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Posted
22 minutes ago, megger35 said:

had simple slavery following fine for weeks . 

now it sends to the cell , I talk to john Randell ,go though the chat process but i stay in the cell and the auction does not start. 

have also tried talking to auctioneer same thing strips the Items then nothing 

Which version number are you using?

 

Generate a Papyrus log of a time when you try to start the auction.  You might see an obvious problem if you look at the last part, or you're welcome to post the file here and I will look at it.

Posted (edited)
7 hours ago, megger35 said:

had simple slavery following fine for weeks . 

now it sends to the cell , I talk to john Randell ,go though the chat process but i stay in the cell and the auction does not start. 

 

have also tried talking to auctioneer same thing strips the Items then nothing 

 

any ideas please

 

 

6 hours ago, HexBolt8 said:

Which version number are you using?

 

Generate a Papyrus log of a time when you try to start the auction.  You might see an obvious problem if you look at the last part, or you're welcome to post the file here and I will look at it.

If the guy’s name is still John Randall (which was an Outlander reference, if anyone was curious), you have a very old version. Hex changed it quite awhile ago 

Edited by jfraser
Posted

Just wondering if this is compatible with SE version 1.6.1170? Vortex is saying it's incompatible but, FNIS sees it as working. Only issue I'm having that I can't resolve is a CTD after being auctioned off or CTD after being sent from jail to the auction house. Kinda random tbh, but only crashes during these times. Maybe something with load order.

Posted

The Sanguine's Debauchery outcome is very buggy for me. After the auction I'm getting the usual blackscreen and a messagebox saying "We're going on a journey". Then the owner is teleported to me in the auction house and is just standing there. I don't know if it's a SD+ or SS issue but SD+ has always been buggy with SS.

Posted
1 hour ago, meow135 said:

Just wondering if this is compatible with SE version 1.6.1170? Vortex is saying it's incompatible but, FNIS sees it as working.

The SE download for this mod works with any version of SE or AE.  The Vortex complaint is probably because of the form number, which is intentional (discussed here on previous pages).

 

47 minutes ago, RoninDog said:

The Sanguine's Debauchery outcome is very buggy for me. After the auction I'm getting the usual blackscreen and a messagebox saying "We're going on a journey". Then the owner is teleported to me in the auction house and is just standing there.

The starting point, whether it's inside the auction hall or some point in the outside world, depends on which SD master was randomly chosen.  It's possible that a master might need some sort of nudge to get it moving.  Perhaps others who have experience with the SD masters can share some of their insights and experiences with this enslavement outcome.

Posted

Help lol. Game crashes whenever I am sent to slavery market, such as after Defeat event.

I am on SE 1.5.97, ZAZ 8+ and Fuz Ro D-oh 1.7 (latest ver compatible with 1.5.97).

Netscript log says: Unhandled native exception occurred at 0x7FFA2861A0DD (skee64.dll+1A0DD) on thread 29512!
 

And yes I know the SOS dll issue where I have to fix by removing + saving + re adding back.

imagen_2024-04-23_073916224.png

Posted
3 hours ago, yacky91 said:

I am on SE 1.5.97, ZAZ 8+ and Fuz Ro D-oh 1.7 (latest ver compatible with 1.5.97).


Hi, I do the SE conversion of this mod for Hexbolt. I use that combination of versions myself, so I know it works. You must have some other mod conflict in your game.

Posted
On 3/31/2024 at 3:15 AM, HexBolt8 said:
On 3/30/2024 at 7:44 PM, willsigs123 said:

It seems that S.L.U.T.S is not being detected as installed by this mod even though have downloaded and installed the latest version of this mod and S.L.U.T.S

I don't see a problem with detecting SLUTS Resume 3.2 SE.  Simple Slavery tests for the presence of the sluts_main quest to check for the mod.  Are you sure that SLUTS is running properly in your game?  In the console, you can run "sqv sluts_main" to see if the game sees it.

I am having this issue too. I have made sure that SD++ is loaded after sluts and I have reinstalled both, but my problem persists. I understand that it's probably an issue on my side but I am new to modding Skyrim so tips on how to debug this would be amazing. Thank you

Posted
1 hour ago, HonestTortilla said:
On 3/30/2024 at 10:15 PM, HexBolt8 said:
On 3/30/2024 at 3:44 PM, willsigs123 said:

It seems that S.L.U.T.S is not being detected as installed by this mod even though have downloaded and installed the latest version of this mod and S.L.U.T.S

I don't see a problem with detecting SLUTS Resume 3.2 SE.  Simple Slavery tests for the presence of the sluts_main quest to check for the mod.  Are you sure that SLUTS is running properly in your game?  In the console, you can run "sqv sluts_main" to see if the game sees it.

I am having this issue too. I have made sure that SD++ is loaded after sluts and I have reinstalled both, but my problem persists. I understand that it's probably an issue on my side but I am new to modding Skyrim so tips on how to debug this would be amazing. Thank you

Hi, welcome to LoversLab!  The person you quoted you didn't come back with answer, so I'll ask the same question:  Are you sure that SLUTS is running properly in your game?  In the console, you can run "sqv sluts_main" to see if the game sees it.  It shouldn't matter whether SLUTS loads before or after SD+.  Also, which version of SS++ are you using?

Posted
4 hours ago, HexBolt8 said:
5 hours ago, HonestTortilla said:
On 3/31/2024 at 3:15 AM, HexBolt8 said:
On 3/30/2024 at 7:44 PM, willsigs123 said:

It seems that S.L.U.T.S is not being detected as installed by this mod even though have downloaded and installed the latest version of this mod and S.L.U.T.S

I don't see a problem with detecting SLUTS Resume 3.2 SE.  Simple Slavery tests for the presence of the sluts_main quest to check for the mod.  Are you sure that SLUTS is running properly in your game?  In the console, you can run "sqv sluts_main" to see if the game sees it.

I am having this issue too. I have made sure that SD++ is loaded after sluts and I have reinstalled both, but my problem persists. I understand that it's probably an issue on my side but I am new to modding Skyrim so tips on how to debug this would be amazing. Thank you

Expand  

Hi, welcome to LoversLab!  The person you quoted you didn't come back with answer, so I'll ask the same question:  Are you sure that SLUTS is running properly in your game?  In the console, you can run "sqv sluts_main" to see if the game sees it.  It shouldn't matter whether SLUTS loads before or after SD+.  Also, which version of SS++ are you using?

Hi, thanks for the answer. Yes I have checked running "sqv sluts_main" and the quest is there, I have also been able to start it by asking an innkeeper. I mention the load order because it's something that the original message also said, but yeah I haven't seen anywehre that the load order matters.
I am using:

Skyrim AE 1.6.1170

Simple Slavery plus plus 6.3.21 [SE]

 

I also have installed:

Raven Beak Prison SE 1.1.1, and the patch to Simple Slavery Plus Plus

Deviously Cursed Loot SE 9.0

 

I can see in the MCM of Simple Slavery Plus Plus that the slavery outcomes from those two moods are found and enabled, so I know that Simple Slavery Plus Plus is not completely broken.

Again, thanks for the help

Posted
12 minutes ago, HonestTortilla said:

I also have installed:

Raven Beak Prison SE 1.1.1, and the patch to Simple Slavery Plus Plus

You do not need to patch Simple Slavery.  Doing so will usually break something.  This particular patch overwrites the main Simple Slavery scripts with old versions from 4 years ago, so you lost 4 years of fixes and updates.  Remove the patch and Simple Slavery will be able to recognize SLUTS.

Posted
13 minutes ago, HexBolt8 said:

You do not need to patch Simple Slavery.  Doing so will usually break something.  This particular patch overwrites the main Simple Slavery scripts with old versions from 4 years ago, so you lost 4 years of fixes and updates.  Remove the patch and Simple Slavery will be able to recognize SLUTS.

Ok that worked an absolute charm, thank you very much! I guess the lesson to learn is not to mindlessly patch just because a patch exists but check the dates of the patch vs the mods it patches. It also doesn't help how dead is the comments section of Raven Beak.

Regarding my issue, it has been solved, so thank you again!

Posted
4 minutes ago, HonestTortilla said:

Ok that worked an absolute charm, thank you very much! I guess the lesson to learn is not to mindlessly patch just because a patch exists but check the dates of the patch vs the mods it patches. It also doesn't help how dead is the comments section of Raven Beak.

Regarding my issue, it has been solved, so thank you again!

Raven beak has been untouched for some time

Posted
On 4/23/2024 at 11:24 AM, Herowynne said:


Hi, I do the SE conversion of this mod for Hexbolt. I use that combination of versions myself, so I know it works. You must have some other mod conflict in your game.

Somehow it works now, I guess it's because I decided to install a couple fixes and optimizations. 

  • 2 weeks later...
Posted

I will not be in a position to check the forums here for the next couple of weeks (it's nothing bad, but I don't care to go into more detail).  I will catch up on any unanswered support questions as soon as I can.  Thank you for your understanding.

Posted
5 hours ago, HexBolt8 said:

I will not be in a position to check the forums here for the next couple of weeks (it's nothing bad, but I don't care to go into more detail).  I will catch up on any unanswered support questions as soon as I can.  Thank you for your understanding.

We’ll do our best to keep the questions answered ;)

Posted
On 5/3/2024 at 1:58 AM, HexBolt8 said:

I will not be in a position to check the forums here for the next couple of weeks (it's nothing bad, but I don't care to go into more detail).  I will catch up on any unanswered support questions as soon as I can.  Thank you for your understanding.

They will all be sold by the time you get back. Good luck stay safe and well.

  • 2 weeks later...
Posted

Don't know if I'm late to the party, but have you thought about merging with this mod? Both of yours had their last release at around the same time.

 

Posted
5 hours ago, keitel66 said:

Don't know if I'm late to the party, but have you thought about merging with this mod? Both of yours had their last release at around the same time.

Why would anyone want that? SS Rebuild is, as the modpage states, an addon to this mod, that merely uses a different visual than the original.

Posted
On 5/13/2024 at 10:44 AM, Someone92 said:

Wouldn't PetCollar be a good outcome mod as an auction outcome?
 

Put the player in a major city and put a collar on them?

Mainly because the mod doesn't have its own enslavement quest, and to really be effective the player would need a follower.  Also, unless it's the keyless collar, simply removing it right away might be quite easy, depending on the character.  If @yurik would like to add some kind of enslavement quest to the mod that could be started externally, I'd be happy to add it as an auction outcome, but that might not fit the author's vision/scope for the mod.

Posted
On 5/19/2024 at 9:58 AM, Archon459 said:

Don't know if I'm late to the party, but have you thought about merging with this mod? Both of yours had their last release at around the same time.

Basically, what @CaptainJ03 said.  Scrab's mod is like a reskin for this one.  Merging it (with the author's permission of course) would involve condition checking for each of the changes, and also remove Scrab's direct control of the alternate look.

 

I try to maintain jfraser's (the original author) general look & feel for Simple Slavery, which aims for a well-lit, wealthy, high-class atmosphere, though I have added an option for a lower ceiling that gives the hall a more oppressive feeling.  I think add-ons like the one you mentioned are more free to make sweeping changes to the visuals and dialog.  Players have a choice for what suits them.

Posted

Hello, I'm using SE 1.5.97 MO2 on a heavily modded list but this is the first time this mod has done a script integrity check fail on me. I checked on the left pane if anything was overwriting the mod at all and nothing was. Would it be possible that the fail check comes from ESP related conflicts/issues? So far the only things on my LO that comes to my mind to me are:
EasyNPC merge

Wryebash patch
Synthesis patches
Dyndolod? 

 

Posted
28 minutes ago, Siamero said:

I'm using SE 1.5.97 MO2 on a heavily modded list but this is the first time this mod has done a script integrity check fail on me.

You'll get that error when you've overwritten (perhaps unintentionally) a Simple Slavery script.  They're easy to identify; the file names all begin with SSLV_.  Check whether you have anything that patches this mod (you should never need to patch it) or if you an old loose script in an override folder.

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