Someone92 Posted September 10, 2022 Posted September 10, 2022 2 hours ago, idonotlikeusernames said: Does this mean the this can now be played with a male character too? Pretty please I dearly hope so. Pretty sure you could always play it AS a male PC. What changed it that the NPCs you encounter can now be male.
Allen Harris Posted September 22, 2022 Posted September 22, 2022 Has anyone gotten this to work in the VR poet? I get stuck right after I ask for my first "haul". Driver walk down the road a little, then just stands there and I can't move.
Aldid Posted September 22, 2022 Posted September 22, 2022 46 minutes ago, Allen Harris said: Has anyone gotten this to work in the VR poet? I get stuck right after I ask for my first "haul". Driver walk down the road a little, then just stands there and I can't move. That issue can occasionally occur in the normal version as well, it's possible that you could get it working by just retrying.
Allen Harris Posted September 22, 2022 Posted September 22, 2022 1 hour ago, Aldid said: That issue can occasionally occur in the normal version as well, it's possible that you could get it working by just retrying. Thanks I'll try that
Genterric Posted September 28, 2022 Posted September 28, 2022 On 7/8/2022 at 4:51 PM, Mister X said: Then I already had an idea for a fix, I've attached it. Just using the former "isForced" Int, which just was converted into a Bool, as a Int holding several Bool Flags. To be honest, I didn't have the time to test it, even though I wanted to. What about the other point with the supplies for survivalists? ? EDIT: Changes are in the Function ChainMission() [SlutsMissionHaul.psc] and Event OnStoryScript [SlutsMissionHaul.psc]. I don't know anymore what I've changed in the SlutsMain.psc, but as the Last Modified Date is the same as for SlutsMissionHaul.psc on my side, I've included it ? SLUTS-ReturnToStartPatch.7z 19.59 kB · 22 downloads Is there a way to make this patch compatible with LE? Without the patch for me the mod works, but with this patch the cart becomes stationary no matter what I do.
Mister X Posted September 28, 2022 Posted September 28, 2022 47 minutes ago, Genterric said: Is there a way to make this patch compatible with LE? Without the patch for me the mod works, but with this patch the cart becomes stationary no matter what I do. I don't play LE anymore, but TBH I have no idea why it shouldn't work. These are only scripts, they should be perfectly compatible. Either way, there's a more up-to-date patch, where I combined several fixes here.
Genterric Posted September 28, 2022 Posted September 28, 2022 4 hours ago, Mister X said: I don't play LE anymore, but TBH I have no idea why it shouldn't work. These are only scripts, they should be perfectly compatible. Either way, there's a more up-to-date patch, where I combined several fixes here. This one seems to work (at least the cart actually moves), thanks!
SCP-169 Posted September 29, 2022 Posted September 29, 2022 I ran into a problem when you cast a spell is not dressed equipment pony, manually all dressed normally, tried to solve with CK, did not work
Guest Posted September 29, 2022 Posted September 29, 2022 (edited) On 9/3/2022 at 6:09 PM, monsta88 said: The driver explains what is going on. You need to go back to the chest, without hauling. Objection! I ended up with 'Okay, I'll give you a haul destination to the place where you started' outcome last time I tried (few months ago). You have to be stubborn enough to get this outcome though. And be in positive standing (no debts, no bounties) with them too, I guess... P. S. Do anyone have a modlist (with links to most troublesome to find mods, like OSL Aroused, if possible) including S.L.U.T.S. at hand? Time to reinstall Skyrim again (latest NMM update destroyed my previous setup). But I genuinely dread of perspective of mixing-matching mods for 6+ hours straight again... Edited September 29, 2022 by DrinkFromTheCup
Aldid Posted September 30, 2022 Posted September 30, 2022 8 hours ago, DrinkFromTheCup said: Objection! I ended up with 'Okay, I'll give you a haul destination to the place where you started' outcome last time I tried (few months ago). You have to be stubborn enough to get this outcome though. And be in positive standing (no debts, no bounties) with them too, I guess... P. S. Do anyone have a modlist (with links to most troublesome to find mods, like OSL Aroused, if possible) including S.L.U.T.S. at hand? Time to reinstall Skyrim again (latest NMM update destroyed my previous setup). But I genuinely dread of perspective of mixing-matching mods for 6+ hours straight again... My heart goes out to you. I recently lost my setup as well, and it took me days to get back.
SCP-169 Posted October 1, 2022 Posted October 1, 2022 I ran into a problem when you cast a spell is not dressed equipment pony, manually all dressed normally, tried to solve with CK, did not work
Genterric Posted October 3, 2022 Posted October 3, 2022 On 9/28/2022 at 11:46 PM, Genterric said: This one seems to work (at least the cart actually moves), thanks! Finally made the full round trip, Solitude > S.L.U.T.S. HQ > Solitude, and everything worked like a charm. Untether/Retether is a bit odd looking with the black screen trying to cover up your PC teleporting and changing stances a few times but failing, but who cares when it seems to be 100% reliable. The only bug I'm left at is the wrong frilly coin deduction when you ask for gold and say "as much as possible". It still takes away about a third of frilly coins that it's supposed to take away, while still giving the proper amount of gold back. 1
SCP-169 Posted October 3, 2022 Posted October 3, 2022 On 10/1/2022 at 7:03 AM, 1337228 said: I ran into a problem when you cast a spell is not dressed equipment pony, manually all dressed normally, tried to solve with CK, did not work Finally figured it out, the problem was that I had the devious devices separately, and I needed exactly the version https://www.loverslab.com/files/file/15078-devious-devices-le-50/
Mad_Monty Posted October 9, 2022 Posted October 9, 2022 Hi Need some help with getting the tattoos to work correctly. I'm using LE and have used the advice of over running this mod with the LE resources. Mod seems to be working fine but I've run across an issue of the Dirty S.l.u.t.s tattoo pack not loading into slavetats or the game properly. The slave tats option is there such as DirtySLUTS, body "dirt 1". but once its chosen is goes blank and has the "choose Tattoo" option regardless of what tattoo i pick from this pack. anyone else get this issue or have ideas? I'm guessing that it would be an LE issue due to the mod being mainly designed for SE but wanted to know if i'm the only one having the issue or if it was an LE thing on the whole.
Lenore Posted October 9, 2022 Posted October 9, 2022 No matter what I do, or where I put this in my load order, the cart won't show up. I tried it with and without the extra cart patch.
Mister X Posted October 13, 2022 Posted October 13, 2022 On 8/22/2022 at 11:53 AM, Scrab said: Time will be an important element of the new haul type. The more data I get there the better I recently got an idea for that. I don't know what exactly you'll need that for, but if it should be a race against time, let it actually be a "race". I'm just not sure whether it's feasible or robust: If it's possible to create an invisible and invincible NPC, do so and let him run to the destination of the haul. As all drivers are near/on streets, building a path should be possible for this function. You could play around with the speed, too. You just need some way to thread this function, as it's latent and can take some time ^^ Or maybe give that NPC a package that lets him run to the destination, but then I don't know how to obtain feedback on arrival. Now, when the player was faster, it's all good. When said NPC was faster, you failed. And tbh, for most playthroughs it's quite certain that the player will be hindered in some way ...
monsta88 Posted October 16, 2022 Posted October 16, 2022 Hello @Scrab , There is a major issue with the SS integration. When you are sent from SS to SLUTS, it works for the 1st time. However, the second time, when SS would send the player to SLUTS, there is an error message: SLUTS SS: CALL FAILED The character just stays in the auction room and I get back the control. I tried it 3 times, same result. I asked about it in the SS thread, they said it is a problem with this mod.
Mister X Posted October 17, 2022 Posted October 17, 2022 (edited) Heyho, I've tried to make a patch for the Forced Haul Debt Calculation. For those who don't know: when doing forced hauls, your debt won't be updated, as the required code never will run. WARNING!!! This patch is EXPERIMENTAL! @monsta88 was so kind as to test an earlier version of it, which seemed to work, but there was no testing of this version at all! I only made small changes to the slightly tested verion of monsta but still: NOT MANY TESTS WERE MADE! INSTALLATION AT YOUR OWN RISK! - If you don't want it, my other combined patches can be found in this post Now, what the change? It now simply recalculates all debts and payments after each and every haul. So it hopefully still accumulates Philly Coins for chained hauls, while being able to reduce debt for forced ones. But I'M NOT SURE!!! Would be nice if some people want to test it ^^ REQUIREMENTS Only SLUTS v2.7 up and running - v3.x and on are NOT supported anymore. In fact v3 includes some of those patches natively my other patches are merged into this one. Let this file overwrite SLUTS and my older patches. SLUTS-ForcedHaulDebtCalcPatch.7z Edited November 6, 2022 by Mister X made version dependance clear 3
Thingolf Posted October 20, 2022 Posted October 20, 2022 (edited) I got a bug whenever I talk to a driver, tellimg him im ready to do some work,. we walk into an open area, and then nothing happens. This is when he should be casting the sluts spell on me, but nothing happens after i talk to him. Anyone knows whats going on? Also, I get the error message that "NIoverride" is missing, but I cant find ant NIoverride for special edition.. ALSO..... went through my bodyslide and could`t find any pony boots, I thought ponyboots were added with SLUTS? Edited October 20, 2022 by Thingolf
Aldid Posted October 20, 2022 Posted October 20, 2022 (edited) 3 hours ago, Thingolf said: I got a bug whenever I talk to a driver, tellimg him im ready to do some work,. we walk into an open area, and then nothing happens. This is when he should be casting the sluts spell on me, but nothing happens after i talk to him. Anyone knows whats going on? Also, I get the error message that "NIoverride" is missing, but I cant find ant NIoverride for special edition.. ALSO..... went through my bodyslide and could`t find any pony boots, I thought ponyboots were added with SLUTS? Quoting the SE Compatibility tracking thread: ? RaceMenu (alt: patreon.com) (preliminary) [SKSE 2.2.3] - includes NiOverride in skee64.dll Basically, NiOverride exists as a part of Racemenu. Edit: Regarding the boots, they use the meshes generated with Devious Devices. Edited October 20, 2022 by Aldid
Thingolf Posted October 20, 2022 Posted October 20, 2022 4 minutes ago, Aldid said: Quoting the SE Compatibility tracking thread: ? RaceMenu (alt: patreon.com) (preliminary) [SKSE 2.2.3] - includes NiOverride in skee64.dll Basically, NiOverride exists as a part of Racemenu. Edit: Regarding the boots, they use the meshes generated with Devious Devices. I`m using the 2.0.20 special edition version of skse on game build 1.5.97, so does that mean that that version does NOT include NiOverride? Also, I`m using DD SE 5.1.7, so that would imply that thet DD version for special edition does not include ponyboots..
Aldid Posted October 20, 2022 Posted October 20, 2022 58 minutes ago, Thingolf said: I`m using the 2.0.20 special edition version of skse on game build 1.5.97, so does that mean that that version does NOT include NiOverride? Also, I`m using DD SE 5.1.7, so that would imply that thet DD version for special edition does not include ponyboots.. 2.0.20 is the correct SKSE version for game build 1.5.97, but you need to have Racemenu installed. Or at least the nioverride files bundled with it.
Mister X Posted October 31, 2022 Posted October 31, 2022 On 10/17/2022 at 9:03 AM, Mister X said: Heyho, I've tried to make a patch for the Forced Haul Debt Calculation. For those who don't know: when doing forced hauls, your debt won't be updated, as the required code never will run. WARNING!!! This patch is EXPERIMENTAL! @monsta88 was so kind as to test an earlier version of it, which seemed to work, but there was no testing of this version at all! I only made small changes to the slightly tested verion of monsta but still: NOT MANY TESTS WERE MADE! INSTALLATION AT YOUR OWN RISK! - If you don't want it, my other combined patches can be found in this post Now, what the change? It now simply recalculates all debts and payments after each and every haul. So it hopefully still accumulates Philly Coins for chained hauls, while being able to reduce debt for forced ones. But I'M NOT SURE!!! Would be nice if some people want to test it ^^ REQUIREMENTS Only SLUTS v2.7 up and running my other patches are merged into this one. Let this file overwrite SLUTS and my older patches. SLUTS-ForcedHaulDebtCalcPatch.7z 24.04 kB · 10 downloads To those 10 people who tried the patch: Any problems? How did it work out?
Popular Post Scrab Posted November 4, 2022 Author Popular Post Posted November 4, 2022 (edited) S.L.U.T.S. Resume V3.0 Been a long while since I wrote one of these, have some mercy Requires a new game Added "Premium Delivery" Hauling-Mission You lot all complaining about the cart, and you know what? Fine. There is your haul without cart! The premium delivery hauling mission will give you a small package to transport across Skyrim. The main difference to the default haul will be that you are going to deliver the package directly to a citizen in Skyrim, instead of another carriage driver. Deliver your package hastily to get a bonus to your payment You can now do hauls Back-to-back "Back-to-back" means that you no longer need to first get rid of all your gear, then talk to the driver and then do another haul as if nothing happened; instead the carriage driver now offers you to do another haul like 'right now' without any unnecessary delays Reworked dress-up scene The 'dress-up' or 'setup' scene is the quick cutscene in which the carriage driver will equip the pony gear and (if accepting a cart mission) also spawns the cart. The new scene is much faster than the old one and significantly more stable too. There should be no more issues regarding the driver getting stuck somewhere Reworked pay-out scene This is the scene which plays when talking to the carriage driver at your destination. The scene is again much faster now and should offer a more fluent gameplay experience The Book "On Being a Good Little Pony" is no longer given to you during a Haul *You may still find the book scattered around HQ Isolated the default rehabilitation into its own quest This exposes the rehabilitation events, thus allowing other authors to start these events on their own. It also allows SLUTS to create alternative rehabilitation events later down the line without much issue Added ModEvents to allow other mods to track the state of SLUTS player-missions This will allow other authors to listen for when SLUTS starts a new haul series, haul or ends a haul series. Documentation will follow Reduced payout from Hauls Adjusted Filly Coin <> Gold - Ratio Together with the previous change, you will only receive ~25% of the gold you did previously. I want to focus more on making Filly Coins a worthwhile currency with its own rewards and economy. Gold should become more an afterthought if you really want/need that money, but essentially, Filly Coins will degrade into some kind of illusionary currency, like "monopoly money". Cool that you got lot of it but its essentially worthless to the world outside of SLUTS (and yes, future updates will make it more useful inside of the world of SLUTS, self-speaking!) Please note that the Filly Coin Shop still uses outdated prices Adjusted Crime Rates Crime isnt a big topic yet, but currently the crime rates are having some balancing issues because of how the bounties are being stored (internally by the game). Together with the overall reduction of filly coin income I hope to create a more balanced and regulated bounty system with this change MCM-Setting for Filly Coin income has been hardcoded to 2. The option itself has been removed from the MCM MCM-Setting for Overtime Bonus has been hardcoded to 1. The option itself has been removed from the MCM Im trying to properly balance out Filly Coin income and I feel like you control over these settings may disrupt this balancing in undesired ways. Also, I am going to blatantly assume that most of you didnt fully understand these settings anyway as you dont know the payment functions :< Getting pilfered is punished more harshly. Losing more than 67% -> 33% of your goods causes you to not be paid at all. Additional losses are added to your arrears Cart Haul: Leaving your cart behind now causes you to lose goods. Amount and chance increase the longer you are away Cart Haul: The cart being hit by an enemy attack will now cause you to lose goods. The amount of goods lost depends on the attack hitting the cart I found the pilferage system to not be very present in overall gameplay, usually only notable based on the RNG chance set in the MCM. These changes should help making the dangers of getting involved in unnecessary conflicts during your haul more punishing and aware to you The quest 'Yagdo's Order' now listens for any exemplar of the desired book instead of a specific one, but the quest objective has been removed Avoids a potential conflict for an overall more "open worldy" experience. I see this as an absolute win Removed SlaveTats dirt textures It should not be this mods responsibility to react to you being raped in wilderness. Clarity of scope n all that Removed 'Back-to-dispatch' Hauls SLUTS is working on a new license system for its workers and found this type of haul to be disrupting to the overall dynamic. Services which would prevent its fillies from spending Filly Coins are bad for business Undeleted and fixed Headquarters exterior navmesh Cleaned up wild edits in the esp and fixed esp errors Fixed the Destination Haul sometimes being stated as "[...]" in the manifest Fixed cart tethering. The cart should now always attach correctly Fixed Simple Slavery being unable to start after being bought for the first time CFTO Patch has been merged into the base mod. SLUTS should now be compatible with it by default You can no longer be defeated by Yamete Kudasai while on a haul This is intended to be a temporary solution About S.L.U.T.S. V3.X+ Some of you already raised concerns about the changes in V3.0 and I want to be honest with you: 3.0 may feel like a minor downgrade A major effort in previous versions was to fix existing issues while keeping the original mod alive. With V3.0 I took a different, more destructive approach as I felt the quality of some of its content or the way it was put into the game simply not following the philosophy I was aiming at Hauls are no longer the primary feature of this mod. They are supposed a reoccurring, radiant element of it, you are supposed to be doing dozens of these hauls to get through all of this mods content and I doubt that you want to invest 5 minutes into waiting for the quest start and stop every time you want to accept one of these hauls These changes, while they may feel damaging at first, are intended to make it easier to accept hauls more often without getting burned out as quickly from the constant stopping and waiting for clunky Skyrim to be done with its cutscenes. Also they do be a lot more stable With that said, here are some things that are going to be implemented until V4.X: Rework of the Simple Slavery Quest Expansion of the Premium Delivery dialogue Blackmails Radiant Encounters on Hauls Filly Coin Shop rework, were getting rid of UILib menu nesting HQ rework, Im sure you are all using Alternate Perspective, so you all know how I design cells these days and we can all agree that SLUTS HQ cant keep up with it Edited November 5, 2022 by Scrab 23
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