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Posted

I want to ask if there's console code for me to debug with it? Like teleport PC to the scene?

I'm trying to combine it with other mod as it describes, but finding it not working, say, Defeat cannot interact with it as they never enslave me even for 100% simple slavery possibility. Also my PC was directly put in Raven Beak when I use console accordingly, it's not working with TID as well :(

Posted
5 hours ago, KevinDaldry said:

I want to ask if there's console code for me to debug with it?

No, it's designed to be started with a mod event from a script, but you can also start it with the "Enslave me now" button on the MCM.

 

5 hours ago, KevinDaldry said:

I'm trying to combine it with other mod as it describes, but finding it not working, say, Defeat cannot interact with it as they never enslave me even for 100% simple slavery possibility.

If it's not working for you, you might have a problem with the installation or configuration of Defeat, or with this mod.  For Simple Slavery, be sure that you have the latest version and that you don't have any loose scripts left over from an older installation.  Very importantly, do not patch this mod or you'll break it (the door patch for Open Cities is an exception, it's safe to use).

 

5 hours ago, KevinDaldry said:

it's not working with TID as well

I don't know what TID is.

Posted

So I'm having problems with Dark Area integration.  Upon losing in the area I get the following message "You've been defeated while you are still inside the Simple Slavery system as a slave.  You cannot respawn or have a death alternative. you DIED. You must reload a save."

 

I don't know if the issues is on Simple Slavery's end of the equation or Dark Arena's, but I figured I'd start here.  

 

Thanks!

Posted
46 minutes ago, griffinjohn59 said:

I don't know if the issues is on Simple Slavery's end of the equation or Dark Arena's

Dark Arena's.  Simple Slavery's involvement ends prior to your arrival in Dark Arena.

Posted (edited)
10 hours ago, HexBolt8 said:

No, it's designed to be started with a mod event from a script, but you can also start it with the "Enslave me now" button on the MCM.

 

If it's not working for you, you might have a problem with the installation or configuration of Defeat, or with this mod.  For Simple Slavery, be sure that you have the latest version and that you don't have any loose scripts left over from an older installation.  Very importantly, do not patch this mod or you'll break it (the door patch for Open Cities is an exception, it's safe to use).

 

I don't know what TID is.

TID: things in the dark

Well here's the problem, I tried "Enslave me now" but nothing happened. Maybe I should try to re-install this mod.

 

After re-installation, the MCM informs me that mod script integrity check failed, but I have done nothing to these brand new files :(

Edited by KevinDaldry
Posted
27 minutes ago, KevinDaldry said:

I tried "Enslave me now" but nothing happened. Maybe I should try to re-install this mod.

Yes, "Enslave me now" should always work.

Posted
14 minutes ago, HexBolt8 said:

Yes, "Enslave me now" should always work.

After re-installation, the MCM informs me that mod script integrity check failed, but I have done nothing to these brand new files :(

Posted

Make sure you are using the correct version. Uninstall and then go through and make sure you remove any files that are left lingering. They should start with SSLV. Then reinstall. I assume you are using LOOT or otherwise finding a way to make sure your load order is correct

Posted
14 minutes ago, KevinDaldry said:

After re-installation, the MCM informs me that mod script integrity check failed, but I have done nothing to these brand new files :(

You're overriding at least one of them, presumably unintentionally.  The purpose of the integrity check is to alert the player to problems like that.   When you have an outdated script, the mod won't work right (or at all).  The failed check tells you that something is messing with your Simple Slavery installation.  Verify that you are not overriding any script files from another source.  Most importantly, check whether you have any mod, such as an outcome mod, that might be overriding or patching this mod, which will almost certainly break Simple Slavery.

Posted
38 minutes ago, HexBolt8 said:

You're overriding at least one of them, presumably unintentionally.  The purpose of the integrity check is to alert the player to problems like that.   When you have an outdated script, the mod won't work right (or at all).  The failed check tells you that something is messing with your Simple Slavery installation.  Verify that you are not overriding any script files from another source.  Most importantly, check whether you have any mod, such as an outcome mod, that might be overriding or patching this mod, which will almost certainly break Simple Slavery.

I think I have to go through my mod list now, anyway thanks for your help!

Posted
20 minutes ago, PussieTepulus said:

Form 44 is needed.

It's not.  The SE download was converted for SE by Herowynne.  It works well for other players on SE.  If you feel that your situation is somehow special, you can open the mod in the Creation Kit and resave it to update the Form number to 44.

 

 

Posted (edited)
6 hours ago, HexBolt8 said:

It's not.  The SE download was converted for SE by Herowynne.  It works well for other players on SE.  If you feel that your situation is somehow special, you can open the mod in the Creation Kit and resave it to update the Form number to 44.

 

 

Form 43 on Next Gen computers is an infinite load screen.  There are over 485 errors on Creation Kit.  This mod is not compatible to my computer.   Form 44 is needed to run with my computer.  

 

Time to trash this mod.  Does not work!  

 

I have all compatible mods.  The only mod which causes infinite load screen.

 

I have over 50 games which needs patches for Next Gen Computers in order to work.  Form 44 is important to AE on Next Gen Computers.  I do not know why?  Any mod which does not have Form 44 it leads to the infinite load screen.  Game crashes while on load if you save if it has errors.  Thought someone would have a Form 44 patch in forum and looked page by page.

 

This is the culprit.  12th Gen Intel(R) Core(TM) i9-12900K   3.19 GHz.

 

DDR5 is a huge culprit to next gen computers.  After reading several forums.  I have over 50 games which are awaiting patches.

 

Both, Arthomoor and Mator state Form 43 is bad and leads to crashes.

Edited by PussieTepulus
Posted (edited)
12 hours ago, PussieTepulus said:

Form 43 needs to be changed to Form 44.

 

This is entirely wrong. There's so much ignorance in your post I could go on for quite a while, but I don't want to clutter up this thread. To summarize:

 

  • The form header simply lists how the data fields are structured and doesn't change anything on its own
  • There are only a few data fields that actually changed between 32bit (LE) and 64bit (SE/AE), if these fields aren't used by the mod form 43 and 44 are exactly the same
  • Even if the old form 43 fields are used on SE there is no evidence that it actually causes crashes or other issues
  • This is backed up by the fact that a significant amount of the official Bethesda game files for SE are form 43 or lower rather than form 44
  • Those posts from Arthmoor and Mator are from a reddit thread from 2016 shortly after SE released and the above information wasn't known as well

 

And of course if the form 43 was actually a problem for you, changing it only requires you to launch the CK and save the esp. Which would take significantly less effort than whining about it to mod authors. 

Edited by bnub345
Posted
4 hours ago, PussieTepulus said:

Arthomoor [sic] and Mator state Form 43 is bad and leads to crashes.

Arthmoor did say some harsh things about form 43 in the early days of SE, when the differences with form 44 were poorly understood, but Arthmoor and other knowledgeable people later revised those opinions.

 

4 hours ago, PussieTepulus said:

infinite load screen

This mod will not cause infinite load screen.  Not in itself (other than the MCM, it's not doing anything until the PC's arrival in the slave market), though if your game is already borderline unstable then adding one more mod conceivably could push it over the edge.  There are Nexus mods to address infinite loading screen problems; they are well worth your consideration.

 

4 hours ago, PussieTepulus said:

There are over 485 errors on Creation Kit.

That's a good indication that you have quite a few problems with your current game installation.  A few Creation Kit errors are normal, but nothing of that magnitude.  Taking the time to track down and fix the source of the problems should reward you with a smoother, more stable game experience.

 

4 hours ago, PussieTepulus said:

Time to trash this mod.

Or you can do that.  I tried to help, but I won't argue with you.

Posted

Simple Slavery is crashing my game and doing Infinite Load.  Tried only Simple Savery Mods ONLY!! Culprit is Simple Slavery.  Please fix it does not work on Next Gen High End Computers.  Reading forums, it does involve the DDR5.  It does not read the Form 44, CRASH!  Please fix.  

Posted

Found the problem with CK it is not compatible with Next Gen Computers with i9 and DDR5.   So, do the nice thing, pretty please make a patch for Form 44 for those who have Next Gen Computers.

Posted
23 hours ago, PussieTepulus said:

There are over 485 errors on Creation Kit.

Since Creation Kit is a Bethesda product, you should talk to Bethesda and your computer vendors about compatibility issues. Getting that resolved might clear up the majority of your problems. Uninstall all your mods and get your game to a vanilla state. Run a new game, and if you can, save a few times, and level up a few times. Keep a journal of long loading screens, CTD's, and any other anomalies or glitches. Give all that info to Bethesda and whomever.

 

A lot of people had problems with some of their games when switching from Windows 8 to Windows 10. I don't know if they had to download something else or if they needed to change some settings in their graphics card/computer/game .ini file but they were able to play their game.

 

Until you resolve the base problem, one mod making a change or patch isn't going to help you much because it isn't fixing the underlying issue.

Posted (edited)
9 hours ago, CaptainJ03 said:

just dropping this here.

mod_argument.jpg

Just fix it for i9 chips.  Skyrim SE is DRM and Form 43 makes Skyrim SE a pirated game.  CK is affected and iBethesda is informed.  Do \you have a Next Gen Computer with the Adler i9 CPU.  If not sit down and shut up.  i9 has DRM technology and makes games incompatible.  FORM 44 IS NEEDED FOR I9 ADLERS!  Intel: Alder Lake Incompatibility Issue With DRM-Protected Games Is Mostly Fixed | PCMag  So if you have nothing useful like a patch sit down and shut up!

Edited by PussieTepulus
Posted (edited)

Going to remind people 10 years ago.  Form 40 is for original Skyrim than it went from 40 to Form 43 because of new chips and a new window platform.  Skyrim ran on Windows XP originally. 

 

Windows 7 comes out for the new i chips.  i chips crashed Form 40 instead of using Form 43.  Now Form 43 is not working with i9 and Form 44 is now desperately needed.  Welcome to the world of obsolete mods and Next Gen Computers. 

 

Simple Slavery is outdated for i9 Next Gen Machines.  Games Manufacturers and Modders needs to keep up with Next Gen Computers.  Bethesda is now well informed of the problem in CK.  Very few gamers have the i9 chips and DDR5, so modders and game manufacturers do not have the full scope of crashes and infinite load screens and computers freezing up. 

 

The mod being in SE should have been made to Form 44, when SE came out.  Now if you see obsolete mods for LE they are still written in Form 40.  Form with each chip and windows platform is vital for the Next Generation Computers to work properly.  DRM is used a lot more often in chips and they make games and mods incompatible.

Edited by PussieTepulus
Posted

Now going to show you the problem.  

 

         Operating System: Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
                 Language: English (Regional Setting: English)
      System Manufacturer: Micro-Star International Co., Ltd.
             System Model: MS-7D30
                     BIOS: A.00 (type: UEFI)
                Processor: 12th Gen Intel(R) Core(TM) i9-12900K (24 CPUs), ~3.2GHz
                   Memory: 65536MB RAM
      Available OS Memory: 65324MB RAM
                Page File: 11126MB used, 58294MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 12
      DX Setup Parameters: Not found
         User DPI Setting: 144 DPI (150 percent)
       System DPI Setting: 192 DPI (200 percent)
          DWM DPI Scaling: UnKnown
                 Miracast: Available, no HDCP
Microsoft Graphics Hybrid: Supported
 DirectX Database Version: 1.4.3
           DxDiag Version: 10.00.22621.0001 64bit Unicode

 

Card name: NVIDIA GeForce RTX 2060
        Manufacturer: NVIDIA
           Chip type: NVIDIA GeForce RTX 2060
            DAC type: Integrated RAMDAC

 

Houston, we have a problem with an i9 which has DRM Technology.

 

 

 

 

 

 

 

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