valcon767 Posted July 26, 2022 Posted July 26, 2022 6 hours ago, Antiope_Apollonia said: Sure, but players are. That's the thing. I'm not very good at being a naughty slave—nor have I much desire to be. In all my hundreds if not thousands of hours with SLTR, I'm pretty sure I've been gagged twice. Once related to the fast travel thing, which was a long time ago, and once more recently just to test the nagging for sex mechanic—since it'd never happened organically, as I listen when Mistress tells me not to nag her. I don't have great ideas for what to do for a proactive gagging event, though. It's tough, because gag implementation in Skyrim is, naturally, a bit limited. The palace event we discussed a couple of months back is the best I've been able to do. But it'd be nice if we could come up with something. dunno how much help this will be, but i know of 5 mods that can/will apply a gag to the player 1 and 2 require a follower 1 - DFC (Devious Followers continued) = 1 game (have to be wearing dd boots), at least 1 of the deals, might do it other ways also. 2 - DEC (Devioiusly Enslaved Continued) = with right settings follower can find dd items you miss, and can equip them on you. the settings i use give them a chance to find dd items, then they will approach and talk to me about them, then depending on choices they can and usually do equip them on me. 3 - Cursed Loot = chance for event to equip dd items 4 - Mimic Chests = chance for it to equip dd items 5 - Mimic Clothing = chance to cause gear to become dd items
Mud Posted July 29, 2022 Posted July 29, 2022 (edited) Building my next run's mod list at the moment, and I'd like to ask for players' recommendations on which SS++ supported mods in the list are good for creating a sex scenario upon being enslaved, that runs its course then lets you escape without overstaying its welcome (i.e., not Slaverun which will lock you into being a slave for a very long time and a whole questline)? Since numerous adult mods over the years ended up unfinished or didn't plan a conclusion to their content, I have no idea which ones are safe to use or befitting for actual gameplay files. Edited July 29, 2022 by Mud
Herowynne Posted July 29, 2022 Posted July 29, 2022 (edited) 8 hours ago, Mud said: players' recommendations on which SS++ supported mods in the list are good for creating a sex scenario upon being enslaved, that runs its course then lets you escape without overstaying its welcome I like the following mods for that use case: Public Whore Devious Cidhna - pirates, bandits, vampires Deviously Cursed Loot - Dagonar Prison You will encounter plenty of sex from those outcomes. I also like Devious Followers Continued and SLUTS Resume, but they are less sex oriented. Edited July 29, 2022 by Herowynne 2
Omnishade Posted August 4, 2022 Posted August 4, 2022 (edited) The auction doesn't start. The auctioneer is just standing there silent, and there were other people reporting the same issue in the older version. I'm using SE and tried it with very few mods activated, so my log is very small. I should mention that I went to the auction house through LAL and CCAS in case there is any issue there. Any help? Papyrus.0.log Edited August 4, 2022 by RoninDog
bnub345 Posted August 4, 2022 Posted August 4, 2022 53 minutes ago, RoninDog said: The auction doesn't start. The auctioneer is just standing there silent, and there were other people reporting the same issue in the older version. I'm using SE and tried it with very few mods activated, so my log is very small. I should mention that I went to the auction house through LAL and CCAS in case there is any issue there. Any help? Papyrus.0.log 7.25 kB · 0 downloads That means Fuz Ro D-oh isn't working. Either you didn't install it or you got the wrong version for your game. 2
Omnishade Posted August 4, 2022 Posted August 4, 2022 6 minutes ago, bnub345 said: That means Fuz Ro D-oh isn't working. Either you didn't install it or you got the wrong version for your game. But the guy in black armor and many other modded NPCs have silent dialogue. Would I be able to talk to them if Fuz Ro D-oh didn't work? I have checked that I have the right version. There is only one current version for SE.
bnub345 Posted August 4, 2022 Posted August 4, 2022 3 minutes ago, RoninDog said: But the guy in black armor and many other modded NPCs have silent dialogue. Would I be able to talk to them if Fuz Ro D-oh didn't work? I have checked that I have the right version. There is only one current version for SE. The latest version 2.1 is only for AE, the SE version is 1.7 under the old downloads. 2
Omnishade Posted August 4, 2022 Posted August 4, 2022 (edited) 9 minutes ago, bnub345 said: The latest version 2.1 is only for AE, the SE version is 1.7 under the old downloads. Wow...I guess you have to read more carefully now that AE came and ruined more than it contributed with. Thank you! Edited August 4, 2022 by RoninDog 1
Silverandink Posted August 5, 2022 Posted August 5, 2022 Can anyone tell me why my game keep crashing on start up... it happens right after Bethesda's opening logo. kicks me back out to my desktop. mostly everything works fine, until i try to activate Simple slavery ++. iv spent hours (to say the least) turning off or deactivating mods and turning mods back on attempting to figure it out. if anyone thinks they might see anything that could be conflicting with SS++....i sure could use the help Mod list: Alternative start V2 fix being female bodyslide and outfit v5.6 Devious assets 3.0 Death alternative money or your life Devious Expansion 4.3a Devious integration 4.3a Devious Devices LE 5.1 FNIS Fuz Ra Doh 61 HDT physics extension Jcontainer Papyrus util Public plaything Racemenu Sexlab framework Sexlab Aroused SKSE SKYUI SL_kidnapped SOS TDF sexlabAroused sexy idles UIextension XP32 maximum skeleton ZAZ animation pack CBBE V.8.0
Hex Bolt Posted August 5, 2022 Author Posted August 5, 2022 42 minutes ago, Silverandink said: Can anyone tell me why my game keep crashing on start up. For starters, you've installed 2 versions of Devious Devices. That's bad. Since you have 5.1, get rid of the earlier versions. Apparently, you're on LE, although you didn't say. Did you install the LE version of SS++? It's an easy mistake to grab the wrong version. 1
Silverandink Posted August 7, 2022 Posted August 7, 2022 On 8/4/2022 at 10:26 PM, HexBolt8 said: For starters, you've installed 2 versions of Devious Devices. That's bad. Since you have 5.1, get rid of the earlier versions. Apparently, you're on LE, although you didn't say. Did you install the LE version of SS++? It's an easy mistake to grab the wrong version. Thanks for getting back so fast, So i have tried disabling: Devious assets 3.0 Devious Expansion 4.3a Devious integration 4.3a leaving just Devious Devices LE 5.1 Still it crashes on start up. I am using the proper LE version of SS++
Hex Bolt Posted August 7, 2022 Author Posted August 7, 2022 9 minutes ago, Silverandink said: Still it crashes on start up. I don't see anything that would obviously cause a crash on start. You might have to try disabling mods until you find a culprit. You might also create a papyrus log and look toward the end for anything that might indicate a serious problem.
jfraser Posted August 7, 2022 Posted August 7, 2022 1 hour ago, Silverandink said: Thanks for getting back so fast, So i have tried disabling: Devious assets 3.0 Devious Expansion 4.3a Devious integration 4.3a leaving just Devious Devices LE 5.1 Still it crashes on start up. I am using the proper LE version of SS++ Did you resort your load order and did you tey it on a brand new game?
ADisappointment Posted August 7, 2022 Posted August 7, 2022 Fantastic mod, is there a way to prevent wigs from being auto un-equiped? It's a touch jarring to have a preset dependent on a wig and it's taken off once the mod gets going.
Hex Bolt Posted August 7, 2022 Author Posted August 7, 2022 26 minutes ago, ADisappointment said: Fantastic mod, is there a way to prevent wigs from being auto un-equiped? Give it the SexLabNoStrip keyword.
ADisappointment Posted August 7, 2022 Posted August 7, 2022 2 hours ago, HexBolt8 said: Give it the SexLabNoStrip keyword. Thanks for that info.
Operand Posted August 8, 2022 Posted August 8, 2022 (edited) Could you please add a loose version? Sitting at the plugins limit here (and BSA count as plugins as well). Of course, I extracted the BSA and now mitigated the issue - well, potentially at breaking something else since loose files can only exist in one copy obviously - but at least I can now launch it Of course, adding a loose version usually is accompanied by a big warning "Only use it if you know what you're doing". Another thing (not sure if it's the SS+ problem though): if enslaved into "Public Whore" guards are hostile to the PC upon appearing in the city. Edited August 8, 2022 by Operand
Herowynne Posted August 8, 2022 Posted August 8, 2022 1 hour ago, Operand said: BSA count as plugins as well No, that is not true. 1 hour ago, Operand said: if enslaved into "Public Whore" guards are hostile to the PC upon appearing in the city I see that occur in Solitude but not other cities. When that happens to me in Solitude, I use RDO's Stop Combat feature to stop combat. After combat is stopped the city guard is no longer hostile.
Hex Bolt Posted August 8, 2022 Author Posted August 8, 2022 2 hours ago, Operand said: Another thing (not sure if it's the SS+ problem though): if enslaved into "Public Whore" guards are hostile to the PC upon appearing in the city. Simple Slavery takes a hands-off approach to things like that. It doesn't do anything to the PC's factions or bounties.
Operand Posted August 9, 2022 Posted August 9, 2022 (edited) 9 hours ago, Herowynne said: No, that is not true. It counts toward plugins limit to my knowledge (and experiments - though maybe I missed something). There is a way to circumvent it with the Skyrim.ini, i.e. changing the default section: Spoiler [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa However I don't think it's a good idea to put something there which might be absent depending on the load order. Anyways: with BSA -> crashes, doesn't even start SKSE (and its log is incomplete). Unpacked BSA -> it works and starts the game (however in the auction cell there are some problems - such as missing prison corridor walls and "red CK pointers" instead of some slave furniture and it also doesn't play the dialogue, however correctly sends PC to whichever mod is selected) 8 hours ago, HexBolt8 said: Simple Slavery takes a hands-off approach to things like that. It doesn't do anything to the PC's factions or bounties. Understood, that makes sense. 9 hours ago, Herowynne said: I see that occur in Solitude but not other cities. This seems to be accurate, at least I checked two other cities and it doesn't happen. I will see what's there with Solitude. Edited August 9, 2022 by Operand
bnub345 Posted August 9, 2022 Posted August 9, 2022 7 hours ago, Operand said: It counts toward plugins limit to my knowledge (and experiments - though maybe I missed something). There is a way to circumvent it with the Skyrim.ini, i.e. changing the default section: BSA files definitely do not take up plugin slots. Your save game is loaded onto FF, all the esl plugins are loaded onto FE. The rest of the plugins start at 00 with skyrim.esm and go from there. You might be confused with the fact that BSAs need to reference a plugin to be loaded. This can be done automatically if the BSA has the same name as a plugin, or by defining it in an ini. Extracting the loose files from the BSA won't change anything, the game loads them either way. Loose files always overwrite BSAs, so maybe you have some other loose files overwriting from a different mod. Then extracting the BSA would make the SS files overwrite the conflicting ones. 3
Operand Posted August 9, 2022 Posted August 9, 2022 19 minutes ago, bnub345 said: Extracting the loose files from the BSA won't change anything, the game loads them either way. Loose files always overwrite BSAs, so maybe you have some other loose files overwriting from a different mod. Then extracting the BSA would make the SS files overwrite the conflicting ones. Extracting it from BSA indeed didn't change anything (i.e. it still crashed). Extracting files + removing the BSA did he trick - well, with the aforementioned drawbacks.
frankbeans Posted August 9, 2022 Posted August 9, 2022 On 8/4/2022 at 6:17 PM, bnub345 said: The latest version 2.1 is only for AE, the SE version is 1.7 under the old downloads. Where are these old downloads? I can only find files 6.3.15 and 6.3.16 for SE in the downloads. I'm having the same problem as the other guy.
bnub345 Posted August 9, 2022 Posted August 9, 2022 6 minutes ago, frankbeans said: Where are these old downloads? I can only find files 6.3.15 and 6.3.16 for SE in the downloads. I'm having the same problem as the other guy. That was for Fuz Ro D-oh, a dependency of this mod. This mod has the same version for SE and AE. 3
frankbeans Posted August 9, 2022 Posted August 9, 2022 Just now, bnub345 said: That was for Fuz Ro D-oh, a dependency of this mod. This mod has the same version for SE and AE. Ah I see, tyvm for the clarification!
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