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Posted
2 hours ago, audhol said:

I find the best way to work with blender is to export as an .obj then import that into OS to export as a .nif

Unwrapping meshes is tricky, you need to add seams where there would be a natural break in the item then use the UV\Unwrap function with all faces selected whilst in edit mode in the UV editing tab of blender. The uv map will be baked into the mesh when you export it as an .obj.

 

If the mesh already has a texture file attached to it then you dont need to do anything simply export as .obj then use something like gimp to convert the accomypaning texture file to a .dds with dx3 compression and mipmaps. You can then attach this texture file (you'll need a normal map too) to the mesh in OS before exporting the whole thing to a .nif.

 

If you want to make it in game as furniture you will need to create a collision mesh for it too. This is done IIRC in chunkmerge.

Jesus :D i might better drop my idea

Posted
6 hours ago, adle said:

Jesus :D i might better drop my idea

I didnt mean to discourage you, I cant offer to help do stuff, I'm spending 100% of my free time on the DD NG stuff but if you need some help and guidance either come to my discord or the DD NG discord and I can guide you through the process. I appreciate that your trying to learn stuff, it should be encouraged. Things only seem hard when you dont know, once you learn how to do something it easy. I cant help at all with CK as I only understand the basics of setting up nifs, effect shaders and the like. If you are using SE as your development platform I would encourage you to join the NG discord as theres lots of infor there and links to tools that are used in modding.

 

Posted
14 minutes ago, audhol said:

I didnt mean to discourage you, I cant offer to help do stuff, I'm spending 100% of my free time on the DD NG stuff but if you need some help and guidance either come to my discord or the DD NG discord and I can guide you through the process. I appreciate that your trying to learn stuff, it should be encouraged. Things only seem hard when you dont know, once you learn how to do something it easy. I cant help at all with CK as I only understand the basics of setting up nifs, effect shaders and the like. If you are using SE as your development platform I would encourage you to join the NG discord as theres lots of infor there and links to tools that are used in modding.

 

that would be great!!

since im already completly into trying to learn scripting and stuff, i only barely touched blender, nifskope and stuff.

If you would show me once, i could make it myself for future use in the wartimes mod. I downloaded a bunch off Dildo STL files, and planning to put some silicone like textures on it.

Maybe we could set up a discord stream call if you find some time for me.

 

As i said, i really want to give the community something back. and the more people know, the more great mods will be out of there. Maybe you can send me an discord invitation via DM?

Posted (edited)

I might be wrong but... changing father/mother/others appearance shouldnt be too much of a task.

Not that I could do it (I have no clue) but we do have a number of face-lifts and appearance-change-mods here and on nexus for a ton of mods..

It would have to be an extra file, overwriting the original.

 

Cluesless as I am I think the "big" problem was to alter the data inside the orginal mod, right?!

Edited by TarnisMartell
Posted (edited)
4 hours ago, TarnisMartell said:

I might be wrong but... changing father/mother/others appearance shouldnt be too much of a task.

Not that I could do it (I have no clue) but we do have a number of face-lifts and appearance-change-mods here and on nexus for a ton of mods..

It would have to be an extra file, overwriting the original.

 

Cluesless as I am I think the "big" problem was to alter the data inside the orginal mod, right?!

 

Depends on what type of appearance change.  If it is mix-matching already available race body/face assets, it is just a NPC formid record override.

  For example, making "Jazeem" (Nazeem Father in Wartimes) older will require changing the NPC race type to ElderRace and assign a compatible Head texture profile for it. Each race has it own list of compatible texture profiles. There is more to it, this is just an example.  Jazeem is set up for 50ish old Redguard and the change make it a 70ish darkskin Elder.  (Face and body textures shaders show older age characteristics) Note that very old looking NPC are not bound to playable Races, but are instead a special "ElderRace".

Spoiler

Jazeemelderrace1.jpg.c8d80fd0fde147d27d4085757bef7941.jpg

 

Spoiler

Jazeemelderrace2.jpg.82eeb2505570c33e00ed303d100862a8.jpg

 

For face/hair replacement, it needs proper formid record merging, face mesh, and body matching face textures.  

 

For the "Father" NPC it is a special case because it has a script that does the home force greet and events triggers. That NPC modification should be version locked, to not break the mod upgrades.  Modification to father NPC broke the old version of Wartimes, when his voice was changed by override to allow for old voiced packs. Subsequent Wartimes upgrade failed while the override Voice pack patch was in use.  

 

 

Edited by safado
Posted
3 hours ago, TarnisMartell said:

I might be wrong but... changing father/mother/others appearance shouldnt be too much of a task.

Not that I could do it (I have no clue) but we do have a number of face-lifts and appearance-change-mods here and on nexus for a ton of mods..

It would have to be an extra file, overwriting the original.

 

Cluesless as I am I think the "big" problem was to alter the data inside the orginal mod, right?!

In Creation Kit its super easy to change appearance of the NPCs. I already did that in fact. But with this im using only vanilla skyrim attributes.

If not, i might get conflicts with other modders.

 

Baka Factory offered me help to learn to make quests. Since we live in different locations on the world, this is quite difficult, but doable. 

I understand now the basics of it, and next step is adding new tasks. So we will see how this will work out in the end. 

What i already sucessfully did, is creating voice files for the NPCs. But i will rework it, as soon as all the quests are done ofc.

It was just a simple test if, its actually working or not

Posted

Is there a patch that turns the father into a woman/futa? I love quest mods, but this one is a little outside my tastes hahaha. I guess I could use SkyFem, but that's a little bit janky and I'd prefer a more polished option if one is available.

Posted
15 hours ago, The Real Slim Shady said:

Is there a patch that turns the father into a woman/futa? I love quest mods, but this one is a little outside my tastes hahaha. I guess I could use SkyFem, but that's a little bit janky and I'd prefer a more polished option if one is available.

i guess, changing the NPC is not that difficult. BUUUUUT, then all dialogues have to be reworked and the name "Father" have to be replaced. And thats alot alot alot of work mate.

  • 2 weeks later...
Posted

is there a time that Father will comand daughter to sex serve the guests in the party?

Can u please share the console comands variables, so I can advance stage faster?

tks!

Posted
On 12/18/2023 at 2:44 PM, Pris Manny said:

is there a time that Father will comand daughter to sex serve the guests in the party?

Can u please share the console comands variables, so I can advance stage faster?

tks!

In time guests will demand such services by themselves.

Posted (edited)

 I have an animation problem that seems to only happen in WTs SE. At the end of an animation(specifically the first bonk of the grieving stallion...(the first 2 choices seem okay)). My char just locks up, cannot move and becomes unresponsive while none of the "fancy tricks" SSE taught me over the last 8 years work. There w as a hint that it happened once with the hounds but I managed to avoid it but I do not know how. 

It is similar but NOT exactly to that bug when a bard char is playing and you press the free camera button to wander around and the song finishes before you repress the button locking up the poor bard. This  one is solvable if  there is a door nearby but the WTs' one is locked solid and TCL/COC/Moveto etc all fail.

 

There was a variation I found that mimicked the WT's one when playing SlaveRun and seemed to be a forerunner of the WT's one but the cause was was entirely  different: I was training 2 chars to become masochist submissives by using 2 trolls or 2 falmers (both Hentai) to nonstop rape them. But when their scores were high enough I had a a hell of  a job calling off the rapists and had to resort to quick banishment. IF one of those banished was still involved (however slightly) in an animation there was lethal lockup like the WTs' one. This was preventable but also not solvable.

 

 This is only recent and has never happened before the last week. I tried touching no key nor mouse while the stallion ground away but it had no effect.

I unticked EVERY peri animation mod of the last 6 months but they had no effect. I can dodge the 3rd act with the horse but it kind of spoils the whole point of the mod.

What was interesting was that another horse noting my char's arousal trotted over and began a a successful bonk animation but when he left she was still stuck. 

 

So, my question is: has anyone else hit this problem and if so, what did they do besides pull out their hair?

 

? Solved: Unclicked "Playing with Animals" and "Aroused creatures" as well as touching nothing. For the hell of it I will  repeat it and move the camera and see if that has any effect. Yes it did: she locked up again. So, the above two mods just exacerbated it IMHO but the camera movement was the primary culprit.

 

OT Grieving horses in wartime? WTH are the grieving widows? the USSR post WW2 was a bachelor's paradise if IIRC 6 to 1 was the female male ratio.

Edited by Will55
Posted
On 12/18/2023 at 7:44 AM, Pris Manny said:

is there a time that Father will comand daughter to sex serve the guests in the party?

Can u please share the console comands variables, so I can advance stage faster?

tks!

 

If I remember right you have to reach the "naked" stage of what you're supposed to wear before the parties get wild. You probably have to reach a certain level of involvement with father too, but I think it's usually getting through the outfit stages to naked that gate keeps the adult parties.

Posted (edited)

well i fucked up i guess ? simply copying dialogues wont work, cause script names then changing. therefore whole quest broke. Need to find a solution for this, or start over a third time i guess. Im starting to believe, that only @Monoman1 can be the future of wartimes. and really hope he is coming back. up until then, im keep trying

Edited by adle
Posted
22 hours ago, adle said:

well i fucked up i guess ? simply copying dialogues wont work, cause script names then changing. therefore whole quest broke. Need to find a solution for this, or start over a third time i guess. Im starting to believe, that only @Monoman1 can be the future of wartimes. and really hope he is coming back. up until then, im keep trying

I wish you sincere good luck, some of your plans are really very interesting (house expansion, new job list, learning from your father's friends, Uncle Benjamin and the rest of your ideas).
This is probably the only mod with an alternate beginning that you can actually play normally, rather than going through in 2-5 minutes.

Posted
2 hours ago, enkiduk said:

I wish you sincere good luck, some of your plans are really very interesting (house expansion, new job list, learning from your father's friends, Uncle Benjamin and the rest of your ideas).
This is probably the only mod with an alternate beginning that you can actually play normally, rather than going through in 2-5 minutes.

thanks alot ? im getting alot of help right now. had a session today and will have another one tomorrow. Right now focusing on the trainer expansion. The NPCs will stand in a row infront of the players room. And enter one by one after the first one is actually done. So lets see how this will work out.

Posted
On 12/7/2023 at 3:16 PM, adle said:

i guess, changing the NPC is not that difficult. BUUUUUT, then all dialogues have to be reworked and the name "Father" have to be replaced. And thats alot alot alot of work mate.

Yeah, certainly a big task. I suppose quite a bit smaller than making the mod as a whole, but not a "small" amount considering how much story is packed into this. I know certain individual modders on LL have mass-produced patches for various mods, mostly smaller than this, but are there any modding groups that take up tasks like this? I'm aware of other games with active modding communities which have a small number of modding groups that churn out a shitload of compatibility patches/utility mods and such for their respective areas of interest, as a way to improve general health of the community and increase interoperability, but do any such groups exist on LL?

 

 

How many lines of dialogue are there anyways, and are they voiced? I mentioned modding groups, but it would probably be quite achievable even by a single person, as most of the changes to dialogue would be simply grammatical and not complex as far as rewriting goes. Mostly rote repetition. I might even be able to do it myself, if someone else is able to wrap it up into a complete "package" as it were. I have no real mod dev/coding experience, but it's just dialogue, not papyrus scripts eh? If anybody wants to take on that project, feel free to DM me, I have the free time for a basic task like rewriting the dialogue.

Posted

well i have sad news. i tried to rework everything, adding dialogues and so on. sadly, it all just breaks the main mod. i cant leave the abondand prison from alternate start.

i will try to make an plugin instead. but simple rework of the dialogues wont work anymore

 

lets hope monoman1 comes back and saves us all. but i failed to

Posted

There are a ton of ways you can customize your wartimes experience, from really easy to not-so-easy (what a great mod this is):

  • Appearances: it's really easy once you know how to grab any npc appearance replacer you like and use it for mother/father/whoever. Basically you just install it, change a few values in Xedit, and then rename the mesh file, the texture file, and the name of the folders they're in. I don't bother because I like the father how he is, and for the mother I did an even easier vanilla-friendly remake - I've spidded her one of the smp vanilla hair remakes and it looks great along with a new outfit. You can also use Himbo and Obody to give them specific body shapes if you want.
  • Outfits: again, easy to spid any new outfits onto mother and father. Just changing the mother's hair and outfit has transformed her quite a bit
  • House: you can use base object swapper to do amazing things (I've put in a new bed and a new floor, for example. I hate that dirt). In Creation Kit, I've added a creepy lean marker right outside the bedroom angled to look in, a washbasin, a dresser with the stuff I want my character to start with, and the nearly-see-through curtain that I suggested to Monoman and he was going to add (maybe did in 10.3? I'm on 10.1).
  • Dialogue: this is super easy. Just go in xedit and change it. Probably should do it as a patch, but I just changed it as is because I've already modified the whole mod so much. I don't know if there's a single line of dialogue or diary entry left that I haven't slightly tweaked to suit my preferred experience of the mod, haha.
  • Descent into depravity, the easy way: all (or at least almost all) of the tags used for animations are in an easy to edit json file, not hard-coded into the scripts like most mods You can not only modify the progression that things take to suit your specific interests or your sense of how things should go, but because the tags are read from a json you can adjust them on the fly as you progress, essentially inserting as many additional steps as you want by updating the tags being pulled.
  • Descent into depravity, the slightly harder way: if you have any basic scripting skills it's easy to add more scenes into the experience, and to adjust the scenes that already exist. For example, I've added scenes to the pickup for the party at Honningsbrew that start at only a little inappropriate and progress as the party scenes progress. Basically, you just attach your little scene scripts to the appropriate dialogue (with conditions). I've also extended the scenes at the watchtower, adjusted the tags and scenes with Jazeem, etc.
  • Party time. I've added the suggested and possibly planned horse scene to the party. It's not too hard if you can make a simple script with the scene you want. What I did was add the family horse to be just like the other party guests (i.e., placed in the house, initially disabled, added to the list of attendees where necessary in the quest), so that it shows up only at the final stage. This one was fun because it was more than just attaching a simple script to an existing dialogue, the quest needed some editing too, but it wasn't all that hard.

 

There's probably a bunch of other changes I've made but to summarize this wall of text: without knowing a single thing about scripting or the creation kit, you can easily edit the dialogue, the appearances, the nature of the encounters the main character experiences, and to some extent the appearance of the home. And with a little effort and knowledge, you can change pretty much everything. It's really not too hard. I don't know what the hell I'm doing myself, haha.

 

So go have fun with your Wartimes!

 

Posted
5 hours ago, manafalls said:

There are a ton of ways you can customize your wartimes experience, from really easy to not-so-easy (what a great mod this is):

  • Appearances: it's really easy once you know how to grab any npc appearance replacer you like and use it for mother/father/whoever. Basically you just install it, change a few values in Xedit, and then rename the mesh file, the texture file, and the name of the folders they're in. I don't bother because I like the father how he is, and for the mother I did an even easier vanilla-friendly remake - I've spidded her one of the smp vanilla hair remakes and it looks great along with a new outfit. You can also use Himbo and Obody to give them specific body shapes if you want.
  • Outfits: again, easy to spid any new outfits onto mother and father. Just changing the mother's hair and outfit has transformed her quite a bit
  • House: you can use base object swapper to do amazing things (I've put in a new bed and a new floor, for example. I hate that dirt). In Creation Kit, I've added a creepy lean marker right outside the bedroom angled to look in, a washbasin, a dresser with the stuff I want my character to start with, and the nearly-see-through curtain that I suggested to Monoman and he was going to add (maybe did in 10.3? I'm on 10.1).
  • Dialogue: this is super easy. Just go in xedit and change it. Probably should do it as a patch, but I just changed it as is because I've already modified the whole mod so much. I don't know if there's a single line of dialogue or diary entry left that I haven't slightly tweaked to suit my preferred experience of the mod, haha.
  • Descent into depravity, the easy way: all (or at least almost all) of the tags used for animations are in an easy to edit json file, not hard-coded into the scripts like most mods You can not only modify the progression that things take to suit your specific interests or your sense of how things should go, but because the tags are read from a json you can adjust them on the fly as you progress, essentially inserting as many additional steps as you want by updating the tags being pulled.
  • Descent into depravity, the slightly harder way: if you have any basic scripting skills it's easy to add more scenes into the experience, and to adjust the scenes that already exist. For example, I've added scenes to the pickup for the party at Honningsbrew that start at only a little inappropriate and progress as the party scenes progress. Basically, you just attach your little scene scripts to the appropriate dialogue (with conditions). I've also extended the scenes at the watchtower, adjusted the tags and scenes with Jazeem, etc.
  • Party time. I've added the suggested and possibly planned horse scene to the party. It's not too hard if you can make a simple script with the scene you want. What I did was add the family horse to be just like the other party guests (i.e., placed in the house, initially disabled, added to the list of attendees where necessary in the quest), so that it shows up only at the final stage. This one was fun because it was more than just attaching a simple script to an existing dialogue, the quest needed some editing too, but it wasn't all that hard.

 

There's probably a bunch of other changes I've made but to summarize this wall of text: without knowing a single thing about scripting or the creation kit, you can easily edit the dialogue, the appearances, the nature of the encounters the main character experiences, and to some extent the appearance of the home. And with a little effort and knowledge, you can change pretty much everything. It's really not too hard. I don't know what the hell I'm doing myself, haha.

 

So go have fun with your Wartimes!

 

thats weird. i tried to copy old dialogues in CK with all the conditions and scripts and rewrote them. But everytime i do that, the quest start via alternate start, as well as manual start breaks. 

Posted
8 hours ago, manafalls said:

There are a ton of ways you can customize your wartimes experience, from really easy to not-so-easy (what a great mod this is):

  • Appearances: it's really easy once you know how to grab any npc appearance replacer you like and use it for mother/father/whoever. Basically you just install it, change a few values in Xedit, and then rename the mesh file, the texture file, and the name of the folders they're in. I don't bother because I like the father how he is, and for the mother I did an even easier vanilla-friendly remake - I've spidded her one of the smp vanilla hair remakes and it looks great along with a new outfit. You can also use Himbo and Obody to give them specific body shapes if you want.
  • Outfits: again, easy to spid any new outfits onto mother and father. Just changing the mother's hair and outfit has transformed her quite a bit
  • House: you can use base object swapper to do amazing things (I've put in a new bed and a new floor, for example. I hate that dirt). In Creation Kit, I've added a creepy lean marker right outside the bedroom angled to look in, a washbasin, a dresser with the stuff I want my character to start with, and the nearly-see-through curtain that I suggested to Monoman and he was going to add (maybe did in 10.3? I'm on 10.1).
  • Dialogue: this is super easy. Just go in xedit and change it. Probably should do it as a patch, but I just changed it as is because I've already modified the whole mod so much. I don't know if there's a single line of dialogue or diary entry left that I haven't slightly tweaked to suit my preferred experience of the mod, haha.
  • Descent into depravity, the easy way: all (or at least almost all) of the tags used for animations are in an easy to edit json file, not hard-coded into the scripts like most mods You can not only modify the progression that things take to suit your specific interests or your sense of how things should go, but because the tags are read from a json you can adjust them on the fly as you progress, essentially inserting as many additional steps as you want by updating the tags being pulled.
  • Descent into depravity, the slightly harder way: if you have any basic scripting skills it's easy to add more scenes into the experience, and to adjust the scenes that already exist. For example, I've added scenes to the pickup for the party at Honningsbrew that start at only a little inappropriate and progress as the party scenes progress. Basically, you just attach your little scene scripts to the appropriate dialogue (with conditions). I've also extended the scenes at the watchtower, adjusted the tags and scenes with Jazeem, etc.
  • Party time. I've added the suggested and possibly planned horse scene to the party. It's not too hard if you can make a simple script with the scene you want. What I did was add the family horse to be just like the other party guests (i.e., placed in the house, initially disabled, added to the list of attendees where necessary in the quest), so that it shows up only at the final stage. This one was fun because it was more than just attaching a simple script to an existing dialogue, the quest needed some editing too, but it wasn't all that hard.

 

There's probably a bunch of other changes I've made but to summarize this wall of text: without knowing a single thing about scripting or the creation kit, you can easily edit the dialogue, the appearances, the nature of the encounters the main character experiences, and to some extent the appearance of the home. And with a little effort and knowledge, you can change pretty much everything. It's really not too hard. I don't know what the hell I'm doing myself, haha.

 

So go have fun with your Wartimes!

 

I also tweaked the mod in the past, especially the appearance and dialogues, since they are the easiest.

 

One thing I really wanted to change would be the house location or the house itself. But that's far beyond my skills.

 

 

Posted
5 hours ago, adle said:

thats weird. i tried to copy old dialogues in CK with all the conditions and scripts and rewrote them. But everytime i do that, the quest start via alternate start, as well as manual start breaks. 

 

Try in Xedit? I would never use the CK for anything I could do somewhere else. All you have to do in Xedit is literally change the words in the sentences of the dialogue.

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