Thingolf Posted October 21, 2022 Posted October 21, 2022 Got a problen where I`m standing at the slave block, but the auctioneer wont say anything, no dialogue at all. I have to wait for like 48 in-game hourse for the mod to proceed. Someone hit this problem before and found a solution?
Hex Bolt Posted October 21, 2022 Author Posted October 21, 2022 7 hours ago, Thingolf said: I`m standing at the slave block, but the auctioneer wont say anything, no dialogue at all. It's usually due to not having Fuz Ro D-oh, or having the wrong Fuz Ro D-oh version for your version of Skyrim (the latest version is not necessarily right for your Skyrim). 1
Thingolf Posted October 22, 2022 Posted October 22, 2022 (edited) 13 hours ago, HexBolt8 said: It's usually due to not having Fuz Ro D-oh, or having the wrong Fuz Ro D-oh version for your version of Skyrim (the latest version is not necessarily right for your Skyrim). 13 hours ago, HexBolt8 said: It's usually due to not having Fuz Ro D-oh, or having the wrong Fuz Ro D-oh version for your version of Skyrim (the latest version is not necessarily right for your Skyrim). Ah, that seems to be it, I`m playing special edition with the downgrade patch, and accidentaly installed the fuz ro doh for version 1.6 instead of 1.5.97. Will try downloading the corecct version mod and see if that hopefully fixes the problem. Edited October 22, 2022 by Thingolf
dragootaku Posted October 22, 2022 Posted October 22, 2022 We need someone to make a compatibility patch with Shadow of Skyrim so your Nemesis can sell you off.
Karkhel Posted October 23, 2022 Posted October 23, 2022 On 10/23/2022 at 12:26 AM, dragootaku said: We need someone to make a compatibility patch with Shadow of Skyrim so your Nemesis can sell you off. I mean if you have a defeat mod most of them should have an option that you end up in simple slavery outcome at the end, baka edition has that if I remember correctly, not sure about naked defeat. Honestly cool mod idea, do you know if you can disable the buff part of the shadow of skyrim? I love buffing enemy part, but I don't want my character getting stronger afterwards, just purging the negatives.
zittonⅡ Posted October 24, 2022 Posted October 24, 2022 On 10/20/2022 at 4:21 AM, HexBolt8 said: 我理解,但是如果拍卖在您被放在平台上后没有开始,我们需要了解原因。几乎总是,它与Fuz Ro D-oh有关,但你说你确信你有正确的版本,所以我们必须寻找问题的其他原因。拍卖现场适用于其他人;我们需要弄清楚为什么它不适合你。 Hello ,emmm how can I set how much money when I am sold in the auction. Because I've been sold at a very low price, I think this price is not according to me. If I have sold as a slave, I should worth a lot of money. Thanks
PolskiHusarz20 Posted October 24, 2022 Posted October 24, 2022 I think it would nice if there was also an additional dialogue and attitude options like: - bored - getting enslaved yet another time does not excite nor scare the PC, its just day as usual for her/him - excited - PC is very submissive/naive and thinks that better life is ahead for him/her after being sold
Hex Bolt Posted October 24, 2022 Author Posted October 24, 2022 4 hours ago, zittonⅡ said: how can I set how much money when I am sold in the auction. Because I've been sold at a very low price, The wording in the auction scene has the bidders offering a price that is above an unstated starting price. Just with like many real-life auctions, there's a minimum price. The bidders compete to see who will offer the most above that pricing price. The actual amount is left to your imagination. You are never told the total price. If you think your character would sell for a high price, then assume that the starting price is high, and the bidders are just adding small amounts to it. The practical reason for this approach is that the words for the bidding scenes are fixed. For variety, there are 12 scenes. If the auctioneer announces the total price ("Sold for 500 gold!") rather than the relative price ("Sold for 500 over the asking price!"), then some players might think it is too high, while others might think it's too low. If the player could choose a price from a drop-down list, the mod would need a number of scenes equal to 12 times the number of price options (for 5 price options, that's 60 scenes). Alternatively, the number of base scenes could be greatly reduced by sacrificing variety to limit the total number. Keeping the total price unstated solves these problems. 3 hours ago, PolskiHusarz20 said: I think it would nice if there was also an additional dialogue and attitude options I'll add that to a list of possible enhancements. 1
shiagwen Posted October 27, 2022 Posted October 27, 2022 if i miss a buyer for any reason and call it by refid moveto player, then he does not have any dialogue. do you have any idea why and how to force his dialogues to appear ?
Hex Bolt Posted October 27, 2022 Author Posted October 27, 2022 4 hours ago, shiagwen said: if i miss a buyer for any reason and call it by refid moveto player, then he does not have any dialogue. How does one "miss a buyer"?
shiagwen Posted October 28, 2022 Posted October 28, 2022 16 hours ago, HexBolt8 said: How does one "miss a buyer"? if you dont have a mod that does slavery or if the mod you have is listed but doent work
Hex Bolt Posted October 28, 2022 Author Posted October 28, 2022 6 minutes ago, shiagwen said: if you dont have a mod that does slavery or if the mod you have is listed but doent work If you don't have a slavery mod installed, there's no available outcome so you'll be released. That's your choice as a player, so you'll have to handle that as you see fit. If a slavery mod doesn't work, Simple Slavery can't know that, since the problem will have occurred after Simple Slavery has finished its job. If you've found a problem with a slavery mod, it's a good idea to report it to the mod's author. The author might be able to suggest a workaround until a fix is ready. If that mod is no longer supported, it could be a good time to replace it. 1
no_way Posted October 29, 2022 Posted October 29, 2022 anyone else have a bug where the blonde off to the right of the stage is never crucified?
Hex Bolt Posted October 30, 2022 Author Posted October 30, 2022 10 minutes ago, no_way said: the blonde off to the right of the stage is never crucified Often, she just ends up misaligned, which can be fixed by selecting her in the console and using ResetAI. If her animation isn't playing at all, it's possible that another mod has overridden her AI package.
Karasendrieth Posted October 30, 2022 Posted October 30, 2022 So my issue is a little odd, after the auction is over (or during the auction) if i hit the inventory key, it crashes the game. it doesnt happen before i start up the auction, only during or after i get sent to the auction room
no_way Posted October 30, 2022 Posted October 30, 2022 18 hours ago, HexBolt8 said: Often, she just ends up misaligned, which can be fixed by selecting her in the console and using ResetAI. If her animation isn't playing at all, it's possible that another mod has overridden her AI package. Odd, nothing is overwriting SS++, but she just stands there near the stocks.
Hex Bolt Posted October 30, 2022 Author Posted October 30, 2022 1 hour ago, Karasendrieth said: after the auction is over (or during the auction) if i hit the inventory key, it crashes the game. This mod does have the option, "Remove inventory when enslaved" (which is turned off by default), but it's a simple function that shouldn't cause a problem. If you're using that option, you might check for installed mods that react when items are removed. 24 minutes ago, no_way said: Odd, nothing is overwriting SS++, but she just stands there near the stocks. It's not about overriding SS++. My thought was that another mod that affects NPC behavior might be assigning her a higher priority AI package. 1
quail_other Posted October 31, 2022 Posted October 31, 2022 (edited) To be honest, I am in a little despair, as I have already tried many options, but I have not found any sensible results. The essence of the matter is that, with any attempt to get to the location of the SS ++, a loading screen appears for a second, after which a sharp departure. At first I thought that some mods conflict with each other, or mods that have a collab with SS++ somehow affect this, but no. Any attempt to become a slave, whether through the menu or through gameplay, causes an immediate crash. For a long time I thought that it was all about some initial scripts or something like that (I don’t even have superficial knowledge about modding) there is a crash. But everything turned out to be much more proizoichny, a banal call to the location of the SS ++ causes a crash. I was convinced of this when I manually reached Riften. At some point, I decided to completely rebuild the assembly and removed all the old mods, etc. After reinstalling everything, I already decided that most likely the problem was gone. (Since the problem appeared somehow too suddenly and I can no longer track the cause of all the troubles). But no, even a complete reinstall did not help. Any impact on the SS++ location will result in a crash. I re-read the main page of the mod several times, thinking maybe I'm missing something and, due to my own stupidity, I don't have any additional materials. But everything seemed to be done according to the requirement. I decided to turn to the forum already, quickly scrolling through the history, I didn’t find a similar problem, but maybe it has already been raised and the solution is known. If anyone knows I can only ask you for help. Zaz 8.0+ Fuz Roh D'oh 1.7 Edited October 31, 2022 by quail_other
Hex Bolt Posted October 31, 2022 Author Posted October 31, 2022 5 hours ago, quail_other said: The essence of the matter is that, with any attempt to get to the location of the SS ++, a loading screen appears for a second, after which a sharp departure. I can only suggest installing (or updating) any crash fix or stability mods for your version of Skyrim.
Denver low Posted November 1, 2022 Posted November 1, 2022 Is there an add-on to Simple Slavery that allows the player to sell slaves?
Hex Bolt Posted November 1, 2022 Author Posted November 1, 2022 4 minutes ago, Denver low said: Is there an add-on to Simple Slavery that allows the player to sell slaves? No, not that I'm aware of.
Nonseen Posted November 8, 2022 Posted November 8, 2022 Hello! I working make a mod that send player to Simple Slavery for acution. Using "sendModEvent("SSLV Entry")" methood to send player to slavery after get defeated by enemy. During my tests i found out if player under paralyzis effect, palyer control remain lost after transfered to the auction hause. the cahracter just stey on floor like a brick. i know during normal game play no enemy use aginst player the paralyzis effect so this is probably not going to a problem. i just wished report my findings and wishing say thank you for keeping this mood alive
Hex Bolt Posted November 8, 2022 Author Posted November 8, 2022 1 hour ago, Nonseen said: During my tests i found out if player under paralyzis effect, palyer control remain lost after transfered to the auction hause. the cahracter just stey on floor like a brick. If a mod applies a paralysis spell and then sends the PC to Simple Slavery, it's really the responsibility of that mod to remove the paralysis spell before sending the PC to enslavement. I can add a command to enable player controls upon arrival in the slave market, but that's not guaranteed to remove whatever a paralysis spell might be doing. If movement controls are disabled but the PC can interact with objects, the arrival point is close enough to just click on the slavemaster to start the auction (which has to disable player controls anyway for the platform scene).
Nonseen Posted November 8, 2022 Posted November 8, 2022 Thankl you for the quick replay! 27 minutes ago, HexBolt8 said: 2 hours ago, Nonseen said: During my tests i found out if player under paralyzis effect, palyer control remain lost after transfered to the auction hause. the cahracter just stey on floor like a brick. If a mod applies a paralysis spell and then sends the PC to Simple Slavery, it's really the responsibility of that mod to remove the paralysis spell before sending the PC to enslavement. I can add a command to enable player controls upon arrival in the slave market, but that's not guaranteed to remove whatever a paralysis spell might be doing. i think you right. in my test i tryed this: removed all magic effect before sending player to simple slavery. if done during same event as call made to simple slavery not worked. after my tests: i assume i need make sure all the affter effect os paralys removed/ended. Then call for simple slavery. 15 minutes ago, HexBolt8 said: If movement controls are disabled but the PC can interact with objects, the arrival point is close enough to just click on the slavemaster to start the auction (which has to disable player controls anyway for the platform scene). during my test not only movment control disabled, but camera control to. basicly player cant do anything. Maybe a new hiden bug in skyrim? Maybe i wrong.... Normaly if the player paralyzed not recive cell change becuse cannot move beatwe cells by self. P.S.: i new to script making... this is going to my first scripted mod.
199 10 10 3 Posted November 20, 2022 Posted November 20, 2022 any way to get version 6.3.13 SSE? it seems that .15 and .16 somehow disables dyndolod and causes the PC head to disappear on reload.
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