Scrab Posted November 17, 2022 Author Posted November 17, 2022 1 hour ago, Zaflis said: I don't see any hints in there at least. This session was over an hour long and i did a few teleport deliveries at the end before i closed game. You started your deliveries with a debt of 220k Coins owo Mind you the average amount of coins you get for each run is 10-15k, so that wouldve been quite a lot of hauls there before you wouldve worked off all that debt The code to reduce debt is working fine as far as I can see. You added yourself a bunch of gold and reduced the debt from 220k to 80k that way. After that you did another 2 hauls that went without issue which reduced your debt from 80k to 60k, thats lining up with what you wrote in your first post, and debug message you get is indeed just a typo So, the things I want to know from you now: How did you manage to get 220k debt? What happened during these first two hauls? Maybe I should tell you that being attacked during the premium delivery does cause damage to the package, since youre the one to carry it
Zaflis Posted November 17, 2022 Posted November 17, 2022 (edited) 34 minutes ago, Scrab said: How did you manage to get 220k debt? What happened during these first two hauls? So it was a new game i started yesterday. Yes i was attacked by lots of animals and bandit stuff on the road, not really much of sex attacks. Few notable mods: Unforgiving Devices, Cursed Loot, Devious Strike, Realistic Needs and Diseases. Also i play with compass hidden in skyrim/prefs? ini and fast travel perma disabled with Better Fast Travel. I like the immersion so much but i still take casual glances at map sometimes, even though i know Skyrim so well a forest is still a forest one can get lost in. Basically what slowed me down so much was getting rid of extra items with UD's struggle system. I had to turn DD vibration volume down to 30% cause i happened to get completely inescapable plugs. I think i'd need help from some follower for that but naturally i can't speak to them while SLUTS is on, i think. Whenever i got more devices added they started turning those plugs on and so... they ended up on probably 50% of the whole time xD On the positive note i really didn't get any deliveries that i couldn't complete, nor did i ever CTD because of this mod. So i can try giving myself a much bigger pile of gold to fix it i guess. I'll remove the excess later. Are there any item upgrades or different item sets for the hauls? It is quite monotonous as it never changes and they don't even care that i keep failing runs. Also how do you trigger humiliation scenes, or is it still a WIP? Edited November 17, 2022 by Zaflis
Scrab Posted November 17, 2022 Author Posted November 17, 2022 (edited) 30 minutes ago, Zaflis said: Are there any item upgrades or different item sets for the hauls? It is quite monotonous as it never changes and they don't even care that i keep failing runs. Also how do you trigger humiliation scenes, or is it still a WIP? The HQ has a customization suite where you can purchase different uniform parts for the uniform Note though that the entire HQ including this shop is still very much WIP Bringing more consequences for failure into the will happen eventually but I first have to write out some other corners of the mod for that, so itll still be a while until theres more to failure than "do another haul" For the humiliation scene you need to talk to the driver after finishing a series of hauls. Considering your extremely high debt you probably never finished a haul series though ^^' Edited November 17, 2022 by Scrab
Farmthat Posted November 17, 2022 Posted November 17, 2022 I'm sure this has been asked before, but what are the chances of getting a backpack-type mesh for the premium deliveries? Would be great if it was a modified Armbinder. 1
Scrab Posted November 18, 2022 Author Posted November 18, 2022 16 hours ago, Farmthat said: I'm sure this has been asked before, but what are the chances of getting a backpack-type mesh for the premium deliveries? Would be great if it was a modified Armbinder. When I find an artist to make some bag for me that meets my 'minimal quality requirements', yes. Otherwise no I prefer no bag over a bad looking one If you just want to throw an armbinder mesh with a backpack mesh together in outfit studio n call it a day then you can do that and upload it as a patch somewhere but I wont be making it an official part of the mod
Kanlaon Posted November 18, 2022 Posted November 18, 2022 I always wanted to play this mod, but for me it still is unplayable like in the old versions. Whenever the player is tied to a cart there seems no possibility to defend on any enemies found on the roads. So after killed 3 times in a row, I deinstalled this mod (as usual) Did I miss something or is there a trick somewhere ? For playing I always use a gamepad, is there a difference when playing with keyboard and mouse (No option for me)
Zaflis Posted November 18, 2022 Posted November 18, 2022 14 minutes ago, Kanlaon said: I always wanted to play this mod, but for me it still is unplayable like in the old versions. Whenever the player is tied to a cart there seems no possibility to defend on any enemies found on the roads. So after killed 3 times in a row, I deinstalled this mod (as usual) Did I miss something or is there a trick somewhere ? - You can have followers guarding you, more than 1 even. - You could increase your movement speed a little, then outrunning fights becomes easier. Console: player.modav speedmult 30 ... would increase it from default 100 to 130. - You should have some defeat mod, for example my character can never actually die. Cursed Loot with its combat surrender is one good option. I think i saw good old mod Naked Dungeons also has that feature. But those mods also change player as essential so if health drops to 0 she will just go into bleedout, along with other consequences. - There are 2 types of hauls now, with cart and without. If you change the traditional chance to 0 and special deliveries to 100 then you won't need to carry a cart. The cart itself is a weapon though, though really weird one... It's like you're carrying a very mobile 1000 ton brick behind you, if enemies hit right way they are flying off it like hit by a giant. If cart is between you and enemy then you can try running towards enemy to kill it. It isn't very reliable though. - Also SL Disparity can give effects to your boots specifically. Consider it like training to walk with them. For example worn boots rule: from 3h to 0h: reduce movement speed from -20 to 0. Then from 3h to 200h increase movement speed from 0 to 50. If you really are stuck with deliveries for 200 hours then at that point your speed is so great it is harder to fail anymore.
Kanlaon Posted November 18, 2022 Posted November 18, 2022 2 hours ago, Zaflis said: - You can have followers guarding you, more than 1 even. - You could increase your movement speed a little, then outrunning fights becomes easier. Console: player.modav speedmult 30 ... would increase it from default 100 to 130. - You should have some defeat mod, for example my character can never actually die. Cursed Loot with its combat surrender is one good option. I think i saw good old mod Naked Dungeons also has that feature. But those mods also change player as essential so if health drops to 0 she will just go into bleedout, along with other consequences. - There are 2 types of hauls now, with cart and without. If you change the traditional chance to 0 and special deliveries to 100 then you won't need to carry a cart. The cart itself is a weapon though, though really weird one... It's like you're carrying a very mobile 1000 ton brick behind you, if enemies hit right way they are flying off it like hit by a giant. If cart is between you and enemy then you can try running towards enemy to kill it. It isn't very reliable though. - Also SL Disparity can give effects to your boots specifically. Consider it like training to walk with them. For example worn boots rule: from 3h to 0h: reduce movement speed from -20 to 0. Then from 3h to 200h increase movement speed from 0 to 50. If you really are stuck with deliveries for 200 hours then at that point your speed is so great it is harder to fail anymore. Thanks for your explanations. In my current testing profile I had already a follower and a one of the dawnguards dogs as companions, but that was not enough. I am using EFF and could bring a lot of followers, but that does not really make sense for me. The defeat mods I am still testing. I have already tested some defeat mods, I guess one is Naked Defeat (?) but I run into some problems and do not use it anymore. I want to test Yamete Kudasai, but still there is no Support for Skyrim AE. Cursed Loot seems to slow down everything a lot, there were script lags up to 9 seconds -> Unplayable (The older cursed loot versions 6.4 I really liked a lot) Hmm, delivery without cart - I've not yet realized this possibility, but the cart was the highlight of this mod and the reason to try playing it. Without the cart, the player can also do something like the shopping quest in cursed loot. Trying to use the cart as a weapon, I have not yet tried. SL Disparity, when I remember right I had installed it once and than delete it. Maybe because it has a lot of registerforsingleupdate calls in the scripts, which means a lot of polling. Anyway, why not give the player the possibility to temporary remove the yoke and some other decorative devious devices so that a defense is possible. The player still could be visible leashed to the cart similar to the lesh used in Paradise Halls or the lesh functionality in DeviousFramework 2.06 (?)
Farmthat Posted November 18, 2022 Posted November 18, 2022 6 hours ago, Scrab said: When I find an artist to make some bag for me that meets my 'minimal quality requirements', yes. Otherwise no I prefer no bag over a bad looking one If you just want to throw an armbinder mesh with a backpack mesh together in outfit studio n call it a day then you can do that and upload it as a patch somewhere but I wont be making it an official part of the mod Can you describe what you envision in a good-looking bag? If you have some conditions you’d like met, it might help someone start creating.
Ixmore Posted November 19, 2022 Posted November 19, 2022 I made wearable versions of The Slut Harness for a minor update. You still need to download the main File. SLUTS.esp
blahity Posted November 19, 2022 Posted November 19, 2022 I'm very interested in hearing about adding blackmail to the mod. That sounds devilishly fun. Do you think a "time attack" mode like from a racing game would be feasible to implement? Beat your best time to earn a small bonus. It might be fun to have rival sluts that challenge to beat their time to earn a large filly coin stash, but fail and you get additional runs and your rivals get set free (temporarily) or stay and gloat. 1
Scrab Posted November 19, 2022 Author Posted November 19, 2022 12 hours ago, Farmthat said: Can you describe what you envision in a good-looking bag? If you have some conditions you’d like met, it might help someone start creating. I was thinking about a belt bag, one around the hip, similar to how delivery pplz often have them or used to have ...rather than backpack or anything thats large and potentially invasive The larger the thing gets the more likely itll clip with something else or create visual clutter, I was assuming a belt bag that is just hanging around the hip would suit nicely, wouldnt clip with chastity belts, could allow the PC to keep their hands free (well, more or less) which is actually on purpose, the ability to move more freely synergizes very well with the idea of the prem. delivery on a stylistic level The design would ideally be inspired by sattle bags to keep some of the horse thematic with it (another reason why I disagree with backpacks)
Scrab Posted November 19, 2022 Author Posted November 19, 2022 (edited) 4 hours ago, blahity said: Do you think a "time attack" mode like from a racing game would be feasible to implement? Beat your best time to earn a small bonus. Logic to measure time is technically already implemented, so 'technically' yes, practically Im not sure if its worth tabbing. Might be something for later updates 4 hours ago, blahity said: It might be fun to have rival sluts that challenge to beat their time to earn a large filly coin stash, but fail and you get additional runs and your rivals get set free (temporarily) or stay and gloat. Races of all kinds, more interaction with fellow SLUTS members that arent secretaries is all planed but low priority Updating & expanding the HQ, making the mines accessible and creating the Crime System have priority right now and will likely keep me busy at least until V6 4 hours ago, blahity said: I'm very interested in hearing about adding blackmail to the mod. That sounds devilishly fun. This is an entire event bracket that will expanded as time goes on Blackmails will range from simple "you did something bad and I gonna tell others until you do this thing for me" to the more typical pitfalls that you are imaging where the protagonist is constantly getting into more trouble and the consequences for getting out will ever increase When I first implement this itll only be a barebone potentially underwhelming feature - as mentioned, V3s primary intention is to be a foundation for future updates - but as time goes on I plan on creating more scenarios to this, potentially more complex ones, that will reach throughout the entire mod Dissapoint a customer? He might have a deal for you but accepting can one or the other way (itll only go one way for the time being) Hindering another SLUT on delivery who then threatens you to tell the Secretaries about your misbehavior? Maybe you can try to convince them that theres an alternative, again this might not be worth the trouble youre getting yourself into but it might also allow you to get away without having SLUTS take notice Take on a sketchy task from another SLUT or maybe someone even outside the HQ, perhaps stealing some Titanium from the mines? But now you stole titanium from the mines, so w/e you gonna do when that someone wants more? The area SLUTS covers in Skyrim is pretty big, being able to operate in all 9 holds and having its own unique locations, so all of these things are feasible, but some things will require other parts of the mod to progress first Edited November 19, 2022 by Scrab 1
blahity Posted November 19, 2022 Posted November 19, 2022 8 hours ago, Scrab said: I was thinking about a belt bag, one around the hip, similar to how delivery pplz often have them or used to have ...rather than backpack or anything thats large and potentially invasive The larger the thing gets the more likely itll clip with something else or create visual clutter, I was assuming a belt bag that is just hanging around the hip would suit nicely, wouldnt clip with chastity belts, could allow the PC to keep their hands free (well, more or less) which is actually on purpose, the ability to move more freely synergizes very well with the idea of the prem. delivery on a stylistic level The design would ideally be inspired by sattle bags to keep some of the horse thematic with it (another reason why I disagree with backpacks) For some reason the words "saddle bags" just made me picture the bags being special nipple shock piercings. Coin-pouches hanging from a nipple piercing that shock the S.L.U.T frequently to encourage faster service.
Readmefile Posted November 20, 2022 Posted November 20, 2022 (edited) I have a problem, when I try to complete my first haul and talk to the NPC, he gets stuck in this pose looking at a book and nothing happens or progresses. Edited November 20, 2022 by Readmefile
Seeker999 Posted November 20, 2022 Posted November 20, 2022 On 11/19/2022 at 6:28 AM, Scrab said: I was thinking about a belt bag, one around the hip, similar to how delivery pplz often have them or used to have ...rather than backpack or anything thats large and potentially invasive Something like the satchel in Unclaimed Delivery? The outfit is modular and the satchel is one of the individual pieces. I've used this mod before and don't recall the satchel getting in my way. It's not a belt, though.
Zaflis Posted November 20, 2022 Posted November 20, 2022 1 hour ago, Readmefile said: I have a problem, when I try to complete my first haul and talk to the NPC, he gets stuck in this pose looking at a book and nothing happens or progresses. https://i.imgur.com/vdAIJ7f.jpg Don't use imgur, its links won't work from here. You can just upload images to the posts directly, even dragging the file to the text field.
DevilFIN Posted November 22, 2022 Posted November 22, 2022 So for some reason, when asking to teleport the escrow chest directly to me and the carriage drive wants me to model a dress for him, I get equipped with a dress that has glitching arms and legs. There are gaps on my wrists and ankles. I tested all the other DD dresses and none of them had any problems, even built everything again in bodyslide, but the gaps persisted. Any solutions?
Elgate Posted November 22, 2022 Posted November 22, 2022 I remember that at some point you could choose where to make your deliveries, has the feature been removed? I liked doing that when I needed to go from city to city rather than fast travelling. 1
Zaflis Posted November 22, 2022 Posted November 22, 2022 (edited) So during a haul i had some extra DD worn on me. Then at the end i told to bring the chest to the driver, it fails to start animation because of chastity belt and then casts the tattoo spell that breaks all the worn devices (probably bad use of strip equipment). They now act like regular items and don't fix themselves even if i drop them to ground and loot. Also it is really really difficult to not break the delivery, it would be great to have some MCM config about it. Some people maybe have it easier to avoid combat. The sparks spell is probably the worst destroyer of packages as its streaming lightning hits on you without being able to dodge at all. It is very common among bandits. Edited November 22, 2022 by Zaflis
Tumass Posted November 22, 2022 Posted November 22, 2022 (edited) Nice mod, great work! Definitely a fun way to explore skyrim. I hope the mod is still getting new content, would love to see more variety in the services the sluts provide while on duty. Some side quests if you will. Integrating fertility mode for example. If you happen to be ovulating while turning in a haul at the stables you will be taken to a friendly horse to get either reluctantly or compliantly acquainted. Potion of fertility to make it happen and the cost of the potion and the baby (if you lose it during hauls) will be yours. Would pay to see stuff like this happen. In any case, great work once again! Edit: I also had a couple instances where i couldn't finish the quest due to a variety of reasons. The target being Festus krex in falkearth for example (the wizard inside the dark brotherhood sanctuary) while i don't have the starting quests for it. Ended up loading a save which was sadly quite a while before then to get a different delivery target. Edited November 24, 2022 by Tumass
blahity Posted November 23, 2022 Posted November 23, 2022 (edited) Ran into an interesting situation. Did two back-to-back runs, first run was Riften to SLUTS-HQ, no problems, SLUTS-HQ to Winterhold, and the Winterhold carriage driver force greeted me on the road halfway between Winterhold and Windhelm. Not sure what caused this. EDIT: Also the Arm, Leg, Harness, and Collar aren't taken from my inventory after any runs. Are they not removed after a run is completed anymore? Edited November 23, 2022 by blahity
DukeDog Posted November 23, 2022 Posted November 23, 2022 hay i was wondering how the cart is being pulled by the player code wise. I want to make a working leash for fallout 4 and was thinking if i could have a leash that dangled and it would be pulled by a npc instead of the player similar to how the cart is pulled I don't got creation kit for Skyrim only fallout if its possible can you dm me the code used so i can study it and make my own version that would be amazing. Thank you in advance
dertcz Posted November 24, 2022 Posted November 24, 2022 On 11/23/2022 at 8:13 AM, eidod23 said: hay i was wondering how the cart is being pulled by the player code wise. I want to make a working leash for fallout 4 and was thinking if i could have a leash that dangled and it would be pulled by a npc instead of the player similar to how the cart is pulled I don't got creation kit for Skyrim only fallout if its possible can you dm me the code used so i can study it and make my own version that would be amazing. Thank you in advance In mod look in \source\script\ .. all scripts is heer. SlutsMissionHaul.psc > fce Tether(), for any info for F4 look https://www.creationkit.com/fallout4/index.php?title=TetherToHorse_-_ObjectReference maybe it will help
serio3312 Posted November 24, 2022 Posted November 24, 2022 (edited) You're suppose to talk to the carrier to start the quest right? I'm using slaverun reloaded and look like that mod replaced all the dialogue with it's so I can't continue this mod. Edit: nvm, slaverun have an option to turn off the carriage thing Edited November 25, 2022 by serio3312
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