Lorphe Posted September 25, 2021 Posted September 25, 2021 Guys I'm looking to use this mod with the most 'simple' and immersive combination. My loaed order is already massive and i'm really sparce in plugins... and i also don't want to add to many more mods. I have Death alternative, I'm playing only male character, I want to observe some slaving traffic and business in my game but i don't want my game to be about that only or it to clutter the whole experience. I want to free/rescue slave, or be able to enslave or sell bandit to a market. I hope you can help me, i'm not famillar with all these mods, most of them does way to much stuff for what I'm looking... I also don't want to use sexlab, I'm already using Ostim and that enough.
jfraser Posted September 25, 2021 Posted September 25, 2021 37 minutes ago, Lirph said: Guys I'm looking to use this mod with the most 'simple' and immersive combination. My loaed order is already massive and i'm really sparce in plugins... and i also don't want to add to many more mods. I have Death alternative, I'm playing only male character, I want to observe some slaving traffic and business in my game but i don't want my game to be about that only or it to clutter the whole experience. I want to free/rescue slave, or be able to enslave or sell bandit to a market. I hope you can help me, i'm not famillar with all these mods, most of them does way to much stuff for what I'm looking... I also don't want to use sexlab, I'm already using Ostim and that enough. This mod is no good to you unless you want your player to become a slave. That is its sole function - it doesn't have a setting to enslave anyone else. 1
Lorphe Posted September 25, 2021 Posted September 25, 2021 45 minutes ago, jfraser said: This mod is no good to you unless you want your player to become a slave. That is its sole function - it doesn't have a setting to enslave anyone else. T_T This is what i guessed, do you know a mod that would fit more what i'm looking for?
jfraser Posted September 25, 2021 Posted September 25, 2021 1 hour ago, Lirph said: T_T This is what i guessed, do you know a mod that would fit more what i'm looking for? i believe there's a mod called Paradise Halls or something like that that does something like what you're looking for. I've never used it, but I've heard it does, anyway.
CaptainJ03 Posted September 25, 2021 Posted September 25, 2021 3 hours ago, Lirph said: This is what i guessed, do you know a mod that would fit more what i'm looking for? @jfraser already answered that, but be warned: Paradise Halls adds a massive script load on your engine, i.e. it's not possible to play PAH and Devious Followers at the same time - the script load just kills your engine. (They're on the opposite sides of the slavery experience, so it wouldn't make much sense anyway) PAH enhanced and PAH Home Sweet Home lets you enslave enemies instead of killing them. You need to break them, train them, and can either keep them for your service, or sell them.
Lorphe Posted September 25, 2021 Posted September 25, 2021 Thanks but yeah, i think it's too script heavy for what i'm asking... it's too elaborate ^^
Someone92 Posted September 27, 2021 Posted September 27, 2021 On 9/25/2021 at 2:49 AM, Lirph said: I want to free/rescue slave, or be able to enslave or sell bandit to a market. You should keep an eye on Yamete, the mod author plans to add the ability to capture, enslave and sell NPCs in one of their future updates. 1
YojimboRatchet Posted October 3, 2021 Posted October 3, 2021 @HexBolt8 I am not sure if this was ever brought up before, but a thought occurred to me, while I was messing around with outcomes over the last few days, but have you ever considered / thought about adding sliders for each outcome instead of a checkbox ? If a mod is active and listed in the MCM as active, after verifying the mods, then the user can configure the sliders for each one in terms of percentage, which would allows for a bit more randomness but with preferential percentage for each individual mod in the user's load order. Anyway, just an idea I thought you might consider.
Hex Bolt Posted October 3, 2021 Author Posted October 3, 2021 5 hours ago, YojimboRatchet said: have you ever considered / thought about adding sliders for each outcome instead of a checkbox ? Sure, it's worth considering. Of course, with random numbers there's always the chance that an outcome set for a low probability could still happen three times in a row. So personally, if there's one outcome that I don't care to see often, I'll enable it at the start of a new game and turn it off after the first time that it triggers. 2
gregaaz Posted October 12, 2021 Posted October 12, 2021 Hi folks, this is a dumb question that betrays my limited scripting knowledge, but I figured I should ask. Looking through the script source, it doesn't look to me like it's doing any sensitive calls against the plug-in mods and its relying on mod events. Am I correct then, assuming there are no other red flags, that it's safe to compact and ESLify SS++ enslavement mods? Meat Farm, for example, is under the records cap and I need to free up a lot more spaces to keep following my modding plan.
heck8 Posted October 16, 2021 Posted October 16, 2021 On 9/17/2021 at 12:01 PM, HexBolt8 said: Unfortunately, no. At this point we've covered all the things that I'm aware of. SS++ shouldn't have any trouble finding the enslavement mods that you've installed. You might try checking that you don't have an outdated version of SKSE or SkyUI, as well as starting up a new game to see if possibly a condition in your existing game is interfering. I've checked all of that, and no. SKSE is up to date, SkyUI is up to date, and I have created new save games whenever I added new mods, so that isn't an issue.
heck8 Posted October 16, 2021 Posted October 16, 2021 On 9/17/2021 at 2:10 PM, jfraser said: Could also double check that you have the correct version. Since a lot of mods have the LE and SE downloads in the same spot, it's easy to picture someone inadvertently downloading the wrong one. I've checked on that as well, and it is all SE versions and up to date. 1
jfraser Posted October 16, 2021 Posted October 16, 2021 40 minutes ago, heck8 said: I've checked all of that, and no. SKSE is up to date, SkyUI is up to date, and I have created new save games whenever I added new mods, so that isn't an issue. Just so I'm clear, what do you mean by "new save games"?
heck8 Posted October 16, 2021 Posted October 16, 2021 1 minute ago, jfraser said: Just so I'm clear, what do you mean by "new save games"? As in hitting new game and creating a new character. 1
heck8 Posted October 16, 2021 Posted October 16, 2021 47 minutes ago, jfraser said: Just so I'm clear, what do you mean by "new save games"? Ok so, after doing the equivalent of turning it off an on (I basically just uninstalled and reinstalled Lola), it is now working. The others still don't work, but lola just said fuck it and appeared, so I guess turning shit off and on does work. 1
Hex Bolt Posted October 20, 2021 Author Posted October 20, 2021 @Leoosp, that doesn't seem necessary. If the player wants a particular outcome, then only enable that one outcome in this mod's MCM. Submissive Lola The Resubmission already supports choosing someone to buy you at the slave auction. The SD+ outcome does not, but I suppose that could be a useful feature for SS++. But if so, I think it would best go here, so that anyone could preselect a SD+ master.
Someone92 Posted October 21, 2021 Posted October 21, 2021 Would it be possible to add an MCM option to skip the auction part of the mod and directly get passed to one of the slavery mods?
Scrab Posted October 21, 2021 Posted October 21, 2021 (edited) On 10/20/2021 at 2:30 AM, Leoosp said: @HexBolt8 The author of Alternate Perspective - Sold Out (Alternate Perspective - Sold Out - Downloads - SexLab Framework SE - LoversLab) would appreciate, the possibility of being able to send an event. To this mod which would enable it to force a particular outcome of auction, with a particular actor as owner. Though only some would allow for this, e.g. SD+, DFC, though is it possible to do this with Submissive Lola - The Resubmission SE/LE (enslaved through event to a particular actor)? On 10/20/2021 at 3:01 AM, HexBolt8 said: @Leoosp, that doesn't seem necessary. If the player wants a particular outcome, then only enable that one outcome in this mod's MCM. Submissive Lola The Resubmission already supports choosing someone to buy you at the slave auction. The SD+ outcome does not, but I suppose that could be a useful feature for SS++. But if so, I think it would best go here, so that anyone could preselect a SD+ master. I was mostly hypothetical in this post If I were to add a proper enslavement start into AP I probably wouldnt use SS++ for this, instead have the Player directly started out in some cage or what do I know, have the slaver NPC go to Helgen for what do they know and have Alduin kill him for what does he know and youre then free again for what does she know. Yay! Making a post entry into this Story through SS could be interestng but I doubt SS++ even has support for conditional alt starts (which this one would be, since choosing this entry after Unbound is completed is kind of pointless and potentially gamebreaking) and if you really wanted to use it as an Entry you woud use it merely as a bridge; having the 1st part of sold out selling you to SS, and the 2nd one is naturally chosen by SS, moving you to Sold outs 2nd part that triggers the intro. Such immersion much wow If you dont wish to have APs Intro forcestarted through an enslavement story from Sold Out but instead lead to DF or SubLola, youd also could start gathering Lupines & Hexs interest to actually make a story ark for this fairly specific Event for their Follower mods and have them hook into AP as well. Basically turning this thing into a forum wide project of sorts which Id argue is rather overkill in a way If I really, really wanted to enforce Sold Outs Part 2 to be used as the result of SS++, I could directly edit its MCM for this one auction and reset the changed settings afterwards Edited October 21, 2021 by Scrab
Soli14 Posted October 23, 2021 Posted October 23, 2021 Hello, I have an issue with Simple slavery ++, only some of my slavery mods appear. I have SD, SoT, things in the dark, slut and redwave. But only redwave and things in the dark show as installed in the MCM of Simple Slavery.
Hex Bolt Posted October 23, 2021 Author Posted October 23, 2021 55 minutes ago, Soli14 said: I have an issue with Simple slavery ++, only some of my slavery mods appear. Be sure that you're using the most recent of this mod. Sometimes simply reinstalling a mod can clear up problems. Check that you do not have remnants lying around from an older version, or any loose scripts that were not supplied by this download. Also check that you do not have anything installed to "patch", "fix", or otherwise alter this mod (exception: voice packages and the Open Cities patch are okay). Reinstalling the enslavement mods that aren't being detected can help. If you happen to be using fairly old versions of these mods, updating is a good idea.
Soli14 Posted October 23, 2021 Posted October 23, 2021 5 hours ago, HexBolt8 said: Be sure that you're using the most recent of this mod. Sometimes simply reinstalling a mod can clear up problems. Check that you do not have remnants lying around from an older version, or any loose scripts that were not supplied by this download. Also check that you do not have anything installed to "patch", "fix", or otherwise alter this mod (exception: voice packages and the Open Cities patch are okay). Reinstalling the enslavement mods that aren't being detected can help. If you happen to be using fairly old versions of these mods, updating is a good idea. Thanks it worked.
Lucioyarity Posted October 25, 2021 Posted October 25, 2021 It is just me or one of the bidder of this mod (A female redguard) has black face!
Hex Bolt Posted October 25, 2021 Author Posted October 25, 2021 15 minutes ago, Lucioyarity said: It is just me or one of the bidder of this mod (A female redguard) has black face! If it's the gray-face bug, that's due to missing facegen data (which is in the BSA file). You might check that you don't still have loose facegen files from an older version. If the face is black, you might be pushing the limit of your video board. 17 minutes ago, RickHunter said: Not sure if this has been posted, but you cant upgrade plus SE (at least not the 6.0.1 version on LL) to plus plus SE. i tried overwriting the files, but nothing changed. deleting plus, and installing plus plus returns a "save game corrupted" error when loading in. In theory, you shouldn't have any trouble updating from Plus to Plus Plus. This is just a continuation of the older versions, not radically different. I did change the editor ID (not the Form ID) of the slave market cell to accommodate a quirk of SE, but unless you're loading a save from that cell it shouldn't make a difference.
Herowynne Posted October 25, 2021 Posted October 25, 2021 1 hour ago, Lucioyarity said: It is just me or one of the bidder of this mod (A female redguard) has black face! Do you have the correct version of this mod for your game? Be sure to use the SE version for SE, or the LE version for LE. If you are using the correct version of this mod for your game, then please open the console and click on the NPC, then take a screenshot and post it. (Please put the screenshot inside a spoiler tag in your post.) That will help us troubleshoot the issue. Thanks! 1
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