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Posted (edited)
On 11/10/2022 at 2:04 AM, AimControls said:

I was, but I disabled it afterwards and the carriage driver started working again. Also when CFTO was installed I hit a guard and selected SLUTS to handle it, failed to create SLUTS events. Disabled CFTO and it fix that issue for me.

Screenshot_631.png

 

Again, I'm using BFT not CFTO but I also had this show up when I tested the rehab event.

 

10 hours ago, Mister X said:

 

So, some kind of "equerry"? ?Sounds like an elegant solution for me. On the other hand I can see, why the cart drivers were chosen in the first place, as they already manage carts.

 

This occurred to me after seeing the carriage guards leaning against the cart, which are NPCs added by inconsequential npcs which means they do nothing but just lean against the cart all day. But they do add to the flavor and feel like part of the cart stuff.

 

SLUTS already had their own cart NPCs around, I think there was one in falkreath, though I can't remember offhand if you could take quest from that NPC, but just adding an NPC on foot or on a bench around the carts who will be the sluts questgiver would probably help solve all the carriage mod compatibility issues.

 

Like I understand the reason why the cart drivers where initially chosen by the first author of the mod, but Scrab seems willing to optimize and it would hopefully also be less work than trying to create a system for compatibility with currently existing or future carriage mods. Better Fast Travel - Carriages and Ships - Overhauled is the one I use and that's a mod for LE from 2014, I doubt there's even an SE version of it.

Edited by ttpt
Posted
11 hours ago, dertcz said:

Try move resources pack to bottom. Yes, but organizer working with this as if is.

first ... LE resx
second ... LE complet mod with bad resx

result ... organizer use LE resx and after that rewrite this with bad LE resx from complet mod.

---------- vs ----------

first ... LE complet mod with bad resx
second ... LE resx


result ... organizer use complet mod with bad LE resx after that rewrite bad resx with good resx (from LE resx)

Okay... so... my LO was a little messed up... fixed that (moved the Resume.esp towards the bottom)... uninstalled the resource package... then reinstalled it... ran bodyslide, ran FNIS... launched game... nope still didn't work.  So, I give up... I am going back to using Redux (where I have had no issues/problems for a very long time).

 

Mod notes/feedback.  I acutally like some of the features of Resume compared to Redux... I liked having the choice to use the cart or not. I liked how Resume opened up more delivery options and wasn't limited to just the major holds.  I didn't get to explore the whole Filly Coins bit.. I assume if someone is in debt they can't upgrade their gear or get any of the filly coin perks, which seems like a draw back (but to be fair I didn't get play with the mod very long).  I will also say that Redux has a lot more customization options in the MCM (I could change the tail and harness itself, yoke etc).  At first I liked how Resume had the option of "enslavement" but since the dialog doesn't change (enslavement = an extremely large debt) that is something I could again customize in the Redux MCM.

 

Overall... I may come back to Resume at a future time. But for me, it seems just easier and less problematic to use Redux.  But thank you for your hardwork and dedication to this mod, and just simply making Skyrim still fun to play after all these years.

Posted
4 hours ago, Seaperv76 said:

Okay... so... my LO was a little messed up... fixed that (moved the Resume.esp towards the bottom)... uninstalled the resource package... then reinstalled it... ran bodyslide, ran FNIS... launched game... nope still didn't work.  So, I give up... I am going back to using Redux (where I have had no issues/problems for a very long time).

 

Mod notes/feedback.  I acutally like some of the features of Resume compared to Redux... I liked having the choice to use the cart or not. I liked how Resume opened up more delivery options and wasn't limited to just the major holds.  I didn't get to explore the whole Filly Coins bit.. I assume if someone is in debt they can't upgrade their gear or get any of the filly coin perks, which seems like a draw back (but to be fair I didn't get play with the mod very long).  I will also say that Redux has a lot more customization options in the MCM (I could change the tail and harness itself, yoke etc).  At first I liked how Resume had the option of "enslavement" but since the dialog doesn't change (enslavement = an extremely large debt) that is something I could again customize in the Redux MCM.

 

Overall... I may come back to Resume at a future time. But for me, it seems just easier and less problematic to use Redux.  But thank you for your hardwork and dedication to this mod, and just simply making Skyrim still fun to play after all these years.

Try my LE repack (on top of this page). For me working ok.

 

Equip customization is in SLUTS Headquest (book in room with slaves), but you need first to unlock with Filly coins.

Posted

I got to play a little bit with the v3 update a little bit and it's pretty good! I do wish that all your gear was at your destination, kind of like an incentive to finish the run. That could make for a fun upgrade option in the S.L.U.T.S shop update. I did run into one issue with the no-cart delivery option however.


At the Riften stables I got assigned a job to deliver to Haelga at her bunkhouse, went to make the delivery, successfully delivered, and then when I went back to report to the Riften driver he wouldn't talk to me until he reached Sluts HQ, then said I failed the delivery.

Posted

Not really familiar with modding, but i cant seem to get the mod to load its textures, the filly coins are textureless, the SlaveTats give the missing texture red triangle error. I run LE. Tats do not work unless i install a previous version of SLUTS. cant seem to get the spontaneous failure to work either. are there any requirements i forgot?  i have these:  SL Framework Devious Devices SlaveTats RaceMenu XPMSE. cant apply the slavetats manually either (inb4 slutsredux is required and im just dumb lmao) 

Posted (edited)
6 hours ago, bruh123213 said:

Not really familiar with modding, but i cant seem to get the mod to load its textures, the filly coins are textureless, the SlaveTats give the missing texture red triangle error. I run LE. Tats do not work unless i install a previous version of SLUTS. cant seem to get the spontaneous failure to work either. are there any requirements i forgot?  i have these:  SL Framework Devious Devices SlaveTats RaceMenu XPMSE. cant apply the slavetats manually either (inb4 slutsredux is required and im just dumb lmao) 

Yeah you need LE Resources to fix the triangle error, it gives you files you need to batch build things in Bodyslide. Check 1 page back, there should be link.

 

Now i have a different kind of problem, i can't seem to get this series of hauls to ever end. Even if i teleport to destination he/she tells i damaged it. Then if i give myself 1 gold coin with console, it reports that debt has reduced to 50. Then i give myself 50 gold coins and debt "reduces" to 2500! You get the idea, if i give myself 2500g then it's going to 100k or so... But then give myself that 1g again and it still says 50, it's really too weird.

 

There is no MCM debug option to end hauls either.

Edited by Zaflis
Posted
1 hour ago, Zaflis said:

Now i have a different kind of problem, i can't seem to get this series of hauls to ever end. Even if i teleport to destination he/she tells i damaged it. Then if i give myself 1 gold coin with console, it reports that debt has reduced to 50. Then i give myself 50 gold coins and debt "reduces" to 2500! You get the idea, if i give myself 2500g then it's going to 100k or so... But then give myself that 1g again and it still says 50, it's really too weird.

Give me your papyrus log pls

 

Also debt is stated in Filly Coins, and the value of 1 gold coin is 50 filly coins

That it reads "to" is likely a typo and should be "by" instead

Posted (edited)
6 hours ago, Scrab said:

Give me your papyrus log pls

I don't see any hints in there at least. This session was over an hour long and i did a few teleport deliveries at the end before i closed game.

 

Papyrus.0.log

 

I think i'd need to debug the quest variables somehow. My only guess is that there some part of haul reset missing from the cartless deliveries. Like the one about damage state? None of my deliveries had a cart, i turned it 0 chance.

 

There was also inconsistency where customer complained about ruined delivery but then the driver said he heard it went fine.

 

Also this is on LE.

Edited by Zaflis
Posted
1 hour ago, Zaflis said:

I don't see any hints in there at least. This session was over an hour long and i did a few teleport deliveries at the end before i closed game.

 

You started your deliveries with a debt of 220k Coins owo

 

Mind you the average amount of coins you get for each run is 10-15k, so that wouldve been quite a lot of hauls there before you wouldve worked off all that debt

The code to reduce debt is working fine as far as I can see. You added yourself a bunch of gold and reduced the debt from 220k to 80k that way. After that you did another 2 hauls that went without issue which reduced your debt from 80k to 60k, thats lining up with what you wrote in your first post, and debug message you get is indeed just a typo

 

So, the things I want to know from you now:

  1. How did you manage to get 220k debt?
  2. What happened during these first two hauls?

 

Maybe I should tell you that being attacked during the premium delivery does cause damage to the package, since youre the one to carry it

 

Posted (edited)
34 minutes ago, Scrab said:
  1. How did you manage to get 220k debt?
  2. What happened during these first two hauls?

So it was a new game i started yesterday. Yes i was attacked by lots of animals and bandit stuff on the road, not really much of sex attacks. Few notable mods:

Unforgiving Devices, Cursed Loot, Devious Strike, Realistic Needs and Diseases. Also i play with compass hidden in skyrim/prefs? ini and fast travel perma disabled with Better Fast Travel. I like the immersion so much but i still take casual glances at map sometimes, even though i know Skyrim so well a forest is still a forest one can get lost in.

 

Basically what slowed me down so much was getting rid of extra items with UD's struggle system. I had to turn DD vibration volume down to 30% cause i happened to get completely inescapable plugs. I think i'd need help from some follower for that but naturally i can't speak to them while SLUTS is on, i think. Whenever i got more devices added they started turning those plugs on and so... they ended up on probably 50% of the whole time xD

 

On the positive note i really didn't get any deliveries that i couldn't complete, nor did i ever CTD because of this mod.

 

So i can try giving myself a much bigger pile of gold to fix it i guess. I'll remove the excess later.

 

Are there any item upgrades or different item sets for the hauls? It is quite monotonous as it never changes and they don't even care that i keep failing runs. Also how do you trigger humiliation scenes, or is it still a WIP?

Edited by Zaflis
Posted (edited)
30 minutes ago, Zaflis said:

Are there any item upgrades or different item sets for the hauls? It is quite monotonous as it never changes and they don't even care that i keep failing runs. Also how do you trigger humiliation scenes, or is it still a WIP?

The HQ has a customization suite where you can purchase different uniform parts for the uniform

Note though that the entire HQ including this shop is still very much WIP

 

Bringing more consequences for failure into the will happen eventually but I first have to write out some other corners of the mod for that, so itll still be a while until theres more to failure than "do another haul"

 

For the humiliation scene you need to talk to the driver after finishing a series of hauls. Considering your extremely high debt you probably never finished a haul series though ^^'

Edited by Scrab
Posted

I'm sure this has been asked before, but what are the chances of getting a backpack-type mesh for the premium deliveries? Would be great if it was a modified Armbinder.

Posted
16 hours ago, Farmthat said:

I'm sure this has been asked before, but what are the chances of getting a backpack-type mesh for the premium deliveries? Would be great if it was a modified Armbinder.

 

When I find an artist to make some bag for me that meets my 'minimal quality requirements', yes. Otherwise no

I prefer no bag over a bad looking one

 

If you just want to throw an armbinder mesh with a backpack mesh together in outfit studio n call it a day then you can do that and upload it as a patch somewhere but I wont be making it an official part of the mod

Posted

I always wanted to play this mod, but for me it still is unplayable like in the old versions.

Whenever the player is tied to a cart there seems no possibility to defend on any enemies found on the roads.

So after killed 3 times in a row, I deinstalled this mod (as usual)

 

Did I miss something or is there a trick somewhere ?

For playing I always use a gamepad, is there a difference when playing with keyboard and mouse (No option for me)

 

Posted
14 minutes ago, Kanlaon said:

I always wanted to play this mod, but for me it still is unplayable like in the old versions.

Whenever the player is tied to a cart there seems no possibility to defend on any enemies found on the roads.

So after killed 3 times in a row, I deinstalled this mod (as usual)

 

Did I miss something or is there a trick somewhere ?

- You can have followers guarding you, more than 1 even.

- You could increase your movement speed a little, then outrunning fights becomes easier.

Console: player.modav speedmult 30  ... would increase it from default 100 to 130.

- You should have some defeat mod, for example my character can never actually die. Cursed Loot with its combat surrender is one good option. I think i saw good old mod Naked Dungeons also has that feature. But those mods also change player as essential so if health drops to 0 she will just go into bleedout, along with other consequences.

- There are 2 types of hauls now, with cart and without. If you change the traditional chance to 0 and special deliveries to 100 then you won't need to carry a cart. The cart itself is a weapon though, though really weird one... It's like you're carrying a very mobile 1000 ton brick behind you, if enemies hit right way they are flying off it like hit by a giant. If cart is between you and enemy then you can try running towards enemy to kill it. It isn't very reliable though.

- Also SL Disparity can give effects to your boots specifically. Consider it like training to walk with them. For example worn boots rule:

from 3h to 0h: reduce movement speed from -20 to 0.

Then from 3h to 200h increase movement speed from 0 to 50. If you really are stuck with deliveries for 200 hours then at that point your speed is so great it is harder to fail anymore.

Posted
2 hours ago, Zaflis said:

- You can have followers guarding you, more than 1 even.

- You could increase your movement speed a little, then outrunning fights becomes easier.

Console: player.modav speedmult 30  ... would increase it from default 100 to 130.

- You should have some defeat mod, for example my character can never actually die. Cursed Loot with its combat surrender is one good option. I think i saw good old mod Naked Dungeons also has that feature. But those mods also change player as essential so if health drops to 0 she will just go into bleedout, along with other consequences.

- There are 2 types of hauls now, with cart and without. If you change the traditional chance to 0 and special deliveries to 100 then you won't need to carry a cart. The cart itself is a weapon though, though really weird one... It's like you're carrying a very mobile 1000 ton brick behind you, if enemies hit right way they are flying off it like hit by a giant. If cart is between you and enemy then you can try running towards enemy to kill it. It isn't very reliable though.

- Also SL Disparity can give effects to your boots specifically. Consider it like training to walk with them. For example worn boots rule:

from 3h to 0h: reduce movement speed from -20 to 0.

Then from 3h to 200h increase movement speed from 0 to 50. If you really are stuck with deliveries for 200 hours then at that point your speed is so great it is harder to fail anymore.

Thanks for your explanations. :) In my current testing profile I had already a follower and a one of the dawnguards dogs as companions, but that was not enough.

I am using EFF and could bring a lot of followers, but that does not really make sense for me.

The defeat mods I am still testing. I have already tested some defeat mods, I guess one is Naked Defeat (?) but I run into some problems and do not use it anymore.

I want to test Yamete Kudasai, but still there is no Support for Skyrim AE. Cursed Loot seems to slow down everything a lot, there were script lags up to 9 seconds -> Unplayable

(The older cursed loot versions 6.4 I really liked a lot)

Hmm, delivery without cart - I've not yet realized this possibility, but the cart was the highlight of this mod and the reason to try playing it. Without the cart, the player can also

do something like the shopping quest in cursed loot.

Trying to use the cart as a weapon, I have not yet tried.

SL Disparity, when I remember right I had installed it once and than delete it. Maybe because it has a lot of registerforsingleupdate calls in the scripts, which means a lot of polling.

 

Anyway, why not give the player the possibility to temporary remove the yoke and some other decorative devious devices so that a defense is possible.

The player still could be visible leashed to the cart similar to the lesh used in Paradise Halls or the lesh functionality in DeviousFramework 2.06 (?)

 

Posted
6 hours ago, Scrab said:

 

When I find an artist to make some bag for me that meets my 'minimal quality requirements', yes. Otherwise no

I prefer no bag over a bad looking one

 

If you just want to throw an armbinder mesh with a backpack mesh together in outfit studio n call it a day then you can do that and upload it as a patch somewhere but I wont be making it an official part of the mod

Can you describe what you envision in a good-looking bag? If you have some conditions you’d like met, it might help someone start creating. 

Posted

I'm very interested in hearing about adding blackmail to the mod. That sounds devilishly fun. Do you think a "time attack" mode like from a racing game would be feasible to implement? Beat your best time to earn a small bonus.

 

It might be fun to have rival sluts that challenge to beat their time to earn a large filly coin stash, but fail and you get additional runs and your rivals get set free (temporarily) or stay and gloat.

Posted
12 hours ago, Farmthat said:

Can you describe what you envision in a good-looking bag? If you have some conditions you’d like met, it might help someone start creating. 

I was thinking about a belt bag, one around the hip, similar to how delivery pplz often have them or used to have

...rather than backpack or anything thats large and potentially invasive

 

The larger the thing gets the more likely itll clip with something else or create visual clutter, I was assuming a belt bag that is just hanging around the hip would suit nicely, wouldnt clip with chastity belts, could allow the PC to keep their hands free (well, more or less) which is actually on purpose, the ability to move more freely synergizes very well with the idea of the prem. delivery on a stylistic level

The design would ideally be inspired by sattle bags to keep some of the horse thematic with it (another reason why I disagree with backpacks) 

 

 

Posted (edited)
4 hours ago, blahity said:

Do you think a "time attack" mode like from a racing game would be feasible to implement? Beat your best time to earn a small bonus.

Logic to measure time is technically already implemented, so 'technically' yes, practically Im not sure if its worth tabbing. Might be something for later updates

 

4 hours ago, blahity said:

It might be fun to have rival sluts that challenge to beat their time to earn a large filly coin stash, but fail and you get additional runs and your rivals get set free (temporarily) or stay and gloat.

Races of all kinds, more interaction with fellow SLUTS members that arent secretaries is all planed but low priority

Updating & expanding the HQ, making the mines accessible and creating the Crime System have priority right now and will likely keep me busy at least until V6

 

4 hours ago, blahity said:

I'm very interested in hearing about adding blackmail to the mod. That sounds devilishly fun.

This is an entire event bracket that will expanded as time goes on

Blackmails will range from simple "you did something bad and I gonna tell others until you do this thing for me" to the more typical pitfalls that you are imaging where the protagonist is constantly getting into more trouble and the consequences for getting out will ever increase

 

When I first implement this itll only be a barebone potentially underwhelming feature - as mentioned, V3s primary intention is to be a foundation for future updates - but as time goes on I plan on creating more scenarios to this, potentially more complex ones, that will reach throughout the entire mod

  • Dissapoint a customer? He might have a deal for you but accepting can one or the other way (itll only go one way for the time being)
  • Hindering another SLUT on delivery who then threatens you to tell the Secretaries about your misbehavior? Maybe you can try to convince them that theres an alternative, again this might not be worth the trouble youre getting yourself into but it might also allow you to get away without having SLUTS take notice
  • Take on a sketchy task from another SLUT or maybe someone even outside the HQ, perhaps stealing some Titanium from the mines? But now you stole titanium from the mines, so w/e you gonna do when that someone wants more?

The area SLUTS covers in Skyrim is pretty big, being able to operate in all 9 holds and having its own unique locations, so all of these things are feasible, but some things will require other parts of the mod to progress first

Edited by Scrab
Posted
8 hours ago, Scrab said:

I was thinking about a belt bag, one around the hip, similar to how delivery pplz often have them or used to have

...rather than backpack or anything thats large and potentially invasive

 

The larger the thing gets the more likely itll clip with something else or create visual clutter, I was assuming a belt bag that is just hanging around the hip would suit nicely, wouldnt clip with chastity belts, could allow the PC to keep their hands free (well, more or less) which is actually on purpose, the ability to move more freely synergizes very well with the idea of the prem. delivery on a stylistic level

The design would ideally be inspired by sattle bags to keep some of the horse thematic with it (another reason why I disagree with backpacks) 

 

 

For some reason the words "saddle bags" just made me picture the bags being special nipple shock piercings. Coin-pouches hanging from a nipple piercing that shock the S.L.U.T frequently to encourage faster service.

Posted (edited)

I have a problem, when I try to complete my first haul and talk to the NPC, he gets stuck in this pose looking at a book and nothing happens or progresses.

image.jpeg.bbeb6ad9dfd5789a77e4b9f57284ab72.jpeg

Edited by Readmefile
Posted
On 11/19/2022 at 6:28 AM, Scrab said:

I was thinking about a belt bag, one around the hip, similar to how delivery pplz often have them or used to have

...rather than backpack or anything thats large and potentially invasive

Something like the satchel in Unclaimed Delivery? 37204-4-1371349581.jpg

 

The outfit is modular and the satchel is one of the individual pieces. I've used this mod before and don't recall the satchel getting in my way. It's not a belt, though.

Posted
1 hour ago, Readmefile said:

I have a problem, when I try to complete my first haul and talk to the NPC, he gets stuck in this pose looking at a book and nothing happens or progresses.

https://i.imgur.com/vdAIJ7f.jpg

Don't use imgur, its links won't work from here. You can just upload images to the posts directly, even dragging the file to the text field.

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