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Posted
2 hours ago, CaptainJ03 said:

I just get an error message that despite my efforts, I'm unable to unlock my bindings.

I had not been aware of that feature in ZAP 9.  To be clear, the two ZAP items are not getting removed when you're transferred to the platform if the new ZAP option to require keys is enabled?

Posted
3 minutes ago, nekosyura said:

Not a bug, but rooms overlap

It's not practical to add a large building to Riften, especially with various city overhaul mods adding and moving things.  Even moving the door could place it behind a barrier added by a city mod or break any mod that depends on its current location.  Nothing in Simple Slavery requires a player to enter that door, and only a few outcomes would leave a player inside the slave market, needing to use the exit.

 

Just ignore it or use your imagination.  If you're concerned about realism, you've probably noticed that many vanilla buildings are smaller on the outside than they are on the inside.

Posted
3 hours ago, CaptainJ03 said:

We now have the option in the MCM to "need key to unlock" but even with all ZAP keys in my inventory, the slave restraints that have been added in the latest version of SS++, cannot be unequipped.

Looking at ZAP 9.0 (I haven't downloaded 9.2), those two restraints require zbfKeyRestraints "Key for Restraints" (xx280208).  If that doesn't work, temporarily turning off that feature in ZAP 9's MCM should allow you to remove them.

 

I will look at handling unlocking those two ZAP devices here.  If that's not practical, I might have to just disable the "Equip slave gear" option if ZAP 9 is detected (you don't get to wear it for long anyway).

Posted (edited)
1 hour ago, HexBolt8 said:

I had not been aware of that feature in ZAP 9.  To be clear, the two ZAP items are not getting removed when you're transferred to the platform if the new ZAP option to require keys is enabled?

I'll attach Screenshots of that.

 

The collar gets removed, but the "zbf Wrist Black" stay on - even though there is no bound/ hands behind back animation.

 

If you untick the keys option, it works as desired.

 

Spoiler

ScreenShot35554_zap9.jpg.9d017f00f8e7c43c126246538d280e3d.jpgScreenShot35552_zap9.jpg.6942da7314abd9329c75e42571876ca9.jpg

 

Edited by CaptainJ03
typo *sigh*
Posted
2 hours ago, CaptainJ03 said:

The collar gets removed, but the "zbf Wrist Black" stay on - even though there is no bound/ hands behind back animation.

Here's an experimental script update that should remove the slave outfit with ZAP 9 device locking enabled, and it should be able to unequip locked ZAP devices during the initial strip.  It has no effect for ZAP versions below 9.  If you try it, let me know how it works for you.  Remember to remove this script override when the next SS++ update comes out, or you'll have an outdated script.

 

SSLV_MainScr for ZAP 9 Experimental.7z

Posted
4 hours ago, nekosyura said:

Not a bug, but rooms overlap

I want you to change the place because there is no sense of immersion

I love this mod

RSM.png

ScreenShot5.jpg

 

3 hours ago, HexBolt8 said:

It's not practical to add a large building to Riften, especially with various city overhaul mods adding and moving things.  Even moving the door could place it behind a barrier added by a city mod or break any mod that depends on its current location.  Nothing in Simple Slavery requires a player to enter that door, and only a few outcomes would leave a player inside the slave market, needing to use the exit.

 

Just ignore it or use your imagination.  If you're concerned about realism, you've probably noticed that many vanilla buildings are smaller on the outside than they are on the inside.

the original plan...well, not the original, but the original plan after the market moved to Riften was to use those big boarded up doors that lock off Riften's third entrance. But then I learned some other major popular mod used that spot. that's why it was moved where it is.

Posted (edited)
31 minutes ago, jfraser said:

the original plan after the market moved to Riften was to use those big boarded up doors that lock off Riften's third entrance. But then I learned some other major popular mod used that spot.

The "JK" city overhaul mods do that, and probably others.  I'd always wondered about that boarded-up gate.  It seems like the devs had wanted to do something there but ran out of time.

 

The unlit brazier outside that gate is a vestige of the old outdoor Riften slave market, and "coc slavemarket" will still take you there.  It's also still the release point for being set free.  I'd thought about moving the "set free" point to just outside the slave market door, but if trouble landed you chains, that trouble or a bounty might be in the city, so leaving it this way seems safer.

Edited by HexBolt8
Posted

Hi

 

Thinking of making a cattle follower for my next run, thought of doing a ....

 

mcm toggle - send to Simple Slavery

 

And the following when you go in the auction house..

 

Player: What stock do you have left?

 

Auction Master: We have.....xyz (where xyz = listing of followers)

 

Player: Hmm... show me abc

 

Auction Master: Certainly sir/madam

 

follower is then paraded

 

Player: Hmm...a strong back, small breasts/dick though...next!

 

brings another follower comes out

 

Player: I like this one, how much?

 

Auction Master: A bargain sir/madam at only 500 septims

 

Player: Hmm fine I'll take her/him

 

Player: Oh by the way what's going to happen to the rest?

 

Auction Master: Some have death sentences, so they'll either be executed and fed to the pigs. The others might get lucky but for the ones that don't we mostly take them out in a field and slit their throats.

 

Player: Sounds like a waste to me, why not keep them on, you might sell them in a future aution?

 

Auction Master: Hardly ever happens, keeping them on means feeding em which costs coin! I'm here to run a business not a guest house!

 

Would be nice if there were animations that allow you to erm examine the merchandise (no sex just stroking/slapping of inner thigh/cusping breast or examining/holding dick)

 

Possible? Or am I dreaming ....again!

 

thanks

Posted
34 minutes ago, pinkfluf said:

Possible?

Simple Slavery is really about selling the PC (starting an enslavement mod) rather than allowing the PC to buy slaves.  With a war on, there's almost certainly a labor shortage, so I doubt that any slaves would go to waste.  Anyone who can haul a load or wield a shovel or pickaxe is useful.  Just lower the price until the merchandise sells.

Posted

Question, please.

I'm on LE 32bit environment.

 

In the slavery mod list you listed "Naked Defeat" by Nymra, but it doesn't appear in the active slavery outcomes even if I rescan several times.

There is a reason? Load order, maybe (ND is just above SSLV++)?

 

Btw, I have ANY other slavery mod installed.

Posted
1 hour ago, NicoleDragoness said:

Question, please.

I'm on LE 32bit environment.

 

In the slavery mod list you listed "Naked Defeat" by Nymra, but it doesn't appear in the active slavery outcomes even if I rescan several times.

There is a reason? Load order, maybe (ND is just above SSLV++)?

 

Btw, I have ANY other slavery mod installed.

Nymra has joined the dark side and gone the Patreon route. I dont think there will be much support for it in the future unless you pay. If I was Hexbolt I would take a wait and see approach to supporting it. Just my opinion.

Posted

Urgh!

I think I'm unistalling immediately Naked Defeat.

I already paid for the "worst programmed game all time" and its DLCs.

90% of resources (like SKSE, various dll fix, SKSE plugins and papyrus extensions Plus tons of meshes and textures) are FREE here on LL, on Nexus and other sites.

If someone would make money using free resources it's something I barely understand.

Expecially considering that I'm still stuck on my old, cheap 32bit computer simply because I cannot afford a new one.

Posted (edited)

Hello, i got an owner that does not have any owner dialogue...

SL Defeat sent me to the Auction and a buyer was found, I found myself owned by Jone Coldmoon, somewhere on a read near Falkreath. Everything seemed to work well.

But:

She said something like "We are going on a journey" and my character got her gold taken and got bound. But it seems like some routine is missing. We did not travel, we just stood there while I froze (Frostfall) and when i moved a bit then she came to me, then waiting again. I still had almost everything else in my inventory (though not allowed to wear it), and she did not have any Slave Owner dialogue options which I remember Sanguine had. Only several options from other mods like TDF prositution, Paradise halls, SLEN... And I now even can ask her to be my follower; when i do that I can just take the master key from her.

 

I am using Simple Slavery ++ version 6.3.14 and nothing from the mod gets overwritten. Sanguines Debauchery Enhanced SE 2022-01-31 which only gets sime beast NIFs overwritten.

 

Any idea? ?

Edited by effrenatus
typos
Posted
On 9/14/2022 at 11:04 PM, HexBolt8 said:

The "JK" city overhaul mods do that, and probably others

 

Most notably USLEEP/USSEP does that.

Posted (edited)
On 9/17/2022 at 4:35 PM, effrenatus said:

Hello, i got an owner that does not have any owner dialogue...

SL Defeat sent me to the Auction and a buyer was found, I found myself owned by Jone Coldmoon, somewhere on a read near Falkreath. Everything seemed to work well.

But:

She said something like "We are going on a journey" and my character got her gold taken and got bound. But it seems like some routine is missing. We did not travel, we just stood there while I froze (Frostfall) and when i moved a bit then she came to me, then waiting again. I still had almost everything else in my inventory (though not allowed to wear it), and she did not have any Slave Owner dialogue options which I remember Sanguine had. Only several options from other mods like TDF prositution, Paradise halls, SLEN... And I now even can ask her to be my follower; when i do that I can just take the master key from her.

 

I am using Simple Slavery ++ version 6.3.14 and nothing from the mod gets overwritten. Sanguines Debauchery Enhanced SE 2022-01-31 which only gets sime beast NIFs overwritten.

 

Any idea? ?

 

That's SD+ issue. Jone doesn't work well with SD's version of slavery for some reason. Best is reload save from before being sold and have different auction outcome. Or use safe word from SD+ debug MCM to get free, find nearest non-hostile NPC and submit to them if you really want to be a slave. I personally don't like SD+ as a slavery mod because it tends to get in the way of other mods and break a lot. It's best for story, Dreamworld visits and that awesome Sanguine statue under the meadery, but sLola or DFC are better player slavery mods.

Edited by belegost
Posted

Hmm, somehow I missed any notifications of new comments here since Saturday (that's weird), so responses are late.

 

On 9/17/2022 at 6:25 AM, NicoleDragoness said:

In the slavery mod list you listed "Naked Defeat" by Nymra, but it doesn't appear in the active slavery outcomes even if I rescan several times.

Possibly a pretty old version of Naked Defeat wouldn't be recognized, but anything as far back as at least 4.1 should be.  The latest version on LL (4.81) should also be recognized.

 

Versions of SS++ prior to 6.2.15 won't find it (support was added in that version).  Patching SS++ will probably break it.  You might also try on a new game to see if that makes a difference.

 

On 9/17/2022 at 10:30 AM, bandetlol said:

I get a bug where you get put to auction but the auction master doesn't start the auction and you just stand there indefinitely.

The #1 cause is having the wrong version of Fuz Ro D-oh installed.  You must have the right one for your version of Skyrim.  The latest version is not necessarily right for your game.

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