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Posted
1 hour ago, Leadaire said:

@Scrab I can't start drive cart. every time it's stuck at one place. when i press hotkey combo the cart is flying and killing a lot of npc

You are certain that you are running the latest version (3.0) as that sounds more like a behaviour many people, me included, got from the older 2.x versions. If you are running 3.x, did you add that (or update) to an existing game? If yes, does the problem also occur if you try it on a new game?

Posted
14 hours ago, Talesien said:

You are certain that you are running the latest version (3.0) as that sounds more like a behaviour many people, me included, got from the older 2.x versions. If you are running 3.x, did you add that (or update) to an existing game? If yes, does the problem also occur if you try it on a new game?

I use lastest version of mod and install in current game. It hard to test on NG

Posted
On 11/9/2022 at 8:50 AM, Scrab said:

My intention was to patch CTFO automatically in the mods own code, so no theres no patch no more. Ill look into that

 

Apparently the LE meshes I got arent for LE, someone uploaded the correct meshes a page back

 

 

Unfortunately even with the Le resource pack, the exclamation mark appears around the player when is restrain

Posted
2 hours ago, DeltaAlphaHalo said:

Unfortunately even with the Le resource pack, the exclamation mark appears around the player when is restrain

Check inventory, what item is bad.

Posted
On 11/12/2022 at 6:35 AM, dertcz said:

 

previous page.

 

 

Okay... first... thank you. I downloaded the resource package, ran bodyslide etc and it worked... played for a little while, saved my game... loaded it up the following day... and I once again have the giant white exclamation mark!  I tried reinstalling the resource package... I re-ran bodyslide... nothing... No reason why it should suddenly stop working. I don't understand.

 

 

 

 

 

 

Posted
6 hours ago, DeltaAlphaHalo said:

That would the Yoke, the collar and the Mitten

This item is fixed in LE resource pack. Don't forgoten rebuild LE items in CalienteTools (Or rebuild SE items in CalienteTools and rewrited LE items.)? / Or bad priority in mod order?

Posted
6 minutes ago, Seaperv76 said:

Okay... first... thank you. I downloaded the resource package, ran bodyslide etc and it worked... played for a little while, saved my game... loaded it up the following day... and I once again have the giant white exclamation mark!  I tried reinstalling the resource package... I re-ran bodyslide... nothing... No reason why it should suddenly stop working. I don't understand.

 

 

 

 

 

 

Bad priority/order in MO?

Posted
5 hours ago, dertcz said:

This item is fixed in LE resource pack. Don't forgoten rebuild LE items in CalienteTools (Or rebuild SE items in CalienteTools and rewrited LE items.)? / Or bad priority in mod order?

look like fixing the order work 

Thank you

Posted

i tried to give version 3 a go but I do use Better Fast Travel on LE for my carriage overhauls and it seems maybe the mod doesn't work with that one.

 

I can ask for the Help Wanted from the Inn's just fine and even talk to sluts specific NPS to advance that quest and then get informed about asking for hauls at the major holds, but when trying to get a job from the whiterun carriage driver I get no dialogue for it.

 

Again I do use Better Fast Travel, and while that one doesn't change the NPC it does change the travel dialogue options. I can add version 2.7 of the mod to the load order and that one does work correctly with BFT, so who knows what's going on.

 

Maybe actually getting jobs directly from new SLUTS NPC standing near carriage drivers would help with compatibility issues with carriage drivers from vanilla and other mods such as CTFO and BFT. I feel like there really no need to actually have the vanilla carriage drivers involved.

Posted
7 minutes ago, ttpt said:

Maybe actually getting jobs directly from new SLUTS NPC standing near carriage drivers would help with compatibility issues

 

So, some kind of "equerry"? ?Sounds like an elegant solution for me. On the other hand I can see, why the cart drivers were chosen in the first place, as they already manage carts.

Posted
14 hours ago, dertcz said:

Bad priority/order in MO?

Not sure if that's it. Resources package is not a plugin... unless it is supposed to be... then.. okay.. maybe that's a problem. (using vortex btw)

Posted
1 hour ago, Seaperv76 said:

Not sure if that's it. Resources package is not a plugin... unless it is supposed to be... then.. okay.. maybe that's a problem. (using vortex btw)

Try move resources pack to bottom. Yes, but organizer working with this as if is.

first ... LE resx
second ... LE complet mod with bad resx

result ... organizer use LE resx and after that rewrite this with bad LE resx from complet mod.

---------- vs ----------

first ... LE complet mod with bad resx
second ... LE resx


result ... organizer use complet mod with bad LE resx after that rewrite bad resx with good resx (from LE resx)

Posted (edited)
27 minutes ago, dertcz said:

Try move resources pack to bottom. Yes, but organizer working with this as if is.

Did you sort your mods list by priority? Look at priority numbers, the LE resources should have highest number since it's at the bottom.

After that is done, run Bodyslide again.

Edited by Zaflis
Posted (edited)
On 11/10/2022 at 2:04 AM, AimControls said:

I was, but I disabled it afterwards and the carriage driver started working again. Also when CFTO was installed I hit a guard and selected SLUTS to handle it, failed to create SLUTS events. Disabled CFTO and it fix that issue for me.

Screenshot_631.png

 

Again, I'm using BFT not CFTO but I also had this show up when I tested the rehab event.

 

10 hours ago, Mister X said:

 

So, some kind of "equerry"? ?Sounds like an elegant solution for me. On the other hand I can see, why the cart drivers were chosen in the first place, as they already manage carts.

 

This occurred to me after seeing the carriage guards leaning against the cart, which are NPCs added by inconsequential npcs which means they do nothing but just lean against the cart all day. But they do add to the flavor and feel like part of the cart stuff.

 

SLUTS already had their own cart NPCs around, I think there was one in falkreath, though I can't remember offhand if you could take quest from that NPC, but just adding an NPC on foot or on a bench around the carts who will be the sluts questgiver would probably help solve all the carriage mod compatibility issues.

 

Like I understand the reason why the cart drivers where initially chosen by the first author of the mod, but Scrab seems willing to optimize and it would hopefully also be less work than trying to create a system for compatibility with currently existing or future carriage mods. Better Fast Travel - Carriages and Ships - Overhauled is the one I use and that's a mod for LE from 2014, I doubt there's even an SE version of it.

Edited by ttpt
Posted
11 hours ago, dertcz said:

Try move resources pack to bottom. Yes, but organizer working with this as if is.

first ... LE resx
second ... LE complet mod with bad resx

result ... organizer use LE resx and after that rewrite this with bad LE resx from complet mod.

---------- vs ----------

first ... LE complet mod with bad resx
second ... LE resx


result ... organizer use complet mod with bad LE resx after that rewrite bad resx with good resx (from LE resx)

Okay... so... my LO was a little messed up... fixed that (moved the Resume.esp towards the bottom)... uninstalled the resource package... then reinstalled it... ran bodyslide, ran FNIS... launched game... nope still didn't work.  So, I give up... I am going back to using Redux (where I have had no issues/problems for a very long time).

 

Mod notes/feedback.  I acutally like some of the features of Resume compared to Redux... I liked having the choice to use the cart or not. I liked how Resume opened up more delivery options and wasn't limited to just the major holds.  I didn't get to explore the whole Filly Coins bit.. I assume if someone is in debt they can't upgrade their gear or get any of the filly coin perks, which seems like a draw back (but to be fair I didn't get play with the mod very long).  I will also say that Redux has a lot more customization options in the MCM (I could change the tail and harness itself, yoke etc).  At first I liked how Resume had the option of "enslavement" but since the dialog doesn't change (enslavement = an extremely large debt) that is something I could again customize in the Redux MCM.

 

Overall... I may come back to Resume at a future time. But for me, it seems just easier and less problematic to use Redux.  But thank you for your hardwork and dedication to this mod, and just simply making Skyrim still fun to play after all these years.

Posted
4 hours ago, Seaperv76 said:

Okay... so... my LO was a little messed up... fixed that (moved the Resume.esp towards the bottom)... uninstalled the resource package... then reinstalled it... ran bodyslide, ran FNIS... launched game... nope still didn't work.  So, I give up... I am going back to using Redux (where I have had no issues/problems for a very long time).

 

Mod notes/feedback.  I acutally like some of the features of Resume compared to Redux... I liked having the choice to use the cart or not. I liked how Resume opened up more delivery options and wasn't limited to just the major holds.  I didn't get to explore the whole Filly Coins bit.. I assume if someone is in debt they can't upgrade their gear or get any of the filly coin perks, which seems like a draw back (but to be fair I didn't get play with the mod very long).  I will also say that Redux has a lot more customization options in the MCM (I could change the tail and harness itself, yoke etc).  At first I liked how Resume had the option of "enslavement" but since the dialog doesn't change (enslavement = an extremely large debt) that is something I could again customize in the Redux MCM.

 

Overall... I may come back to Resume at a future time. But for me, it seems just easier and less problematic to use Redux.  But thank you for your hardwork and dedication to this mod, and just simply making Skyrim still fun to play after all these years.

Try my LE repack (on top of this page). For me working ok.

 

Equip customization is in SLUTS Headquest (book in room with slaves), but you need first to unlock with Filly coins.

Posted

I got to play a little bit with the v3 update a little bit and it's pretty good! I do wish that all your gear was at your destination, kind of like an incentive to finish the run. That could make for a fun upgrade option in the S.L.U.T.S shop update. I did run into one issue with the no-cart delivery option however.


At the Riften stables I got assigned a job to deliver to Haelga at her bunkhouse, went to make the delivery, successfully delivered, and then when I went back to report to the Riften driver he wouldn't talk to me until he reached Sluts HQ, then said I failed the delivery.

Posted

Not really familiar with modding, but i cant seem to get the mod to load its textures, the filly coins are textureless, the SlaveTats give the missing texture red triangle error. I run LE. Tats do not work unless i install a previous version of SLUTS. cant seem to get the spontaneous failure to work either. are there any requirements i forgot?  i have these:  SL Framework Devious Devices SlaveTats RaceMenu XPMSE. cant apply the slavetats manually either (inb4 slutsredux is required and im just dumb lmao) 

Posted (edited)
6 hours ago, bruh123213 said:

Not really familiar with modding, but i cant seem to get the mod to load its textures, the filly coins are textureless, the SlaveTats give the missing texture red triangle error. I run LE. Tats do not work unless i install a previous version of SLUTS. cant seem to get the spontaneous failure to work either. are there any requirements i forgot?  i have these:  SL Framework Devious Devices SlaveTats RaceMenu XPMSE. cant apply the slavetats manually either (inb4 slutsredux is required and im just dumb lmao) 

Yeah you need LE Resources to fix the triangle error, it gives you files you need to batch build things in Bodyslide. Check 1 page back, there should be link.

 

Now i have a different kind of problem, i can't seem to get this series of hauls to ever end. Even if i teleport to destination he/she tells i damaged it. Then if i give myself 1 gold coin with console, it reports that debt has reduced to 50. Then i give myself 50 gold coins and debt "reduces" to 2500! You get the idea, if i give myself 2500g then it's going to 100k or so... But then give myself that 1g again and it still says 50, it's really too weird.

 

There is no MCM debug option to end hauls either.

Edited by Zaflis
Posted
1 hour ago, Zaflis said:

Now i have a different kind of problem, i can't seem to get this series of hauls to ever end. Even if i teleport to destination he/she tells i damaged it. Then if i give myself 1 gold coin with console, it reports that debt has reduced to 50. Then i give myself 50 gold coins and debt "reduces" to 2500! You get the idea, if i give myself 2500g then it's going to 100k or so... But then give myself that 1g again and it still says 50, it's really too weird.

Give me your papyrus log pls

 

Also debt is stated in Filly Coins, and the value of 1 gold coin is 50 filly coins

That it reads "to" is likely a typo and should be "by" instead

Posted (edited)
6 hours ago, Scrab said:

Give me your papyrus log pls

I don't see any hints in there at least. This session was over an hour long and i did a few teleport deliveries at the end before i closed game.

 

Papyrus.0.log

 

I think i'd need to debug the quest variables somehow. My only guess is that there some part of haul reset missing from the cartless deliveries. Like the one about damage state? None of my deliveries had a cart, i turned it 0 chance.

 

There was also inconsistency where customer complained about ruined delivery but then the driver said he heard it went fine.

 

Also this is on LE.

Edited by Zaflis

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