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Posted

So for some reason, when asking to teleport the escrow chest directly to me and the carriage drive wants me to model a dress for him, I get equipped with a dress that has glitching arms and legs. There are gaps on my wrists and ankles. I tested all the other DD dresses and none of them had any problems, even built everything again in bodyslide, but the gaps persisted. Any solutions?

Posted

I remember that at some point you could choose where to make your deliveries, has the feature been removed? I liked doing that when I needed to go from city to city rather than fast travelling.

Posted (edited)

So during a haul i had some extra DD worn on me. Then at the end i told to bring the chest to the driver, it fails to start animation because of chastity belt and then casts the tattoo spell that breaks all the worn devices (probably bad use of strip equipment). They now act like regular items and don't fix themselves even if i drop them to ground and loot.

 

Also it is really really difficult to not break the delivery, it would be great to have some MCM config about it. Some people maybe have it easier to avoid combat.

 

The sparks spell is probably the worst destroyer of packages as its streaming lightning hits on you without being able to dodge at all. It is very common among bandits.

Edited by Zaflis
Posted (edited)

Nice mod, great work!

 

Definitely a fun way to explore skyrim.

 

I hope the mod is still getting new content, would love to see more variety in the services the sluts provide while on duty. Some side quests if you will.

Integrating fertility mode for example. If you happen to be ovulating  while turning in a haul at the stables you will be taken to a friendly horse to get either reluctantly or compliantly acquainted. Potion of fertility to make it happen and the cost of the potion and the baby (if you lose it during hauls) will be yours.

 

Would pay to see stuff like this happen.

 

In any case, great work once again!

 

Edit:

 

I also had a couple instances where i couldn't finish the quest due to a variety of reasons. The target being Festus krex in falkearth for example (the wizard inside the dark brotherhood sanctuary) while i don't have the starting quests for it. Ended up loading a save which was sadly quite a while before then to get a different delivery target.

Edited by Tumass
Posted (edited)

Ran into an interesting situation. Did two back-to-back runs, first run was Riften to SLUTS-HQ, no problems, SLUTS-HQ to Winterhold, and the Winterhold carriage driver force greeted me on the road halfway between Winterhold and Windhelm. Not sure what caused this.

 

EDIT: Also the Arm, Leg, Harness, and Collar aren't taken from my inventory after any runs. Are they not removed after a run is completed anymore?

Edited by blahity
Posted

hay i was wondering how the cart is being pulled by the player code wise. I want to make a working leash for fallout 4 and was thinking if i could have a leash that dangled and it would be pulled by a npc instead of the player similar to how the cart is pulled I don't got creation kit for Skyrim only fallout if its possible can you dm me the code used so i can study it and make my own version that would be amazing. Thank you in advance

Posted
On 11/23/2022 at 8:13 AM, eidod23 said:

hay i was wondering how the cart is being pulled by the player code wise. I want to make a working leash for fallout 4 and was thinking if i could have a leash that dangled and it would be pulled by a npc instead of the player similar to how the cart is pulled I don't got creation kit for Skyrim only fallout if its possible can you dm me the code used so i can study it and make my own version that would be amazing. Thank you in advance

In mod look in \source\script\ .. all scripts is heer. SlutsMissionHaul.psc > fce Tether(), for any info for F4 look https://www.creationkit.com/fallout4/index.php?title=TetherToHorse_-_ObjectReference maybe it will help

Posted (edited)

You're suppose to talk to the carrier to start the quest right? I'm using slaverun reloaded and look like that mod replaced all the dialogue with it's so I can't continue this mod.

 

Edit: nvm, slaverun have an option to turn off the carriage thing

Edited by serio3312
Posted
On 11/20/2022 at 3:59 PM, Seeker999 said:

Something like the satchel in Unclaimed Delivery?

Something in that direction yes; Though I wont involve some random nexus artist into NSFW mods so suggesting me nexus mods to steal assets from is a no

 

On 11/22/2022 at 9:54 AM, Elgate said:

I remember that at some point you could choose where to make your deliveries, has the feature been removed? I liked doing that when I needed to go from city to city rather than fast travelling.

I didnt remove it. It should still be there when talking to the driver after doing some hauls (and being without debt) 

 

On 11/23/2022 at 3:19 AM, blahity said:

Are they not removed after a run is completed anymore?

They are though the DD integration is a bit off rn. Ill have to remake that soonish

3 new bugs introduced for every one you fix and there were a lot of fixes in v3 ? 

 

On 11/20/2022 at 2:51 PM, Readmefile said:

I have a problem, when I try to complete my first haul and talk to the NPC, he gets stuck in this pose looking at a book and nothing happens or progresses.

He should just be saying his line and turn around to forcegreet you

You might be able to force progression by stating his package to be completed

Posted
30 minutes ago, Scrab said:

He should just be saying his line and turn around to forcegreet you

You might be able to force progression by stating his package to be completed

 

Is it possible that Slaverun replaces the driver actors with copies? That would do it.

Posted
2 hours ago, sgasheppard11 said:

having an issue where the cart will not tether to player character even with using mcm debug setting for the mod. hear is my papyrus logs any help would be apricated. 

Do you have HDT installed?

Posted

Using the newest version, super stoked to try it out! No more cart problems, yay!

 

Unfortunately, after reading the note I received from Hulda in the Bannered Mare, the carriage driver doesn't have any SLUTS-related dialogue options.

 

EDIT: Also checked several other carriage drivers, and none of them have the dialogue option either.

Posted
1 hour ago, MysticDaedra said:

Unfortunately, after reading the note I received from Hulda in the Bannered Mare, the carriage driver doesn't have any SLUTS-related dialogue options.

 

EDIT: Also checked several other carriage drivers, and none of them have the dialogue option either.

 

Seems to be an issue with the current version and CFTO. Do you use that?

Posted
5 hours ago, Mister X said:

 

Seems to be an issue with the current version and CFTO. Do you use that?

I do. I checked for conflicts in xEdit but found none, so maybe it's a script conflict or something. Ah well, for now I guess I'm going to have to use SLUTS for its more... punishing... aspects ;)

Posted

Hi everyone,

 

first of all thankyou for the great mod. I do have a problem with tail plug though that I did not have with past versions of the mod: the plug pokes out barely from the ground between my feet. It moves with me but it is stuck in the ground- seems like some kind of offset problem? I am using the a CBA body- maybe that is somehow not compatible with that plug? Any help would be much appreciated.

Posted
On 11/24/2022 at 8:23 AM, Scrab said:

Something in that direction yes; Though I wont involve some random nexus artist into NSFW mods so suggesting me nexus mods to steal assets from is a no

How about using modder resources? This resource has a few belts and bags (some combined, some not) taken from vanilla outfits. You'd need to refit them from the vanilla bodies and probably create bodyslide files for them, though.

 

There's also the bag from the vanilla imperial heavy armor, which is separate from the armor in its nif, but that one's belt is over the opposite shoulder instead of around the waist and fitted for wearing over armor.

Posted (edited)
6 hours ago, PrinceKung said:

Where is HQ?

South from Riften but some haul to Riften should take you there anyway.

Edited by Zaflis
Posted
On 11/24/2022 at 8:23 AM, Scrab said:

Something in that direction yes; Though I wont involve some random nexus artist into NSFW mods so suggesting me nexus mods to steal assets from is a no

That's not what I was suggesting at all!!! I only referenced the mod to see if that was the style you were looking for. I would NEVER NEVER NEVER suggest stealing another person's work! ?

Posted (edited)

When I speak to a carriage driver about "I'm ready to haul some freight", I'm getting an error "Unable to create haul. Root object missing."

 

I've tried reinstalling, any suggestions?

Edited by JSmith23891
Clarification
Posted

hello i just can make the car attach to my body i try save and open the game loading and seems the car deatachs from my body and i dont know how to fix this i have the sluts resume 3.0 and the slut resume 3.0.1 patch installed, also the butplug seems to be on my feets and not where it suppose to be do you know how i can fix this????

Posted (edited)
7 hours ago, marthadip said:

hello i just can make the car attach to my body i try save and open the game loading and seems the car deatachs from my body and i dont know how to fix this i have the sluts resume 3.0 and the slut resume 3.0.1 patch installed, also the butplug seems to be on my feets and not where it suppose to be do you know how i can fix this????

Those are signs that HDT is not installed. Maybe this mod's MCM debug page can confirm that?

Edited by Zaflis
Posted (edited)

I just uploaded another patch to 3.0.2 which should hopefully address the carriage drivers not being recognized correctly if CFTO is installed

 

Lemme know if it works 

Edited by Scrab

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