui doesn't work, but I might just have the wrong versions for some of them.

 

Posted
On 6/20/2024 at 8:03 AM, JustJuice said:

I've attempted the Chillfurrow Farm quick fix for the trespassing bug but it doesn't seem to work still. I've set myself as friends with both Jazeem and Wilhelm but nothing changes. I CC myself the key because the Father trigger never gave it to me and when I go in they don't kick me out but the quest dialogue isn't there to continue.

fixed it. 

Will post an update soon. 

Still working on the addon, and will a complete new thread then. 

Posted

Hello all, i was trying to install 

but read through the forums and discovered this was no longer a valid build. However the links in the above forums didnt seem to work. Does anyone have links for the updated builds and the requirements for that. Sorry posting what may be a dumb question but my heads spinning tryna find all this info in one place and im really excited to try the mod

Im running SE 1.5.97 (pre anniversary). 

Posted
4 hours ago, tvRoosey said:

Hello all, i was trying to install 

but read through the forums and discovered this was no longer a valid build. However the links in the above forums didnt seem to work. Does anyone have links for the updated builds and the requirements for that. Sorry posting what may be a dumb question but my heads spinning tryna find all this info in one place and im really excited to try the mod

Im running SE 1.5.97 (pre anniversary). 

 

 

Here's the link to Monoman's blog where he kindly re-uploaded his files: https://www.loverslab.com/blogs/blog/2206-mm1-file-dump/

 

There's a lot of stuff listed as requirements for this mod, depending where you look and what version you look at, but the mod is pretty forgiving, and not having them usually just means certain content isn't available. The only truly hard requirements (as in the mod won't load) are sexlab and zaz (8+ I suggest). I've never run it without YPS, Amputator, and SL Survival, so I'm not sure how soft they are as soft requirements, but I'd suggest having them.

 

Alternate Start is completely unnecessary, though some prefer to start the game this way. You can manually start the mod from the MCM menu. I'll take the display model and sanguine's debauchery are also not required any more. I don't use any of these mods.

 

You'll miss a fair amount of content if you don't use creature framework stuff, but it is not necessary and can be toggled in the MCM.

 

 

 

 

 

 

 

 

Posted
6 hours ago, tvRoosey said:

Hello all, i was trying to install 

but read through the forums and discovered this was no longer a valid build. However the links in the above forums didnt seem to work. Does anyone have links for the updated builds and the requirements for that. Sorry posting what may be a dumb question but my heads spinning tryna find all this info in one place and im really excited to try the mod

Im running SE 1.5.97 (pre anniversary). 

 I can't give you the SE requirements. I can list the LE requirements if that helps.

 

According to my notes....

 

Quote

Hard Core Requirements
SexLab, Dawnguard, HearthFires, Dragonborn, ZazAnimationPack, Alternate Start, Amputator, SD+, Simple Slavery, I'll take the Display Model (dcc-dm2), SD Cages, Devious Devices Expansion, SkyUI, Beeing Female

SD Cages requires Sd Patches, Sd Patches requires Skyrim Utility Mod, Skyrim Utility Mod requires  UI Extensions (UIE)* (also used for YPS)
check load order

recommended load order
SUM
SDc
SD+
SDP
 

Removed Display Model as a hard dependency.
Removed SD cages as a master.
Made Amputator framework a soft dependency.
UI extension is sort of required now.

 If YPS Fashion Tweak v1.5 is installed: father will gradually increase demands that you improve your appearance after giving you the maid outfit. Spoilers: Stage 1: Eyeshadow & lipstick, Stage 2: Finger and toe nail polish, Stage 3: Pubic hair trimming and stockings. Failing to meet father's expectations will decrease favour . Smudged makeup will decrease favour . You'll periodically be rewarded with gold to supplement the cost if your appearance satisfies father.
- YPS: Father will like when your hair gets longer and conversely dislike if your hair gets cut for whatever reason (SLS rape cuts).
- RapeTats: Submissive sluts can ask their Father to mark them like the slut they are in exchange for favour. (once per day. Sub >= 10).
- Hair colour script fixes. Father will demand a new hair colour to straighten things out.
Added an 'UI extension' menu with some useful information/options.
Added a 'mirror' in your room so you can check your Immersive Fashion stats out and make sure you're in proper order for Father. (I do not see the mirror)
At level 3 fashion demands you'll also have to wear heels.
You should be able to wear regular heels in place of Father's slave heels now. (check Myrtles)
Killing Father will complete quest objectives. (check this too)
No UI key until servitude starts.

Recommended mods for 'full' experience

2x Tweaks above.

A pregnancy mod - Either Fertility Mode or Beeing Female

Fill Her Up Baka edition

Devious Devices Expansion

SL Survival

Milk Mod Economy

Optional - 'Time Passes' or 'Living Takes Time' to make tasks like cooking take time.

Bathing in Skyrim Tweaked

A mod that makes cum last longer - Maybe Sexlab Cum Overlays.

 

Posted

So I have been trying to make this mod work on version 1.6.1170.0, and I succeeded in most of it, however I run into two problems.
The supply run I bugged, I''m using Adle's Tweak. Both the min and max number of days slider in the MCM are stuck on 0 days, what mod is responsible for this script? Or is there a way to change this in the mod itself.
Secondly, maybe related there is an error message describing that I cannot find the mask ID from DD, where can I change the code so it matches what wartimes is looking for.

 

Than some suggestions for tasks:
I was wondering if there was some way to add farming related tasks, like growing potatoes and cetara, some of which can be used to cook father meals, while any excess can be sold on a day where the daughter has to go to the market, where she can sell and buy supllies, the second part just an updated version of the supply runs.
Another possible task is that in the house, some kind of shop gets setup, that you have to attend during certain hours on a certain way, Father gets like 50% of the proceeds, the rest is for the player. This can serve as the selling from idea 1.
Than task specific clothing, Father will demand you wearing certain clothes while doing a task, that can also progress in sluttyness level, like whilst you are working in the shop, you have to wear at level 1 merchants clothes.
An other idea is just like you can get an alchemy bench, father will convert some land for you where you can grow a limited stock for potion ingrediënts. 
An extre craftable item in the forge that is called farm tools, made from regular iron, when buying the suplies from Eolund, you get iron ingots, thiose can be crafted in the forge into these tools that you either give to father early on and later you have to use to take over the field from father.
Just a small addition, is it possible to add a bookcase in the daughers bedroom? 
A system that whenever father eats, you can get food and drink as well, but not very good. Like normal water and a piece of bread and some cheap meat like Skeaver meat or something. This will be free, but if you want better variants, you have to pay him like 70 gold a week.

I would like to see those farm related task to be implemented so that father, despite right now never works on the actual farm, that the daughter also has to take over these tasks. In the beginning father can be seen in the field and mostly gathers all the ingrediënts for his and your food, whilst only buying the necessary extra's like meat and salt. 

That's it for now, I'll clarify some ideas if you want. I'm looking to start modding so I can add them myself, but it is daunting to start.
 

Posted
10 minutes ago, evildude said:

is it better to wait for the upcoming update or play as it is you think?

had quite a break from the mod

wait for the update. i am working on it every day

Posted

Father keeps trying to give me another outfit but it never goes to my inventory. Is there a way to find out what it is so I can add it manually?

Posted (edited)

Since I built this with Wartimes in mind, I figured I'd share it here if anyone wants to give a try:

 

This little mod allows you to set the schlong size for any npc at game launch via a simple keyword. Only requirements are Schlongs of Skyrim 1.14 and SPID. And SPID technically isn't required, but then you'll have to find a different way to distribute the keyword to the NPC. The spid ini file is included. It has a few commented out examples. I've left Nazeem's SOS size of 1 live as proof of concept 🙂 It works on any schlong that SOS itself works on.

 

How to use:

1. Install it (drop it in your load order after SoS, as it overwrites one of the scripts. Note - this won't work with the papyrus-only version that doesn't have .dll, as it also updates the same scripts.)

2. Assign whatever size you want to whoever you want in the ini file (examples should make it very clear, you just pick the size (e.g. SOS_12) and the npc (e.g. pchsfather), and save it.

 

Please don't repost/share etc., (here are the permissions and restrictions from the SoS mod page)

  • Any  and all derivatives of this mod/code should be kept in Lover's Lab only
  • VectorPlexus and Smurf should always be credited for their original work
  • Mods based on this code cannot be sold under any circumstance

 

 

 

SOS_Select-a-Size.zip

Edited by manafalls
updated file
Posted
1 hour ago, evildude said:

how is work going with your update? 😄 i hope good! cant wait to try it man :3

well. trying to fix some stuff the last couple of weeks on the addon. quite challenging. will take a while, so no update yet

Posted
On 6/7/2024 at 12:17 AM, fred200 said:

Thanks much for that reply. That helps. I really thought the party we had to throw was something special.

The punishment for being helpful is more questions...

Outfits. Damn Outfits.

How do we know which outfit number we are supposed to be wearing at any given time?

Pretty much none of the .json outfits are in any SE build list. Is there a set of outfit mods and a custom outfits.json anyone can share?

I don't think Father has ever found me in the correct outfit.

Did you ever get an answer on these outfits? Father fails to actually give them to me so I'm hoping to CC it in.

Posted (edited)
5 hours ago, JustJuice said:

Did you ever get an answer on these outfits? Father fails to actually give them to me so I'm hoping to CC it in.

On 6/8/2024 at 5:38 PM, fred200 said:

Could someone who has successfully compiled Wartimes code please post a list of required modules.

I am currently stuck on:

 unable to locate script zadBaseDeviceQuest

 

It would sure be easier installing a known set of mods, rather than chasing these down one at a time.

 

Thanks!

 

 

 

For outfits:

open up to the wheel UI menu.

Go to "Debug", not "Outfits".

Then click on the Outfits listing on the Debug list.

 

There you can display all outfits you're supposed to get at each level, you can remove outfits, and you can add what you're wearing as an outfit (but be careful of any accessories you're wearing, father will then expect those to be worn as part of the outfit).

 

Note - if you click on the "Outfits" on the wheel instead of "Debug" that should tell you what your current allowed outfit is

 

 

 

Edited by manafalls

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