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Posted
On 7/3/2022 at 7:07 AM, BarackHObama said:

Is active development for this mod finished? It seems like the last update was 11 months ago.

no, Im just focusing on different projects right now

I want to get back to SLUTS fairly soon

Posted (edited)
On 7/2/2022 at 5:09 PM, Nuka Cherry said:

I get two cart drivers with CTFO and the patch installed. This is fine, as it like a pair evil cart driving twins, but does anyone else have this issue?

 

Sounds like the patch just needs to be updated :) 

.. or you didnt install this patch correctly

 

CTFO is terrible in terms of conflict resolution

Edited by Scrab
Posted

Heyho,

 

I've stumbled upon a weird behavior with the latest version, but as I don't know if it's intended, I put it in spoilers:

Spoiler

After a successful run you can ask to get a haul back to the start, to get your stuff back there. But when you arrive at that location, the escrow is at the first target space.

 

Eg.: First run Whiterun -> Winterhold. After arriving in Winterhold you ask where your stuff is, and start the run back Winterhold->Whiterun. Now I'd assume to find the escrow chest in Whiterun when arriving there (as that's why I'd even ask for that specific run), but after delivering the cart, the marker for the escrow is in Winterhold.

 

Is that a bug or intended?

 

And I have a small request: after finishing a haul (or before starting the next chain link), would it be possible to add an option and ask for some food and drink? I assume quite a few people use survival mods together with this one (I for myself use Last Seed as example) and it definitely would lower the chance to starve before you get back to your escrow, as that holds all your gold and food.

Doesn't need to be much, maybe a bread, an apple and an ale or sth. Still, that would help to make the way back to your escrow or even put yourself up for another chain haul.

Posted
1 hour ago, draca21 said:

Can you download this to Ps5 or ps4

 

DL perhaps, install likely not. It requires DD, which requires SLA which requires SKSE, and SKSE is not available for PS AFAIK. That aside there might be more stumble stones as well.

Posted
19 hours ago, Mister X said:

I've stumbled upon a weird behavior with the latest version, but as I don't know if it's intended, I put it in spoilers:

Sounds like a bug. The point of the "taking a ride back" is exactly to not have to go back to your starting location :)

Posted (edited)
58 minutes ago, Scrab said:

Sounds like a bug. The point of the "taking a ride back" is exactly to not have to go back to your starting location :)

 

Then I already had an idea for a fix, I've attached it. Just using the former "isForced" Int, which just was converted into a Bool, as a Int holding several Bool Flags. To be honest, I didn't have the time to test it, even though I wanted to.

 

What about the other point with the supplies for survivalists? ?

 

EDIT: Changes are in the Function ChainMission() [SlutsMissionHaul.psc] and Event OnStoryScript [SlutsMissionHaul.psc].

I don't know anymore what I've changed in the SlutsMain.psc, but as the Last Modified Date is the same as for SlutsMissionHaul.psc on my side, I've included it ?

 

SLUTS-ReturnToStartPatch.7z

Edited by Mister X
Posted
On 7/4/2022 at 1:51 PM, Scrab said:

no, Im just focusing on different projects right now

I want to get back to SLUTS fairly soon

That's great to hear. I'm excited to see what future updates have in store ?

Posted

hmmmm the cart is really buggy perhaps you can implement something else like those new backpacks instead of a cart and you can just choose which ones you like

Posted
On 7/8/2022 at 1:51 PM, Mister X said:

What about the other point with the supplies for survivalists? ?

Thats not a bug ?

 

(Yes I can add smth like that, probably)

Posted
17 hours ago, evergrey said:

how do i upgrade equipment beyond level 6 filly gear  and level 2 for blindfold??

 

You dont really. As far as I could tell the levels dont do anything (might be an armor mod conflict on my end idk) and everything past lvl six is not in the mod as of yet. So you have most likely done everything the mod has to offer as of now. Im still holding out hope the mod author ditchs the glitchy cart for a backpack system or something similar

Posted
4 hours ago, Kashyr said:

 

You dont really. As far as I could tell the levels dont do anything (might be an armor mod conflict on my end idk) and everything past lvl six is not in the mod as of yet. So you have most likely done everything the mod has to offer as of now. Im still holding out hope the mod author ditchs the glitchy cart for a backpack system or something similar

 

well actually it would be nice if we could choose similar to how we could choose gear and you can even incorporate it in the story, you start of with a satchel and as you progress as a valued ponygirl you get give better transporting gear from a small satchel to a big bag and you can even make it that a certain size of bag can do multiple runs in one go for ex. the first stage you can only go from point a to b, the next stage you have to go from point a to b but pickup something in point b to take it to point c and so on and so fort

Posted

@scrab

 

Hello it would be possible to add mod event to start rehabilitation from this mod or explain how i can start it?. I want to add it as one of outcomes in crime system in deavious adventures.

Posted

Hi @Scrab,

BUG report

When you untether from the cart using Ctrl+E and then try to re-tether using Ctrl+E or the Reset Cart MCM option, the cart will not follow or reattach correctly so there is no way to leave and reclaim the cart as in the original LE version.

Could this be looked into please?

thanks,

Posted
17 minutes ago, special said:

Hi @Scrab,

BUG report

When you untether from the cart using Ctrl+E and then try to re-tether using Ctrl+E or the Reset Cart MCM option, the cart will not follow or reattach correctly so there is no way to leave and reclaim the cart as in the original LE version.

Could this be looked into please?

thanks,

 

That's known, an idea for a patch was provided and I integrated it into the scripts:

 

It just isn't merged into the main mod, yet ;) 

Posted (edited)

It would be interesting if the pc could deliver horses to various stables using the Riding Styles 2 horse riding animations. It could be a special unlockable jobs as part of the S.A.D.D.L.E (Specialized Animal Domestication & Delivery Livery Employee) Program.

 

EDIT: Do the Device levels on devices actually change anything or is it something for a future update? How Dark is the SLUTS HQ events/quests going to go?

Edited by blahity
Posted
19 hours ago, blahity said:

Do the Device levels on devices actually change anything or is it something for a future update?

They give you bonuses that help you survive longer while on the job. You get armor and magic resistance from the bridle, armor and stamina regen from the gloves, armor and sneak/speed bonuses from the boots, and the blindfold makes NPCs have a harder time seeing you.

Posted

Hi all,

 

it is awesome that people are doing patches. However now we have 3 patches (if I counted correctly), all modifying the same SlutsMissionHaul.psc.

 

ResumeTether patch

BindPoseFix

Return to Start Patch

 

The first two is merged together, but the 3rd one is separate, so I need to choose between them. Could someone please merge them together? Or maybe Scrab could release a proper upload of the patches so the followers actually know about these.

 

Peace,

M

Posted

Im currently writing exams and am giving Y.K. its final touches

Plan on starting on SLUTS V3 in 2~3 weeks

Posted
On 7/27/2022 at 11:41 AM, Scrab said:

Plan on starting on SLUTS V3 in 2~3 weeks

Looking forward to that. Hope someone (you?) will keep it active for Skyrim LE as well.

Good luck with your exams!

Posted
22 hours ago, NoirXiaoba said:

will keep it active for Skyrim LE as well.

Ill continue supporting LE until it starts getting in my way

 

Posted

Best of luck on the exams.

 

A request for SLUTS V3 though - forced hauls were broken when I played with it earlier this year:

  

On 3/12/2022 at 5:10 PM, chaimhewast said:

I started playing with this mod again, and I can confirm the problems that TajZ had with forced hauls back in August - it never runs the code to update the player's debt. I had a 1050 gold bounty that I converted into 63k of arrears, did three hauls that should've paid it off (console shows SLUTS_MissionHaul_PayTotal as 93,872), and still got the same response as if I still had more to pay off.

 

Tracing the code back, the only place I see it updating the arrears after the initial debt is the payOut() function, which (according to the comments in the source files and as far as I can follow it through the chain of spells, dialogs, and packages) is only called when you're ready to end. It looks like you might be able to get the driver to figure it out by asking for a break, but the package to set you up for another haul kicks in first.

 

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