Nohrin Posted August 14, 2022 Posted August 14, 2022 This might be a stupid question, apologies if it is. I seem to remember there being sliders for choosing the outcome of slavery. But I don't seem them in the MCM. Am I misremembering, or was it another mod (or addon) that added sliders to choose your outcome weights?
jfraser Posted August 14, 2022 Posted August 14, 2022 46 minutes ago, Nohrin said: This might be a stupid question, apologies if it is. I seem to remember there being sliders for choosing the outcome of slavery. But I don't seem them in the MCM. Am I misremembering, or was it another mod (or addon) that added sliders to choose your outcome weights? Hex may correct me, but I don't believe sliders have ever been involved. Just on or off for the mods you have. 1
DonQuiWho Posted August 14, 2022 Posted August 14, 2022 21 hours ago, grosaprap said: So, I've never managed to trigger this one via SS++ but am going off 'vanilla' DCL knowledge here. The A Little Bondage Adventure quest in DCL is triggered when you talk to ANY NPC while bound and they decide to 'help' you out by adding more bondage and dropping you off in a random location. The 'point' of the quest is to get back to the same NPC where they'll release you and give you a small reward for providing them entertainment. Assuming that you actually were 'sold' into this quest, and not to the Dollmaker in Dawnstar or Leon/Leah in Whiterun, your problem is that you need to figure out WHICH random NPC was chosen for you to be sold to. I would have assumed that you would have been given SOME clue during the initial 'setup' portion of the quest, but if not then you have two options that would 'play by the rules' of the mod. The strict non-cheaty way would be to spend most of the rest of your play through visiting every possible location a _unique_ NPC could be at and talking to them, till you find the right one and they unlock you. The loosely non-cheaty Reach out to Kimmy on the DCL forum thread and ask what console command to find the formID of your target is. From there you can then figure out where they are and go to them directly. I would consider the second method a 'not cheat' because immersively you should have been aware who purchased you at the minimum, so using the console to get that info shouldn't be considered anything more than filling in a gap. Thanks for the full reply, Will be good to help others with the same issue I've been through the LBA before, quite a few times actually, and it all seemed to work out fine in the past But I have already moved on. I tried a few other tricks, none of which worked, before eventually settling on the 'least cheaty' option that I could think of to let the game progress before the earth melted, which was basically, on getting to the saleroom, but pre getting strung up at the POS, disabling DCUR's LBA outcome in the SS++ MCM, and then seeing where my PC ended up when flogged off to servitude through one of the other options And she's happy not to be interminably singing 'They seek him here, they seek him there' as she plays what might be a never ending game of Kinky Hide & Seek with, well, you know who ...
Hex Bolt Posted August 14, 2022 Author Posted August 14, 2022 1 hour ago, Nohrin said: I seem to remember there being sliders for choosing the outcome of slavery. It never had sliders for outcomes. You might be thinking of Defeat's outcome weight sliders. 1
bved2 Posted August 16, 2022 Posted August 16, 2022 Currently having issues with both available versions of this mod in which I get to the platform, but the auctioneer does nothing. he just stands there and so I get locked on the platform unless I reload an earlier save
jfraser Posted August 16, 2022 Posted August 16, 2022 2 hours ago, bved2 said: Currently having issues with both available versions of this mod in which I get to the platform, but the auctioneer does nothing. he just stands there and so I get locked on the platform unless I reload an earlier save Check that you have the correct Fuz Ro Doh Silent Voice installed.
DonQuiWho Posted August 16, 2022 Posted August 16, 2022 2 hours ago, bved2 said: Currently having issues with both available versions of this mod in which I get to the platform, but the auctioneer does nothing. he just stands there and so I get locked on the platform unless I reload an earlier save FWIW, to get sold, I actually had to get the PC to respond to the auctioneer/slaveMaster using the non aquiescent dialogue (something like 'I'm not having any of this crap') and then getting gagged. Nothing would start the sale properly without first doing that. Might be worth trying, if you haven't already
CaptainJ03 Posted August 16, 2022 Posted August 16, 2022 2 hours ago, bved2 said: Currently having issues with both available versions of this mod in which I get to the platform, but the auctioneer does nothing. he just stands there and so I get locked on the platform unless I reload an earlier save Uhmm, please clarify. There are 4 versions available - two for LE, and two for SE, so please state which game you're on, and check if you have to appropriate Fuz-Roh-Dings version for your basegame. How do you trigger the mod? If you get sent by another mod, you'd be in the cage (naked and tied as of the latest version) or did you enter through the door from Riften? In both cases, you may walk to the platform, but being locked means the the mod already did a lot. You must have spoken to either the slavemaster (out of the cage) or the auctioneer (asking for a pretend auction). They won't do much, other than standing around and talking - if they don't, check Furze-Roh-Duh (as everybody else already said)
bved2 Posted August 16, 2022 Posted August 16, 2022 4 hours ago, jfraser said: Check that you have the correct Fuz Ro Doh Silent Voice installed. This is probably it, using SE and i think the version i have downloaded is too recent
bved2 Posted August 16, 2022 Posted August 16, 2022 4 hours ago, CaptainJ03 said: Uhmm, please clarify. There are 4 versions available - two for LE, and two for SE, so please state which game you're on, and check if you have to appropriate Fuz-Roh-Dings version for your basegame. How do you trigger the mod? If you get sent by another mod, you'd be in the cage (naked and tied as of the latest version) or did you enter through the door from Riften? In both cases, you may walk to the platform, but being locked means the the mod already did a lot. You must have spoken to either the slavemaster (out of the cage) or the auctioneer (asking for a pretend auction). They won't do much, other than standing around and talking - if they don't, check Furze-Roh-Duh (as everybody else already said) SE, Sent by another mod, but the issue was Fuz ro Doh being too dup to date 1
bved2 Posted August 16, 2022 Posted August 16, 2022 New question, did the latest update remove support for Public Whore? (SE)
Hex Bolt Posted August 16, 2022 Author Posted August 16, 2022 1 hour ago, bved2 said: New question, did the latest update remove support for Public Whore? (SE) No. Any significant change like that would be listed in the change log.
Hex Bolt Posted August 16, 2022 Author Posted August 16, 2022 6 hours ago, DonQuiWho said: FWIW, to get sold, I actually had to get the PC to respond to the auctioneer/slaveMaster using the non aquiescent dialogue I just tested that, and both compliant paths led to the auction scene. The latest version added the new "I feel sick" topic, but I don't believe that it changed the auction lead-in topics. 1
Herowynne Posted August 16, 2022 Posted August 16, 2022 1 hour ago, bved2 said: New question, did the latest update remove support for Public Whore? (SE) No, it did not. I provide the SE conversion of Simple Slavery++ to @HexBolt8. I play on SE and Public Whore is my primary post-auction destination. I have successfully tested the SS++ to Public Whore connection dozens of times using the most recent version of SS++ for SE. 1
tholos Posted August 17, 2022 Posted August 17, 2022 Hey, I updated from 6.3.14 LE to 6.3.16 LE and it seems the named "Simple Slavery" MCM disappeared. I checked the changelog, I don't see anything about it. However, from verious mods using Simple Slavery, their MCM correctly finds SS Integration. Am I missing something ?
Hex Bolt Posted August 17, 2022 Author Posted August 17, 2022 23 minutes ago, tholos said: I updated from 6.3.14 LE to 6.3.16 LE and it seems the named "Simple Slavery" MCM disappeared. Everything is there, and it's working for me on LE. The MCM had some changes, but nothing major. Check that you don't have old scripts from an earlier version, and that you don't have anything that attempts to patch Simple Slavery (which will most likely break it). You might also create a papyrus log and look for any obvious problems.
tholos Posted August 17, 2022 Posted August 17, 2022 1 hour ago, HexBolt8 said: Everything is there, and it's working for me on LE. The MCM had some changes, but nothing major. Check that you don't have old scripts from an earlier version, and that you don't have anything that attempts to patch Simple Slavery (which will most likely break it). You might also create a papyrus log and look for any obvious problems. I will revert back my save, clean uninstall, remove possible scripts with fallrimtools then install new update then. Thank you, just wanted to be sure if you wanted a MCMless on this update but nope, the issue is on my hand 1
Nymra Posted August 19, 2022 Posted August 19, 2022 On 7/26/2022 at 1:28 AM, HexBolt8 said: Scroll up a few posts for that one. "Hey! Why am I in here?" -> "I'll be no one's slave! Let me out!" will get you gagged as a reaction to slave defiance. you did not understand me correctly here. I do not want to skip or speed up the auction itself, I just would love an option to make SS++ to START on the platform itself, only skipping the dialogue. The auction itself should still play on full length etc. etc. (acutally it could even be longer at times for my taste :P, like "take your seats" voice -> 1 min wait time or something, then auction starts) but my key issue is only the dialogue with the guard that I need to start every time (and yeah, I use SS++ quite alot too :)) I know how I can get "gagged" via dialogue, but I just made this suggestion for the "start on platform" situation where the dialogue is skipped.
jfraser Posted August 19, 2022 Posted August 19, 2022 2 minutes ago, Nymra said: you did not understand me correctly here. I do not want to skip or speed up the auction itself, I just would love an option to make SS++ to START on the platform itself, only skipping the dialogue. The auction itself should still play on full length etc. etc. (acutally it could even be longer at times for my taste :P, like "take your seats" voice -> 1 min wait time or something, then auction starts) but my key issue is only the dialogue with the guard that I need to start every time (and yeah, I use SS++ quite alot too :)) I know how I can get "gagged" via dialogue, but I just made this suggestion for the "start on platform" situation where the dialogue is skipped. Ah. Yeah, it begins with dialogue because that’s all I know how to do to trigger things happening. But Hex is way better at this stuff than I ever was, so maybe he will choose to take up your challenge. XD 2
Hex Bolt Posted August 19, 2022 Author Posted August 19, 2022 1 hour ago, Nymra said: I do not want to skip or speed up the auction itself, I just would love an option to make SS++ to START on the platform itself, only skipping the dialogue. Ah, I see. Yes, I misunderstood. There are advantages to the slave pen start. It's the player's last good chance to undo being enslaved, if there is no recent save to go back to. Starting in the slave pen provides a safety net, if you got sent there by accident or you were surprised when a mod sent you there. If you hadn't saved recently, it's easy to redress and use the console to get where you want to be. But when the auction starts, so does the device stripping, and consoling out could leave the auction hall somewhat messed up (the display slave would be missing, the scene might be stuck, and so on). The slave pen also offers an immersive way to be cured of disease before enslavement, when access to cures might not exist without use of the console. 2
tholos Posted August 19, 2022 Posted August 19, 2022 Hi, About Simple Slavery MCM, it's still not showing up on my save I don't know why. On older save back when I was playing, I remember being captured and the Simple Slavery functions seem to work, the MCM entry "Simple Slavery" was in the MCM list. What I did on my current save: - Uninstall SSLV++ => remove unattached instances and elements => help "sslv" -> nothing shown - Install current SSLV version and older one (6.3.3 LE FOMOD) to test, still not showing up in MCM - I "coc" to the riften slave market, talked to the auctioneer that I have a thing for being enslaved but it doesn't seem to do anything - I tried to "setstage [SSLV_config(don't remember the exact name)] 1 but stage not found - Save after initialization, load and test again In papyrus log, the entries I see about "SSLV" are: Spoiler [08/19/2022 - 06:33:32PM] warning: Property bEnabled on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property [08/19/2022 - 06:33:32PM] warning: Property iPriority on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property [08/19/2022 - 06:33:32PM] warning: Property iQuestType on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property [08/19/2022 - 06:33:32PM] warning: Property SName on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property [08/19/2022 - 06:33:32PM] warning: Property Door1 on script RR_Lockdown_Script attached to (A42E022A) cannot be initialized because the script no longer contains that property [08/19/2022 - 06:33:32PM] warning: Property ZaZFurnAlias on script PW__SF_PW_GenericTorture_0904C3E9 attached to (8304C3E9) cannot be initialized because the script no longer contains that property ... [08/19/2022 - 06:33:33PM] warning: Property SSLV_SlaveOutfit on script SSLV_DAIntScript attached to SSLV_DAInt (D900FB14) cannot be initialized because the script no longer contains that property ... [08/19/2022 - 06:33:34PM] warning: Property bEnabled on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property [08/19/2022 - 06:33:34PM] warning: Property iPriority on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property [08/19/2022 - 06:33:34PM] warning: Property iQuestType on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property [08/19/2022 - 06:33:34PM] warning: Property SName on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property ... [08/19/2022 - 06:33:34PM] warning: Property SSLV_SlaveOutfit on script SSLV_DAIntScript attached to SSLV_DAInt (D900FB14) cannot be initialized because the script no longer contains that property ... [08/19/2022 - 06:34:07PM] registering for mod event 'SSLV Entry' ... [08/19/2022 - 06:34:12PM] [sslv_configscr <SSLV_Config (D902FF82)>] INITIALIZED ... [08/19/2022 - 06:38:19PM] warning: Property bEnabled on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property [08/19/2022 - 06:38:19PM] warning: Property iPriority on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property [08/19/2022 - 06:38:19PM] warning: Property iQuestType on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property [08/19/2022 - 06:38:19PM] warning: Property SName on script daymoyl_PlayerValidateQuestAlias attached to alias PlayerRef on quest SSLV_DARegister (D903B46E) cannot be initialized because the script no longer contains that property ... [08/19/2022 - 06:38:19PM] warning: Property SSLV_SlaveOutfit on script SSLV_DAIntScript attached to SSLV_DAInt (D900FB14) cannot be initialized because the script no longer contains that property ... I don't know what else I can do, any ideas ?
jfraser Posted August 19, 2022 Posted August 19, 2022 (edited) 20 minutes ago, tholos said: - Install current SSLV version and older one (6.3.3 LE FOMOD) to test, still not showing up in MCM are you saying you have both the current version and an older one running at the same time? if so, that's probably your issue - those are going to fight. Edited August 19, 2022 by jfraser
tholos Posted August 19, 2022 Posted August 19, 2022 2 minutes ago, jfraser said: are you saying you have both the current version and an older one running at the same time? if so, that's probably your issue - those are going to fight. Nope, I tried with the current one, then an older one when back I was playing and it was I guess working as expected with version 6.3.3 but not anymore A bad habit of mine when updating a mod back in time was to overwrite a previous version and let it active but this time I just removed everything related to SSLV (well only SSLV, I didn't uninstall death alternative, public wh or others mod integration)
jfraser Posted August 19, 2022 Posted August 19, 2022 3 minutes ago, tholos said: Nope, I tried with the current one, then an older one when back I was playing and it was I guess working as expected with version 6.3.3 but not anymore A bad habit of mine when updating a mod back in time was to overwrite a previous version and let it active but this time I just removed everything related to SSLV (well only SSLV, I didn't uninstall death alternative, public wh or others mod integration) okay, that makes more sense. XD did you start a brand new game after these installations or just stick them on a previous save? if the latter, try starting a new game (from scratch, not one of those "i saved it before installing mods" things - that's not a real new game ).
tholos Posted August 19, 2022 Posted August 19, 2022 (edited) 36 minutes ago, jfraser said: okay, that makes more sense. XD did you start a brand new game after these installations or just stick them on a previous save? if the latter, try starting a new game (from scratch, not one of those "i saved it before installing mods" things - that's not a real new game ). I did many tests I don't remember, I will try asap and will tell you in a few minutes after reinstalling latest version. I will edit here EDIT: From a new save, I get the same result; the MCM doesn't show up. MCMs from other mods seems to be all there, I saved and loaded but nothing appear Can I use a command or test a scenario easily where I can use any SSLV feature ? Edited August 19, 2022 by tholos 1
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