Jump to content

Recommended Posts

Posted (edited)
On 8/13/2023 at 3:33 PM, wareware said:

Does anyone have a sample for outfit.json for SE?

 

@Karkhel is correct. 

 

It is recommended to use a mod like AddItemMenu, or its replacement for SE/AE.   Check the community compatibility page for SkyrimSE/AE for SE/AE options. (first item in the "# Popular SKSE Mods" section).

  • With that mod you will obtain the assets for the outfit.
  • Remove anything that you do not want to be requirements of the outfit.  If not a requirement, then it can be worn on demand.
  • Use the all-in-one key to open the debug\outfit options to add it to the next slot in the list.  You need UIExtension for the All-in-one menu and a hotkey assignment in the MCM.
  • I think the maximum is 99 outfits or 100, can't remember.  There is already 2 included by default, you can change it.
  • If you add and item that is not slot32, it will be treated as require accessories.  That includes gloves, helmets, boots, anything not slot 32, etc.   You may not want that, so only wear the slot32 and nothing else while creating the outfit list. 
  • The outfit can not be created if there is no slot32 asset equipped, something like TAWOBA-extended that breaks the bikinis in non-Slot32 assets, so it can be mismatched.  In that case you need something in slot32 and TAWOBA-extended bikini assets becomes accessories.  Normal TAWOBA or remastered do not have that issue with the way the outfit feature works, in those the bra is slot32.  That means the bottom parts are accessories.
  • In SkyrimSE the entries formID are in hexadecimal notation, like shown in xEdit.  0xFFFFFF
  • I think that cover the basic nuances.

 

 

 

Sample of the Oufits.json:  No need to manually create, use the all-in-one\debug\outfit\ menu.  Monk is an unused sample entry.

Spoiler
{
	"formList" : 
	{
		"monks clothes" : 
		[
			"0xC891B|Skyrim.esm"
		],
		"outfits_0" : 
		[
			"0x5B6A1|Skyrim.esm"
		],
		"outfits_1" : 
		[
			"0xD191F|Skyrim.esm"
		],
		"outfits_2" : 
		[
			"0xd76|Luxurious Seduction.esp"
		],
		"outfits_3" : 
		[
			"0x803|Luxurious Seduction.esp"
		],
		"outfits_4" : 
		[
			"0x804|Luxurious Seduction.esp"
		],
		"outfits_5" : 
		[
			"0x80d|Luxurious Seduction.esp"
		],
		"outfits_6" : 
		[
			"0x866|[Odd] MilkMaid.esp"
		]
	},
	"stringList" : 
	{
		"accessorieslist" : 
		[
			"monks clothes"
		]
	}
}

 

 

Edited by safado
Posted
On 8/11/2023 at 2:35 AM, Neyri LL said:

How do I get PAHE slaves to enter home? I checked that wartimes is recognising my PAHE installation with "help pchs" command.

 

I then successfully enslaved an inconsequential NPC, but I can't get her to enter with either asking telling her to go in (the same as when you command a follower to wait somewhere, I just aimed at the door and she said something like "I can't do that"), or by just entering myself (she doesn't follow like you'd expect any other follower to do when you enter a new space).

 

Do I need a mod like Paradise Halls - Home Sweet Home?

Its probably a navmesh issue. Try loading wartimes lower in your load order (higher index) so that WT will win navmesh overrides.

On 8/10/2023 at 10:08 PM, adle said:

is there any progress you can share with us on your revamp @Monoman1 ?

Afraid not. BG3 partly to blame. Moving to AE being the other part.

 

Posted
On 8/19/2023 at 4:30 PM, Monoman1 said:

Afraid not. BG3 partly to blame.

Pffft BG3 is for babies, us real gamers are playing HoloCure STF!

Posted
On 8/19/2023 at 5:30 PM, Monoman1 said:

Its probably a navmesh issue. Try loading wartimes lower in your load order (higher index) so that WT will win navmesh overrides.

 

It's damn near the bottom, certainly lower than PAHE or any Whiterun-changing mods. I do have Northern roads, but I got someone's version that gets rid of the roads, just adds the nice clutter, bridges and stuff. Aside from some awkwardly placed bushes outside the door, "home" and the surrounding areas look perfectly fine, but idk. I will mess around with some changes.

Posted
On 8/19/2023 at 4:30 PM, Monoman1 said:

Its probably a navmesh issue. Try loading wartimes lower in your load order (higher index) so that WT will win navmesh overrides.

Afraid not. BG3 partly to blame. Moving to AE being the other part.

 

understandable ? have fun with it. Since you moving to AE, are you planning to make a SE version too?

Posted
On 8/29/2023 at 10:24 AM, vladeemer said:

Does anyone know of mods that provide alternate routes out of Whiterun and also work with Skooma Whore, either natively or by way of a patch?

I have a Breezehome mod which has an alternate exit from Whiterun.  I think that Skooma Whore adds some underground areas and provides an exit through a sewer.

 

Posted
On 8/29/2023 at 11:24 AM, vladeemer said:

Does anyone know of mods that provide alternate routes out of Whiterun and also work with Skooma Whore, either natively or by way of a patch?

 

Have you tried Skyrim Sewers 4?

Spoiler

The current version of this mod adds an accessible sewer system to the town of Solitude, Whiterun, Windhelm and Markarth (from v.4.0 on) and also small sewage tunnels to Fort Sungard and Greenwall. The Solitude system has three exits to the outskirts of the city and several others into dungeons and other buildings. Windhelm has also two main exits and connections to other dungeons. Whiterun has 3 main exits outside the town walls. Markarth Sewers, which is the smallest one has one exit into Left-Hand Mine. This mod also includes 4 custom weapons and some unique books.

 

SE

LE

 

Posted
On 8/27/2023 at 5:32 AM, 117xxx said:

@Monoman1 Hi! I want to know how to start a forcegreet,use this I can start the supply quest.But I dont know how to do that.Thank you.

Use the debug menu in the wheel. 

Though you will not get most FGs until certain conditions are met. 

On 8/21/2023 at 7:44 PM, adle said:

understandable ? have fun with it. Since you moving to AE, are you planning to make a SE version too?

The plan™ is to have an installer with both versions and take over conversion myself. We'll see how that goes...

Posted

so, I had been using a much older version of this mod for SE

 

found out there was newer ones and installed 10.3. have tried even 10.0

 

I have a couple main issues, so maybe I am missing something. I have tried with a new character and still nothing

 

1. I cannot change any values in the MCM menu. the fashion job, piercing job beastiality etc, I cannot select. I cannot change the values of most of the sliders. I am likely missing something obvious I cannot figure out.

 

2. a weird "bug" in existing save, for the stables, if I talk to Skulvar first, I cannot interact with the stallion. If I go to the stallion first, I can interact, and then get paid by Skulvar.

 

any thought or direction on issue 1 would be helpful, issue 2 I can work around.

Posted (edited)
1 hour ago, rkd13a said:

so, I had been using a much older version of this mod for SE

 

found out there was newer ones and installed 10.3. have tried even 10.0

 

I have a couple main issues, so maybe I am missing something. I have tried with a new character and still nothing

 

1. I cannot change any values in the MCM menu. the fashion job, piercing job beastiality etc, I cannot select. I cannot change the values of most of the sliders. I am likely missing something obvious I cannot figure out.

 

2. a weird "bug" in existing save, for the stables, if I talk to Skulvar first, I cannot interact with the stallion. If I go to the stallion first, I can interact, and then get paid by Skulvar.

 

any thought or direction on issue 1 would be helpful, issue 2 I can work around.

1. You can not continue a game from the vanilla mod. Tweak requires a new game. You may also be missing UI extensions and PO3 papyrus extender. Load wartimes after Alternate Start. I'd assume you got the SE conversion here

 

2. I've never looked at those side jobs much. I'd kind of recommend not doing them tbh. They were never factored into the progression system and never really 'fit' the narrative IMO (fucking dogs in public). 

Edited by Monoman1
Posted
25 minutes ago, Monoman1 said:

1. You can not continue a game from the vanilla mod. Tweak requires a new game. You may also be missing UI extensions and PO3 papyrus extender. Load wartimes after Alternate Start. I'd assume you got the SE conversion here

 

 

Thank you for the reply ^^ so new game install or new character?

 

I do have the extensions but I do not have the extender, so will try installing that. and yes, I got the SE conversion from there.

 

the side jobs, well, in the earlier version wasnt a lot much else to do, side jobs, parties, get food and drink, add rinse repeat lol.

Posted
6 hours ago, rkd13a said:

the side jobs, well, in the earlier version wasnt a lot much else to do, side jobs, parties, get food and drink, add rinse repeat lol.

 

I'm curious what other people do to earn money at the start of a game. I'm currently running with no weapons, licenses or magic and the only built in job I usually do is the guard tower because I think it fits. Besides that I'll have her serve drinks with radiant prostitution at thr bannered mare sometimes.

 

Anyone have any other mod suggestions to make a little cash before I have her start adventuring or she falls into depravity?

 

Also, I'm absolutely dying to get my hands on the stripping mini game that was teased way back.

Posted (edited)
21 hours ago, rkd13a said:

Thank you for the reply ^^ so new game install or new character?

 

I do have the extensions but I do not have the extender, so will try installing that. and yes, I got the SE conversion from there.

 

the side jobs, well, in the earlier version wasnt a lot much else to do, side jobs, parties, get food and drink, add rinse repeat lol.

Not sure what you mean by 'new game install' but new game at the main menu is what I mean. 

 

horse/dog/old guy jobs need to be rejigged to better fit. Small jobs have their place but not the 'outrageous' public sex. 

Party should be ok. 

14 hours ago, Avoric said:

 

I'm curious what other people do to earn money at the start of a game. I'm currently running with no weapons, licenses or magic and the only built in job I usually do is the guard tower because I think it fits. Besides that I'll have her serve drinks with radiant prostitution at thr bannered mare sometimes.

 

Anyone have any other mod suggestions to make a little cash before I have her start adventuring or she falls into depravity?

 

Also, I'm absolutely dying to get my hands on the stripping mini game that was teased way back.

I usually just scavenge the low lying fruit around starting off. It's risky but surely better than whoring right? Sometimes I can use situations to my advantage, like lead some bandits into a passing patrol. 

 

Maybe try: https://www.nexusmods.com/skyrimspecialedition/mods/3218 or better the one in the post below. 

Though even a lot of those jobs are too hard for a new PC tbh. 

Edited by Monoman1
Posted

So I'm using Wartimes 10.3 Tweak with Fertility mode v 3.01 and Fertility Mode 3 Tweaks on AE. Wartimes works all the way up until the breeder portion, but I can not get Wartimes to recognize fertility mode, any pregnancy events or anything. I have all the requirements for all mods, is there something I'm missing?

Posted

Is there a way to slow down all the forcegreets/progression of the mod? I want the PC's degradation to be slower/happen over an extended period of time. instead of 3 days. 

Posted (edited)
19 hours ago, Sketchyheritage said:

Does this mod still clash with Jk's Whiterun Outskirts?

 

Obviously, yes.  The picture shows a JKrojmal's Whiterun Outskirts house in the same spot the Wartime's house and farm occu-pies.   Pies yum-yum.

Also, all the extras added to the Horse dealer will conflict, too. 

Spoiler

78351-1667827984-1218534060.jpeg

 

Spoiler

78351-1667828006-1263966082.jpeg

 

The JK's Outskirts series aesthetics are very good. 

 

 

 

Edited by safado
Posted
2 hours ago, Sketchyheritage said:

It keeps crashing. Can't for the life of me figure out why. Also, eventhough I have the latest version of both Papyrus files, the SL Surival window keeps popping up.

 

crash-2023-09-07-06-44-18.log 55.97 kB · 0 downloads

Does it crash whenever you go to get the party supplies?

If so then you might need to check you've got the latest version of Zaz installed. An outdated version of Zaz has been the most common cause of crashes with this mod.

Posted (edited)
42 minutes ago, Balgin said:

Does it crash whenever you go to get the party supplies?

If so then you might need to check you've got the latest version of Zaz installed. An outdated version of Zaz has been the most common cause of crashes with this mod.


Crashes whenever I start the game. Adapted the Nolvus modlist to feature Alternate Start, and downloaded all the required mods, but it just keeps on crashing sadly.  While I have disabled Unbound Alternate Start, it still doesn't want to collaborate with me. 

I checked the area around Whiterun to see whether the house could spawn, and there is enough room (albeit a big tree will probably protrude from the roof). 

Edited by Sketchyheritage

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...