Nymra Posted August 19, 2022 Posted August 19, 2022 1 hour ago, HexBolt8 said: Ah, I see. Yes, I misunderstood. There are advantages to the slave pen start. It's the player's last good chance to undo being enslaved, if there is no recent save to go back to. Starting in the slave pen provides a safety net, if you got sent there by accident or you were surprised when a mod sent you there. If you hadn't saved recently, it's easy to redress and use the console to get where you want to be. But when the auction starts, so does the device stripping, and consoling out could leave the auction hall somewhat messed up (the display slave would be missing, the scene might be stuck, and so on). The slave pen also offers an immersive way to be cured of disease before enslavement, when access to cures might not exist without use of the console. I understand, hence I only ask for an MCM option for it, so ppl can decide. I find the mod works so well I never had to end slavery prematurely in the slave pen. PLUS even in the past, when something broke and you were in the slave pen, usually it required reloading anyway, so at least for me I never experienced it as a safety net. Curing deseases could also be automated. Dont get me wrong, I just think playstyles differ alot and mods like Lola, SD+ and in this case SS++ demand player action to make stuff happen. What I prefer is mods that force the stuff on the PC a bit more, since that feels more like slavery to me and some others I guess. Also also its just that the dialogue becomes really tiring and at least for me there is a 50% chance if it getting stuck so that I have to repeat it (might be just my savegame or skyrim problem in general, its not a thing that happens only in SS++) but it just adds to the problem.
Hex Bolt Posted August 19, 2022 Author Posted August 19, 2022 10 minutes ago, tholos said: A bad habit of mine when updating a mod back in time was to overwrite a previous version and let it active but this time I just removed everything related to SSLV (well only SSLV, I didn't uninstall death alternative, public wh or others mod integration) I think you're hurting yourself when you update by removing the mod, cleaning your save, then adding the new version back into your game. Unless it's a trivial mod (texture replacer, new armor, etc.), uninstalling a mod is always risky. Despite the care that you took to clean your save, things might be messed up. Unless a mod author specifically says that updating requires a clean save or a new game, I suggest just overwriting the previous version. You called this a bad habit, but I don't agree. I'd argue the reverse, that needlessly uninstalling a mod is the bad habit. Simple Slavery is inactive unless you were in the middle of the auction scene. The only script that runs all the time is the MCM, and it's safe to simply overwrite (if there were a situation where this would be untrue, I'd note that in red warning text in the update notes). Just a comparison, I never uninstall/reinstall to update a mod unless specifically directed to do so by the mod author. I have never, in all my years playing Skyrim, had an MCM disappear. Of course, that's not proof that the steps you took caused this mod's MCM to fail, but it does suggest that doing it differently might be better.
tholos Posted August 19, 2022 Posted August 19, 2022 (edited) 36 minutes ago, HexBolt8 said: I think you're hurting yourself when you update by removing the mod, cleaning your save, then adding the new version back into your game. Unless it's a trivial mod (texture replacer, new armor, etc.), uninstalling a mod is always risky. Despite the care that you took to clean your save, things might be messed up. Unless a mod author specifically says that updating requires a clean save or a new game, I suggest just overwriting the previous version. You called this a bad habit, but I don't agree. I'd argue the reverse, that needlessly uninstalling a mod is the bad habit. Simple Slavery is inactive unless you were in the middle of the auction scene. The only script that runs all the time is the MCM, and it's safe to simply overwrite (if there were a situation where this would be untrue, I'd note that in red warning text in the update notes). Just a comparison, I never uninstall/reinstall to update a mod unless specifically directed to do so by the mod author. I have never, in all my years playing Skyrim, had an MCM disappear. Of course, that's not proof that the steps you took caused this mod's MCM to fail, but it does suggest that doing it differently might be better. I should have been more precise Whenever I update a mod, I don't uninstall->update. I'm doing as you said since then. What I mean by "bad habit" is sometimes when I have in my mod organizer 3 or 4 installed version of a mod, I tend to uninstall the oldest one. I always let installed the latest and the previous one installed just in case installed. I never had any problem with that. Well until now with that MCM not showing at all even in a new game. Quote EDIT: From a new save, I get the same result; the MCM doesn't show up. MCMs from other mods seems to be all there, I saved and loaded but nothing appear Can I use a command or test a scenario easily where I can use any SSLV feature ? When the bug occured, I updated from 6.3.14 (which was still active, I didn't uninstall) to 6.3.16 Edited August 19, 2022 by tholos
Nymra Posted August 19, 2022 Posted August 19, 2022 (edited) I just checked the code and I think I could implement the "Skip Dialogue" Option myself for LE. I just tested it and it worked quite smooth. THIS WOULD BE THE MCM Bool Propery: Bool SkipDialogue = true event on_new_slave(string eventName, string arg_s, float argNum, form sender) LogAndPrint("Simple Slavery: Received 'new slave' mod event") LogAndPrint("Enslaved from " + sender.GetName() + " - " + sender) playerref.SendModEvent("PCSubFree"); SD+ Release if CheckFreedomLicense(); SL Survival Freedom License check return endif SendModEvent("dhlp-Suspend") playerref.moveto(SSLV_CageMark2) CruxSlave.EvaluatePackage() DefaultIdle() StripPlayer() if playerref.GetDistance(SSLV_CageMark2) > 100 playerref.moveto(SSLV_CageMark2); PC maybe landed outside the cage endif SSLV_DDInt.RemoveGag() EquipSlaveOutfit(playerref, SSLV_SlaveOutfit2) ;NYMRAS EDIT >>>>>>>>>>>>>>>>> if SkipDialogue SetStage(20) endif ;NYMRAS EDIT >>>>>>>>>>>>>>>>> endevent Would you be willing to include it in the next update in that case? I would edit the MCM script and the ESP then, too to save you time EDIT: Btw I would also include an additional ModEvent that can communicate with Naked Defeat to use its Expression System, That way Naked Defeat could play expressions during SS++ Scenario. Another more complex idea would be that Naked Defeat would also trigger a forced Bathing event (slaves should be clean) or even some fucking before sent to the auction. It would only be Events sent out from SS++ that Nade listens to to track where the SS++ quest is at. I would also use these to make Fill Her Up from Baka NOT trigger during SS++... EDIT2; alternativly I could just include the expression function into SS++ directly connected with an MCM option to enable it. basically it plays random expressions that refresh every 2-4 seconds with random eye and mouth movement tied to sad/fearfull prisoner expressions Edited August 19, 2022 by Nymra
Hex Bolt Posted August 19, 2022 Author Posted August 19, 2022 1 hour ago, tholos said: Well until now with that MCM not showing at all even in a new game. You can test if the main quests are running in the console: sqv sslv_config sqv SimpleSlavery Both should be running. "SetStage SimpleSlavery 10" will send you to the platform, just as a test (I don't recommend doing that in a real game). I'm wondering if a script dependence has crept in. I've been careful about that, but who knows? Can you please post (in a spoiler section) your mod list? If you prefer, you can message it to me.
jfraser Posted August 19, 2022 Posted August 19, 2022 (edited) 27 minutes ago, Nymra said: I just checked the code and I think I could implement the "Skip Dialogue" Option myself for LE. I just tested it and it worked quite smooth. THIS WOULD BE THE MCM Bool Propery: Bool SkipDialogue = true event on_new_slave(string eventName, string arg_s, float argNum, form sender) LogAndPrint("Simple Slavery: Received 'new slave' mod event") LogAndPrint("Enslaved from " + sender.GetName() + " - " + sender) playerref.SendModEvent("PCSubFree"); SD+ Release if CheckFreedomLicense(); SL Survival Freedom License check return endif SendModEvent("dhlp-Suspend") playerref.moveto(SSLV_CageMark2) CruxSlave.EvaluatePackage() DefaultIdle() StripPlayer() if playerref.GetDistance(SSLV_CageMark2) > 100 playerref.moveto(SSLV_CageMark2); PC maybe landed outside the cage endif SSLV_DDInt.RemoveGag() EquipSlaveOutfit(playerref, SSLV_SlaveOutfit2) ;NYMRAS EDIT >>>>>>>>>>>>>>>>> if SkipDialogue SetStage(20) endif ;NYMRAS EDIT >>>>>>>>>>>>>>>>> endevent Would you be willing to include it in the next update in that case? I would edit the MCM script and the ESP then, too to save you time EDIT: Btw I would also include an additional ModEvent that can communicate with Naked Defeat to use its Expression System, That way Naked Defeat could play expressions during SS++ Scenario. Another more complex idea would be that Naked Defeat would also trigger a forced Bathing event (slaves should be clean) or even some fucking before sent to the auction. It would only be Events sent out from SS++ that Nade listens to to track where the SS++ quest is at. I would also use these to make Fill Her Up from Baka NOT trigger during SS++... EDIT2; alternativly I could just include the expression function into SS++ directly connected with an MCM option to enable it. basically it plays random expressions that refresh every 2-4 seconds with random eye and mouth movement tied to sad/fearfull prisoner expressions that just skips the need to talk to the guy to begin the auction, right? this isn't about skipping the auction itself, if I'm understanding what you've been saying. Edited August 19, 2022 by jfraser 1
Nymra Posted August 19, 2022 Posted August 19, 2022 2 minutes ago, jfraser said: that just skips the need to talk to the guy to begin the auction, right? this isn't about skipping the auction itself, if I'm understanding what you've been saying. yes, this only skips the short dialogue and basically autostarts the auction scene. I would add a short delay maybe, currently at least for me its "port to cell" -> 1 sec -> fade to black -> port to auction stage scene. 1
jfraser Posted August 19, 2022 Posted August 19, 2022 1 minute ago, Nymra said: yes, this only skips the short dialogue and basically autostarts the auction scene. I would add a short delay maybe, currently at least for me its "port to cell" -> 1 sec -> fade to black -> port to auction stage scene. Up to Hex, of course.
tholos Posted August 19, 2022 Posted August 19, 2022 11 minutes ago, HexBolt8 said: You can test if the main quests are running in the console: sqv sslv_config sqv SimpleSlavery Both should be running. "SetStage SimpleSlavery 10" will send you to the platform, just as a test (I don't recommend doing that in a real game). I'm wondering if a script dependence has crept in. I've been careful about that, but who knows? Can you please post (in a spoiler section) your mod list? If you prefer, you can message it to me. I'll do some test tonight, post results tomorrow, if that fails, can I answer you tomorrow about what you asked ?
Hex Bolt Posted August 19, 2022 Author Posted August 19, 2022 37 minutes ago, Nymra said: I just checked the code and I think I could implement the "Skip Dialogue" Option myself for LE. I'd rather not add an option to the MCM for this. I prefer not to encourage players to take an alternate path through events that might break at some point. As a compromise, I can add your changes to the main script. Those who want to go straight to the platform can run "setpqv SimpleSlavery SkipDialogue true". Put it in a batch file and run it once per game. 42 minutes ago, Nymra said: I would also include an additional ModEvent that can communicate with Naked Defeat to use its Expression System I can send an "SSLV On Platform" event when that part starts, if that works for you. It would be generic, so any mod could make use of it. SS++ already sends the "SSLV Exit" event when it finishes, so you'd know when to start and end. 46 minutes ago, Nymra said: even some fucking before sent to the auction A "test ride" feature has been suggested. That could be interesting, but it would introduce a dependence on SexLab, which isn't required now. Also, there are some players who'd rather skip the preliminaries and go straight to the platform.
Hex Bolt Posted August 19, 2022 Author Posted August 19, 2022 @Nymra, this can be changed, but so that I don't forget, I've made these changes for whenever the next update comes out: When the PC arrives on the platform and SS housekeeping tasks finish, SS sends SendModEvent("SSLV On Platform"). In the main script, a new bool property SkipDialogue that defaults to false does SetStage(20) after a 2 second delay for on_new_slave.
Antiope_Apollonia Posted August 19, 2022 Posted August 19, 2022 Setting aside performance impact, ease of implementation, @HexBolt8's time, etc., I think my pie-in-the-sky ideal for SS++ would be to have the auction start after some period of time whether you talk to the guy or not, accompanied by some simple ambient dialogue to the effect that "you're up, get over here." In the mean time, you could talk to him to start sooner if you're impatient, or there'd be a bit more to talk about with your cellmates while you wait—maybe you could even have a dialogue option that leads to flirting with them. Ideally, there would be an auction in-progress during that time, so you could also just watch the show if you wanted. Maybe choosing to kill time by masturbating would also have some minor dialogue consequences. Talking to the warden bloke wouldn't automatically lead to starting the auction immediately unless you choose a dialogue option to the effect of, "c'mon, let's get this show on the road," so you can actually explore his dialogue a little bit within a single event—right now, talking to him is weird, as there are some dialogues that it feels like there's no natural way to progress to. 1
Hex Bolt Posted August 19, 2022 Author Posted August 19, 2022 (edited) 36 minutes ago, Antiope_Apollonia said: Ideally, there would be an auction in-progress during that time, so you could also just watch the show if you wanted. I made a note to consider an option to have an auction scene run for the display model slave while you're in the pen, or even when you wander in from outside. It would just run one of the existing bidding scenes with a fade to black. That might conceivably lead to "you're up" if you're in the pen. 36 minutes ago, Antiope_Apollonia said: Maybe choosing to kill time by masturbating would also have some minor dialogue consequences. That's interesting. A display like that would likely increase a slave's sale price, though it wouldn't really affect anything. I guess it could cause a unique scene to run for the auction, one that mentions the slave's sexual appetite, but players would probably tire of seeing that one after a few times. I've also thought about a shopping phase where bidders might talk to you, inspect you, and squeeze the merchandise. A fair bit of work there, and it would have to support a wide range of PC responses (defiant, submissive, frightened, philosophical, eager, and so on). Edited August 19, 2022 by HexBolt8 3
jfraser Posted August 19, 2022 Posted August 19, 2022 did we remove the person who was on the dais already? i admit, it's been a while since i played, so i'm not up to date on the changes.
Hex Bolt Posted August 19, 2022 Author Posted August 19, 2022 (edited) 10 minutes ago, jfraser said: did we remove the person who was on the dais already? No, that's the one I referred to as the "display model". Still there. Edited August 19, 2022 by HexBolt8
jfraser Posted August 19, 2022 Posted August 19, 2022 ah. i know there's one off to the side, so i thought maybe that's the one you meant. unless she's gone now XD
tholos Posted August 20, 2022 Posted August 20, 2022 (edited) 9 hours ago, HexBolt8 said: You can test if the main quests are running in the console: sqv sslv_config sqv SimpleSlavery Both should be running. "SetStage SimpleSlavery 10" will send you to the platform, just as a test (I don't recommend doing that in a real game). I'm wondering if a script dependence has crept in. I've been careful about that, but who knows? Can you please post (in a spoiler section) your mod list? If you prefer, you can message it to me. What I did in a new game after leaving Abandonned prison (Alternate Start) and waiting the game to setup every mods: -sqv sslv_config Spoiler sqv sslv_config --- Papyrus ---------------------------- Quest: Script state = "" No variables No papyrus scripts attached - 1 Aliases for quest 'SSLV_Config' (8A02FF82)- REF 'Player'->"(00000014) --- Quest state ------------------------ Enabled? Yes State: Running Current stage: 0 Priority: 0 -sqv simpleslavery Spoiler sqv simpleslavery --- Papyrus ---------------------------- Form: Script state = "" No variables Quest: Script state = "" No variables No papyrus scripts attached - 27 Aliases for quest 'SimpleSlavery' (8A00492E)- REF 'SSLV_RandallAlias'->(8A02530A) REF 'SSLV_AuctioneerAlias'->"(8A025308) REF 'SSLV_HarrietteAlias'->"(8A025309) REF 'SSLV_Bidder1Alias'->"(8A033565) REF 'SSLV_Bidder2Alias'->"(8A02530C) REF 'SSLV_Bidder3Alias'->"(8A025311) REF 'SSLV_TestCell'->"(000790BA) REF 'Player'->"(00000014) REF 'SSLV_Bidder4Alias'->"(8A02530D) REF 'SSLV_Bidder5Alias'->"(8A02530F) REF 'SSLV_Bidder6Alias'->"(8A025310) REF 'SSLV_Bidder7Alias'->"(8A025312) REF 'SSLV_Bidder8Alias'->"(8A025313) REF 'SSLV_Master1Alias'->"(8A04DD33) REF 'SSLV_Master1bAlias'->"(8A04DD34) REF 'SSLV_Master2Alias'->"(8A04DD35) REF 'SSLV_Master2bAlias'->"(8A04DD36) REF 'SSLV_Master3Alias'->"(8A04DD37) REF 'SSLV_Master3bAlias'->"(8A04DD37) //Weird ? REF 'SSLV_Master4Alias'->"(8A04DD39) REF 'SSLV_Master4bAlias'->"(8A04DD3A) REF 'SSLV_Master5Alias'->"(8A04DD3B) REF 'SSLV_Master5bAlias'->"(8A04DD3C) REF 'SSLV_Master6Alias'->"(8A04DD3D) REF 'SSLV_Master6bAlias'->"(8A04DD3F) REF 'SSLV_Master7Alias'->"(8A04DD40) REF 'SSLV_Master7bAlias'->"(8A04DD41) --- Quest state ------------------------ Enabled? Yes State: Running Current stage: 0 //changed to 10 after typing "setstage simpleslavery 10" Priority: 60 -setstage simpleslavery 10 =>Aside from changing the current stage and done after alternate start, I didn't get teleported. I just then "coc riftenlavemarket" it worked but again talking to the auctioneer about "I have a thing about being enslaved" seems to do nothing. -I revert back 8-9 mod updates I did along with Simple Slavery when updating from 6.3.14 to 6.3.16 and uninstalled 2 new freshly added mods. => I wanted to see if these new/updated mods were the cause of this but apparently, the issue might be older than I can think. The hassle is; it has been, some time since I've played and or used Simple Slavery mod or MCM so I don't know. What I didn't do: -DIsable all plugins excepts skyrim's and SSLV's ones; is it useful to do so ? Here's my load order: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 hdtHighHeel.esm 7 7 BeeingFemale.esm 8 8 ApachiiHair.esm 9 9 ApachiiHairFemales.esm 10 a SGHairPackBase.esm 11 b Schlongs of Skyrim - Core.esm 12 c SexLab.esm 13 d SexLabAroused.esm 14 e Devious Devices - Assets.esm 15 f Devious Devices - Integration.esm 16 10 Devious Devices - Expansion.esm 17 11 Devious Devices - Contraptions.esm 18 12 Uncommon Races of Skyrim.esm 19 13 BBLuxurySuite.esm 20 14 ZaZAnimationPack.esm 21 15 CreatureFramework.esm 22 16 TaraUltimateFurniturePack.esm 23 17 daymoyl.esm 24 18 HoovesStepset.esm 25 19 paradise_halls.esm 26 1a Heretical Resources.esm 27 1b Amputator.esm 28 1c Heels Sound.esm 29 1d RidingStyles2.esm 30 1e Skyrim - Utility Mod.esm 31 1f Cutting Room Floor.esp 32 20 FNIS.esp 33 21 SkyUI.esp 34 22 SkyrimConfigMenu.esp 35 23 XPMSE.esp 36 24 SOSRaceMenu.esp 37 25 RaceMenuMorphsCBBE.esp 38 26 BeeingFemaleBasicAddOn.esp 39 27 KS Hairdo's.esp 40 28 SimplyKnock.esp 41 29 SGHairPackAIO.esp 42 2a MikanEyes All in one.esp 43 2b Remodeled Armor - Vanilla Replacer - Dragonborn.esp 44 2c Remodeled Armor - Vanilla Replacer - Dawnguard.esp 45 2d Schlongs of Skyrim.esp 46 2e SOS - Smurf Average Addon.esp 47 2f SexLab Inflation Framework.esp 48 30 RaceMenu.esp 49 31 RaceMenuPlugin.esp 50 32 SOS - Hormones UNP Addon.esp 51 33 SlaveTats.esp 52 34 SlaveTatsEventsBridge.esp 53 35 Latex Witch - Nokou.esp 54 36 Daz Swimsuit Pack.esp 55 37 Ballet Boots.esp 56 38 Devious Rubber Masks Rebirth.esp 57 39 ChaPi.esp 58 3a zzEstrus.esp 59 3b Devious Devices For Him.esp 60 3c Devious Devices - BRRF.esp 61 3d SexLabDefeat.esp 62 3e DeviousTraining.esp 63 3f AmputatorFrameworkRecipe.esp 64 40 SLAL_AnimationsByLeito.esp 65 41 SLAL_GSAnimObjects.esp 66 42 sr_FillHerUp.esp 67 43 DLSkyrim.esp 68 44 ABDLSuite.esp 69 45 DLSecure.esp 70 46 Cloth Diaper.esp 71 47 LolaDiapers.esp 72 48 Luxury Collection.esp 73 49 Bathing in Skyrim - Main.esp 74 4a Apropos2.esp 75 4b UIExtensions.esp 76 4c NPC Clothing Replacer.esp 77 4d WetFunction.esp paradise_halls_family_feud-weapon-fix_patch.esp TTT_ArousedNips.esp 78 4e Blush When Aroused.esp 79 4f [Melodic] Sedictive Sister.esp 80 50 FadeTattoos.esp 81 51 RapeTattoos.esp 82 52 AddItemMenuLE.esp 83 53 Tropicalpack.esp 84 54 Latex Underwear.esp 85 55 [Predator] Latex Condom Suit.esp 86 56 [Melodic] Latex Leotard.esp 87 57 Eyes of Aber.esp 88 58 mmpieceringparts1.esp 89 59 FMS_FemaleMakeupSuite.esp 90 5a EnhancedLightsandFX.esp 91 5b ELFX - Exteriors.esp 92 5c SD Cages.esp 93 5d 3DNPC.esp 94 5e paradise_halls_SLExtension.esp 95 5f MoreBanditCamps(Explorer'sEdition).esp 96 60 xazPrisonOverhaulPatched.esp 97 61 MilkModNEW.esp 98 62 MilkMod_MilkPumpsFancy.esp Cidhna Mine Expanded.esp 99 63 DemonicCreatures.esp 100 64 Immersive Encounters.esp 101 65 troublesofheroine.esp 102 66 OBIS.esp 103 67 SexLab-Stories.esp 104 68 Trapped in Rubber.esp 105 69 SexLab_DibellaCult.esp 106 6a hydra_slavegirls.esp 107 6b SL Survival.esp zThingsInDark.esp 108 6c Remodeled Armor - Vanilla Replacer.esp 109 6d MoreNastyCritters.esp 110 6e Captured Dreams.esp 111 6f MrissiTailOfTroubles.esp 112 70 SnoipehMoreCreatures.esp What am I.esp 113 71 SexLab-StoriesDevious.esp 114 72 SexyBanditCaptives.esp 115 73 PAN_NPCs.esp Milk Addict.esp 116 74 bac.esp 117 75 sanguinesDebauchery.esp 118 76 SMIM-Merged-All.esp 119 77 SexLab-Parasites.esp 120 78 Slaverun_Reloaded.esp 121 79 Dovahkiins_Infamy.esp 122 7a BaboInteractiveDia.esp 123 7b Deviously Cursed Loot.esp 124 7c ChaurusLife.esp 125 7d PAH_HomeSweetHome.esp 126 7e Populated Lands Roads Paths.esp 127 7f ZaFromTheDeepsV2.esp 128 80 SexLab_Dialogues.esp 129 81 PAH_AndYouGetASlave.esp 130 82 zTrap.esp 131 83 SexLab-AmorousAdventures.esp 132 84 BrandingDeviceOfDoom.esp 133 85 Laura's Bondage Shop.esp 134 86 Public Whore.esp 135 87 Deviously Vanilla.esp 136 88 DeviousFollowers.esp 137 89 pahe_lakeview_manor_cell.esp 138 8a SimpleSlavery.esp 139 8b SecretShips.esp 140 8c [Dint999] KSH's HDT.esp 141 8d EstrusChaurus.esp 142 8e Deviously Enslaved.esp FtM_3 - OBIS + CCOR.esp FtM_3 - OBIS.esp 143 8f FtM_3.esp FtM_3 - CCOR.esp 144 90 Bijin Warmaidens.esp 145 91 BW Beleval.esp 146 92 Frea.esp 147 93 BW Ingjard.esp 148 94 zzEstrusAddon.esp 149 95 TheAmazingWorldOfBikiniArmor.esp 150 96 yps-ImmersivePiercing.esp 151 97 EggFactory.esp 152 98 Sorceress Supreme.esp 153 99 SexLab_Hormones.esp 154 9a SexLab_DibellaCult_Sisters.esp 155 9b ERF - Ceraph.esp 156 9c DeadlyMutilation.esp 157 9d HentaiCreatures.esp 158 9e daymoyl_DawnguardAddon.esp 159 9f SexLab Approach.esp 160 a0 paradise_halls_fellglow_slave_camp.esp 161 a1 Feirin1.esp 162 a2 WMFSEllindiaFollower.esp 163 a3 OBISDB.esp 164 a4 Spriggan Armor 2.esp 165 a5 submissivelola_est.esp 166 a6 RohZima_AnimObjects.esp 167 a7 EstrusSpider.esp 168 a8 paradise_halls_farengars_study.esp Pahe_Immersive_Creature fixes patch.esp pahe-tdf-patch.esp 169 a9 Pahe_Dwarven_Devious_suits.esp 170 aa Andrea.esp 171 ab My Home Is Your Home.esp 172 ac My Home Is Your Home dialogue patch.esp 173 ad Fenne.esp 174 ae 3dnpc - Overhual.esp 175 af Extended Slider Colors.esp 176 b0 FreckleMania2.esp 177 b1 Sunsakuka's Follower.esp 178 b2 PsycheAnimationObjects.esp 179 b3 44bikini.esp 180 b4 SexLabHorribleHarassment.esp 181 b5 TKDodge.esp 182 b6 Brows.esp 183 b7 dcc-dm2.esp 184 b8 Tribal Tattoo Overlays.esp 185 b9 SexyBanditCaptives_ApachiiHair.esp 186 ba SexyBanditCaptives_KSHair.esp 187 bb Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 188 bc Natural Lighting and Atmospherics.esp Funcon.esp iWant Widgets LE.esp 189 bd FWB_SexLabDisparity.esp 190 be SLAnimLoader.esp 191 bf SLAL_AnimationByBakaFactory.esp 192 c0 SLALAnimObjBillyy.esp 193 c1 NaySanPiercing.esp 194 c2 UltimateCombat.esp 195 c3 Bijin NPCs.esp 196 c4 KS Hairdos - HDT.esp 197 c5 CK_Yvette_Follower.esp 198 c6 Live Action.esp CowLifeServices.esp 199 c7 Maelstrom.esp 200 c8 The Facility.esp 201 c9 Shiny Catsuits.esp 202 ca SD Patches.esp SL_Kidnapped_Redux.esp 203 cb SexLab - Devious Butt.esp 204 cc HDT Piercingsets.esp 205 cd Zarias_Piercings1.esp 206 ce Devious Devices - Equip.esp 207 cf MilkModNEW HF.esp 208 d0 MilkModNEW Sanbox.esp 209 d1 MilkModNEW ZaZ Sanbox.esp 210 d2 fuz_2.esp 211 d3 Ordinator - Perks of Skyrim.esp 212 d4 Immersive Citizens - AI Overhaul.esp 213 d5 Alternate Start - Live Another Life.esp 214 d6 Deviously Cursed Loot LAL AddOn.esp 215 d7 Pahe_AltStartLAL.esp 216 d8 pchsWartimes.esp 217 d9 ELFXEnhancer.esp I don't know what else I can do thanks anyway for taking your time ! EDIT: I remember when checking some mod's MCM like Public Whore and SL Survival, when SSLV 6.3.16 was installed, in the "Mod integration" of some of them, sometimes Simple Slavery was "FOUND" and sometimes "NOT FOUND" => Do you want me to see which one gave me that ? Edited August 20, 2022 by tholos
Hex Bolt Posted August 20, 2022 Author Posted August 20, 2022 17 minutes ago, tholos said: setstage simpleslavery 10 That's my fault. I meant to type stage 20. But that doesn't matter because.... 18 minutes ago, tholos said: No papyrus scripts attached The script for the MCM, and also the main script, aren't present in your game. No script, no MCM. For the LE version, these are loose files. You should see SSLV_MainScr.pex and SSLV_ConfigScr.pex in your installation. If you don't, you were too enthusiastic about cleaning out the old version and removed key parts of the current version. If you don't see those scripts, extract everything from the zip file again. 1
Hex Bolt Posted August 20, 2022 Author Posted August 20, 2022 25 minutes ago, tholos said: in the "Mod integration" of some of them, sometimes Simple Slavery was "FOUND" and sometimes "NOT FOUND" => Do you want me to see which one gave me that ? That's not necessary. Nothing changed here that would cause Simple Slavery to no longer be recognized by other mods. If someone had a problem, it's probably an installation error or an unstable game. 1
tholos Posted August 20, 2022 Posted August 20, 2022 (edited) Wait... Apparently I don't see any of those .pex in script folder nor seq in the seq folder why.... ? I don't understand ! Only the .bsa and .esp are included from my MO. I checked the .zip NMM took and I clearly see in the archive all files but when trying to install only 2 are added. This is the first time I saw that what could be the reason ? I will permanently uninstall the zip, download and reinstall to see if there's any difference. I really don't want to add manually, I'm very curious about why it acts like this; anyway you seem to solved it, I will add those missing files and see Thank you very much EDIT: It's working, I uninstalled the archive, created a new archive based on the same archive and install it. All files are this time copied and MCM is showing. Thank you again ! Edited August 20, 2022 by tholos
Nymra Posted August 20, 2022 Posted August 20, 2022 15 hours ago, HexBolt8 said: @Nymra, this can be changed, but so that I don't forget, I've made these changes for whenever the next update comes out: When the PC arrives on the platform and SS housekeeping tasks finish, SS sends SendModEvent("SSLV On Platform"). In the main script, a new bool property SkipDialogue that defaults to false does SetStage(20) after a 2 second delay for on_new_slave. sounds about right, yeah, very cool! thank you! 1
Guest Posted August 22, 2022 Posted August 22, 2022 On 4/19/2022 at 4:40 PM, Corysia said: I start my game in Realm of Lorkhan, so I can configure all my mods and skip the cart ride. I then start SS++ and end up in the auction house as expected. But when I open the MCM, I'm stuck on that page with "Exit the MCM" highlit. And it doesn't respond to my controllers or the keyboard, except to close the MCM with either a grip click or the ESC key. The auction proceeds normally and I go off to wherever I end up. And my MCM is still locked in that state if I open it once more. The biggest problem for me is that there's no autosave happening with the scene transitions. I can't save my game. If I'm sent somewhere I can't trigger an autosave by walking thru a transition doorway, all my progress is lost and I'm back in Lorkhan. I can't gracefully quit, either. I have to crash the game by closing the window or killing Steam. The MCM doesn't always lock, but it does about 49 times out of 50. Other than this hiccup I'm having, it's a fantastic mod! Would be cool if there was a way to add CCAS Alt Start modules to Realm Of Lorkhan. And maybe a way to have Public Whore grab you when you show up there and put character to work.
tarl7 Posted August 25, 2022 Posted August 25, 2022 Had no problem with all the other versions, the latest one when I get sent to auction I get stuck in black screen with just sound could be my system not sure. Also chance of having an option to be sent to prison overhaul mod?
Hex Bolt Posted August 25, 2022 Author Posted August 25, 2022 1 hour ago, tarl7 said: Had no problem with all the other versions, the latest one when I get sent to auction I get stuck in black screen with just sound could be my system not sure. There was a glitch that could cause a fade-out to stick if a player uses Death Alternative and downloaded this mod on July 20. There was a temporary hot fix for that, but the latest version includes it. A few posts back, one player had trouble because NMM made a mess of the installation, omitting the script files. Even with automation tools, it's a good idea to make a quick inspection to verify that everything was installed. Verify that all files from the download have actually been updated and installed. You might have an outdated or missing file. 1 hour ago, tarl7 said: Also chance of having an option to be sent to prison overhaul mod? Probably not. It's unlikely that local law enforcement would have the money to outbid wealthy slave buyers or even want to pay to have another inmate to feed. For that matter, as a slave you'll probably have worse things done to you than they could manage. However, Dagonar Prison is an available outcome because it's in the suite of DCL outcomes.
Naps-On-Dirt Posted August 25, 2022 Posted August 25, 2022 I've been through SS++ a few times in the last couple days, and twice I had a weird thing happen; when I was being placed for display at the start of the auction, I slid forward (in the restraint pose) to the exit door, and stayed there for the duration of the auction. No idea what caused it, and it didn't always happen.
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