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On 8/15/2021 at 2:41 PM, safado said:

 

You can use xEdit to point to a different mesh.

 

My personal modification for the Father's Slave Heels.

  Reveal hidden contents

ScreenShot122.png.7dd5b030d1a29b46669237d1ab315fc0.png

 

It is for Skyrim SE. 

 

This reference the SlaveHeel and redirect to SlaveHeels_A mesh in "meshes\pchsWartimes".  Replacing that file with your favorite Slot 37 feet mesh should work.  The attributes are still the original slaveheels for compatibility.

 

Need this:

Raven's Luxurious Seduction Mashup - SSE   Require for the included Bodyslide but you can modify to use whatever you like (slot37).

Outfit Studio Require to modify the mesh.

 

pchsWarTimes Tweak 6.6 SlaveHeel replacer Ver1.7z 4.89 MB · 6 downloads

 

Remember to not mess you index order. New plugings change the index order and shift your mods messing the save references.  Move this plugin to the end or very close, it is an override so no need being close to wartimes.

 

To customize using Outfit Studio.

Get your favorite high heel mesh from any collection with bodyslide heel(slot37) files. Shown is from TRX Latex Witch.

  Reveal hidden contents

858025440_NewSlaveHeel1.png.a591dce78502eecc2e370665f97f9290.png

 

 

Open in studio and Save Project As....

  Reveal hidden contents

1411888085_NewSlaveHeel2.png.73b6e61b1111e460cbd01ad9621f4807.png

 

 

The Save as... opens  (duh)

  Reveal hidden contents

182993902_NewSlaveHeel3.png.4ec6cb34e7fccec735e5aca72665fab8.png

 

Change the:

Display Name: (To whatever you like) but change it.

Output File Name: SlaveHeels_A

Output Data Path: Meshes\pchsWartimes

 

Click/hits/punch "To Project" button, always.

Save, and close studio.

 

  Reveal hidden contents

1540268141_NewSlaveHeel4.png.993a3e5a08e1fb2a6ded9295a04537e2.png

 

 

In Bodyslide refresh outfits and looks for the new listed boot that you name it to something. Use filter if you like.

  Reveal hidden contents

1816178713_NewSlaveHeel5.png.fb29f914dc85c8389726415d56e27c3e.png

 

Build

  Reveal hidden contents

45232625_NewSlaveHeel6.png.c26c51763d09c78847c8d73edff7517a.png

 

I did not change the ARMOR(form) to a diff inventory/world mesh but the one that matter is working.

  Reveal hidden contents

ScreenShot147.png.05460d83027dc1b12373e4b34360358b.png

 

 

 

Holy cow man I just got back on so I'm sorry for the late reply but dang! I wasn't expecting a really thorough reply, I appreciate it!

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12 hours ago, Foxcrest said:

If you know how to use nifscope it isn't too hard. You just have to rename the faceparts on the .nif you want to replace to match the default .nif found in the meshes/facegen folder of the mod. Father's .nif is 00005a11.nif and his face texture 00005a11.dds. For example, the eyes need to be named "MaleEyesHumanBrown". Then you have to do as you suggested and rename both the replacement headmesh and facetint to the mods filepath, i.e. 00005a11. This won't change the body at all so if the face you are using has a different color their will be a mismatch. 

Thanks for this, I'm not the person who asked but I'm not really familiar with nifscope, if there's anyone out there who's reading this I have a shameless request to make.. please make the father look like a scraunchy old man...

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Hey, i hope im not too annoying posting all my issues here.

I ran into anohter problem, the mod seems to ignore tags on animations. For examble if a offer a Handjob to the father it plays a anal animation etc.

Is there a way to figure out what tirggers the animation? Or is there a step i don't know about on how to enable that mods use the right tags?

 

 

My load order

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     ZaZAnimationPack.esm
  7  7     ApachiiHair.esm
  8  8     ApachiiHairFemales.esm
  9  9     Schlongs of Skyrim - Core.esm
 10  a     SexLab.esm
 11  b     SexLabAroused.esm
 12  c     Devious Devices - Assets.esm
 13  d     BeeingFemale.esm
 14  e     Devious Devices - Integration.esm
 15  f     Devious Devices - Expansion.esm
 16 10     Devious Devices - Contraptions.esm
 17 11     Amputator.esm
 18 12     sr_FillHerUp.esp
 19 13     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
 20 14     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
 21 15     SD Cages.esp
 22 16     SimplyKnock.esp
 23 17     SL Survival.esp
 24 18     Remodeled Armor - Vanilla Replacer.esp
 25 19     SexLab Inflation Framework.esp
 26 1a     sanguinesDebauchery.esp
 27 1b     pchsWartimes.esp
 28 1c     EquipableStockings.esp
 29 1d     MilkModNEW.esp
 30 1e     RaceMenu.esp
 31 1f     RaceMenuPlugin.esp
 32 20     UIExtensions.esp
 33 21     SkyUI.esp
 34 22     Schlongs of Skyrim.esp
 35 23     SOS - VectorPlexus Muscular Addon.esp
 36 24     SOSRaceMenu.esp
 37 25     Time Passes.esp
 38 26     Bathing in Skyrim - Main.esp
 39 27     Sexlab - Cum Overlays.esp
 40 28     Spank That Ass.esp
 41 29     SlaveTatsEventsBridge.esp
 42 2a     SlaveTats.esp
 43 2b     MilkModNEW HF.esp
 44 2c     MilkModNEW ZaZ.esp
 45 2d     SexLab_Dialogues.esp
 46 2e     MilkMod_MilkPumpsBasicB.esp
 47 2f     SLSO.esp
 48 30     XPMSE.esp
 49 31     SimpleSlavery.esp
 50 32     SOS - Shop.esp
 51 33     TheEyesOfBeauty.esp
 52 34     yps-ImmersivePiercing.esp
 53 35     dcc-dm2.esp
 54 36     BeeingFemaleBasicAddOn.esp
 55 37     KS Hairdo's.esp
 56 38     SLALAnimObj.esp
 57 39     SLAnimLoader.esp
 58 3a     FNIS.esp
 59 3b     Alternate Start - Live Another Life.esp
 

 

 

Edited by xRegenwetter
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3 hours ago, xRegenwetter said:

Hey, i hope im not too annoying posting all my issues here.

I ran into anohter problem, the mod seems to ignore tags on animations. For examble if a offer a Handjob to the father it plays a anal animation etc.

Is there a way to figure out what tirggers the animation? Or is there a step i don't know about on how to enable that mods use the right tags?

 

 

My load order

  Reveal hidden contents

 

The tag system isn't great. But you can modify the tags the mod uses in SexTags.json. Good luck.

Also don't forget the devious device anim filter. 

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4 hours ago, xRegenwetter said:

Hey, i hope im not too annoying posting all my issues here.

I ran into anohter problem, the mod seems to ignore tags on animations. For examble if a offer a Handjob to the father it plays a anal animation etc.

Is there a way to figure out what tirggers the animation? Or is there a step i don't know about on how to enable that mods use the right tags?

 

 

My load order

  Reveal hidden contents

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     ZaZAnimationPack.esm
  7  7     ApachiiHair.esm
  8  8     ApachiiHairFemales.esm
  9  9     Schlongs of Skyrim - Core.esm
 10  a     SexLab.esm
 11  b     SexLabAroused.esm
 12  c     Devious Devices - Assets.esm
 13  d     BeeingFemale.esm
 14  e     Devious Devices - Integration.esm
 15  f     Devious Devices - Expansion.esm
 16 10     Devious Devices - Contraptions.esm
 17 11     Amputator.esm
 18 12     sr_FillHerUp.esp
 19 13     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
 20 14     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
 21 15     SD Cages.esp
 22 16     SimplyKnock.esp
 23 17     SL Survival.esp
 24 18     Remodeled Armor - Vanilla Replacer.esp
 25 19     SexLab Inflation Framework.esp
 26 1a     sanguinesDebauchery.esp
 27 1b     pchsWartimes.esp
 28 1c     EquipableStockings.esp
 29 1d     MilkModNEW.esp
 30 1e     RaceMenu.esp
 31 1f     RaceMenuPlugin.esp
 32 20     UIExtensions.esp
 33 21     SkyUI.esp
 34 22     Schlongs of Skyrim.esp
 35 23     SOS - VectorPlexus Muscular Addon.esp
 36 24     SOSRaceMenu.esp
 37 25     Time Passes.esp
 38 26     Bathing in Skyrim - Main.esp
 39 27     Sexlab - Cum Overlays.esp
 40 28     Spank That Ass.esp
 41 29     SlaveTatsEventsBridge.esp
 42 2a     SlaveTats.esp
 43 2b     MilkModNEW HF.esp
 44 2c     MilkModNEW ZaZ.esp
 45 2d     SexLab_Dialogues.esp
 46 2e     MilkMod_MilkPumpsBasicB.esp
 47 2f     SLSO.esp
 48 30     XPMSE.esp
 49 31     SimpleSlavery.esp
 50 32     SOS - Shop.esp
 51 33     TheEyesOfBeauty.esp
 52 34     yps-ImmersivePiercing.esp
 53 35     dcc-dm2.esp
 54 36     BeeingFemaleBasicAddOn.esp
 55 37     KS Hairdo's.esp
 56 38     SLALAnimObj.esp
 57 39     SLAnimLoader.esp
 58 3a     FNIS.esp
 59 3b     Alternate Start - Live Another Life.esp
 

 

 

 

 

Sexlabs already include a few that should be used.  Likely an external mod is filtering the list removing the ones with the handjob or blowjob tags.  ZAZ Anims and Devious Devices are infamous for that.  

 

ZAZ, disable the animation override filter.  Also make sure ZAZ Sexlab Animations are registered. 

Spoiler

ScreenShot166.jpg.cfaad2165cd2ea697b040c4fd40f69f1.jpg

 

 

DD's, disable all the Animations filters.  

Spoiler

ScreenShot168.jpg.dbc8004aeb5541c7b9fdd02bde45bfef.jpg

 

The mod FurnitureMarkerSex also does filtering.  If you are using it disable the filtering options in MCM if the issue still happening.  

 

Try again.  If it works leave ZAZ override disabled.  The others you need to test with only a few options enable. 

 

You may want to get more animations for blowjobs and hand jobs.  If you do not have yet, try Billy's .

Spoiler

ScreenShot169.jpg.d35776526395b2047f38c1271b3a8eaf.jpg

 

Edited by safado
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Thank you Silvain, I have a question or suggestion to Manoman1:

I am always wondering why we need two stops for supply delivery for father, one for Belethor and one for Eorlund.

Nothing happens even if PC sees both of them except they give her supplies. Can it be only one to save time for travel, unless there is any important reason or quest involved?

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@Monoman1

@Silvain

 

Need guidance about the devices.json format in SE.

Normally I do my own SE conversions, while reviewing the json files I notice that devices.json may need hex conversion. 

 

I'm right? or decimal is ok for Devices.json in SE version?

 

Original for LE

Spoiler

{
    "form" : 
    {
        "cuffslegs" : "54497|Devious Devices - Expansion.esm",
        "cuffsarms" : "54499|Devious Devices - Expansion.esm",
        "gloves" : "88492|Devious Devices - Expansion.esm",
        "boots" : "138434|Devious Devices - Expansion.esm",
        "fhuharness" : "337275|Devious Devices - Expansion.esm",
        "nipples" : "130133|Devious Devices - Expansion.esm",
        "clit" : "84259|Devious Devices - Expansion.esm"
    }
}

 

Converted to Hex

Spoiler

{
    "form" : 
    {
        "cuffslegs" : "D4E3|Devious Devices - Expansion.esm",
        "cuffsarms" : "D4E1|Devious Devices - Expansion.esm",
        "gloves" : "159AC|Devious Devices - Expansion.esm",
        "boots" : "21CC2|Devious Devices - Expansion.esm",
        "fhuharness" : "5257B|Devious Devices - Expansion.esm",
        "nipples" : "1FC55|Devious Devices - Expansion.esm",
        "clit" : "14923|Devious Devices - Expansion.esm"
    }
}

 

Devices.json in hex.

 

Thanks for the help.

 

Edited by safado
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9 hours ago, safado said:

@Monoman1

@Silvain

 

Need guidance about the devices.json format in SE.

Normally I do my own SE conversions, while reviewing the json files I notice that devices.json may need hex conversion. 

 

I'm right? or decimal is ok for Devices.json in SE version?

 

Original for LE

  Reveal hidden contents

{
    "form" : 
    {
        "cuffslegs" : "54497|Devious Devices - Expansion.esm",
        "cuffsarms" : "54499|Devious Devices - Expansion.esm",
        "gloves" : "88492|Devious Devices - Expansion.esm",
        "boots" : "138434|Devious Devices - Expansion.esm",
        "fhuharness" : "337275|Devious Devices - Expansion.esm",
        "nipples" : "130133|Devious Devices - Expansion.esm",
        "clit" : "84259|Devious Devices - Expansion.esm"
    }
}

 

Converted to Hex

  Reveal hidden contents

{
    "form" : 
    {
        "cuffslegs" : "D4E3|Devious Devices - Expansion.esm",
        "cuffsarms" : "D4E1|Devious Devices - Expansion.esm",
        "gloves" : "159AC|Devious Devices - Expansion.esm",
        "boots" : "21CC2|Devious Devices - Expansion.esm",
        "fhuharness" : "5257B|Devious Devices - Expansion.esm",
        "nipples" : "1FC55|Devious Devices - Expansion.esm",
        "clit" : "14923|Devious Devices - Expansion.esm"
    }
}

 

Devices.json in hex.

 

Thanks for the help.

 

 

Shouldn't matter. If my understandig is correct and if nothing has changed in the recent versions since 4.9 in the way Wartimes equips devices then you don't need to convert. Just because it worked before. ^^

The problem lies with a certain function that only works when the form ids are converted to hex and I think this is not used with the DDs.

 

However if that changed, if you have problems with the mod equipping the devices then it could be a form id issue. If that is the case your converted hex values need an additional "0x" in front or else they won't work.

 

So it would be this:

 

Spoiler

{
    "form" : 
    {
        "cuffslegs" : "0xD4E1|Devious Devices - Expansion.esm",
        "cuffsarms" : "0xD4E3|Devious Devices - Expansion.esm",
        "gloves" : "0x159AC|Devious Devices - Expansion.esm",
        "boots" : "0x21CC2|Devious Devices - Expansion.esm",
        "fhuharness" : "0x5257B|Devious Devices - Expansion.esm",
        "nipples" : "0x1FC55|Devious Devices - Expansion.esm",
        "clit" : "0x14923|Devious Devices - Expansion.esm"
    }
}

 

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13 hours ago, Samson Nite said:

Can it be only one to save time for travel

No sorry. I've no interest in tangling up the quest logic at this point. The idea is to push you into town in a vulnerable state so hopefully other mods can have their way with you. 

 

I'll see if I can add a toggle off completely. 

Edited by Monoman1
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24 minutes ago, Monoman1 said:

No sorry. I've no interest in tangling up the quest logic at this point. The idea is to push you into town in a vulnerable state so hopefully other mods can have their way with you. 

 

I'll see if I can add a toggle off completely. 

 

I was hoping it was a precursor to that if you ignored your Fathers advice and went to the closer blacksmith, they'd be repercussions when you returned 

Link to comment
44 minutes ago, jc321 said:

I was hoping it was a precursor to that if you ignored your Fathers advice and went to the closer blacksmith, they'd be repercussions when you returned 

Initially I was thinking Belethor would eventually start blackmailing you - "Suck my dick or I'll tell the whole town who the girl in the black mask is" - Consequences: probably just shoot straight to slut reputation in Whiterun = prices++

 

But it's got lots of different potential. Not sure I'll be the one to develop it though. 

44 minutes ago, pchs said:

Vow, Monoman1, I'come back to check after a while and the amount of work you've put to WT patches is astounding!

Thanks :)

I'm hoping to be in a position to hand the mod back over soon-ish

Link to comment
7 hours ago, Silvain said:

 

Shouldn't matter. If my understandig is correct and if nothing has changed in the recent versions since 4.9 in the way Wartimes equips devices then you don't need to convert. Just because it worked before. ^^

The problem lies with a certain function that only works when the form ids are converted to hex and I think this is not used with the DDs.

 

However if that changed, if you have problems with the mod equipping the devices then it could be a form id issue. If that is the case your converted hex values need an additional "0x" in front or else they won't work.

 

So it would be this:

 

  Hide contents

{
    "form" : 
    {
        "cuffslegs" : "0xD4E1|Devious Devices - Expansion.esm",
        "cuffsarms" : "0xD4E3|Devious Devices - Expansion.esm",
        "gloves" : "0x159AC|Devious Devices - Expansion.esm",
        "boots" : "0x21CC2|Devious Devices - Expansion.esm",
        "fhuharness" : "0x5257B|Devious Devices - Expansion.esm",
        "nipples" : "0x1FC55|Devious Devices - Expansion.esm",
        "clit" : "0x14923|Devious Devices - Expansion.esm"
    }
}

 

 

Thanks for the clarification. 

Link to comment
On 8/19/2021 at 9:35 AM, pchs said:

 

Vow, Monoman1, I'come back to check after a while and the amount of work you've put to WT patches is astounding!

 

If you have time, i am sure you are going to enjoy try the tweak version of your mod.

Welcome back.

Link to comment

@Monoman1 I don't know how you feel about these kinds of things, but since WT is already on the more Slaverun side of the pervertion spectrum, it could be worth considering. There is one thing strangely absent in father's daily routine - excretion. The daughter covers all his needs - food, drink, sex, supplies, now even firewood. The idea is to add a daily job to clean up the toilet - at a low dep/sub it could be just taking the lavatory bucket to the back of the stable and empty it via UI. As progression goes, the father could require to urinate/defecate on the PC and use her to clean himself up. The toilet stuff could have MCM option like bestiality, for those who are not into this kind of humiliation.

Edited by kapibar
Link to comment
2 hours ago, kapibar said:

@Monoman1 I don't know how you feel about these kinds of things, but since WT is already on the more Slaverun side of the pervertion spectrum, it could be worth considering. There is one thing strangely absent in father's daily routine - excretion. The daughter covers all his needs - food, drink, sex, supplies, now even firewood. The idea is to add a daily job to clean up the toilet - at a low dep/sub it could be just taking the lavatory bucket to the back of the stable and empty it via UI. As progression goes, the father could require to urinate/defecate on the PC and use her to clean himself up. The toilet stuff could have MCM option like bestiality, for those who are not into this kind of humiliation.

Hmm. I dunno. It's not really my thing. Scat's definitely not. Plus, the house is pretty full now. Especially if you have 6 slaves and a house party going on. I actually considered expanding it a bit. Not sure though. Might look odd looking like a shack from the outside and being a 'mansion' inside. (Side point: always struck me as odd that both your parents get the smallest rooms.). But where would the 'toilet' even go? I realize all you need is a bucket but even placing that is tricky at this point...

 

I dunno tbh. I'll think about it.

Link to comment
1 hour ago, Monoman1 said:

Hmm. I dunno. It's not really my thing. Scat's definitely not.

Frankly it's not my thing too (just as bestiality), but I'm expanding horizons and thinking outside of the box ;). There are not many mods that offer this kind of experience. Only Slaverun comes to mind, the guard job for the Slavemaster. And currently Slaverun is not exactly dependable, so this kind of content could be valuable to some users.
 

1 hour ago, Monoman1 said:

Might look odd looking like a shack from the outside and being a 'mansion' inside.

There's always the cellar space which is already used to some extent.
 

1 hour ago, Monoman1 said:

But where would the 'toilet' even go?

The center room, before redecoration, has a bowl with the booze inside it, which isn't really all that useful IMO, and after the furniture has been placed there's still just enough space to place a bucket there. Marked by the red dot.

https://imgur.com/a/lVu0t35

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Dear Manoman1, a quick question:

From SE 6.6 upgrade to SE 7.0, I see a new dialog option available for daughter to be a good slave for father, after few errands of sexual tasks.

Does this option lead to FAH slave mod that need to be installed? I am asking you this because I have not installed FAH yet. I just have Simple Slavery and SLS and YPS.

If I do not install FAH, what happens to next? My PC just stay kneel after I accept this slave option with SE 7.0 and that was all ........

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