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Posted

  

1 hour ago, jfraser said:

Well... funny you should phrase it that way. XD

 

See, originally having its own outcomes was *exactly* what SS was designed to do. I just turned out to be terrible at making those outcomes and stumbled onto the bridge idea quite accidentally. 

 

But you are quite right - SS is simply a bridge mod to other mods and, though he is welcome to do what he wants with it, I don't think Hex is going to change that.

Hehe...

On a sidenote:
What is the Routine for SS++ when there is no slavery mod  selected? WIll it just freeze when the auction starts?

Because I just had the funny experience of having the "DCL Prison" not starting because I already have Cursed Collar running. 

This ended up with the PC beeing gangraped in the auction hall because of civilian rape from SL adventures, hehe. 
So if you could make sure that SS++ just releases the PC into the auction hall when no mod is selected for outcome :D
 

Posted

Having no mods picked used to dump you on the doorstep to Whiterun with a message saying a group who was opposed to slavery bought and then frees you. I think that has changed but I don't remember what happens now.

 

Going back in the time machine again, the original plan was to have a basic farm for those situations. You could escape by killing or seducing the guard. But it turned out I'm bad at making world spaces. XD

Posted
30 minutes ago, jfraser said:

Having no mods picked used to dump you on the doorstep to Whiterun with a message saying a group who was opposed to slavery bought and then frees you. I think that has changed but I don't remember what happens now.

Same thing except you're now dumped at the old outdoor slave market location behind Riften.  It's a shorter walk for the anti-slavery group.  It's basically catch & release with no enslavement mods selected.

 

That cell still has the "Slavemarket" ID, so "coc slavemarket" will take you right there.  I've sometimes used that for testing other things.

Posted
7 hours ago, Thrasher935 said:

Any plans to port this to Skyrim SE?

It has been. It's in the same download folder as the LE.

Posted
13 minutes ago, jfraser said:

It's in the same download file as the LE.

There is a separate download link for the Skyrim SE version.

 

On this mod's main page, click the big green Download this file button:

 

Spoiler

download-1.png.a6b38b389398482b1548f137fa67d353.png

 

 

Then to download the Skyrim SE version, click the Download button for the file with "SE" in the title:

 

Spoiler

download-2.png.c1eb020f82da549eb79b03c36dc388b2.png

 

Posted

I guess, in retrospect, the term "download file" made it sound like the same file was good for either. Poor wording on my part. My apologies - listen to Hero.

Posted
35 minutes ago, Elysian97m said:

Couple questions:

1. Where is the slavemarket located?

2. How can I get defeat to send me here?

Slavemarket - located in Riften by Mistveil Keep, by the barracks.

Defeat - have Simple Slavery enabled, and have that outcome happen (depends on slider chances)

 

Posted
35 minutes ago, Elysian97m said:

Where is the slavemarket located?

Beside the barracks in Riften.  The door opens into the city, not the castle.

36 minutes ago, Elysian97m said:

How can I get defeat to send me here?

Enable the Player As Victim options and select Simple Slavery as an outcome.

17 minutes ago, Elysian97m said:

The MCM isn't appearing for me.

That's a generic problem that some players have with Skyrim.  The usual advice is to run "setstage SKI_ConfigManagerInstance 1" in the console and wait several minutes.

Posted
1 hour ago, HexBolt8 said:

Beside the barracks in Riften.  The door opens into the city, not the castle.

 

I will post my handy diagram again.

 

market-location.jpg.d3e21d9032a98265e5c4e099e79a2313.jpg

Posted

I'm trying out a few mods today, this one included.

A regular check with TES5Edit revealed 3 automatically cleanable ITMs in the v6.3.2 LE version.

 

Might be interesting for future version? ?

Posted
37 minutes ago, donttouchmethere said:

It sounds so dirty if you say it like that :classic_blush:

Do we have an acknowledged internet meme for dirty edits in mods :classic_laugh:?

I'd be willing to comply to common practices : :classic_smile:

Posted
1 hour ago, worik said:

A regular check with TES5Edit revealed 3 automatically cleanable ITMs in the v6.3.2 LE version.

Thank you.  It's cleaned now for the next update.

Posted

Released version 6.3.3 for LE. 

 

Very small update.  Only the esp file changed.

- Cleaned with TES5Edit to remove a few ITM records.

- Corner cell door now opens outwards.

- Added a few idle markers in the hall to reduce audience milling around.

 

EDIT:  SE conversion by @Herowynne is now available.

Posted
23 minutes ago, Thrasher935 said:

can you post the requirements for this mod?

If you take a look at the mod description page, the File Information section lists the mod's requirements:  Zaz Animations (from this site), and Fuz Roh D'oh (from Nexus).

23 minutes ago, Thrasher935 said:

is it compatible with sexlab defeat or cursed loot?

Yes and yes.  As the description says, "Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle."  Deviously Cursed Loot is right there in the list of supported enslavement mods.

Posted

Not sure if it's to do with this mod or not, but I've noticed sometimes you get spawned at the entrance rather than in the cage.

 

Also an option to have the auction house steal all your gear would be good :D

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