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Posted
3 hours ago, Highborn said:

I also tweaked the mod in the past, especially the appearance and dialogues, since they are the easiest.

 

One thing I really wanted to change would be the house location or the house itself. But that's far beyond my skills.

 

 

 

It's beyond my skills too, but that didn't stop me from moving Laura's Bondage Shop from across the street to a bit further down the road, haha. Seems to work fine.

 

Wartimes house would I'm sure be too tricky (for me at least) since the quests use the exterior world space around the house.

Posted
13 hours ago, manafalls said:

There are a ton of ways you can customize your wartimes experience, from really easy to not-so-easy (what a great mod this is):

  • Appearances: it's really easy once you know how to grab any npc appearance replacer you like and use it for mother/father/whoever. Basically you just install it, change a few values in Xedit, and then rename the mesh file, the texture file, and the name of the folders they're in. I don't bother because I like the father how he is, and for the mother I did an even easier vanilla-friendly remake - I've spidded her one of the smp vanilla hair remakes and it looks great along with a new outfit. You can also use Himbo and Obody to give them specific body shapes if you want.
  • Outfits: again, easy to spid any new outfits onto mother and father. Just changing the mother's hair and outfit has transformed her quite a bit
  • House: you can use base object swapper to do amazing things (I've put in a new bed and a new floor, for example. I hate that dirt). In Creation Kit, I've added a creepy lean marker right outside the bedroom angled to look in, a washbasin, a dresser with the stuff I want my character to start with, and the nearly-see-through curtain that I suggested to Monoman and he was going to add (maybe did in 10.3? I'm on 10.1).
  • Dialogue: this is super easy. Just go in xedit and change it. Probably should do it as a patch, but I just changed it as is because I've already modified the whole mod so much. I don't know if there's a single line of dialogue or diary entry left that I haven't slightly tweaked to suit my preferred experience of the mod, haha.
  • Descent into depravity, the easy way: all (or at least almost all) of the tags used for animations are in an easy to edit json file, not hard-coded into the scripts like most mods You can not only modify the progression that things take to suit your specific interests or your sense of how things should go, but because the tags are read from a json you can adjust them on the fly as you progress, essentially inserting as many additional steps as you want by updating the tags being pulled.
  • Descent into depravity, the slightly harder way: if you have any basic scripting skills it's easy to add more scenes into the experience, and to adjust the scenes that already exist. For example, I've added scenes to the pickup for the party at Honningsbrew that start at only a little inappropriate and progress as the party scenes progress. Basically, you just attach your little scene scripts to the appropriate dialogue (with conditions). I've also extended the scenes at the watchtower, adjusted the tags and scenes with Jazeem, etc.
  • Party time. I've added the suggested and possibly planned horse scene to the party. It's not too hard if you can make a simple script with the scene you want. What I did was add the family horse to be just like the other party guests (i.e., placed in the house, initially disabled, added to the list of attendees where necessary in the quest), so that it shows up only at the final stage. This one was fun because it was more than just attaching a simple script to an existing dialogue, the quest needed some editing too, but it wasn't all that hard.

 

There's probably a bunch of other changes I've made but to summarize this wall of text: without knowing a single thing about scripting or the creation kit, you can easily edit the dialogue, the appearances, the nature of the encounters the main character experiences, and to some extent the appearance of the home. And with a little effort and knowledge, you can change pretty much everything. It's really not too hard. I don't know what the hell I'm doing myself, haha.

 

So go have fun with your Wartimes!

 

Your changes sound really interesting to me. May I ask for screenshots of those places that you have modified? It's a little bit sad that Monoman quits developing it.

Posted

the milking machine does not milk the pc, is it because it is a ZAZ structure and not an actual milk machine?

I also can't get around them by going to the milking machines in the city because the pc is just thrown out of the machines.

does anyone know of a fix for this, I am using version 10.3 for SE btw.

Posted
6 hours ago, manafalls said:

 

Try in Xedit? I would never use the CK for anything I could do somewhere else. All you have to do in Xedit is literally change the words in the sentences of the dialogue.

That is true. But didn’t work if you want to add more dialogues with same conditions, for diversity 

Posted
5 hours ago, adle said:

That is true. But didn’t work if you want to add more dialogues with same conditions, for diversity 

 

That's doable. I don't know where you're having troubles but basically:

If you are adding a response to a topic that has the same conditions as another response, make sure to add the "random" response flag to the original dialogue response and then simply copy it as a new record and then change the text.  You should also change the number of responses possible in the top-level dialogue (TIFC info count), but I've never found that it actually matters.

 

Posted
31 minutes ago, manafalls said:

 

That's doable. I don't know where you're having troubles but basically:

If you are adding a response to a topic that has the same conditions as another response, make sure to add the "random" response flag to the original dialogue response and then simply copy it as a new record and then change the text.  You should also change the number of responses possible in the top-level dialogue (TIFC info count), but I've never found that it actually matters.

 

Well that’s exactly what I did. But It breaks the Alternate start. I wake up in the abondend prison again after i chose wartimes. It always teleports me back. Idk what caused this. But as soon I touch the quest, it happens

Posted
10 hours ago, neneXgod said:

Your changes sound really interesting to me. May I ask for screenshots of those places that you have modified? It's a little bit sad that Monoman quits developing it.

 

You'll note Father is pretty happy with his view

 

Spoiler

ScreenShot1102.png.54b7e61a58a3b91e64eab15d9c4bf375.png

Spoiler

ScreenShot1103.png.991992f68cbac1ffe5572fe4ca694b70.png

 

Posted
10 minutes ago, adle said:

Well that’s exactly what I did. But It breaks the Alternate start. I wake up in the abondend prison again after i chose wartimes. It always teleports me back. Idk what caused this. But as soon I touch the quest, it happens

 

That's weird. I always use the manaul start in the MCM (I don't use ASLAL), so I've got nothing, sorry.

Posted
4 hours ago, manafalls said:

 

You'll note Father is pretty happy with his view

 

  Hide contents

ScreenShot1102.png.54b7e61a58a3b91e64eab15d9c4bf375.png

  Hide contents

ScreenShot1103.png.991992f68cbac1ffe5572fe4ca694b70.png

 

 

That looks great.

 

I'm sure I'm not the only one who'd love to find a way to integrate your changes into my game :)

Posted (edited)
18 hours ago, Anunya said:

 

That looks great.

 

I'm sure I'm not the only one who'd love to find a way to integrate your changes into my game :)

 

Thanks. I can't post a modified version of the mod, but if there's anything specific you'd like to add to your game, I'll be happy to help you do it if I can. I mean, I don't what the hell I'm doing myself, and the stuff I've done is a disorganized mess scattered across my load order because I just add stuff as I go - but it's a fun mess to make, haha.

 

If people would like to hear more stuff I've added as inspiration to modify your own versions, there's a few more things I didn't list - but I think I already covered the "you don't need to know anything about the creation kit or adding a script to dialogue" options, and I don't want to tease with stuff I'm not going to package up and post.

 

It's funny, the single hardest thing for me was figuring out how to actually compile a freaking script for this game. It's just a text file with a single word change, why must it be so hard? lol.

 

edit - okay, here's one other fun thing you can do that's easy, though it's not wartimes specific: give a guy an outfit that covers his stuff when it's set to revealing (can be checked in game by setting it to revealing in SOS); use KID to add the revealing keyword to that outfit; and finally change the strip settings in sexlab so that guys keep their slot 32 item equipped for BJs (other guys will still fully strip if needed for not revealing outifts, because of slot 52). Tada - now Father (as seen in my screenshot) doesn't even bother getting undressed when he makes you service him ? 

I originally came up with this for all the city guards, which works great, but is also perfect for father.

 

 

Edited by manafalls
Posted
22 hours ago, manafalls said:

Thanks. I can't post a modified version of the mod, but if there's anything specific you'd like to add to your game, I'll be happy to help you do it if I can. I mean, I don't what the hell I'm doing myself, and the stuff I've done is a disorganized mess scattered across my load order because I just add stuff as I go - but it's a fun mess to make, haha.

I appreciate that you are trying to be correct by saying you can't post a modified version of wartimes but you could release your changes as a Tweak that requires the origional mod.

 

Instead of making changes directly to wartimes you could create a new plugin with overides that has wartimes as a master then release that tweak as your own mod. Monoman himself has done this a number of times.

 

Now if you dont want to open yourself up to the hundreds of requests from wartimes fans for new features then that is another matter entirely. ?

Posted (edited)
1 hour ago, audhol said:

I appreciate that you are trying to be correct by saying you can't post a modified version of wartimes but you could release your changes as a Tweak that requires the origional mod.

 

Instead of making changes directly to wartimes you could create a new plugin with overides that has wartimes as a master then release that tweak as your own mod. Monoman himself has done this a number of times.

 

Now if you dont want to open yourself up to the hundreds of requests from wartimes fans for new features then that is another matter entirely. ?

 

Haha, I confess it's partly the second, but it is also that there is nothing I could release in any practical sense. I've just thrown stuff at the wall in glorious violation of all good modding practices, and it's spread across a bunch of plugins (hooray for eslifying), and there are master requirements of other files I've modified. And even if I could somehow go back and repackage everything in such a way to make this shareable, I've shamelessly used assets from everyone for my own purposes, from scripts to meshes, and not only do I not have permission to redistribute, I don't even know where I grabbed half of them from!

 

Sorry if this ended up being more of 'look what you can't have' when it was meant to be 'look what you can easily do, almost no skills required!' Like I said, I'm happy to help other people make a mess out of their own game if I can, even if I can't share my own mess.

 

 

edit. okay, give this a try. offered as is, no warranties, I can't actually see how it looks with a pure vanilla wartimes. This is most of the remodel of the daughter's bedroom. I believe it only uses vanilla assets, and only has the same mod dependencies that the original wartimes has (which itself is of course required). It doesn't have the new bed, which is done via base object swapper from a modified version of a different mod's bed (breezehome wind district I think), and a few other things like the soap on the wash basin. Let me know how it looks. Contents include the washbasin, dresser, candle and cloth on the dresser, and the creepy lean marker outside the bedroom.

The basin and dresser are shrunk down a bit. I may have the original full size version lying around somewhere still, but I found the room too crowded that way.

(Built on SE)

 

Wartimes New Remodel.7z

 

Edited by manafalls
Posted
4 hours ago, manafalls said:

edit. okay, give this a try.

 

I haven't tried it yet, but the file is smaller than 1K .. Is that as intended?

Posted
3 minutes ago, jc321 said:

 

I haven't tried it yet, but the file is smaller than 1K .. Is that as intended?

 

Yep, it's just the esp itself (esl flagged). Since it only uses vanilla objects, there aren't any meshes or textures needed, it is just a few object references added to the world space.

 

For what it's worth, the replacers in my game for the noblenighttable is from Skyrim 3d Furniture and the noblewashbasin is from ... let's see: water in washbasins - alternate, so how it looks will depend on what replacers you have, but they're vanilla objects.

 

I'm curious to hear how it actually looks in a vanilla setting. I'm trying to remember if I needed to move/disable anything, but I don't think I did for this part of the room.

 

 

In my game, the daughter's bed is also moved a bit, because I added a second sleeping spot to it ?

 

Posted (edited)
2 hours ago, Kenway21 said:

What's suppose to happen with the 'hounds task' near the stables in the cage? I'm guessing a sex scene like the other tasks - Jazeem, West tower guard, Horse. In my game the message box shows up, the time passes to an hour then I can talk to a guy for gold. Anyone else having this issue?

 

Select the option to "go into the cage." Then go into the cage and look at the ground for another activator.

 

If there is no option to go into the cage, you aren't depraved/submissive enough. Keep doing tasks.

 

2 hours ago, Kenway21 said:

Also, when father is drunk how do I know the correct answer? 

 

That's the neat part: you don't!

Edited by GeorgiaCav
Posted (edited)

So i got it working. Mostly. Some minor bugs

But now with more dialogue ? also new player house and some toys. sadly not interactable. 

Maybe in the future. But rn, im not that skilled yet.

And dont mention photomode bar... i forgot to disable...

 

Spoiler

poCW5lZpppmSQScLfppnJ284wHppmvflDlip

 

Edited by adle
Posted
6 hours ago, adle said:

So i got it working. Mostly. Some minor bugs

But now with more dialogue ? also new player house and some toys. sadly not interactable. 

Maybe in the future. But rn, im not that skilled yet.

And dont mention photomode bar... i forgot to disable...

 

  Reveal hidden contents

poCW5lZpppmSQScLfppnJ284wHppmvflDlip

 

It looks amazing dude, and the time and dedication you have for this mod is admirable.

Posted
3 hours ago, Demixe3v said:

It looks amazing dude, and the time and dedication you have for this mod is admirable.

Thanks :) I’m not done. Currently playtesting and try to improve the experience. 
was also my first time with blender. Making the dildos was kind of interesting.

Posted
On 1/10/2024 at 2:35 PM, adle said:

Thanks :) I’m not done. Currently playtesting and try to improve the experience. 
was also my first time with blender. Making the dildos was kind of interesting.

WOW!You really did it!Maybe when you have more free time you can try to fix some bugs(such as pchsfathersex value).Your great work will save this mod,and make it great again!I can't wait to start a new save to play!

Posted
On 1/2/2024 at 3:41 PM, manafalls said:

 

Haha, I confess it's partly the second, but it is also that there is nothing I could release in any practical sense. I've just thrown stuff at the wall in glorious violation of all good modding practices, and it's spread across a bunch of plugins (hooray for eslifying), and there are master requirements of other files I've modified. And even if I could somehow go back and repackage everything in such a way to make this shareable, I've shamelessly used assets from everyone for my own purposes, from scripts to meshes, and not only do I not have permission to redistribute, I don't even know where I grabbed half of them from!

 

Sorry if this ended up being more of 'look what you can't have' when it was meant to be 'look what you can easily do, almost no skills required!' Like I said, I'm happy to help other people make a mess out of their own game if I can, even if I can't share my own mess.

 

 

edit. okay, give this a try. offered as is, no warranties, I can't actually see how it looks with a pure vanilla wartimes. This is most of the remodel of the daughter's bedroom. I believe it only uses vanilla assets, and only has the same mod dependencies that the original wartimes has (which itself is of course required). It doesn't have the new bed, which is done via base object swapper from a modified version of a different mod's bed (breezehome wind district I think), and a few other things like the soap on the wash basin. Let me know how it looks. Contents include the washbasin, dresser, candle and cloth on the dresser, and the creepy lean marker outside the bedroom.

The basin and dresser are shrunk down a bit. I may have the original full size version lying around somewhere still, but I found the room too crowded that way.

(Built on SE)

 

Wartimes New Remodel.7z 747 B · 40 downloads

 

You re a god.
"no skills, so easy... bla bla" no! to me this looks like magic!

 

But its always easy to say its easy once you re in.
And for those who have no idea what you re talking about it all looks like witchcraft.

 

I m just very very thankful you re letting us have a look at your version! Thank you!
(and I cant wait to test it :) )

Posted

I figured out why my character can't be milked in the milking machine, "dummy food" is equipped and used and it forces my character to briefly play a drinking animation and that is what kicks her out of the machine, is there any way I can disable that, or is it an MME problem?

Posted (edited)

Does anyone know why Brumbar's hounds in the cage might be invisible? First there was also invisible Aldo, but I was missing hentai cretaures meshes, now he's fixed, but Brumbar's dogs are still not? Any other ways to fix them?

using 10.3 tweak version of Monoman's on SE, if that matters

was a user error with another mod

 

Also is latest YPS version compatible with wartime or do we need monoman's tweak and older version of YPS? https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2024-01-07/

 

Edited by Abbendis
  • 4 weeks later...
Posted

still running into an issue when I try and use this mod, mother dies after the first set of herbs.  her eyes roll back and she doesnt faint, she simply expires. then she is laying there and father does nothing unless I setstage past it.

 

any thoughts or ideas?

Posted
7 hours ago, rkd13a said:

still running into an issue when I try and use this mod, mother dies after the first set of herbs.  her eyes roll back and she doesnt faint, she simply expires. then she is laying there and father does nothing unless I setstage past it.

 

any thoughts or ideas?

 

That's.. intentional that's how it works.  You talk to him after she faints and Dialogue advances it.  Shes back shortly after.   Just how the event got scripted.

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