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Posted

Whoop, whoop, Scrab is back, and with an update, too ?

 

Great to have you back! I'm so eager to try this out! And play around with the scripts to patch the shit out of them to my liking :P

Posted

For LE ressource: in this thread find S.L.U.T.S. LE Ressource FIXED.7z and use mesh/devius/sluts file and file from caliantetools.

 

Mesh for gloves, yoke, collar is for SE if I remember.

Posted
8 hours ago, Zaflis said:

On LE version i tried with new game. Increased MCM chance for the new premium haul and it was the first assigned task from Whiterun stables. The task started fine but i was equipping something that gave me red triangle that followed me at feet level. Pony gag and a waving tail plug for some things were equipped and showing.

 

That said i think this is missing some Bodyslide files, i have nothing to build. There are total 6 files in 3 folders under Bodyslide\ShapeData\. No XML files. Also i use UUNP.

 

(I would have tested on SSE but i went and updated Skyrim and it broke every dll and... screw that xD )

 

Edit: I found older LE Resources mod which gave me items to Bodyslide but it didn't fix the model ingame. After redoing it again i see that ponyboots appear too and wrist cuffs. Mittens are invisible (no hands shown) and no body harness is seen if there should be.

 

And finally i tried overriding the latest models with the old ones and that worked. These are all the installed modules. Google might find that resources from somewhere in this thread:

  Reveal hidden contents

sluts_le.png.ab0329d44b179c1d953648a669213e97.png

 

 

i have the same problem as you , please let me know hox to fix it , if you find it

Posted (edited)
2 hours ago, kronnos44 said:

i have the same problem as you , please let me know hox to fix it , if you find it

The mod did work for me. Maybe i didn't look carefully but there wasn't really anything new in HQ yet. Also the new VIP hauls are allowing fast travel.

 

I'll reupload this because i couldn't find it and i don't know where it's from anymore. Again i used it with UUNP. Let these resources override all models from the 3.0. (The file dertcz refers to might even be newer, i don't know.)

S.L.U.T.S. LE Ressource2_3D.rar

Edited by Zaflis
Posted
44 minutes ago, Zaflis said:

The mod did work for me. Maybe i didn't look carefully but there wasn't really anything new in HQ yet. Also the new VIP hauls are allowing fast travel.

 

I'll reupload this because i couldn't find it and i don't know where it's from anymore. Again i used it with UUNP. Let these resources override all models from the 3.0. (The file dertcz refers to might even be newer, i don't know.)

S.L.U.T.S. LE Ressource2_3D.rar 23.32 MB · 15 downloads

Yes, this is better. My bad.

 

To old post:

 

Posted
On 11/5/2022 at 1:42 PM, Scrab said:

 

...

 

No, there should be a quest marker, and I might have already addressed this in a future version. I cant reproduce it at least

No dialogue I never encountered, are you sure you were talking to the correct NPC?

 

What does it print if you do type "sqv sluts_missionhaul" into the console?

 

 

Same as Weaponcontrols, recipient haven't relative dialog.

 

Manifest say: Gjak, console say Gjak id: 876db, sqv say: RecipientREF: 876db ... all match, but not working.

sqv.jpg

Posted
7 minutes ago, sackhuepfer123 said:

 

So I used this guide to make the update savegame compatible and on accepting the first quest it took forever (like 3 minutes) from accepting the haul and all the gear being equipped and the manifest/briddle dialogue to show up. Does someone else experience the same thing?

Check if you have any old scripts overriding the new version, for me it works faster than the old version. Fact is if you use new game it works even faster but that may be because of a save bloat. But to answer your question form me the dirty save edit works faster than 2.7 with and without prior community fixed scripts, but is slower than the fresh started game with the same loadorder, meaning slower as in seconds, not minutes.

Posted

I have no idea why I'm getting 2 manifests of the same package goal. Another bug I encounter was after failing to deliver a package via premium delivery, the carriage driver wasn't in the spot of the quest location and didn't accepted me.

Screenshot_623.png

Screenshot_624.png

Posted
47 minutes ago, AimControls said:

 the carriage driver wasn't in the spot of the quest location and didn't accepted me.

Did you install the 3.01 hotfix?

Posted
2 hours ago, sackhuepfer123 said:

How do I check if there are some old leftover scripts overriding the new ones?

Depending on mod manager you use, there should be a way to see conflicts, for MO2 you can look at conflicts tab.

Posted

(LE) For some reason driver doesnt put any gear on me. Everything works fine but im naked, same was on 2.7, but everything worked on redux version. I can wear items from mod via Additemmenu, so the meshes are ok, can someone help? 

Posted
10 hours ago, sackhuepfer123 said:

How do I check if there are some old leftover scripts overriding the new ones?

And if using Vortex rather than MO2, you could simply purge mods, then redeploy, which should fix any such occurrence.

Posted

Getting a few odd things going on. The first is that the S.L.U.T.S. chastity belt isn't being equipped--in its place is a standard padded silver one. Upgrade options for it also fail.

 

Quests are acting great. Gear, cart attachment, and the new cartless quest option is very smooth.

 

I did notice that carts did not possible to reattach to.

 

If I had one wish, it'd be expanded dialog and things to do in the HQ. I would love to overthrow Lucy and install Susy as a nicer leader who treats ponies better!

Posted
45 minutes ago, Farmthat said:

I did notice that carts did not possible to reattach to.

If you had some sex attack that left cart stopped, you still need to untether it before you can tether again. I think it was Shift or Ctrl + E? (Check MCM to be sure) But it leaves the cart in a weird gray area between tether/untether state.

 

Also mentioning the thing about those DD contraptions in HQ; they are so close to wall that camera clips badly. It is bad for player to test them if camera is stuck behind wall and can't see yourself. In my opinion they would still be fine if they were moved more out of the walls.

Posted
58 minutes ago, monsta88 said:

Do I need a new game to update v2.7 to v3.0.1?

 

On 11/4/2022 at 7:13 PM, Scrab said:

S.L.U.T.S. Resume V3.0

Been a long while since I wrote one of these, have some mercy

 

Requires a new game

 

 

Posted

@Scrab bug: Start haul from A ... complet haul, return to A take the chest. Start haul from A (again) ... complet haul. Return to A ... chest is invisible (but marked). sqv ... take chest id > prid id_chest > enable and now is the chest visible.

Posted (edited)
5 hours ago, Mister X said:

S.L.U.T.S. Resume V3.0

Been a long while since I wrote one of these, have some mercy

 

Requires a new game

 

Thanks, this info should go on the desc page too.

Edited by monsta88
Posted (edited)

Hi Scrab,

 

would it be possible to get a patch for Pet Project? I understand that this mod also has Chastity Belts, but it would be nice if SLUTS would allow "non-slutsstandard" belts too. The Pet Project quest belt is an open one, so the tailplug for the SLUTS "uniform" can be worn w/o problem.

 

Thanks for considering,

M

Edited by monsta88
Posted (edited)
On 11/5/2022 at 10:42 PM, Scrab said:

There is "Rape Tatoos" for a similar functionality but my primary reason for disabling this feature is that its simply unrelated to SLUTS

Does Rape Tatoos have the exact same tats or anything? or could this be made an addon for the mod?

just because I liked the way that the tats were applied in this mod.

Edited by DivineDefiance
Posted
1 hour ago, DivineDefiance said:

Does Rape Tatoos have the exact same tats or anything? or could this be made an addon for the mod?

just because I liked the way that the tats were applied in this mod.

Rape tattoos sets random tattoos. Each body part has different sets and you can customize them.

 

What tattoos about this mod are you referring to? If you mean the adverts texts in body all over they are still appearing. Note what it said in patch notes:

Quote

Removed SlaveTats dirt textures

 

Posted

unless i'm missing something, seems the new version doesn't play nice with CTFO (Carriage and Ferry Travel Overhaul). the dialogue to find out more about the hauling job is not on the dialogue list. is there a patch for it?

Posted
11 hours ago, Zaflis said:

What tattoos about this mod are you referring to? If you mean the adverts texts in body all over they are still appearing. Note what it said in patch notes:

I am referring to the dirt tattoos that happen after your character has sex during transport.

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