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Posted
Just now, Xuvish said:

 

I am having the same issue as leunghhm was on Mar 15th.  I uninstalled the cart patch, then I could see the cart, but not the gear on my character.  Once the pony gear was removed, then I could see my character.  I was still also able to complete quests.  Any suggestions?

 

Also are there quests in the headquarters yet?  All I seem to be able to do is to upgrade gear and get a book for the cook.

 

I am running on LE.

 

 

Posted

So I want to start by saying I am still new to this in a few areas. I know that my current problem of the yoke animation not working is my fault somewhere and is probably something on DD's end instead of this mod. However I would still like to request and information that can be shared to help fix my problem. If you do have information I would greatly appreciate it. And if it helps at all, it is specifically the arm animation that isn't working, the breast yoke still affect the breasts fine. And also I don't think the pony girl animation is working either, however I only think that due to some screen shots having a pose without the yoke. I will continue trouble shooting on my own in the meantime to try and find a solution.

Posted
On 4/5/2022 at 9:54 PM, Asiatore said:

I have a somewhat annoying issue, for some reason i still have the S.L.U.T.S. Arm-Bands equipped and I can't find a way to get rid of them neither the dd item remove from the mod nor other mods or even console commands seem to work. I would have just reloaded but I played quite a few hours before noticing the problem and don't want to lose the progress. 

Does anyone have an idea of how i could get rid of the Arm-Bands. I also tried doing another run and seeing if they would get removed but the weren't.

20220405215020_1.jpg.fe30356754a4c072a3327ea7f55aa956.jpg20220405215020_1.jpg.fe30356754a4c072a3327ea7f55aa956.jpg

20220405215029_1.jpg

i have the same issue but instead of the arm bands its with the boots 

Posted

Hello, I'm giving this a try on SE for the first time. So far so good, made a couple of runs but the Slavetats livery never showed up on my ponygirl's body. I had Slavetats find new tattoos but it didn't make any difference. Any ideas?

Posted
On 5/1/2022 at 4:16 PM, Xuvish said:

I uninstalled the cart patch, then I could see the cart, but not the gear on my character.  Once the pony gear was removed, then I could see my character.  I was still also able to complete quests.  Any suggestions?

Missing or corrupt mesh. Make sure youre on the right version

 

The alternate car mesh is only for SE iirc, I didnt upload the LE one

 

On 5/1/2022 at 4:16 PM, Xuvish said:

Also are there quests in the headquarters yet?  All I seem to be able to do is to upgrade gear and get a book for the cook.

Not yet, no

 

On 5/5/2022 at 12:09 AM, bubba999 said:

Hello, I'm giving this a try on SE for the first time. So far so good, made a couple of runs but the Slavetats livery never showed up on my ponygirl's body. I had Slavetats find new tattoos but it didn't make any difference. Any ideas?

The only reason I know of why tats dont show would be that the .json SlaveTats uses for its MCMs isnt updated :<

Posted
3 minutes ago, Scrab said:

The only reason I know of why tats dont show would be that the .json SlaveTats uses for its MCMs isnt updated :<

 

How, uh, would I fix that, not being a modder and all....?  :)

Posted
11 minutes ago, bubba999 said:

 

How, uh, would I fix that, not being a modder and all....?  :)

Go into ST MCM and click on the update option, however its called, I thought thats the "find new tats" option you mentioned & make sure the tats are actually there

Posted
53 minutes ago, Scrab said:

Go into ST MCM and click on the update option, however its called, I thought thats the "find new tats" option you mentioned & make sure the tats are actually there

 

Oh, I did that... didn't work.

Posted
3 hours ago, TekknoTim said:

Is it possible to apply any other tats through the ST MCM?

Oh yeah, ST seems to work just fine for other mods too.

Posted
4 hours ago, bubba999 said:

Oh yeah, ST seems to work just fine for other mods too.


Hmm... I once had a slavetats issue, caused by too many skin overlays applied at once. Or in other words, without increasing the iNumOverlay values in the skee64.ini...
If this don't help or you allready did that, I just can tell you, what I would do with that kind of issue... Delete the sluts mod entirely. entirely. Then make a cleansave, before redownloading and installing the mod again... This time with maybe a different loadorder position...(Not the .esp! The loose files, especially the textures.)
I know thats nothing special and not really a great help, but you would wonder how often I mess somthing like this up, by downloading slightly wrong files, the le version or else... 

Posted

Have you thought about using new NPCs (like a dispatcher) by the carriage instead of replacing the carriage drivers, for increased compatibility?

Posted (edited)

found a way to re-tether the cart after it has been unhitch, just change the sex of the pony  (2 times so you don't really change), and you can re-tether it to the cart ;)

 

Just need a way to re-force the yoke pose now :)

 

edit:

sexchange can't be used in papyrus scripts, so I've cheated with race :)

I've added some minor edit to the tether triggered by ctrl-e, so i can re-tether

      Race playerRace = PlayerRef.getRace()
      PlayerRef.setRace(Game.GetFormFromFile(0x19, "Skyrim.esm") as race) ;  default Race
      Utility.wait(0.1)
      PlayerRef.setRace(playerRace)      

there is obviously a glitch when I change to default race, but apart from that, i can re-tether the cart.

 

Perhaps I should add it to the tether function and add a fade-in -black - fade-out to hide the 'glitch', also as the setRace is used for the werewolf/vampire transformation it should be safe.

 

Edited by poinc
Posted (edited)
11 hours ago, Kazuki_rin said:

how to fix this this there is no cart appearing or moving 

ScreenShot6.jpg

 

red triangle means missing mesh (or sometimes invalid)

You're missing something ;)

As the cart needs some havock (wheel, chassis and something else) and it won't be found in missing (or invalid) meshes it won't budge.


if you've installed the LE one just grab the "S.L.U.T.S. LE Ressources.7z" and install it, as for the SE, it is shipped with it ;) (I still don't understand why LE is still there as when I was playing with LE my modded games quickly became unstable as the memory limit is quite low, and I don't want to select which mod I use)

Edited by poinc
Posted (edited)
1 hour ago, poinc said:

 

red triangle means missing mesh (or sometimes invalid)

You're missing something ;)

As the cart needs some havock (wheel, chassis and something else) and it won't be found in missing (or invalid) meshes it won't budge.


if you've installed the LE one just grab the "S.L.U.T.S. LE Ressources.7z" and install it, as for the SE, it is shipped with it ;) (I still don't understand why LE is still there as when I was playing with LE my modded games quickly became unstable as the memory limit is quite low, and I don't want to select which mod I use)

that fixed the issue thanks and I am trying to move to SE but the mods i use need HDT PE which is not available for SE 

Edited by Kazuki_rin
Posted

The physics broke for the cart and won't work again with any of the debug options. anyway you could make it so you get a backpack instead of a cart in the future. could be a valuable item instead of a mass of trade items. Just to eliminate the cart altogether. 

Posted (edited)
7 hours ago, PawnMan said:

The physics broke for the cart and won't work again with any of the debug options. anyway you could make it so you get a backpack instead of a cart in the future. could be a valuable item instead of a mass of trade items. Just to eliminate the cart altogether. 

 

That is a known bug, the game engine doesn't support attaching a cart to an actor who was already attached, even if the previous cart is no more, (or is the same); you will be detached from cart sometimes in sex scene, or when the haul is finished, to fix it you have to somewhat reset the actor to attach it again, so you have 3 at least options to make it works again in the same session :

 

  • use console and use the player.sexchange() 2 times and reattach it then ctlr-e, to detach it in quest variable, then  ctrl-e  to re-attach it
  • go back to main menu (or quit and restart the game)
  • edit papyrus script to change race of your PC and switch back to the original one when you detach the cart
  • change to vampire lord or werewolf should also do the trick,

 

 

Personally I've edited the script to fix the actor so the reset is automatic ;)

Edited by poinc
Posted
On 5/15/2022 at 1:11 AM, poinc said:

 

That is a known bug, the game engine doesn't support attaching a cart to an actor who was already attached, even if the previous cart is no more, (or is the same); you will be detached from cart sometimes in sex scene, or when the haul is finished, to fix it you have to somewhat reset the actor to attach it again, so you have 3 at least options to make it works again in the same session :

 

  • use console and use the player.sexchange() 2 times and reattach it then ctlr-e, to detach it in quest variable, then  ctrl-e  to re-attach it
  • go back to main menu (or quit and restart the game)
  • edit papyrus script to change race of your PC and switch back to the original one when you detach the cart
  • change to vampire lord or werewolf should also do the trick,

 

 

Personally I've edited the script to fix the actor so the reset is automatic ;)

Thanks for the tips. I find going back to the main menu then reloading the save works. It would be nice to have maybe a high back saddle that carries a container for stuff as a nice alternative though. As much fun as it is to kill anything that gets in the way of the cart I would appreciate not having to go "offroad" to avoid killing innocents. It is just one janky cart. 

Posted

Hi, I’m having issues where the cart will not move with my player, even if loading a new save it will not move and I won’t couple to it, I have tried decoupling and nothing seems to work.

 

i will occasionally have to cart connect, start moving, crash (it is skyrim), and then be decoupled and will not reconnect again, reloading doesn’t solve, please help, I love the premise of this mod but it just won’t play nice with me 

Posted

not sure what is going on but i got no bridle or anything else, the drivers tell me i am missing my uniform but i did not get one it seems and there is no option to upgrade the uniform though that might be as i am missing it, not sure how to get one or if it is given to you from the moment you start hauling carriages

yes i have all the required mods

Spoiler

modlist.PNG.0dc97986b77f899dfd64673faf19ac15.PNG1468863957_modlist2.PNG.76f7ae08b6d0bfe509c0d4ac446ea86a.PNG1056325625_modlist3.PNG.1729707d93287c8b02bc7a035d889890.PNG

690478167_modlist4.PNG.42fd03c89ab1b58c433ce7577edb2206.PNG

but here is the list just in case

Posted

Wondering if anything with the HQ besides the guard and lvling up to 6 with gear is in the mod yet? Wasn't sure since I was getting some CTD's past a certain point and I gave up. Was primarily wondering if the ranks thing was in at all or if the punishments were in the mod yet ether. The hinted bloody side of the HQ was pretty cool but nothing happened even if I forced a HUGE debt or failed a few in a row

Posted (edited)

Hi! I'm having a problem with starting a haul after a Simple Slavery event. After Sigaar says "we had troubles with recruitment lately, so we bought you out of slavery" he does nothing. He doesn't get back up on his carriage either.

Spoiler

image.jpeg.ea15d694c3eec34813142c29e15af963.jpeg

"Please, I need help" is from SL Survival
"Hey there!" is from Milk Mod Economy

The vanilla "I'd like to hire your carriage" option isn't there.

If I start a haul like this, my character moves to a spot (often not without difficulty, starting and stopping many times before finally walking there), but this is where it ends. My character stands in place, controls locked, and Sigaar either doesn't move at all or moves behind the carriage.

Spoiler

image.jpeg.5b3f17667014241834da0f689fad3607.jpeg

Character walks to the spot

 

image.jpeg.29fbd1b339b8c827a553d0465d8a1b5c.jpeg

The state I get stuck in.

I tried to fast travel to Whiterun instead of launching the haul with Sigaar, and a haul from Whiterun started without any trouble at all.

 

I'm running steam version of Skyrim LE, mod version 2.7 + LE Resources

 

Edit: disable/enable on Sigaar fixed the problem and properly launched a forced haul, but it's still a bit of a nasty problem.

Edited by Genterric
Fixed
Posted
On 5/21/2022 at 3:32 PM, karlbailey said:

wait does it matter if i am a khajiit while doing this?

No, if DD Items cant be equipped its usually because DD isnt installed properly and looking at your modlist you seem to be having DD5 overwritten by DD4/3. You dont need the 4 submodules of DD if you got DD5. This mod does not work with DD4 or below

 

On 5/24/2022 at 2:39 AM, Kashyr said:

Wondering if anything with the HQ besides the guard and lvling up to 6 with gear is in the mod yet? Wasn't sure since I was getting some CTD's past a certain point and I gave up. Was primarily wondering if the ranks thing was in at all or if the punishments were in the mod yet ether. The hinted bloody side of the HQ was pretty cool but nothing happened even if I forced a HUGE debt or failed a few in a row

No, HQ is currently pretty much empty, part of it isnt even finished yet

Your only reason to go there is to get your gear upgraded

 

 

 

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