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Posted
On 4/14/2022 at 7:29 PM, SwissxPiplup said:

I'm having three different problems

1: It doesn't look like the Frostfall harness actually does anything besides locking onto your body. You should be able to use Frostfall's MCM to give it a bunch of coverage and warmth, though. 

2 and 3: You need to save, quit to menu, then load the save you made any time the cart stops following the player.

 

I've mentioned it in the previous page, but try to avoid forced hauls. They're currently bugged and don't pay down the debt - the only working way to pay off the debt being to pick up (or console in) gold.

Posted (edited)
9 hours ago, chaimhewast said:

1: It doesn't look like the Frostfall harness actually does anything besides locking onto your body. You should be able to use Frostfall's MCM to give it a bunch of coverage and warmth, though. 

2 and 3: You need to save, quit to menu, then load the save you made any time the cart stops following the player.

 

I've mentioned it in the previous page, but try to avoid forced hauls. They're currently bugged and don't pay down the debt - the only working way to pay off the debt being to pick up (or console in) gold.

The cart has never stopped following me during gameplay, only when I load a previous save, I'm not sure the cause of the problem is the solution to it.

I wonder if the cart would have been more reliable if it were implemented in a different way. ?If there even is a different way to implement it.

 

As for Frostfall, I just disable it when I'm on the job.

Edited by SwissxPiplup
Better clarification
Posted
11 hours ago, SwissxPiplup said:

The cart has never stopped following me during gameplay, only when I load a previous save, I'm not sure the cause of the problem is the solution to it.

The problem has to do with how Bethesda implemented carts. They never intended for someone to detach a cart from a horse (or in this case, a ponygirl), so the only way to re-attach a cart would be to unload the horse's 3D model. If the horse was an NPC, you could disable and enable it (or even delete it and spawn a new one), but the only way to unload the player is to go to the main menu.

 

It's much more obvious when you try to chain deliveries - the first delivery will work fine, but the cart will just sit there after the setup scene is done.

Posted (edited)
3 hours ago, chaimhewast said:

The problem has to do with how Bethesda implemented carts. They never intended for someone to detach a cart from a horse (or in this case, a ponygirl), so the only way to re-attach a cart would be to unload the horse's 3D model. If the horse was an NPC, you could disable and enable it (or even delete it and spawn a new one), but the only way to unload the player is to go to the main menu.

 

It's much more obvious when you try to chain deliveries - the first delivery will work fine, but the cart will just sit there after the setup scene is done.

Holy shit, I owe you an apology, I was acting stuck up like I knew everything but decided to try loading from the main menu anyway to prove some sort of point, and it worked... It chunked off half my health as it reattached, but it unfroze.

 

I'm sorry for doubting you.

 

Now the only issue I have is if Naked Defeat triggers a defeat scenario, the scene causes trouble while I'm still connected to the cart, but I'll use the mod's advice and have a follower or two with me, that should keep me safe... I hope.

Edited by SwissxPiplup
Corrected typo
Posted

Kimy is very anti anything that messes with the new arrest dialogue system from DCL so i was wondering if this DCL patch still works. she has blocked other patches in the past so i never downloaded it, and does the POP patch still work?

 

 

Posted
5 hours ago, pappana said:

Kimy is very anti anything that messes with the new arrest dialogue system from DCL so i was wondering if this DCL patch still works. she has blocked other patches in the past so i never downloaded it, and does the POP patch still work?

I don't use DCL any more (too much feature bloat for me) so I can't comment on that, but the POP patch still works perfectly fine.

Posted
16 hours ago, chaimhewast said:

I don't use DCL any more (too much feature bloat for me) so I can't comment on that, but the POP patch still works perfectly fine.

sweet thanks

Posted
On 3/16/2022 at 5:42 PM, donttouchmethere said:

Thanks for clearing that up. My pony fantasies were running wild already.

Good to know that there are choices for carts, I liked that redux alternative cart.

 

I am having the same issue as leunghhm was on Mar 15th.  I uninstalled the cart patch, then I could see the cart, but not the gear on my character.  Once the pony gear was removed, then I could see my character.  I was still also able to complete quests.  Any suggestions?

 

Also are there quests in the headquarters yet?  All I seem to be able to do is to upgrade gear and get a book for the cook.

 

Posted
Just now, Xuvish said:

 

I am having the same issue as leunghhm was on Mar 15th.  I uninstalled the cart patch, then I could see the cart, but not the gear on my character.  Once the pony gear was removed, then I could see my character.  I was still also able to complete quests.  Any suggestions?

 

Also are there quests in the headquarters yet?  All I seem to be able to do is to upgrade gear and get a book for the cook.

 

I am running on LE.

 

 

Posted

So I want to start by saying I am still new to this in a few areas. I know that my current problem of the yoke animation not working is my fault somewhere and is probably something on DD's end instead of this mod. However I would still like to request and information that can be shared to help fix my problem. If you do have information I would greatly appreciate it. And if it helps at all, it is specifically the arm animation that isn't working, the breast yoke still affect the breasts fine. And also I don't think the pony girl animation is working either, however I only think that due to some screen shots having a pose without the yoke. I will continue trouble shooting on my own in the meantime to try and find a solution.

Posted
On 4/5/2022 at 9:54 PM, Asiatore said:

I have a somewhat annoying issue, for some reason i still have the S.L.U.T.S. Arm-Bands equipped and I can't find a way to get rid of them neither the dd item remove from the mod nor other mods or even console commands seem to work. I would have just reloaded but I played quite a few hours before noticing the problem and don't want to lose the progress. 

Does anyone have an idea of how i could get rid of the Arm-Bands. I also tried doing another run and seeing if they would get removed but the weren't.

20220405215020_1.jpg.fe30356754a4c072a3327ea7f55aa956.jpg20220405215020_1.jpg.fe30356754a4c072a3327ea7f55aa956.jpg

20220405215029_1.jpg

i have the same issue but instead of the arm bands its with the boots 

Posted

Hello, I'm giving this a try on SE for the first time. So far so good, made a couple of runs but the Slavetats livery never showed up on my ponygirl's body. I had Slavetats find new tattoos but it didn't make any difference. Any ideas?

Posted
On 5/1/2022 at 4:16 PM, Xuvish said:

I uninstalled the cart patch, then I could see the cart, but not the gear on my character.  Once the pony gear was removed, then I could see my character.  I was still also able to complete quests.  Any suggestions?

Missing or corrupt mesh. Make sure youre on the right version

 

The alternate car mesh is only for SE iirc, I didnt upload the LE one

 

On 5/1/2022 at 4:16 PM, Xuvish said:

Also are there quests in the headquarters yet?  All I seem to be able to do is to upgrade gear and get a book for the cook.

Not yet, no

 

On 5/5/2022 at 12:09 AM, bubba999 said:

Hello, I'm giving this a try on SE for the first time. So far so good, made a couple of runs but the Slavetats livery never showed up on my ponygirl's body. I had Slavetats find new tattoos but it didn't make any difference. Any ideas?

The only reason I know of why tats dont show would be that the .json SlaveTats uses for its MCMs isnt updated :<

Posted
3 minutes ago, Scrab said:

The only reason I know of why tats dont show would be that the .json SlaveTats uses for its MCMs isnt updated :<

 

How, uh, would I fix that, not being a modder and all....?  :)

Posted
11 minutes ago, bubba999 said:

 

How, uh, would I fix that, not being a modder and all....?  :)

Go into ST MCM and click on the update option, however its called, I thought thats the "find new tats" option you mentioned & make sure the tats are actually there

Posted
53 minutes ago, Scrab said:

Go into ST MCM and click on the update option, however its called, I thought thats the "find new tats" option you mentioned & make sure the tats are actually there

 

Oh, I did that... didn't work.

Posted
3 hours ago, TekknoTim said:

Is it possible to apply any other tats through the ST MCM?

Oh yeah, ST seems to work just fine for other mods too.

Posted
4 hours ago, bubba999 said:

Oh yeah, ST seems to work just fine for other mods too.


Hmm... I once had a slavetats issue, caused by too many skin overlays applied at once. Or in other words, without increasing the iNumOverlay values in the skee64.ini...
If this don't help or you allready did that, I just can tell you, what I would do with that kind of issue... Delete the sluts mod entirely. entirely. Then make a cleansave, before redownloading and installing the mod again... This time with maybe a different loadorder position...(Not the .esp! The loose files, especially the textures.)
I know thats nothing special and not really a great help, but you would wonder how often I mess somthing like this up, by downloading slightly wrong files, the le version or else... 

Posted

Have you thought about using new NPCs (like a dispatcher) by the carriage instead of replacing the carriage drivers, for increased compatibility?

Posted (edited)

found a way to re-tether the cart after it has been unhitch, just change the sex of the pony  (2 times so you don't really change), and you can re-tether it to the cart ;)

 

Just need a way to re-force the yoke pose now :)

 

edit:

sexchange can't be used in papyrus scripts, so I've cheated with race :)

I've added some minor edit to the tether triggered by ctrl-e, so i can re-tether

      Race playerRace = PlayerRef.getRace()
      PlayerRef.setRace(Game.GetFormFromFile(0x19, "Skyrim.esm") as race) ;  default Race
      Utility.wait(0.1)
      PlayerRef.setRace(playerRace)      

there is obviously a glitch when I change to default race, but apart from that, i can re-tether the cart.

 

Perhaps I should add it to the tether function and add a fade-in -black - fade-out to hide the 'glitch', also as the setRace is used for the werewolf/vampire transformation it should be safe.

 

Edited by poinc
Posted (edited)
11 hours ago, Kazuki_rin said:

how to fix this this there is no cart appearing or moving 

ScreenShot6.jpg

 

red triangle means missing mesh (or sometimes invalid)

You're missing something ;)

As the cart needs some havock (wheel, chassis and something else) and it won't be found in missing (or invalid) meshes it won't budge.


if you've installed the LE one just grab the "S.L.U.T.S. LE Ressources.7z" and install it, as for the SE, it is shipped with it ;) (I still don't understand why LE is still there as when I was playing with LE my modded games quickly became unstable as the memory limit is quite low, and I don't want to select which mod I use)

Edited by poinc
Posted (edited)
1 hour ago, poinc said:

 

red triangle means missing mesh (or sometimes invalid)

You're missing something ;)

As the cart needs some havock (wheel, chassis and something else) and it won't be found in missing (or invalid) meshes it won't budge.


if you've installed the LE one just grab the "S.L.U.T.S. LE Ressources.7z" and install it, as for the SE, it is shipped with it ;) (I still don't understand why LE is still there as when I was playing with LE my modded games quickly became unstable as the memory limit is quite low, and I don't want to select which mod I use)

that fixed the issue thanks and I am trying to move to SE but the mods i use need HDT PE which is not available for SE 

Edited by Kazuki_rin
Posted

The physics broke for the cart and won't work again with any of the debug options. anyway you could make it so you get a backpack instead of a cart in the future. could be a valuable item instead of a mass of trade items. Just to eliminate the cart altogether. 

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