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Posted
2 hours ago, idonotlikeusernames said:

Does this mean the this can now be played with a male character too? Pretty please I dearly hope so.

Pretty sure you could always play it AS a male PC.

What changed it that the NPCs you encounter can now be male.

  • 2 weeks later...
Posted
46 minutes ago, Allen Harris said:

Has anyone gotten this to work in the VR poet? I get stuck right after I ask for my first "haul". Driver walk down the road a little, then just stands there and I can't move.

That issue can occasionally occur in the normal version as well, it's possible that you could get it working by just retrying.

Posted
On 7/8/2022 at 4:51 PM, Mister X said:

 

Then I already had an idea for a fix, I've attached it. Just using the former "isForced" Int, which just was converted into a Bool, as a Int holding several Bool Flags. To be honest, I didn't have the time to test it, even though I wanted to.

 

What about the other point with the supplies for survivalists? ?

 

EDIT: Changes are in the Function ChainMission() [SlutsMissionHaul.psc] and Event OnStoryScript [SlutsMissionHaul.psc].

I don't know anymore what I've changed in the SlutsMain.psc, but as the Last Modified Date is the same as for SlutsMissionHaul.psc on my side, I've included it ?

 

SLUTS-ReturnToStartPatch.7z 19.59 kB · 22 downloads

 

Is there a way to make this patch compatible with LE? Without the patch for me the mod works, but with this patch the cart becomes stationary no matter what I do.

Posted
47 minutes ago, Genterric said:

 

Is there a way to make this patch compatible with LE? Without the patch for me the mod works, but with this patch the cart becomes stationary no matter what I do.

 

I don't play LE anymore, but TBH I have no idea why it shouldn't work. These are only scripts, they should be perfectly compatible.

 

Either way, there's a more up-to-date patch, where I combined several fixes here.

Posted
4 hours ago, Mister X said:

 

I don't play LE anymore, but TBH I have no idea why it shouldn't work. These are only scripts, they should be perfectly compatible.

 

Either way, there's a more up-to-date patch, where I combined several fixes here.

 

This one seems to work (at least the cart actually moves), thanks!

Posted (edited)
On 9/3/2022 at 6:09 PM, monsta88 said:

The driver explains what is going on. You need to go back to the chest, without hauling.

Objection!

I ended up with 'Okay, I'll give you a haul destination to the place where you started' outcome last time I tried (few months ago).

You have to be stubborn enough to get this outcome though.

And be in positive standing (no debts, no bounties) with them too, I guess...

 

P. S. Do anyone have a modlist (with links to most troublesome to find mods, like OSL Aroused, if possible) including S.L.U.T.S. at hand?

Time to reinstall Skyrim again (latest NMM update destroyed my previous setup).

But I genuinely dread of perspective of mixing-matching mods for 6+ hours straight again...

Edited by DrinkFromTheCup
Posted
8 hours ago, DrinkFromTheCup said:

Objection!

I ended up with 'Okay, I'll give you a haul destination to the place where you started' outcome last time I tried (few months ago).

You have to be stubborn enough to get this outcome though.

And be in positive standing (no debts, no bounties) with them too, I guess...

 

P. S. Do anyone have a modlist (with links to most troublesome to find mods, like OSL Aroused, if possible) including S.L.U.T.S. at hand?

Time to reinstall Skyrim again (latest NMM update destroyed my previous setup).

But I genuinely dread of perspective of mixing-matching mods for 6+ hours straight again...

My heart goes out to you. I recently lost my setup as well, and it took me days to get back.

Posted

image.jpeg.7b3725627b9e4e440c09a78d69b39166.jpegI ran into a problem when you cast a spell is not dressed equipment pony, manually all dressed normally, tried to solve with CK, did not work

Posted
On 9/28/2022 at 11:46 PM, Genterric said:

 

This one seems to work (at least the cart actually moves), thanks!

Finally made the full round trip, Solitude > S.L.U.T.S. HQ > Solitude, and everything worked like a charm. Untether/Retether is a bit odd looking with the black screen trying to cover up your PC teleporting and changing stances a few times but failing, but who cares when it seems to be 100% reliable.

The only bug I'm left at is the wrong frilly coin deduction when you ask for gold and say "as much as possible". It still takes away about a third of frilly coins that it's supposed to take away, while still giving the proper amount of gold back.

Posted

Hi 

Need some help with getting the tattoos to work correctly.

 

I'm using LE and have used the advice of over running this mod with the LE resources.

Mod seems to be working fine but I've run across an issue of the Dirty S.l.u.t.s tattoo pack not loading into slavetats or the game properly.  The slave tats option is there such as DirtySLUTS, body "dirt 1". but once its chosen is goes blank and has the "choose Tattoo" option regardless of what tattoo i pick from this pack. 

 

anyone else get this issue or have ideas? 

I'm guessing that it would be an LE issue due to the mod being mainly designed for SE but wanted to know if i'm the only one having the issue or if it was an LE thing on the whole. 

Posted

No matter what I do, or where I put this in my load order, the cart won't show up. I tried it with and without the extra cart patch.

Posted
On 8/22/2022 at 11:53 AM, Scrab said:

Time will be an important element of the new haul type. The more data I get there the better

 

I recently got an idea for that. I don't know what exactly you'll need that for, but if it should be a race against time, let it actually be a "race". I'm just not sure whether it's feasible or robust:

 

If it's possible to create an invisible and invincible NPC, do so and let him run to the destination of the haul. As all drivers are near/on streets, building a path should be possible for this function. You could play around with the speed, too. You just need some way to thread this function, as it's latent and can take some time ^^

Or maybe give that NPC a package that lets him run to the destination, but then I don't know how to obtain feedback on arrival.

Now, when the player was faster, it's all good. When said NPC was faster, you failed.

 

And tbh, for most playthroughs it's quite certain that the player will be hindered in some way ...

Posted

Hello @Scrab ,

 

There is a major issue with the SS integration.

 

When you are sent from SS to SLUTS, it works for the 1st time. However, the second time, when SS would send the player to SLUTS, there is an error message:

SLUTS SS: CALL FAILED

The character just stays in the auction room and I get back the control. I tried it 3 times, same result.

 

I asked about it in the SS thread, they said it is a problem with this mod.

 

 

Posted (edited)

Heyho,

 

I've tried to make a patch for the Forced Haul Debt Calculation. For those who don't know: when doing forced hauls, your debt won't be updated, as the required code never will run.

 

WARNING!!! This patch is EXPERIMENTAL! @monsta88 was so kind as to test an earlier version of it, which seemed to work, but there was no testing of this version at all!

I only made small changes to the slightly tested verion of monsta but still: NOT MANY TESTS WERE MADE! 

 

INSTALLATION AT YOUR OWN RISK! - If you don't want it, my other combined patches can be found in this post

 

Now, what the change? It now simply recalculates all debts and payments after each and every haul. So it hopefully still accumulates Philly Coins for chained hauls, while being able to reduce debt for forced ones. But I'M NOT SURE!!!

 

Would be nice if some people want to test it ^^

 

REQUIREMENTS

Only SLUTS v2.7 up and running - v3.x and on are NOT supported anymore. In fact v3 includes some of those patches natively

my other patches are merged into this one. Let this file overwrite SLUTS and my older patches.

SLUTS-ForcedHaulDebtCalcPatch.7z

Edited by Mister X
made version dependance clear
Posted (edited)

I got a bug whenever I talk to a driver, tellimg him im ready to do some work,. we walk into an open area, and then nothing happens. This is when he should be casting the sluts spell on me, but nothing happens after i talk to him. Anyone knows whats going on? Also, I get the error message that "NIoverride" is missing, but I cant find ant NIoverride for special edition..

 

ALSO..... went through my bodyslide and could`t find any pony boots, I thought ponyboots were added with SLUTS?

 

 

ScreenShot2.png

ScreenShot3.png

ScreenShot4.png

Edited by Thingolf
Posted (edited)
3 hours ago, Thingolf said:

I got a bug whenever I talk to a driver, tellimg him im ready to do some work,. we walk into an open area, and then nothing happens. This is when he should be casting the sluts spell on me, but nothing happens after i talk to him. Anyone knows whats going on? Also, I get the error message that "NIoverride" is missing, but I cant find ant NIoverride for special edition..

 

ALSO..... went through my bodyslide and could`t find any pony boots, I thought ponyboots were added with SLUTS?

 

 

ScreenShot2.png

ScreenShot3.png

ScreenShot4.png

Quoting the SE Compatibility tracking thread: ? RaceMenu (alt: patreon.com) (preliminary) [SKSE 2.2.3] - includes NiOverride in skee64.dll

 

Basically, NiOverride exists as a part of Racemenu.

 

Edit: Regarding the boots, they use the meshes generated with Devious Devices.

Edited by Aldid
Posted
4 minutes ago, Aldid said:

Quoting the SE Compatibility tracking thread: ? RaceMenu (alt: patreon.com) (preliminary) [SKSE 2.2.3] - includes NiOverride in skee64.dll

 

Basically, NiOverride exists as a part of Racemenu.

 

Edit: Regarding the boots, they use the meshes generated with Devious Devices.

I`m using the 2.0.20 special edition version of skse on game build 1.5.97, so does that mean that that version does NOT include NiOverride?

 

Also, I`m using DD SE 5.1.7, so that would imply that thet DD version for special edition does not include ponyboots..

Posted
58 minutes ago, Thingolf said:

I`m using the 2.0.20 special edition version of skse on game build 1.5.97, so does that mean that that version does NOT include NiOverride?

 

Also, I`m using DD SE 5.1.7, so that would imply that thet DD version for special edition does not include ponyboots..

2.0.20 is the correct SKSE version for game build 1.5.97, but you need to have Racemenu installed. Or at least the nioverride files bundled with it.

  • 2 weeks later...
Posted
On 10/17/2022 at 9:03 AM, Mister X said:

Heyho,

 

I've tried to make a patch for the Forced Haul Debt Calculation. For those who don't know: when doing forced hauls, your debt won't be updated, as the required code never will run.

 

WARNING!!! This patch is EXPERIMENTAL! @monsta88 was so kind as to test an earlier version of it, which seemed to work, but there was no testing of this version at all!

I only made small changes to the slightly tested verion of monsta but still: NOT MANY TESTS WERE MADE! 

 

INSTALLATION AT YOUR OWN RISK! - If you don't want it, my other combined patches can be found in this post

 

Now, what the change? It now simply recalculates all debts and payments after each and every haul. So it hopefully still accumulates Philly Coins for chained hauls, while being able to reduce debt for forced ones. But I'M NOT SURE!!!

 

Would be nice if some people want to test it ^^

 

REQUIREMENTS

Only SLUTS v2.7 up and running

my other patches are merged into this one. Let this file overwrite SLUTS and my older patches.

SLUTS-ForcedHaulDebtCalcPatch.7z 24.04 kB · 10 downloads

 

To those 10 people who tried the patch: Any problems? How did it work out?

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