Mister X Posted May 25, 2022 Posted May 25, 2022 (edited) On 5/10/2022 at 6:39 PM, poinc said: found a way to re-tether the cart after it has been unhitch, just change the sex of the pony (2 times so you don't really change), and you can re-tether it to the cart Just need a way to re-force the yoke pose now edit: sexchange can't be used in papyrus scripts, so I've cheated with race I've added some minor edit to the tether triggered by ctrl-e, so i can re-tether Race playerRace = PlayerRef.getRace() PlayerRef.setRace(Game.GetFormFromFile(0x19, "Skyrim.esm") as race) ; default Race Utility.wait(0.1) PlayerRef.setRace(playerRace) there is obviously a glitch when I change to default race, but apart from that, i can re-tether the cart. Perhaps I should add it to the tether function and add a fade-in -black - fade-out to hide the 'glitch', also as the setRace is used for the werewolf/vampire transformation it should be safe. Well, I've tried to do so. Didn't test it, if somebody's willing to: go for it EDIT: Changes are only in the Function Tether(ObjectReference LeCart, Actor myActor) (ll. 512+) SLUTS Resume TetherPatch.7z Edited May 25, 2022 by Mister X 3
Scrab Posted May 25, 2022 Author Posted May 25, 2022 (edited) Whoa, I almost missed that post If not at least one of the people downloading this reports back to tell me if it works Im gonna send you all to oblivion ? Hiding the graphical hiccup with a quick blackout might be a good idea, and certainly worth adding if we can fix this stupid cart. Might be overall better for game flow to hide the cart attaching & despawning, just to not see the cart tping behind the player in plain sight Lazy Dev Tactics 101: If things, do blackout Edited May 25, 2022 by Scrab
Kashyr Posted May 25, 2022 Posted May 25, 2022 (edited) I know its probably FAR too late to change this but I cant help but ask. Can you just add a big backpack in instead of the buggy ass cart. Can do full arm bondage with it and just have it drop on the group for encounters and have it auto equip when you pick it up. The dialog wouldn't even need to change that much to allow it Edited May 25, 2022 by Kashyr
poinc Posted May 26, 2022 Posted May 26, 2022 16 hours ago, Scrab said: Whoa, I almost missed that post If not at least one of the people downloading this reports back to tell me if it works Im gonna send you all to oblivion ? Hiding the graphical hiccup with a quick blackout might be a good idea, and certainly worth adding if we can fix this stupid cart. Might be overall better for game flow to hide the cart attaching & despawning, just to not see the cart tping behind the player in plain sight Lazy Dev Tactics 101: If things, do blackout As it is only added to the normal tether function (and not the forceTether), it will work if the character is standing near the cart * so it will work when the cart is attached for a haul (as the scene make it appear near the player before calling the tether function) * when the player try to attach it is near Kart.GetDistance(PlayerRef) < 450) I think the force tether (it spawn the kart near you, and try to attach it with is one code) should only be callable by the mcm menu as it is a bit like cheating, and that only a message should be displayed if the cart is too far saying that the pony is too far.
Genterric Posted May 26, 2022 Posted May 26, 2022 Hi! Is the escrow chest supposed to move to the starting point of your last run every time if you first get untied and then ask for a haul back to dispatch?
Genterric Posted May 27, 2022 Posted May 27, 2022 Found a bug with filly coins deduction. I had 13625FC, asked for gold, got 136 gold, and still had 8593FC left. Asked for gold again, got 85 gold, and still had 5448FC left. And again, and again, and again... Every time I try to turn in all my frilly coins, it takes away only about 36.6% of them, but gives me 100% worth of gold.
Roxxxane Posted June 1, 2022 Posted June 1, 2022 (edited) Having quite some inconsistencies with this mod, when the carriage is first equipped everything is fine but if I run into any trouble along the way it becomes stuck, the arms of the carriage point to wards my character and move as I move but the carriage itself stays fixed in place, I've tried restting the carriage and it just keeps happening Also the bindings don't work to detach/reattach or disable physics Edited June 1, 2022 by Roxxxane
Talesien Posted June 2, 2022 Posted June 2, 2022 (edited) 5 hours ago, Roxxxane said: Having quite some inconsistencies with this mod, when the carriage is first equipped everything is fine but if I run into any trouble along the way it becomes stuck, the arms of the carriage point to wards my character and move as I move but the carriage itself stays fixed in place, I've tried restting the carriage and it just keeps happening Also the bindings don't work to detach/reattach or disable physics That's a known bug caused by the game engine itself and has been reported (and the workaround given) several times in the last few pages of this thread. Like: No insult intended, I know LL search sucks currently, but if you had just skimmed over the last one or two pages of this thread you would've instantly found your solution (limited as it might be). Edited June 2, 2022 by Talesien
Seaperv76 Posted June 3, 2022 Posted June 3, 2022 So, I am not sure why I am just noticing/discovering this now... but, I downloaded/installed S.L.U.T.S. Redux about 2 years ago and enjoyed using that mod from time to time. Plus it works with Submissive Lola and Simple Slavery ++, etc. In simple terms, it works well and does the pony girl girl thing well. Then I was being bored and checking my mods for updates... when I suddenly discovered this mod (S.L.U.T.S. Resume)! Why I didn't notice/discover this before is beyond me...but here we are. Now here comes the question. What exactly is different between Redux and Resume?? I understand that Redux is for LE only and Resume is for mainly SE. As, I use LE for my LL/nsfw mods, is there a any reason to switch?? And, if I do swtich to Resume, I assume I can not swtich on a saved game, but must start fresh?
chaimhewast Posted June 3, 2022 Posted June 3, 2022 8 hours ago, Seaperv76 said: What exactly is different between Redux and Resume?? I understand that Redux is for LE only and Resume is for mainly SE. As, I use LE for my LL/nsfw mods, is there a any reason to switch?? Resume is an updated Redux. You can look through the changelogs linked in the main page for details, but an overview: Fixes some issues Changes runs to pay in "filly coins" that can be redeemed at carriage drivers for gold Adds a new headquarters building with a shop that accepts filly coins in exchange for a better gold conversion, items, and upgrades to your SLUTS gear Allows you to upgrade the SLUTS devices to provide armor, resistances, etc Unfortunately breaks forced hauls because the code to update your debt never has a chance to fire
MysticDaedra Posted June 4, 2022 Posted June 4, 2022 I really hate to be that guy... but any chance we can get an update on the update? Even if it's just to tell us it's still a long ways off... The proposed additions are very interesting, and I've been checking back here pretty much every day for the past 8 months lmao. ❤️
poinc Posted June 4, 2022 Posted June 4, 2022 On 6/1/2022 at 10:36 PM, Roxxxane said: Having quite some inconsistencies with this mod, when the carriage is first equipped everything is fine but if I run into any trouble along the way it becomes stuck, the arms of the carriage point to wards my character and move as I move but the carriage itself stays fixed in place, I've tried restting the carriage and it just keeps happening Also the bindings don't work to detach/reattach or disable physics try the fix there if this doesn't work read this one https://www.loverslab.com/?app=core&module=members&controller=profile&id=417644 at least player.sexchange will fix it ctrl-e [open console] player.sexchange() player.sexchange() [close console] ctrl-e I could also post my script but as i have made some other changes there may be some inconsistency
Someone92 Posted June 4, 2022 Posted June 4, 2022 12 hours ago, MysticDaedra said: I really hate to be that guy... but any chance we can get an update on the update? Currently the mod author works on Yamete Kudasai. In the last poll SLUT were only second place. So it properly will still take some time before the work on this mod continues. 1
TekknoTim Posted June 5, 2022 Posted June 5, 2022 (edited) On 5/25/2022 at 1:07 PM, Mister X said: Well, I've tried to do so. Didn't test it, if somebody's willing to: go for it EDIT: Changes are only in the Function Tether(ObjectReference LeCart, Actor myActor) (ll. 512+) SLUTS Resume TetherPatch.7z 15.46 kB · 14 downloads First of all: You are a God! This small addition in the tether function is the magic, I'm looking for since 2 years... Firstly to obviously fix the retethering in sluts or shout like a virgin... But as I started my own questmod more than a year ago. I literally spent multiple days gathering any small information in forums etc. which could be useful, as well as trying out every papyrus function, which felt suitable for this operation... Thats why I really want to thank you for this workaround, which works beautifully! The only issue I had, was after retethering the cart, the players yoke/armbinder/cuffs pose was doomed. ^^ I'm not sure yet, if this is my own fault or a consequence due to changing the race... However... It nevertheless makes this mod finally enjoyable on SE and opens up possibilities for my own mod that I thought were lost forever. I extended the Tether() Function further by these 4 lines after the players race got changed: I just reequip the yoke/armbinder for a sec. , which simply fixes the wrong bind pose! At leat for me. Spoiler Utility.wait(0.5) Bd.RemoveIdx(Bd.yokeIDX,True) Utility.wait(1.0) Bd.EquipIdx(Bd.yokeIDX,True) In case anyone has the same yoke/armbinder pose issue: SLUTS Resume TetherPatch + BindPoseFix.zip Edited June 5, 2022 by TekknoTim
Clea Strange Posted June 10, 2022 Posted June 10, 2022 I noticed this when my character became a worker. She isn't holding the bridle with her mouth and it looks a little off. Spoiler
Farsh-nuke Posted June 10, 2022 Posted June 10, 2022 2 hours ago, Clea Strange said: I noticed this when my character became a worker. She isn't holding the bridle with her mouth and it looks a little off. Hide contents Yeah you need to use bodyslide to make sure things fit right but there is always a little jank
Clea Strange Posted June 10, 2022 Posted June 10, 2022 8 minutes ago, Farsh-nuke said: Yeah you need to use bodyslide to make sure things fit right but there is always a little jank I used bodyslide but I still get that, mismatch
Farsh-nuke Posted June 10, 2022 Posted June 10, 2022 16 minutes ago, Clea Strange said: I used bodyslide but I still get that, mismatch Like I said, always a little jank. I know that in theory you can use bodyslide and manually tweak the position of that item of clothing,
chaimhewast Posted June 10, 2022 Posted June 10, 2022 8 hours ago, Clea Strange said: She isn't holding the bridle with her mouth and it looks a little off. Do other gags from Devious Devices have this problem? Do you have Mfg Fix installed (assuming you're using SE)?
Clea Strange Posted June 11, 2022 Posted June 11, 2022 13 hours ago, chaimhewast said: Do other gags from Devious Devices have this problem? Do you have Mfg Fix installed (assuming you're using SE)? that did it I have Mfg Fix installed but not activated, now it works Spoiler
Sgt. Jenkins Posted June 30, 2022 Posted June 30, 2022 Haven't used S.L.U.T.S. in a while, but I'm really enjoying it this go around. Quick question, though: where do you go to spend the Filly Coins? I know that there's been mention of an HQ building in some of the comments, but where would I find that in game? Thanks for the hard work on the mod.
Nuka Cherry Posted July 2, 2022 Posted July 2, 2022 I get two cart drivers with CTFO and the patch installed. This is fine, as it like a pair evil cart driving twins, but does anyone else have this issue?
Farsh-nuke Posted July 2, 2022 Posted July 2, 2022 On 6/30/2022 at 8:23 AM, Sgt. Jenkins said: Haven't used S.L.U.T.S. in a while, but I'm really enjoying it this go around. Quick question, though: where do you go to spend the Filly Coins? I know that there's been mention of an HQ building in some of the comments, but where would I find that in game? Thanks for the hard work on the mod. Soputh of riften on the map 1
blahity Posted July 3, 2022 Posted July 3, 2022 9 hours ago, Nuka Cherry said: I get two cart drivers with CTFO and the patch installed. This is fine, as it like a pair evil cart driving twins, but does anyone else have this issue? I haven't had this issue but it seems like a good idea for compatibility. The normal carriage driver and the nefarious S.L.U.T.S recruiter near the carriage. 1
Guest Posted July 3, 2022 Posted July 3, 2022 Is active development for this mod finished? It seems like the last update was 11 months ago. There's a lot of potential with the HQ and it'd be a shame to not see it realized.
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