Balgin Posted May 12, 2023 Posted May 12, 2023 27 minutes ago, Monoman1 said: Lilith is her current placeholder name. The plan is to be able to configure it though I don't know at this point. It's possible for the player to use a dynamic name but not Npcs. EG: Npc: "You better start cooperating or your sister's going to get it" Player: "Please don't hurt Lilith!" You might want to look at how slavetats allows you to change an npc's name in the final tab and then check if it could be possible to have a "set sister's name" box in a wartimes mcm or one time pop up box and have it applied to the npc in the same manner that slavetats does it. In my experience, with the slavetats method, you have to save and reload for the name change to display correctly.
Monoman1 Posted May 12, 2023 Posted May 12, 2023 19 minutes ago, Balgin said: You might want to look at how slavetats allows you to change an npc's name in the final tab and then check if it could be possible to have a "set sister's name" box in a wartimes mcm or one time pop up box and have it applied to the npc in the same manner that slavetats does it. In my experience, with the slavetats method, you have to save and reload for the name change to display correctly. Setting display name is no issue. Its the dialogue I'm referring to. Noc dialogue is hard coded.
kapibar Posted May 12, 2023 Posted May 12, 2023 11 minutes ago, Monoman1 said: Setting display name is no issue. Its the dialogue I'm referring to. Noc dialogue is hard coded. Here Submissive Lola might give you a solution. Or... simply write dialogues that do not mention her name.
Monoman1 Posted May 12, 2023 Posted May 12, 2023 1 minute ago, kapibar said: Here Submissive Lola might give you a solution. Or... simply write dialogues that do not mention her name. Yup. Thats why I phrased my example dialogue that way ?
Tildetyper Posted May 12, 2023 Posted May 12, 2023 2 hours ago, kapibar said: Is fine and all, but what about the means of control? The thing is, Father can actually control PC because he knows her intimately and has several hooks: 1) Mother 2) House 3) Pregnancy And later on 4) the child, which replaces 1). The other party - if it wrestles control - would have to acquire those hooks as well. And Father will not give away the child willingly, as it was his goal all along. Taking possession of the Dragonborn will do you no good without the means to actually control her. Without the hooks, she's completely unpredictable and we're talking about a single person that is actually an army buster. Father's plan works because he knows exactly a) what to do, b) has the means of control, c) has a defined endgame. He's not stupid, nor is his execution sloppy. He controls the situation and the entire environment, a 3rd party wouldn't have that luxury. Now, IF Father gives PC away, keeps the child AND mother is dead, Dragonborn is a loose cannon pure and simple, having absolutely nothing to loose, with the power to shake the whole world. If I was - say - a high ranking officer in the Thalmor Embassy tasked with making a weapon out of the Dragonborn, the first thing I would do would be to acquire means of control. Hooks. The most obvious one is the child. Alternatively, there's Mother, but this is not a perfect option. Other than that, there's absolutely nothing. So, I would whack the father and kidnapped the kid. Logically, there's no feasible scenario in which Father walks away safely AND a 3rd party has the means to control the Dragonborn. At this point she's broken, unstable, has nothing to loose and depraved to the core. Also - there is a chaos factor - Lilith. She's not in the story yet, but she's a twin sister, which creates a whole set of different complications. Yeah, what I had wrote is just an ending for a specific playthrough. All the initial hooks are just that, initial hooks in order to exploit and condition you into something subservant for his own gains. It's a pretty well known story type, where someone does things about of noble intentions and slowly loses themselves within the tasks involved. That's basically the crux of the Good Daughter path, is that he slowly ramps up his expectations, and fall further and further into the model of a subservant slave to his whims. This is what ultimately hooks you - is him breaking down your will through lurid acts, and sharing you with his friends. He doesn't protect you from the potential of being bred by one of his friends, so it implies he doesn't particularly care about having a biological child with you or not, since ultimately I guess it would just be next in line if it turned out to be female. I do think that it would be an interesting implementation to have father know what you get up to with the outside tasks and adjust your treatment at home accordingly. He doesn't tell you to do 'extra' but he doesn't give much stock to your sexuality being solely for him based on the party. All that aside, I'm not even sure how you within the alternate start would be discovered as the Dragonborn - I have dragonborn turned off - but you've lived all your life in the house by Whiterun, you didn't have to escape Helgain so if the doors were locked to outsiders realistically the only way to get in would be bribery so that wouldn't incline you to go to the castle and start the quest line. As such, as long as you are listening to father - and not displeasing him you are never going to be given the opportunity to fight a dragon, gain a soul, and get a shout (I doubt you're walking to deep falls barrow, going through the whole dungeon, and making it back in time to give father his meal). As such, the only ways they could realistically find out would be if they had another method, and if they had another method you being the Dragonborn wouldn't spread like wildfire and they could simply shovel you off much safer to one of the factions without as much issue. Anyway! A lot of changes could be made to the mod - but those changes would just make it more and more complicated and balancing more systems within it. Things that might be interesting, Father knowing how you are completing the tasks - and treating you differently or having different expectations because of it, a limited chastity belt for the party scene if you wanted to make father more keen on the idea of it being his baby, and the idea that some of the jobs might be diminishing returns forcing you to either take less money - or 'find a way to do it better' to put more desperation in keeping mother going and loosening your morals along the way.
kapibar Posted May 12, 2023 Posted May 12, 2023 (edited) 3 hours ago, Tildetyper said: He doesn't protect you from the potential of being bred by one of his friends, so it implies he doesn't particularly care about having a biological child with you or not, since ultimately I guess it would just be next in line if it turned out to be female. Actually there's little chance that PC will get fucked by his friends before he has his way with her. And he actually does equip PC with chastity belt when she's recognized as a breeder. I think those rare instances in which you can get knocked up by being fucked outside of "relationship" with Father are an omission rather than a concious narrative decision. 3 hours ago, Tildetyper said: All that aside, I'm not even sure how you within the alternate start would be discovered as the Dragonborn - I have dragonborn turned off - but you've lived all your life in the house by Whiterun, you didn't have to escape Helgain so if the doors were locked to outsiders realistically the only way to get in would be bribery so that wouldn't incline you to go to the castle and start the quest line. Actually no. You can get info about Helgen from innkeepers. The dragon quest gets triggered even if you are close enough to Helgen. You'll get it during Daedra's Best Friend 100% of the time (via proximity)... If you explore - it is bound to happen. Sure, you can add a mod to disable dragonborness, but this isn't even suggested as a mod to accompany WT. And even without that, PC's growth potential is absofuckinglutely ridiculous. You can master several highly-specialized arts within hours. This is something that doesn't go unnoticed - at some point you'll receive an invitation from Jarl to buy land. So at some point it's obvious to anyone that you're not some random farm girl. Quote As such, as long as you are listening to father - and not displeasing him you are never going to be given the opportunity to fight a dragon, gain a soul, and get a shout (I doubt you're walking to deep falls barrow, going through the whole dungeon, and making it back in time to give father his meal). With PAH you have all the time in the world. 5 hours ago, Monoman1 said: Yup. Thats why I phrased my example dialogue that way ? Yeah, I assumed as much. Shouldn't be very hard, PC's name is never mentioned. Lots and lots of insults are, though. Edited May 12, 2023 by kapibar
Tildetyper Posted May 12, 2023 Posted May 12, 2023 25 minutes ago, kapibar said: Actually there's little chance that PC will get fucked by his friends before he has his way with her. And he actually does equip PC with chastity belt when she's recognized as a breeder. I think those rare instances in which you can get knocked up by being fucked outside of "relationship" with Father are an omission rather than a concious narrative decision. Actually no. You can get info about Helgen from innkeepers. The dragon quest gets triggered even if you are close enough to Helgen. You'll get it during Daedra's Best Friend 100% of the time (via proximity)... If you explore - it is bound to happen. Sure, you can add a mod to disable dragonborness, but this isn't even suggested as a mod to accompany WT. And even without that, PC's growth potential is absofuckinglutely ridiculous. You can master several highly-specialized arts within hours. This is something that doesn't go unnoticed - at some point you'll receive an invitation from Jarl to buy land. So at some point it's obvious to anyone that you're not some random farm girl. With PAH you have all the time in the world. I can only really judge the story by my experiences with it. Since I didn't change the Beeing Females settings it takes 10 days to move from one cycle to the next and as such never got to ssee the instance where the dragonborn got pregnant - as soon as it started giving me the option to give up and be his slave because I wanted nothing else I waited a few more days and when nothing further progressed I just figured I reached the end of the content - and went on to testing out some other aspects. If fathers desires become out of sync, your time to explore is much less . Even with it synced up some of the tasks gobble up 3 hours at a time, which usually after doing one father has wagain. You could easily fill your days just between Father and Tasks - at least within the stretch that I was testing. He never sent me to an inn, much less Riverwood - so outside of going back and forth from Belethors originally I was mostly just fathers house and the home. Not sure what PAH is, but yeah the world waits for the player in this game. I'm just thinking you could probably go several weeks without doing much other than tending to Father and doing side jobs for the people he's indicated - which is more than enough time to get broken given mechanics. I originally decided to test Beeing female and WT together - but eventually moved on after i saw basically what WT had to offer.
Anunya Posted May 12, 2023 Posted May 12, 2023 I've always liked the potential of people like Belethor, the guard captain, and the other job folks convincing the daughter to do things and then holding that over her head later to get more out of her. "You're such a great little cocksucker you know. What do you think your dad would say if he found out you're fucking my men? If you don't want me to tell, here's what you'll do...."
Monoman1 Posted May 12, 2023 Posted May 12, 2023 1 hour ago, kapibar said: Sure, you can add a mod to disable dragonborness, but this isn't even suggested as a mod to accompany WT. And even without that, PC's growth potential is absofuckinglutely ridiculous. You can master several highly-specialized arts within hours There's not much point in going on about this. The things you say make sense in a way but good modding practice is to only change as much of the base game as necessary. IF wartimes were to block the dragonborn plot (and/or other plots) and/or cap level progress people would come in here screaming at me. Some people will want to carry on after (or even during) WT. And I can't argue against it. Got to respect what people want out of their game and I can't tell them what they want. You know this but anything you want outside the scope of WT you're just going to have to add or customize yourself... 2
kapibar Posted May 13, 2023 Posted May 13, 2023 8 hours ago, Monoman1 said: There's not much point in going on about this. The things you say make sense in a way but good modding practice is to only change as much of the base game as necessary. IF wartimes were to block the dragonborn plot (and/or other plots) and/or cap level progress people would come in here screaming at me. Some people will want to carry on after (or even during) WT. And I can't argue against it. Got to respect what people want out of their game and I can't tell them what they want. You know this but anything you want outside the scope of WT you're just going to have to add or customize yourself... Exactly. And as such I can't consider my own modifications/world setup part of Wartimes. But even if we assume the player is not the Dragonborn, her learning curve is still unparalleled. So reducing her to being only a fucktoy is a bad business. Sure, it's fun, but not very profitable. 9 hours ago, Tildetyper said: If fathers desires become out of sync, your time to explore is much less . Again - PAH takes care of that. Father's needs re-sync fairly quickly. And with a bunch of trained slaves, you can do whatever. I myself am not a fan of exploring, as it breaks the immersion. But I recognize it can be done. Quote He never sent me to an inn, much less Riverwood - so outside of going back and forth from Belethors originally I was mostly just fathers house and the home. Not doing something is your decision. But - since this is a roleplaying game - you have to take into account that someone can decide something else entirely. Quote Not sure what PAH is Paradise Halls. Quote I'm just thinking you could probably go several weeks without doing much other than tending to Father and doing side jobs for the people he's indicated - which is more than enough time to get broken given mechanics. WT itself never indicates you are fully broken. Quite the opposite in fact - even in the end, you still have enough freedom to make the call - you either give up on Mother willingly, or suffer the consequences.
Silvain Posted May 13, 2023 Posted May 13, 2023 Hell yeah, looks awesome. The ore search is something I'm gonna use quite a lot. I'm always having trouble finding those spots and I never remeber where they are. 2
kapibar Posted May 13, 2023 Posted May 13, 2023 Shouting animation for whistling really broke me ?. 2
DisarmingSnail Posted May 14, 2023 Posted May 14, 2023 (edited) @Monoman1 Hey Monoman, I seem to be running into a small bug where the piercings discount value gets reset even after changing in the MCM. The MCM script references a property "PiercingsDiscount" on the script "pchsCarriageUtil.psc". I noticed that starting/stopping the "pchsCarriageToSolitudeQuest" quest , causes the property to reset to its default value of 0.9. My current workaround is to create a GlobalVariable to store the piercings discount value and point existing scripts to this new reference. Not sure if you resolved this in your current build but just wanted to bring this to your attention. Edited May 14, 2023 by DisarmingSnail
Monoman1 Posted May 14, 2023 Posted May 14, 2023 (edited) 1 hour ago, DisarmingSnail said: @Monoman1 Hey Monoman, I seem to be running into a small bug where the piercings discount value gets reset even after changing in the MCM. The MCM script references a property "PiercingsDiscount" on the script "pchsCarriageUtil.psc". I noticed that starting/stopping the "pchsCarriageToSolitudeQuest" quest , causes the property to reset to its default value of 0.9. My current workaround is to create a GlobalVariable to store the piercings discount value and point existing scripts to this new reference. Not sure if you resolved this in your current build but just wanted to bring this to your attention. Uh, right. That's a stupid mistake to make. Variables are reinitialized when quests are started. I'll do something about it. Edited May 14, 2023 by Monoman1 Something done about it.
AlphaAndOmega Posted May 14, 2023 Posted May 14, 2023 (edited) Monoman, just a question about your preferences. So, if you ask for a Bikini license, you get the curse. This by default conflicts with the required clothing. Do you brute force through the debuff or you circumvent it in some way (mcm swirch flickering, keyword editing, etc)? Since you are the author of both, I wondered what was the "intended" way. Edited May 14, 2023 by AlphaAndOmega
Monoman1 Posted May 16, 2023 Posted May 16, 2023 On 5/14/2023 at 7:32 PM, AlphaAndOmega said: Monoman, just a question about your preferences. So, if you ask for a Bikini license, you get the curse. This by default conflicts with the required clothing. Do you brute force through the debuff or you circumvent it in some way (mcm swirch flickering, keyword editing, etc)? Since you are the author of both, I wondered what was the "intended" way. Well I suppose the hope is that by the time you manage to get a bikini licence you'll have progressed through the outfit system far enough that the outfit would be considered slutty. IIRC there's several ways to flag that. Easiest being to flag the body item as 'slooty' in SLAX. Otherwise your options are: 1. Store the licence somewhere. (Not sure if SLS will try to steal licences but the end table in your room should be safe) 2. Go naked. Naked is always an acceptable outfit...
kshwidys Posted May 16, 2023 Posted May 16, 2023 Hi this might be a stupid question but I'm just wondering if this mod will work with the current SE 1.6.640.0, I've been trying to get it to work but haven't gotten anywhere.
Monoman1 Posted May 16, 2023 Posted May 16, 2023 5 minutes ago, kshwidys said: Hi this might be a stupid question but I'm just wondering if this mod will work with the current SE 1.6.640.0, I've been trying to get it to work but haven't gotten anywhere. Shouldn't be any problem. Are you using the se conversion? + get UI extensions And PO3 papyrus extender 1
kshwidys Posted May 17, 2023 Posted May 17, 2023 1 hour ago, Monoman1 said: Shouldn't be any problem. Are you using the se conversion? + get UI extensions And PO3 papyrus extender Hi thank you for the reply, I just redownloaded all the mods and still having problems, my game just crash after I click new game, here are some screenshots of the mod I have downloaded, thank you for the help
kshwidys Posted May 17, 2023 Posted May 17, 2023 7 minutes ago, Monoman1 said: You need zaz 8.0 I think Hi, thanks!! that did solve the crashing problem, but now my character is in T pose, even after I disabled all the plugin except alternate start.
Monoman1 Posted May 17, 2023 Posted May 17, 2023 2 minutes ago, kshwidys said: Hi, thanks!! that did solve the crashing problem, but now my character is in T pose, even after I disabled all the plugin except alternate start. Did you rerun fnis?
kshwidys Posted May 17, 2023 Posted May 17, 2023 (edited) 28 minutes ago, Monoman1 said: Did you rerun fnis? I just did and the character still just T posing here are the warnings, I'm pretty sure I downloaded the right version for skeleton and sexlab but here it says its a problem ps: i updated the FNIS to 64bit now the warnings are gone Edited May 17, 2023 by kshwidys
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